0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Xbox 360 : Universe At War : Earth Assault Cheats

Below are the cheats, hints, and tips that Game Gas knows about for Universe At War : Earth Assault. On the right are websites that may have additional cheat codes, hints, or tips for Universe At War : Earth Assault.

Other Sites Cheats
Cheat Patch
Game Score
Cheat Mad
Jumbo Cheats
Game Spot
Game FAQs
GamesRadar
1UP


Achievements
Complete the following achievements to unlock Xbox Live Gamerscore points.
Unlockable:How to Unlock:
Blinded by the Light (10 pts)Spend 90% of your time in “Light” mode during a single Conquer the World match.
Building The Network (10 pts)Construct 1 of each type of Novus structure during a Ranked or Conquer the World match.
Can't Stop Novus (8 pts)Defeat 5 Ranked Game opponents while playing as Novus.
Can't Touch This (70 pts)All campaigns completed on hard difficulty.
Cow Go Moo (20 pts)Collect 100 mutilated cows using Reapers.
Crater Creator (15 pts)Destroy five enemy structures using any Super Weapon.
Customization Made Easy (5 pts)Defeat 3 Ranked Game opponents while playing as Hierarchy.
Dark Matter FTW (10 pts)Spend 90% of your time in “Dark” mode during a single Conquer the World match.
Demolition Expert (15 pts)Defeat 1 medium AI in less than 20 minutes.
Feel The Burn (35 pts)Defeat two medium AI players during a skirmish session.
Forged Alliance (10 pts)Play a team game with someone on the opposite platform.
Gifts are Nice (5 pts)Construct 1 of each Masari structure during a Ranked Game or Conquer the World match.
Hierarchy Campaign (35 pts)Complete Hierarchy Campaign on normal or hard difficulty.
Hierarchy Domination (38 pts)Defeat 5 Ranked Game opponents in a row while playing as Hierarchy.
Hoover Maneuver (40 pts)Use Reapers to acquire 40,000 in Raw Materials in a single game session.
Infiltrate The Network (25 pts)Inflitrate the enemy Flow Conduit network using only the Founder.
Masari Campaign (45 pts)Complete Masari Campaign on normal or hard difficulty.
Masari Global Influence (20 pts)Masari heroes deal 10% more damage during tactical combat.
Master Tactician (25 pts)Win 1 scenario campaign game.
Mutation Madness (8 pts)Win 3 Conquer the World games using only the "Mutagen" research branch.
My Wish is your Command (23 pts)Requires every territory in Conquer the World to be owned by the Hierarchy player.
No Need For Heroes (35 pts)Defeat 1 hard AI player without building any heroes.
Nothing to See Here (20 pts)Using Altea, Unmake 30 enemy units during a skirmish game session.
Novus Campaign (15 pts)Complete Novus Campaign on normal or hard difficulty.
Opposites Attract (15 pts)Defeat 5 opponents on the opposite platform.
Peace through Power (8 pts)Win 3 Conquer the World games using only the "Assault" research branch.
Pure OHMage (12 pts)Win 5 multiplayer games against other Novus opponents during a ranked game.
Research is Key (35 pts)Defeat 5 Ranked Game opponents in a row.
Skirmish King (50 pts)Defeat 3 hard AI players during a skirmish session.
Supreme General (60 pts)Play through 1 scenario campaign on normal difficulty without losing any battles.
Sweep the Leg (10 pts)Destroy your first Hierarchy Walker.
Swift Victory (5 pts)Achieve victory within the first 18 minutes of a Ranked Game.
Technological Terror (8 pts)Win 3 Conquer the World games using only the "Quantum" research branch.
The Basics (10 pts)Complete Tutorial missions.
The Power Must FLOW (5 pts)Build 50 Flow Conduits during a single Ranked or Conquer the World match.
The Sacred Cow (10 pts)Collect 200 cows in Ranked or Conquer the World multiplayer games using Kamal Rex.
Time Means Nothing (35 pts)Defeat 5 Ranked Game opponents in a row.
True Power (60 pts)All campaigns completed on normal difficulty.
Under Novus Control (20 pts)Requires every territory in Conquer the World to be owned by the Novus player.
Unlimited Power (15 pts)Defeat 1 Ranked Game opponent while playing as Masari.
Whirling Dervish (15 pts)Destroy 100 enemy aircraft using only Dervishes during Conquer the World matches.
Zombie Luvin (20 pts)Convert 100 civilians into zombies.


Easily complete Masari second mission (global domination)
This strategy is quite risky and will be very costly. It is best executed after the second or third mission when you have at least one Energy Magnet (critical) and a Key Inspiration. This strategy involves building up an army in Global mode and then rushing in all your units for a full front assault on the enemy Origin Core, Glyph Carvers, and any other mission-critical units (Reaper/Detection Drones, Walkers, etc.). While this will not likely destroy the entire force instantly, it will allow you to build a base without worrying about any attacks or enemy reinforcements. Before starting the mission, make sure to completely reach the unit cap in Global mode (for example, use Skylords mixed with Peacebringers due to their sheer power). When starting the mission, immediately create a save. Next, find the Hierarchy base. Once you know its position, revert to your saved game, and bring your Dropship close to the base. Make sure it is close enough where your units only have to walk a few feet but not so that they are attacked the moment they hit the ground. Order all your units to attack the Origin Core. Once that is done, move onto the Glyph Cavers. Chances are that if you have made it here quickly, the Glyph Carvers should only still be summoning the first Reaper Drones and have not begun with the walkers. The next move is up to you -- either chase the drones/walkers or return to base and attack later. The only important objective is that the Glyph Carvers and Origin Core are gone. Note: Move fast, do not hesitate, and do not allow your enemy to build. It is not a bad idea to have Architects at work with a base to fall back on in case of a failed assault and you do not want to restart. Casualties are also going to be high. Most to all of your units will be destroyed, but their cost will be offset by both the Energy Magnet(s) and the fact that your enemy will have no base or reinforcements to summon thus allowing you to build a new army from the battlefield or the Globe.