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PC - Windows : Guild Wars Collector's Edition Reviews

Gas Gauge: 93
Gas Gauge 93
Below are user reviews of Guild Wars Collector's Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Guild Wars Collector's Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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GameZone 93






User Reviews (11 - 21 of 257)

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Simple, yet complex and engaging game

5 Rating: 5, Useful: 15 / 15
Date: October 01, 2005
Author: Amazon User

OK, let's get right down to it. I'm not a professional gamer. I don't get paid to play game 24 hours a day, nor do I have the time to do so. I am a working professional in my 30s and I thoroughly enjoy this game. Here are the main reasons why I like it:

1. Easy to get into: You don't need to know much about games to enjoy this game. After about the first 15-20 minutes, you'll learn how to navigate and do basic stuff (most of it is mouse-driven). If you don't, there are always people online who will help you. I don't know about other online games, but the fact that there is ANY online help from other players is a plus for me.

2. Strategic skill system: Players max out at level 20. However, to get there, you will need to complete several quests and several more missions. What you are trying to do here is to max out the stats for your character, get the most number of skills possible (think of it as a technology tree), and obtain the best weapons/armor. This part is similar to most other MMORPG like World of Warcraft. However, unlike other games, you are restricted to using only 8 skills even if you have several more. Skills are obtained by doing quests/missions and by "capturing" from dead boss monsters. Strategically, think of this as the thinking-man MMORPG. Each time you go out on a quest or mission, you can elect to choose a different set of skills to bring along (up to the 8 max). Depending on what the makeup of the rest of your team, you can reconfigure to be all offensive, all support, or both. Just because some other characters are higher level than you doesn't mean that they are better. If you choose your skills wisely, you can actually be more effective than they are. This strategic aspect is what I like about the game. Other games just let you run in with as many skills as you have learned, which means the character with the most skills is going to be better than you because that character has more choices to choose from while in battle.

3. Guilds: While other MMORPGs have the concept of guild, I think the guilds in Guild Wars are better. Anyone with enough money can start a guild. Starting your own guild means you get to choose your own cape with your own clothing design, and you are the leader who can then recruit other members. The fact that you can have a guild with just your friends and family members means you can have a "presence" in the Guild Wars world without too much effort. It's nice to have your own place online where you can easily connect to friends, sort of like an instant-messaging system in game.

4. Weapons: As you complete quests/missions, you will kill various monsters and they will drop various things, including weapons. The nice thing about weapons in Guild Wars is that you can customize each weapon with additional modifications that you can buy from others or "salvage" from another similar weapon. For example, you can start out with a Fiery Dragon Sword with maximum fire damage, then add a modification that would give you +10 armor to physical attacks, then add yet another modification that would give you +30 health points. If you find a weapon that has a modification that you want, you can usually "salvage" that modification by using an Expert Salvage Toolkit. Then you can apply that modification onto your own weapon to make your own "uber" weapon.

5. Money and loot: You get gold by doing quests and killing monsters. However, the fastest way to get gold is to actually buy and sell items such as weapons you've obtained. There are a few cities and districts where trading is the main reason people go there. Trading weapons and items help you gain valuable gold and help other players complete their character setup so it is a win-win situation. I find that the trading aspect of the game is pretty fun in and of itself. In fact, you can get a lot more game money if you are good at trading compared to just killing monsters when you are at lower levels. The loot that you get from monsters at lower levels tend to be not that great, although you do sometimes get valuable things to sell such as black dye, which goes for about $6.5K when the average amount of money you get from killing an NPC is like $10. However, when you are at the max level of 20, you are generally in areas where there are many high level monsters that will drop high-level weapons. It is always exciting to go out with a team of players to kill monsters so you can obtain cool new weapons. When you get that rare gold or green weapon (green is the best, then gold, purple, magenta, and white, in that order), it feels GREAT. You know that you are either going to be able to use it on one of your characters (you can have up to 4 different characters) or you can sell it for a lot of money to someone else who wants it. I think one of the main reasons I play any MMORPG is to get increasingly better loot. It fits very well with the normal human behavior called greed. Although it is just game money, it is always better to have more than less, imho.

6. Monster-killing: Despite what others claim, killing monsters is actually fun no matter how many times you do it. At higher levels, killing monsters is especially satisfying because you see the effects of all your preparation in team make-up, skills, weapons, armor, etc. Put together an unbalanced team and you might all end up dead. Bring the wrong skills with you and you will suffer. Attack the wrong targets will also get you killed. All these things make the game more interesting the more you play it. Just experimenting with different sets of skills and then doing quests with them until you find a good combination is fun for me. There are hundreds of skills to learn for each profession so the combination is endless.

7. Extras: superb graphics, great sounds, and phenomenal cut-scenes are all icing-on-the-cake for me. The fact that I have to invest only $40 for the game and no monthly fees is another big plus that others have pointed out. Another nice plus is that you don't need uber graphics card just to play the game. Sure, having an expensive graphics card will make the graphics look better in this game, but one of my computer only has an old GeForce 2 card with 64MB and the game still looks good. Contrast this to other MMORPGs (e.g. World of Warcraft) that require you to buy an expensive video card just to play it at standard settings.

All in all, I must say I really like this game. I've been playing it for 4 months now and I still lose sleep over it. I am frequently playing until the wee hours in the morning (read: 3-4 am) and struggle with coffee in the morning so I can get to work :) I have only 3 characters so far, 1 of which is at the max level 20. However, even with my max character, I am nowhere near finishing the game. There are many more quests and missions and many more new locales to visit. I would say that my $40 is well spent indeed.

Well Worth The Pennies

5 Rating: 5, Useful: 14 / 14
Date: November 03, 2004
Author: Amazon User

I've been reading everyone else's reviews, and they have hit the nail on the head. So I wont waste your time typing up the same thing. I agree with what everyone else has said but would like to add on a couple more things.

The game will remain entirely balanced, regardless of how long you play for. If you have played games like EQ where you can get incredible "epic" items by slaving for days on end, you would understand that there is a line between the casual players and hardcore players. Guild Wars has no such items that would imbalance the game for people who can't afford sacrificing 6+ hours a day on it. Don't get me wrong, if you play for hours a day, you will find alot of things and gain wealth, but even the rare items you find, have pro's and cons. They may have + to a few attributes or whatever that you can use but they may also cut back on other skills.

The game revolves around building a character stratagy that focuses on using skills that complement eachother for given missions or PvP.

I just wanted to say that and I love that aspect to the game.

Comparing Guild Wars with other online role playing games.

4 Rating: 4, Useful: 14 / 14
Date: December 20, 2006
Author: Amazon User

About a year or so ago, I heard about Guild Wars, the now famous MMORPG without a fee, from a friend, and having played (and largely enjoyed, for the most part) a number of on-line role playing games for many many hours, over the years, I thought I'd check it out. I've leveled up several characters, now, and been through all the missions in the initial release of the game a time or three.

Asside from the novel and very happy lack of a monthly fee, the first thing I noticed about Guild Wars was the incredible technology. The graphics are no less than stunning compared with other RPG's, and the load times are very low by comparison. (Some people with dial up modems experience frequent multi-minute load times, but those people would literally have to wait 10's of hours to download the same types of updates in some other MMORPG's.) The technology is by far and away the best I've seen. I wish other MMORPG's would catch up with Guild Wars in this regard.

The next thing I noticed was the clever system of "skill" points and "attribute" points. When you create your character, you choose a primary "profession", and with that profession comes several "attributes" or named-categories of spells and tricks (called "skills"). Each category has a number (maybe 13 to 25) skills that you either start out with in that category, or can acquire over the course of playing the game for a while. After a short while of playing, you can choose a secondary profession, and add most of it's categories of spells and tricks to your character. Your character starts out with a number of "attribute points" that you can allocate across your character's skill categories.. so, for example, you might put 80 points into "fire," 40 into "inspiration," and so on. How many points you put into an skill category changes how powerful the skills are in that category. Of the 50 or 100 skills that you may have access to, you can choose 8 to use the next time you go out to fight. (In Guild Wars, you go into a city to meet and team up with other players and configure your character, then you go out into the wild to go on missions with your team. While you're in a city, you can select which skills you want be using, and how many of your attribute points you want to allocate into which of your skill categories.) The way that the designers have put all this together and set it up so that it.. actually seems relatively well balanced.. is sheer genius. One of the more interesting aspects of the game, to me, even to this day, is trying out different "builds," or configurations of skills and attribute points.

The next thing I noticed was an extremely gratifying absence of finding myself waiting around for things. You never ever have to wait around for health or mana to regenerate, in this game, for more than a few seconds. Nor do you ever find yourself waiting around for a "rare spawn" or a "rare drop." (That is probably the most annoying aspect, to me, of many MMORPGs. I've always felt there has to be a better way to allow players to differentiate themselves from each other than by seeing who's willing to wait around the longest for the rarest monsters to spawn, and then drop the rarest equipment. Guild Wars attempts to set things up so that players can actually differentiate themselves by showing superior skill in configuring and handling their character.) You can take a character from level 1 to the highest level possible in the shortest time of any RPG I've played, and that, too, is a very gratifying lack of waiting around.

But, while the game gains much in technology, cleverness, and near-instant-gratification, I feel it unfortunately loses more in other areas. Inspite of the superior graphics, the sense of being immersed in an alternate reality is just not there. As far as that goes, it's really more like a multiplayer arcade game than it is like an on-line role playing game. Why is that? How is it that Guild Wars fails to create this sense nearly as well as other games do? Well, one reason is the complete absence of players (outside of your current selected team) anywhere in the game except in the cities. In a game like World of Warcraft, or EverQuest, you can encounter other players in just about any part of the game universe, not just in the cities and towns. Another reason is the complete absence of player item crafting. The entire purpose of going anywhere and doing anything in Guild Wars is always to fight monsters (and get experience points and drops). Other games have player crafting systems that allow players to create or improve weapons and armor or any of a wide variety of things, and affect the game world in some way.. actually participate, in a sometimes relatively substantive way, in the economy of the alternate world. Examples of such crafting efforts might include jewel crafting, black smithing, cooking.. even simply fishing. In other games, you might be out on a dock or a beech somewhere, working on your character's fishing skill, and encounter another player out there doing the same thing, and strike up a friendly conversation. Never does anything like this ever happen in Guild Wars.

Sadly, the efforts of MMORPG's to engage players in developing item crafting skills, and in other non-"hack and slash" activities have been frought with a variety of problems, and have tended to sort of run their course over time, so that the activities are less and less rewarding, and fewer and fewer players bother with them. Still, it seems to me that completely giving up on the whole idea (the way Guild Wars essentially does) is the wrong approach, because a large part of the fun of logging into an on-line game is the feeling of being immersed in an alternate reality, and inspite of their extremely eggregious problems, player crafting systems and random out-in-there-in-the world player encounters definiely adds a lot to the game. Other games are definitely much better at creating the sense of being in an alternately reality than Guild Wars is. I think it's for that reason that lots of people say things like "Guild Wars is fun for a while, WoW (or whatever) is fun for life."

Welp, that's my two bits. I hope it was helpful. :)

MMORPG without all the fat

5 Rating: 5, Useful: 18 / 21
Date: May 02, 2005
Author: Amazon User

First off...I am amazed at this game....

I was close to swearing off MMORPGs because when you figure that you pay upwards to 50 bucks per game (and stuck with it if you don't like it) and then pay a monthly fee (that is like another bill if u already are paying them) You almost have to play them a lot and I don't have that kind of time. I also didn't like the camping, loot stealing etc found on a lot of those games...worse yet ...level grinding....grrrr.

That is where Guild wars is different.

For the one person that complained earlier about this game...info about what this game was about has been around since October...those who knew that, knew what this game was about....

That is what I like about Guild wars...when you go on a mish, you have the whole map to explore w/o worrying about others ruining the fun and taking key items, not to mention you have plenty to do because SOMEONE will always have a mish in store for you. Also you mish actions really do shape yorur playing world.

Also, if you like soloing and dislike waiting forever for parties to form, you can do it with very competent NPCs

Best of all, most quests are relatively short taking anywhere from 5 mins to 30 mins to complete and are done at your level meaning you won't go on a mish and be expected to take on a horde of monsters 3x your level.

Check this out, I have a level 8 Warrior/necro char. that I had since day one. I decided to make a new character because I know I missed a whole bunch of early mishes on the game so I created a Ranger/monk....I would say in about 5 hrs yesterday, I managed to give him a decent amount of skills and built up to level 6. Most other MMORPGs I probably would have spent that same amount of time getting to level 3.

And as said many times before, It's all about your skills that you get and not about leveling. Keep that in mind. And attaining new skills is something you can do as soon as you get on the game. No having to slave away just get to level 10 or 15 before u get a secondary profession.

Another great thing is that you will be fighting a variety of enemies from the start...no fighting wild rats and rabbits for 5 or 6 levels.

This game is fun, intense whether you fight alone with NPCs at ur side or with friends.The graphics are great even on low settings. And the storyline is tight to keep you drawn in...

My only complaint however is with the party system.
The plus is, no matter where your friends are you all can meet up on any server and play (no having to all have to join and stay on one server just to play) but if the party decides to break up and head for the main city, everyone gets dispersed between servers before they can form up.

But that is my only complaint in an otherwise great game.

An online rpg for everyone

4 Rating: 4, Useful: 12 / 12
Date: November 02, 2004
Author: Amazon User

The most interesting aspect of this game would have to be the fact that as soon as you start playing its instant action. You dont have to spend an hour forming a group to do a quest. You can even bring computer controlled characters with you to do a quest without even bothering to form a group which is also a plus. The graphics are quite nice and the interface is as well. The fact you dont have to pay a monthly fee for it is a huge plus because paying 15dollars a month to play a game can be costly for someone like myself who is a student. Overall I believe this is a solid game that everyone should check out.

My Comparison to Guild Wars vs. World of Warcraft

4 Rating: 4, Useful: 12 / 12
Date: August 20, 2007
Author: Amazon User

I have played World of Warcraft (WoW) for quite some time. Guild Wars and WoW are probably two of the most popular online RPGs right now, I felt there should be a review that compares the two side by side. These are my own personal opinions on the advantages and disadvantages of playing Guild Wars and is mostly geared toward those who understand WoW mechanics.

Disadvantages of Guild Wars:

- Cumbersome UI, very difficult to send /tells or /whispers in-game. Vent Servers are a must if you're PvPing with guildmates. WoW is streamlined in this case.

- No Jump button. You can't jump down to other areas, despite being two feet away from it. This was so annoying when I didn't know where to go.

- Click attacking. I hate it. You can tab-target mobs and enemies, but in order to take a swing at them you need to use your mouse button and aim/click their icon. WoW lets you have an attack button if you wish, or you can click.

- Below Average Community. Good luck finding help with quests in the game, or help with finding an NPC. You can't tell who is where in your guild, and sending random tells for help rarely get answered.

Advantages:

- Caters to casual. This is a game for people who enjoy RPGs, but aren't into actually "becoming" their characters. The game actually tells you in your chat bar when to take a break (Usually two hours logged in).

- No Increased time commitment. WoW sucks you in initially with the easy interface, but requires more and more time if you want to progress in content after the level cap. You can essentially play the same amount in Guild Wars from the beginning to end, and still be able to see everything in the game.

- Enjoyable PvP. I was very suprised how incredibly hard it was to take someone down. You don't get "one-shotted" by a warlock like in WoW or lose half your health to a critical strike form a rogue. 90% of the pvp has nothing to do with your gear, but what skills you bring into the fight. Yes there are classes better suited to kill others, but it isn't as easy as you might believe. Fights last minutes, not seconds. You need real strategy to take someone down, not superior gear.

- Balanced. WoW has progressively gotten worse with balancing classes (ask any Paladin or end-game Rogue). Guild Wars has the best balance of each class, and the ability to redo your character for free at any time. No time commitment necessary.

- Progressive PvE. Despite the stigma that end-game Guild Wars is all PvP, there is actually a 40+ hour PvE based storyline for each campaign (120 hours total, not including other modes). There is even a hard mode after you finish the normal one. Similar to the "heroic" dungeons of WoW.

- Easy quest / crafting system. You don't need a guide to follow the quests or to craft in the game. Read the instructions in-game and you can figure it out on your own. Quests are marked on your map, no need for sites to tell you the location.

- Free Max Level PvP character. You don't need to be level 70 or 80 to enjoy PvP content anymore. Just make one in 5 minutes.

- No loot wars! I've seen plenty of guilds disband over loot systems and DKP crap. Loot is essentially eliminated in Guild Wars, so all that is looked at is progression.

Synopsis:
Guild Wars essentially "woke me up" to the fact that I don't have to spend more time playing a game to enjoy the benefits. I simply don't enjoy WoW end-game as much as I do Guild Wars and made the switch based on that.

I recommend Guild Wars to any WoW veteran that doesn't have a lot of time to invest in online RPGs anymore, but still enjoys playing one. WoW is a great game, but the developers tend to push you a certain way and require a greater time commitment for "the good stuff". I believe Guild Wars was developed for people who want to enjoy the good stuff but still want to enjoy real life. With the game being 30 dollars since I wrote this review and free to play, picking up a copy wouldn't hurt if you're interested in trying something different. Guild Wars may not be considered the best or most played MMO out there, but it certainly changed my perspective.

Well Balanced between PvP & PvE

4 Rating: 4, Useful: 11 / 11
Date: June 14, 2005
Author: Amazon User

The essence of Guild Wars is Player vs. Player mode, but the game is designed in such a way that players are also forced to go through the story at least once. This is achieved through the skills system, where players are forced to undergo missions within the game in order to unlock special skills. These skills range from offensive abililites and spells, defensive spells, and misc. abilities. Each character has 8 slots for skills, and so unlocking skills, which in turn allow customization for PvP mode, becomes paramount.

The game offers players flexibility by allowing 2 classes per character, no class restriction on weapons, and the special skills for each class. As mentioned in another customer review, the classes are balanced in a rock-paper-scissors-like manner, where one class would have an advantage over another of the six available classes.

Each copy of Guild Wars comes with one user account, where 4 characters can be created under the same account. You're given the option of creating a character in either the PvE mode (where you under missions to unlock skills), or PvP mode (where you start at maximum level of 20, with access to unlocked skills from your other characters). In addition, at a certain point within the PvE mode, the player can buy storage space, which would allow items to be switched among the 4 characters under the same account. This setup creates a strong incentive for PvP fans to run through the PvE mode in order to unlock the skills needed for PvP mode. At the same time, the story within PvE mode is fairly intricate, and PvE fans will enjoy it a lot.

Notwithstanding these wonderful aspects of GW, there are a few glaring flaws within the game. First, the terrain in GW has levels that the player characters can't reach. The unreachable parts are poorly defined, and sometimes it gets frustrating trying to figure out why you can't reach a certain point shown on the minimap.

Second, when you go inside a dungeon, the normal map (full screen) doesn't show the dungeon. And sometimes it's preferable to look at the full sized map, rather than the tiny minimap.

Third, there are parts of the PvE campaign where you are FORCED to be involved in a PvP fight. And I disagree with that. There are areas in the PvE campaign where you could choose to join PvP fights, and that's fine. But why force PvE fans to join PvP fighting? It just doesn't make sense to me.

Fourth, storage space is an issue. Your character's storage for items is limited to his equipment, a backpack, a belt pouch, 2 bags, and a shared storage among your 4 characters. Quick frankly, that's still not enough, b/c you need slots to carry mission items, and also ingredients. Also, my characters use multiple weapon sets (arrow, sword and shield, etc.) depending on the monster I'm fighting, and that equipment takes up a lot of slots.

Nonetheless, Guild Wars is an enjoyable game regardless of your personal style of play. And it is highly recommended for everyone.

Fun Game

4 Rating: 4, Useful: 12 / 13
Date: May 02, 2005
Author: Amazon User

I played City Of Heroes for about 8 months before I became satisfied with it and was looking for another online game to play. Preferrably a new one.

I heard that NCSOFT (the same maker of COH) was releasing GW... so I made the jump to this game.

First of all, this game is a bit more complicated than COH. COH is more sugar, while this particular game has more meat..

You can have teams, and you have missions to complete. And this is pretty much the same formula as most games online... but the different skills that you get are pretty neat in this game.

Example, you can choose to have two different skills... I play a ranger, and as such, I have ranged (bow and arrow) skills... I also chose to have melee skills... and you get to put different skill enhancements into the 8 slots.. but you can, if you choose ... just stack one type in the 8 slots.. for me, I have put all my ranged/ranger skill slots in all of the 8 slots... since I enjoy shooting at range instead of doing melee... but I can keep the other skills in my power base.. and use them if I so choose to load them up and strap on a sword.

This is what is good about NCSOFT, they give you choice.. I could easily get bored shooting a bow and arrow, and I can swap things around and use a sword... and NOT have to start all over with a new character.

Enjoyable gameplay and I really think the different plot twist in the game are fun... I do enjoy the different movies the game shows from time to time using your character in the actual movie shorts... that is a nice touch.

You also have a lot of choice on how you look, can purchase dye's to color whatever uniform you so choose to use. Lots of choice..

4 out of 5 for sure.

Don't be Ripped Off

4 Rating: 4, Useful: 19 / 26
Date: May 30, 2006
Author: Amazon User

***YOU CANNOT BUY THIS ITEM USED!!!****
***DOING SO IS A DIRECT VIOLATION OF THE END-USER LICENSE AGREEMENT (EULA)***

For those of you out there that are unaware, most if not all pieces of software nowadays comes with a EULA. Any online games are usually further restricted by a Terms of Service (TOS). These are terms and conditions that you submit to that allow you, (the End User), to use the software that you just paid for. If you do not agree to them, you cannot use the software. If you do agree to them and end up violating them, you could face fines up to $5,000.00.

Just wanted to let you all know that, as I had to just face a hectic ordeal being as I mistakenly and unknowingly bought this item used. Having seen it here on Amazon.com I was under the impression that this game can be legally resold as used, however when I received my copy and looked the EULA and TOS I was shocked to see it cannot. I then contacted NCSoft, (The game manufacturer), and they confirmed that this program cannot be resold legally. This led to a month long process of contacting both the seller and Amazon.com and reshipping the item to get my money back.

So what does all this mean?

*By violating the EULA, best case scenario you only lose the money that you paid for the game. NCSoft sees the same code registered and does not allow you to register.

or

*The person who originally revealed the code now signs on and takes all of the time and effort you put into the game. They contact NCSoft and have your access blocked. "But they said they wouldn't do that when I bought it" You now not only lost the money for the game, but the time and effort you just contributed to leveling a character and working for items. You have no recourse as you have already passed the time to have Amazon act on your behalf, the seller was obviously dishonest and will not refund you, and to make matters worse...you left a positive feedback for the seller making them look great so some other person can get fooled!

or

*NCSoft decides to crack down on illegal users of their software. They allow you to register and play for a while. They always take your personal information to open the account, so they do not have to act right away. They then file a class action suit against all illegal users. Think this is far fetched? Look into the news as per what happens to people who illegally download music files, (and they don't give their personal information, the companies use computers to find that out). YOU could face heavy fines because you are violating the EULA, TOS, and various copyrights.

***Amazon, nor the person/company who sold you this used item will not help you, and in fact may face many of these consequences themselves!***

BOTTOM LINE = Buy it new! One Game= One Account and cannot be resold! Save yourself the worry/trouble! The $10-$15 you might save buying used may end up costing you $5,000.

The game itself is fun! I am an avid user of MMORPG Games and have just recently retired with many High-Level Characters from FFXI. I was looking for something with similar challenge, but less dedication required and THIS IS IT! No More Death= Loss of XP/Items/Gold/Etc. No More LFG For HOURS! Great game for the pro or novice! Good Luck To You All and I Hope To Meet you in Guild Wars!

Character - Aresfury Deux
Serever - NA

Good Online Adventure Game

4 Rating: 4, Useful: 10 / 10
Date: May 09, 2005
Author: Amazon User

I have never played any type of MMORG or variant of it not even Diablo II online even though I own a copy of it. So I am not a fellow fan of such online games and also didn't have broadband Internet until now. Game was quick and easy to install on my Dell Inspiron 8600 laptop w/ ATi Mobility 9600PRO Turbo, Pentium-M 1.5GHz, 768MB PC2700/333MHz RAM, 60GB HDD 4800RPM, and 15.4 Wide Screen +. Game runs good using wireless G, but a slight smoother connected through ethernet. Being the game is still in its popularity stage you will experience a lot of connection stall/chug during gameplay and a few disconnect as well.

Everything is online you will not be able to play offline for those expecting it to be like Diablo II in everyway. If your running solo its possible to get strong, but you will eventually need to pair up with others to complete harder tasks. Most of the early quest are short and don't offer much other than Exp points and low quality items you find throughout the land. Gold is the hardest thing to come by early on like most RPGs, then exp points aren't given anymore for killing weaker lvl monsters after you get stronger. Also there is a homing attack effect that no matter what you do projectiles will always hit you so trying to dodge or run is useless.

Seems like most people just adventure solo. A lot of dancing and other stuff in the towns, but its nice scene to get away from the forever fighting. Nice to see others like yourself taking a breather as well. If your at lost with certain game features just chat it out and someone usually replys. So far I have logged about 15+ hrs and doing it solo majority of the time. Fighting is so much easier teaming up than the typical strategy of luring a couple of the monsters away from the bunch and repeat being higher lvl monsters tend to attack and lower lvl just walk right by. So far so good, and for my first Online RPG/Adventure exp I like it much. Also the FREE part is a huge + so no need to rush through it giving me time to play other games like HL2, Painkiller, etc in between. Buy the game if you have always wanted to experience the Online adventuring and its going to be a long one as well. Worth it! See you on Guild Wars.


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