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PC - Windows : Martian Gothic: Unification Details



Publisher TalonSoft Release Date Unknown
Gas Gauge: 67
Gas Gauge 67
ESRB Rating Mature Views 5222
Martian Gothic: Unification falls squarely into the increasingly popular "survival horror" genre, where players must guide characters through a creepy environment populated with zombies, ghosts, and other enemies that just won't die. The environment in this case is a spooky base on Mars where something has gone very wrong. The three characters sent to investigate the problem enter the base through separate airlocks, in accordance with the last order they received: "Stay alone, stay alive." The use of three characters is Martian Gothic's hook. Since they can't get near one another, puzzles revolve around using one character to help the progress of their colleagues from afar. This is accomplished by using vacuum tubes to send items to distant locations, accessing computer systems that disable security in other areas, and radioing important information to the others. If one character dies the game ends, so you must shepherd each character through the various traps and monsters scattered throughout the base. Unfortunately, we had a hard time dealing with the game's awkward interface, which is more suitable to a console system like the PlayStation than to a fully equipped PC. The mouse isn't used at all--instead the designers decided to force users to move their characters, interact with the environment, and rummage through their inventory using only keyboard commands. Moving around is much harder than it should be. Characters should at least be able to outmaneuver a shambling zombie, but frequently that isn't the case. We wouldn't have minded so much if the game could be saved at any point, but in another concession to console game standards players can save only a limited number of times, and only when they access one of the computers in the game. If you can live with those faults, Martian Gothic serves up some unique puzzles wrapped in a fairly compelling plot that should entertain for quite a few evenings. --T. Byrl Baker

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