PC - Windows : Carmageddon Details
Publisher |
Interplay |
Release Date |
Unknown |
Gas Gauge 87
|
ESRB Rating |
Mature |
Views |
6147 |
Carmageddon uses a ranking system wherein players start at number 99 and move up, painfully and violently, in rank via a series of six-car races through more than 36 circuits - through the circuits, under them, and in some cases quite a considerable number of feet over them. The game is playable as a cockpit-view racer, but the third-person, follow-cam view is a vastly better way to witness the action, which ranges from the dead-on realistic to the absolutely ridiculous and back again without warning. From the go-flag, the competing cars are at each other (1,000 bonus points to whomever manages to cream the flag-waver on the way out), and for the first few moments the gameplay is usually little more than a dense column of outlandishly-designed 3-D vehicles (hopped-up hearses, low-rider Carz That Go Boom, banana-yellow stylized vehicular sharks, and nitro-burnin' dragsters, in addition to some 20 other types) all clashing and sparking and shrieking for pole position (the designers obviously channeled a lot of time into finding really unpleasant, metallic scraping sounds, some of which will put the sensitive gamer's teeth on edge with barely-formed thoughts of the dentist). Every car here can hit the century mark within a few seconds off the line, and the problems begin immediately.
Features
- The popular (and slightly notorious) racing game with a twist. Like the old movie Death Race 2000, Carmageddon allows the drivers to accumulate points not merely by skill shown on one of the 36 race tracks, but by the amount (and type) of pedestrians the driver is able to run over while racing.
- Members of the public, you now have one minute to reach Minimum Safe Distance." Truly, that's one of the greatest opening lines of dialogue ever recorded for a racing game.
- Carmageddon touches that particular collective nerve that fuses the wholesome popularity of the All-American Racing Game with the homicidal singularity of the 70s cult film [Death Race 2000] into an onscreen experience that can only be compared to the kind of automotive mayhem that a five-year-old American male wreaks with his Matchbox and Hot Wheels cars.
- The object: Win the race. The motive: Greed. The Rules: None whatsoever. Clear all the specified race checkpoints, destroy all the opposing racecars, or vehicularly murder every last pedestrian bystander within a three-mile radius. It doesn't matter; nobody cares... with the possible minor exception of the pedestrians.
Content Summary
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