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PC - Windows : Moon Project, The Reviews

Gas Gauge: 78
Gas Gauge 78
Below are user reviews of Moon Project, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Moon Project, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
Game FAQs
CVG 74






User Reviews (11 - 14 of 14)

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Great game

5 Rating: 5, Useful: 1 / 2
Date: March 13, 2004
Author: Amazon User

Don't be fooled by bad reviews, those people are just small minded and impatient. Although i agree this game has a higher learning curve than most RTS games out there it makes it more fun once you get everything down. You can coordinate your troops very well, thats the best thing about it if you ask me. The graphics are good but the newest Command and conquer is better graphically.(Generals) And i do say that although there are not very many naval units in this game, if you ever take time to try it, can have some very, very cool naval battles. It's my favorite thing to do, just build a whole bunch of units and fight whatever ships the AI sends your way. I also like the nuclear explosions and how they make the whole screen shake it's really cool.

Don't waste your time

1 Rating: 1, Useful: 2 / 18
Date: August 28, 2003
Author: Amazon User

The moon project looks very pretty. It uses this scheme to lure innocent gamers into what it a ponderous, confusing, and frustrating disaster of an RTS.

The controls reverse everything you expect in an RTS, which leads to many misclicks and frustrations. On the tutorial, I accidentally skipped one instruction box, and I couldn't figure out how to make units.

The game is dull. Extremely dull. Almost all the groundunits are some kind of truck or tank, and all look almost identical. To produce units at all, you need 4 different buildings and 2 different kinds of units. There's a unit designed for the sole purpose of lugging resource bricks from the Mining building to the Processing building. Everything takes about twice as long as it should to build, resulting in long periods of waiting.

Conclusion: Don't waste your time. Take a look at the box, maybe page through the strategy guide, but don't even try to play the game.

Confusing and Slow Moving

1 Rating: 1, Useful: 1 / 11
Date: May 31, 2001
Author: Amazon User

I'm a big fan of the Command and Conquer Series, and in case you are wondering this game is nothing like a C&C game. As another reviewer wrote below in accurate detail, I found this game to be confusing and very slow moving.

A homage to willful ignorance

1 Rating: 1, Useful: 0 / 4
Date: April 30, 2001
Author: Amazon User

I was excited to see the next step in the evolution of the real-time war strategy type game pioneered by the famous Dune II. True 3D within the game allows for simple free camera control, and a great deal of freedom in vehicle design and evolution provides fertile ground for fun times. So why does this game fail so miserably? For one, it seems nearly impossible to get into the game. Even though I've played this genre of game for many years, in many incarnations, I found this game to be very difficult to handle deftly...mostly because of the horrible introduction and tutorial.

The tutorial drops you into a fairly familar scenario...starting from scratch, you begin manufacturing some basic facilities, harvesting materials, and creating defenses. The ideas behind these tutorials is to introduce the basic commands and concepts a step at a time...but the lessons come in unwieldy chunks. You're given a window that tells you to do A by pressing B, clicking C, selecting D, and rotating E. Followed by F, G, H, etc...and so on...all on one window that disappears as soon as you start to do these things. And it only gets worse when you start the game.

The standard progression for this type of game (ala Warcraft, Dune II, C&C, etc.) is to start you with a simple scenario, and lead you through increasingly complex situations, teaching you a few items at a time. Apparently, this is not good enough for The Moon Project. Starting the "United" campaign, you're given what seems like a straightforward mission...to get two robots from one base to another, and to mine a large amount of ore. But after you get your robots to the surface, you discover that you have 3 different bases of various sizes on a huge map, covered with various types of buildings that you've never seen, both above and below ground. While you're trying to figure out where you're supposed to be going, you're told that there are two enemy bases out there, and not long after they begin an endless series of sorties on your central base, attacking from all sides. So if your idea of fun is trying to figure out how to defend an outgunned base, from 2 different enemies who are pounding you from all sides, while you're trying to manuver 10s of different robots into their correct positions, all while trying to figure out the mechanics of a complex game...maybe you'll have some fun.

On top of this, when your robots eventually die, the game calls you a "dummy" for letting them die, and exits the game completely, forcing you to restart the game from the desktop...a several minute process. I submit that this is a feature in disguise, giving you a good excuse to do something more productive with your time.

Ultimately, the game leaves one with the conclusion that the game designers had a lot of ideas and put them all in this game without ever bothering to run it by game players to gauge a reaction. Too many aspects of this game just leave you with either clenched fists, or shaking your head either in sadness or confusion. With so many successful examples in the genre to build upon, many of these issues could have easily been avoided.

Thumbs down, down, down.


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