0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Moon Project, The Reviews

Gas Gauge: 78
Gas Gauge 78
Below are user reviews of Moon Project, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Moon Project, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 82
Game FAQs
CVG 74






User Reviews (1 - 11 of 14)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



A homage to willful ignorance

1 Rating: 1, Useful: 0 / 4
Date: April 30, 2001
Author: Amazon User

I was excited to see the next step in the evolution of the real-time war strategy type game pioneered by the famous Dune II. True 3D within the game allows for simple free camera control, and a great deal of freedom in vehicle design and evolution provides fertile ground for fun times. So why does this game fail so miserably? For one, it seems nearly impossible to get into the game. Even though I've played this genre of game for many years, in many incarnations, I found this game to be very difficult to handle deftly...mostly because of the horrible introduction and tutorial.

The tutorial drops you into a fairly familar scenario...starting from scratch, you begin manufacturing some basic facilities, harvesting materials, and creating defenses. The ideas behind these tutorials is to introduce the basic commands and concepts a step at a time...but the lessons come in unwieldy chunks. You're given a window that tells you to do A by pressing B, clicking C, selecting D, and rotating E. Followed by F, G, H, etc...and so on...all on one window that disappears as soon as you start to do these things. And it only gets worse when you start the game.

The standard progression for this type of game (ala Warcraft, Dune II, C&C, etc.) is to start you with a simple scenario, and lead you through increasingly complex situations, teaching you a few items at a time. Apparently, this is not good enough for The Moon Project. Starting the "United" campaign, you're given what seems like a straightforward mission...to get two robots from one base to another, and to mine a large amount of ore. But after you get your robots to the surface, you discover that you have 3 different bases of various sizes on a huge map, covered with various types of buildings that you've never seen, both above and below ground. While you're trying to figure out where you're supposed to be going, you're told that there are two enemy bases out there, and not long after they begin an endless series of sorties on your central base, attacking from all sides. So if your idea of fun is trying to figure out how to defend an outgunned base, from 2 different enemies who are pounding you from all sides, while you're trying to manuver 10s of different robots into their correct positions, all while trying to figure out the mechanics of a complex game...maybe you'll have some fun.

On top of this, when your robots eventually die, the game calls you a "dummy" for letting them die, and exits the game completely, forcing you to restart the game from the desktop...a several minute process. I submit that this is a feature in disguise, giving you a good excuse to do something more productive with your time.

Ultimately, the game leaves one with the conclusion that the game designers had a lot of ideas and put them all in this game without ever bothering to run it by game players to gauge a reaction. Too many aspects of this game just leave you with either clenched fists, or shaking your head either in sadness or confusion. With so many successful examples in the genre to build upon, many of these issues could have easily been avoided.

Thumbs down, down, down.

Confusing and Slow Moving

1 Rating: 1, Useful: 1 / 11
Date: May 31, 2001
Author: Amazon User

I'm a big fan of the Command and Conquer Series, and in case you are wondering this game is nothing like a C&C game. As another reviewer wrote below in accurate detail, I found this game to be confusing and very slow moving.

Don't waste your time

1 Rating: 1, Useful: 2 / 18
Date: August 28, 2003
Author: Amazon User

The moon project looks very pretty. It uses this scheme to lure innocent gamers into what it a ponderous, confusing, and frustrating disaster of an RTS.

The controls reverse everything you expect in an RTS, which leads to many misclicks and frustrations. On the tutorial, I accidentally skipped one instruction box, and I couldn't figure out how to make units.

The game is dull. Extremely dull. Almost all the groundunits are some kind of truck or tank, and all look almost identical. To produce units at all, you need 4 different buildings and 2 different kinds of units. There's a unit designed for the sole purpose of lugging resource bricks from the Mining building to the Processing building. Everything takes about twice as long as it should to build, resulting in long periods of waiting.

Conclusion: Don't waste your time. Take a look at the box, maybe page through the strategy guide, but don't even try to play the game.

Not bad

3 Rating: 3, Useful: 6 / 6
Date: August 29, 2004
Author: Amazon User

Well, Earth 2150 was a great game when it came out, albeit very underrated. I mean the story was very compelling - the news reports that came on the screen that showed the evacuation ship being constructed or battlefield triumphs and defeats really added depth. Plus, as time went on, you saw the Earths' environment slowly deteriorating - creating a sort of empathy in the player, for these were the signs that the Earth was dying.

The Moon Project has indeed added new units and weapons to the original Earth 2150, but not too much (so as to keep the authenticity of it being a sequel - after all, it takes place in the same period as Earth 2150, so too much new stuff would contradict the original game). Unfortunately, the developers were not so careful with the plot - in Earth 2150, it was said that the Lunar Corporation (LC) have to land on Earth to gather resources because the Moon is too barren and the Earth has only enough resources for one side to escape to Mars - 500,000 credits were needed for the LC evacuation ship. However, the Moon environment has incredible wealth of these resources - my final count when I'd finished the LC campaign was about 2,500,000 - 5 evacuation ships.

Aside from that the story goes that the LC have discovered alien weaponry on the Moon that can fire upon any Earth based target from the Lunar surface with absolute impunity - artillery of this nature would give them an awesome edge over the UCS and ED, but neither of them want that to happen. The project to activate the alien technology is simply referred to as 'Sunlight'.

In the LC campaign, you are defending Luna from a UCS invasion (so takes place entirely on the Moon). In the UCS campaign, you are leading the Moon invasion. The ED campaign is basically climbing the career ladder to get promotions and pretty much stays away from the Lunar conflict.

So, all in all, not a bad game but there's not much new here aside from the new units and weapons. The missions are a little boring on occasion, too and there's not a great sense of accomplishment when you finish. Still, it's worth a look for those who enjoyed Earth 2150.

This game rocks.

4 Rating: 4, Useful: 2 / 2
Date: October 18, 2001
Author: Amazon User

If you played Earth 2150, you should be able to pick this game up and play it right away. Almost disapointingly not much has changed from that game. This game is visually stunning with better graphics than C&C: Red Alert2, but not quite as action packed. You get to play all 3 factions which have about 10-13 missions for each faction. The one cool feature is you can build a tank, plane, or turret and put whatever weapon you want on the unit and there are plenty to chose from. The unfortunate thing about this game is it is too much like Earth 2150 and they didn't improve the graphics or the game play. I had a little trouble with the game getting choppy if you tried to zoom out too far (I have a P1000mhz, 64meg video card, 256meg rdram)that gets alittle annoying because you can't see much of the battle field. The music wasn't that great either.
But it still a cool game with a lot of good battles and many hours of playing.

Outstanding RTS

4 Rating: 4, Useful: 2 / 3
Date: April 04, 2002
Author: Amazon User

This is one of the best 3D strategy game I ever played, Moon Project has a lot of features that made the game fun, you can manage all the structure or unit really easily, and the graphic is cool, the game added weather effects and the time effects,you can plan your strategy, and research fantastic technology, like ballistic missle or nuclear missle, and research the veichle classes, and research the weapons, you can launch nuclear missle from submarine, bomb emeny base with your bomber!!

It Is a good rts

4 Rating: 4, Useful: 4 / 5
Date: September 25, 2001
Author: Amazon User

This games is a very tactical RTS involving alot of skills to play it. Dont expect to pick it up and start playing it like you would if u picked up a c&c game. The learning curfew for me was about a day. It has excellent graphics, using a very well done camera zoom and rotation, but very complicated gameplay, but once u learn how to play its a very impressive game. Extra features like tunnels, choice of weapons on military units and buildings, day and night are many features which u wont find in many rts's out now. It likes its ram and a good 32 meg graphics card.

Its complicated but it gives u very good 23 century war, example energy weapons and shields, warheads on subs, massive mechwarriors with massive weapon systems, weather machines and anti gravity tanks.

WOW! THIS IS THE BEST GAME I'VE EVER SEEN!

5 Rating: 5, Useful: 18 / 19
Date: May 12, 2001
Author: Amazon User

I have played a lot of RTS games, and I have to say this one is the best by far. In other games, I've always wondered, "Why can't you do this?" Not anymore with The Moon Project. Anything you can imangine doing, you can do. For instance, you can build tunnels, bridges, change terrain elevation with your builder, paint you guys different colors to look like the enemy, and pick enemies up with your transport and drop them from high altitudes. You can modify each chassis to hold weapons to your specifications, so you can fully custimize your units. The possibilities are limitless. If all this game had was the weather station, it would still be worth buying. You can do lightning storms, (which include lots of rain--the graphics are so good the rain looks so real!) metior showers, floods, bilzzards, and large wind storms that go up to 15 miles per second. Also, the lightning is like it is in the real world--that is, it goes for the tallest thing(s). It is quite involved. It can be slightly overwhelming at first trying to figure out how everything works, but that just adds to the fun. Once you have figured out everything, it's even more fun. Each guy has a certain amount of ammo, and they have to re-load every so often, which isn't much of a problem, since you have cheap transports that will automatically re-load your guys for you. Also, the teams are quite diverse. There are three different teams, each with its own unique way of gathering resources. After so much combat, units get expirence, which helps them preform better in battle. Guys can get up to 8 expirence points. There are also banners, which are really cheap, which you can mount on units or buildings, (you can change your building's weapons to anything you can arm your units with) and if units are within a certain radious, they will have +2 to +3 expirence poins, depending on how close they are. So, a unit could really have 11 experience points with a banner near by. This game sounds more complicated than it is. I would highly reccommend for any fan of RTS games to buy this--it will absolutely blow you away.

One Of The Best...

5 Rating: 5, Useful: 8 / 9
Date: January 20, 2003
Author: Amazon User

The Moon Project must be one of the best Graphically, Strategically and made RTS games out there. Don't get fooled by the price, being because it didn't have the best publisher it didn't get all that successful, but it does not reflect the game. With 3 factions, all basing on different energy and physical weapons.
I suggest you to do the tutorial first before you get into it for it does have a fairly big learning curve. Once you get used to the interface you'll enjoy it and wont want to stop playing.
The Graphics are Superb, using a 3D revolving camera and a zoom in feature.
I 3D, are in a clan(Online gaming group), FOC.

It includes and economy side to the game but its mainly military. One resource, money, which is collected differently by all three factions (ED, LC, UCS)

Then the military is excellent using a very good engine and how to create units is excellent. firstly u have air, land and sea. You have chassis (a model) of a unit, then you have different weapons you can reseach (which cost credits) and whatever you have researched you can put on your units. So if you like one type of tank and really like the 20mm chain gun u can put them together. It is very extensive being able to reseach better chassis' and better weapons. So slowly u get better and stronger units. Some weapons are too powerful for some chassis' and vice vercer.

Overall its an awesome game having very intense gameplay needing a good couple of hours to understand everything using tunnels, air, sea, bridges, energy weapons, shields and many different game plays.

I reccoment at a minimum a P2 466 with a 32 Meg Riva TNT 2 VGA Card and a good 192 Ram + for good strong gameplay with jogging. Overall an excellent that every RTS fan should own.

-- 3D --

Earth 2150: The Moon Project ROXXXXXXXXXXXXXXXXX!!!!!!!

5 Rating: 5, Useful: 4 / 5
Date: May 03, 2001
Author: Amazon User

Hello! I am 20 years old strategy games player and I've seen many strategy games. I can say that The Moon Project is the best of all of them. Facts: -It has best AI -It has really good music -Perfect 3D terrain and 3D units and buldings -...


Review Page: 1 2 Next 



Actions