Below are user reviews of Ape Escape and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Ape Escape.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 78)
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The years worst platformer!
1
Rating: 1,
Useful: 4 / 23
Date: February 25, 2000
Author: Amazon User
This game is-TERRIBLE! The puzzles are easy, the gameplay is too slow, the graphics are not as good as I expected them to be, considering the amount of excitement surrounding the game's release. The game expects you to be to precise in your movements, for example, in a part where you have to paddle a raft down the river, if you don't move the analog sticks at the EXACT SAME TIME you just go around in circles. So, do yourself a favor and buy Tomb Raider or Spyro instead! If I could give Ape Escape 0 stars I would!
BOOOOOOOOOOOOOOO
1
Rating: 1,
Useful: 1 / 14
Date: January 24, 2001
Author: Amazon User
This game is a lousy, sad waste of time, money, and more time. It was a waste of the 5 min. I spent boring myself. Do not by this game, if your looking for a game that is actualy worth opening that good for nothin' plastic wrapper stuff find something else.
I am not sold. . .
1
Rating: 1,
Useful: 1 / 14
Date: June 29, 2001
Author: Amazon User
While reviewing this game, I was surprised to see in the opening scenes, monkeys carrying clubs and machine guns. I will not pay for violent games. There's no need to encourage guns, hitting and violence. It's being returned to the store tomorrow!
My poor eyes....
1
Rating: 1,
Useful: 0 / 9
Date: January 04, 2003
Author: Amazon User
I'm sorry but I regret getting this game. First off, no more playstation one games for me. The graphics are subpar, the game play glitchy, and I cannot get the hang of using all the tools. This game is NOT enjoyable, not clever, and just plain miserable. I think if they did a ps2 version with better graphics and game play it would be interesting. There are far better games (PS TWO) if you shop around.
Only ok
2
Rating: 2,
Useful: 4 / 6
Date: June 30, 2002
Author: Amazon User
This game to me, wasnt that much fun. Pretty much all you do is try to catch monkeys, and after a while it isnt fun. I would highly suggest you try out this game before you actully buy it.This game just starts to get a little bit tired. Thanx for looking at this review. Hope it was helpful.
I'd like to shoot the "camera man"
3
Rating: 3,
Useful: 10 / 17
Date: October 09, 2000
Author: Amazon User
To wit, this game quite fun. Since my game play style tends towards using the analog controller whenever I can, this game seems to be custom made for myself. And of course it is. It's a pretty neat concept having the monkeys (I don't think the manual writer did a lot of research on monkeys since the book uses "baboons," "apes," and " chimps" interchangeably) escape from the zoo and having your job to chase down and capture them. Nice non violent plot really, one of the very few games that I buy and my girlfriend is willing to play.
And while the game has a nice plot, the programmers also spent a little time on the graphics in the game. Since the PSX is showing its age there is only so much any programmer can do. But the programers did a very good job. The smooth graphics, "large" worlds and a grand variety of scenes make this game a delight to explore (Never mind the obvious use of some of Sony's stock SDK files, usually evident by the "Pa Rappa" look in some areas). Throw in a huge variety of weapons and usable "tools" make this a winning formula indeed. In fact it is likely that after the PSX goes the way of the Atari 7800 that this game will be one of the reasons that die hard fans of the PSX will dust off that gray box (Or blue if they upgrade to the PSX2) and play a few levels. However, I have one major gripe.
It shocks me that many people consider the Ape Escape camera to be nice and well behaved. This camera is one of the most ill-behaved I've come across in a long time. Just what are some people comparing this camera to? Super Mario 64? If that's the case, then that's a hard judge. SM64's camera was pretty bad but at least it was aware of walls and didn't go behind them too often. Ape Escape's camera not only goes behind walls but it goes through them as well! Haven't the programmers at least heard of a "Jelly Cam"? C'Mon, there are numerous examples out there of what to do and what not to do with the camera. Ones with decent (mind you, decent, not perfect) camera's include Spyro 2, MDK 2, and Zelda 64. All of these games had cameras that were somewhat well behaved (although none show the classic "Jelly Cam," A Jelly Cam is a camera that when it goes through a wall turns the wall, or anything else, into a semitransparent entity. You know it's there but at least you can see what's going on on the other side.) AE does not fall into that category. I can't tell you how many times I've run back and forth in a level looking for a way out only to discover the camera wasn't "swinging" in an appropriate direction. Some pundits may tell you that only adds to the difficulty of the game. Someone should remind them of the difference between skilled difficulty and annoying frustration. Never, Never should any one ever lose a life because the camera wasn't doing a good job of showing what is happening around you. "How about blind spots?" Some may ask. What about them? It is very possible to design a game and camera to allow the classic "leap of fate." My gripe lies with the camera refusing to shift at appropriate times so that I can at least survive the darn jump! Or Shifting to an appropriate angle to allow a fair fight against a baddie. All to often I'm getting pummeled by a monkey with a machine gun or rockets simply because the stupid camera doesn't know enough to swing around a column. And using buttons to "fix" the camera's faults is a cheap trick. Sorry Sony, A big company like your self should know better.
This game gets three stars due the rotten camera work. If the programmers spent more time with this crucial element then the game would certainly win five stars. Too bad Sony, the frustration with the camera is simply too high. For those who think the camera works "perfect" play a few more games for comparison.
Ape Escape
3
Rating: 3,
Useful: 1 / 6
Date: June 11, 2002
Author: Amazon User
This game is way overrated A mediocre game at best poor graphics fair gameplay. Overall nothing special Nothing horrible
Video fun
3
Rating: 3,
Useful: 0 / 0
Date: May 31, 2007
Author: Amazon User
This game was fun for my kids for a little while, but they quickly grew bored with it.
Fun, but too slow
3
Rating: 3,
Useful: 5 / 17
Date: November 13, 1999
Author: Amazon User
I found this game fun, but at times it's a bit difficult and it's very slow going. It takes forever just to clear one level, and you lose many lives doing it. Not reccommended for kids or those (like me)who are not expert gamers.
A surprisingly good action game.
4
Rating: 4,
Useful: 3 / 6
Date: July 31, 2000
Author: Amazon User
Ape Escape is on one of the sleekest action games on Playstation, which is, in theory, a pretty low-power console. The graphics, despite being rather choppy, are colorful and well-textured. Most of all, the game has a high frame rate with no noticeable slowdown to speak of, which allows things to move quickly and smoothly. The control scheme is intuitive despite being complex at the outset. Fortunately, no action you can take requires pressing more than one button. Right shoulder buttons are jumping, left shoulder buttons center camera and bring you into a first-person lookaround mode, digital d-pad moves the camera, left and right sticks move the character and the selected tool respectively, which the X, triangle, circle, and square buttons select your tool. Also, the controls are quite tight, which will save you much frustration from falling over cliffs and such. The camera is one of the best I've ever seen. It rarely swings around the character, although at times I did experience a few odd, glitchy perspectives, such as from behind walls and from under floors. Fortunately, the camera is spring-loaded to auto-center on the character.
The level selection is the usual cliche pretty meadows/volcanoes/robotic factory fare, but in order to fulfill your quota of monkeys (capturing anachronistic, and very agile monkeys is the point of the game) you will have to navigate your surroundings in all of the three dimensions and utilize all of your equipment (monkeys are caught with a net, enemies are disposed of with a "force club", you can glide with a hand copter to reach higher ground, or swim via help of a motorized sub), which is part of the appeal. The levels are large and complex.
The game is relatively easy, but the frantic excitement it creates will make you play it over and over again.
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