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Guides


Macintosh : SimCity 4 Details



Publisher Aspyr Release Date June 20, 2003
ESRB Rating Everyone Views 5721
It's hard to believe that creator Will Wright had trouble selling his original SimCity concept to publishers. That first game went on to fame, notoriety, and great praise--from critics, gamers, and even educators--and spawned countless imitators, not the least of which include Wright's own smaller-scale The Sims, which went on to become a phenomenon in its own right. Now on its fourth edition, SimCity returns to our hard drives, and would-be city planners everywhere will be busy for a long, long time.

SimCity 4 functions much like its predecessors. You've got the power to zone land as residential (green), commercial (blue), and industrial (yellow). You control the budget. You decide where to place crucial services like police, fire, medical, and even utilities like power and water. You place schools, parks, roads, water towers, and scenery as you accede to the many demands of your Sim citizens. Do a good job and your city will grow and the money will flow into your coffers. Do a bad job and the people will pack up and move away, leaving your city treasury in horrific debt and landing you what the game cheekily considers to be a far easier job: senator. The game requires a balancing act that takes both planning and a persnickety nature. There are charts to read, reports to watch, and, above all, needs to juggle. It's rewarding when it all comes together, and frustrating when you fail, once again, to build anything worthwhile.

That's why I wish the game came with a better manual. The included book glosses over most major information and then neglects important aspects, such as the RCI indicator (which explains zoning needs) and parts of the budget. At the very least, the manual should include tips on handling debt. There are two tutorials which cover the basics, but again, they won't help you get out of trouble once you get in too deep. You can find this information in the strategy guide, which is sold separately, but you really shouldn't have to go that route.

The graphics are amazing, showing a vibrant metropolis with scurrying traffic, wandering Sims, smoking chimneys, and sparkling lights when night falls. Fireworks reward each year of service. And wait until you see the cool disasters you can unleash if the mood strikes you--fire, lightning, tornado, volcano, and giant robot. Oddly, there's a significant performance hit even on fast systems. Thankfully, the stuttery scrolling and slow-to-respond zoom don't hurt the game too much since you can pause it at will or fast forward if you need to wait for your cash reserves to build. The most significant flaw is that the game only offers one save slot, which discourages experimentation.

Despite minor imperfections SimCity 4 is an awesome game. You can build several cities next to each other on the map and make them dependant on each other. (You can build the greater L.A. area, in other words.) You can even import your Sims from The Sims to live in your city. Such familiar characters can tell you a lot about what your city needs. Put simply, city planning has never been this fun, this challenging, or this deep. --Andrew S. Bub

Pros:

  • Beautiful graphics and animation
  • Deeper and more realistic than ever before

Cons:

  • Runs slowly on most systems
  • Inadequate manual

Features

  • Create and control the most life-like metropolis you can imagine
  • Take your Sims from "The Sims" into your SimCity
  • Dispatch police cruisers to fight crime, send out the Mayor's limo to quell a rioting mob, or cap an erupting volcano threatening your citizens
  • Form mountains, carve valleys, plant forests, raise oceans, and more
  • From mellow traffic flow to commuter hell, noontime crowds to nighttime calm, partygoers to troublemakers, the movement in your city is ever-changing and unpredictable

Content Summary

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