PC - Windows : Europa Universalis II Cheats
    
        Below are the cheats, hints, and tips that Game Gas knows about for Europa Universalis II. On the right are
        websites that may have additional cheat codes, hints, or tips for Europa Universalis II. 
        
        
                       
            Cheat : 
Cheat mode:
Press [F12] during game play, enter one of the following codes at the console window and press [Enter]. Press [Ctrl] + [F12] to close the console window and activate the corresponding cheat function.
Effect Code 
Toggle revolts: alba  
Toggle John Calvin mode: calvin  
Explore all provinces; cannot be deactivated:  columbus 
Toggle natives: cortez  
Increase infrastructure level: cromwell  
Additional 10 Merchants: dagama  
Trigger indicated event: event   
God mode: difrules 
Increase naval technology level: drake  
Increase land technology level: gustavus  
Additional 6 Missionaries:  loyola  
Toggle Reformation mode: luther  
Additional 50,000 Ducats to treasury: montezuma  
No pause during events: ney  
Set stability to +3: oranje  
Toggle fog of war: pappenheim  
Additional 10 Colonists: pocahontas  
Increase trade level: polo  
Toggle control of all military units: richelieu  
Change domestic policy freely: robespierre  
More cannon fodders: russianhordes  
Additional 10,000 population to capital province: swift 
Toggle ability of CPU to declare war: tilly  
Toggle Treaty of Tordesillas mode: tordesillas  
Toggle Council of Trent mode: trent  
Additional 10 Diplomats: vatican  
Toggle province status review: wallenstein  
Event numbers:
Use one of the following entries with the event code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.
Effect Number 
Reformation 100 
Jean Calvin 101 
Council of Trent 102 
Edict of Tolerance 103 
Treaty of Tordesillas 110 
English Pirates  1000 
One Province revolts unprovoked 1001 
Religious turmoil; one revolt 1002 
Conversion of heretics; changes religion in one province  1003 
Gift to the state; +200 gold 1004 
Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months  1005 
Excellent minister; ADM, DIP, MIL set to 9 for 12 months  1006 
Scandal at Court  1007 
Wave of Obscurantism; +3 revolt risk 1008 
Exceptional year; -5 inflation, +100 gold 1009 
Rush of colonists; +3 colonists 1010 
Diplomatic move; +50 relation, +1 diplomat 1011 
Great reputation; +10 relation with 7 countries  1012 
Colonial Dynamism  1013 
Colonial Dynamism; +1 conquistador, +3 colonists  1013 
Unexpected invention; +1 manufacturing 1014 
Rush of Merchants  1015 
Plague; -5000 people in province 1016 
Reformation of army; +250 land tech 1017 
Reformation of navy; +250 naval tech 1018 
Enthusiasm for army; +5000 troops 1019 
Enthusiasm for navy ; +5 warships 1020 
Agricultural Revolution  1021 
Devastating fire; -1 manufactory 1022 
Good government policies; +1 stability, +250 infrastructure and trade tech  1023 
Poor government policies; -1 stability, -250 infrastructure and trade tech  1024 
Unhappiness with Clergy  1025 
Unhappiness among Artisans  1026 
Unhappiness among Peasants  1027 
Unhappiness among Merchants  1028 
Valuable mineral 1029 
Political Crisis  1030 
Corruption  1031 
Deflation  1032 
Diplomatic Insult  1033 
Fortification effort; +1 fort to province 1034 
Creation of bank; -5 inflation, +200 gold 1035 
Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech  1036 
Creation of company of trade; +2 merchants, +500 trade tech  1037 
Colonial uprising; 1 colony rebels 1038 
Heretic Uprising  1039 
Explorer; +1 explorer, +0 colonists 1040 
Conquistador; +1 conquistador, +0 colonists  1041 
Nobles (-2 stab)  1042 
Trading Company Disaster  1043 
Internal Trade  1044 
Meteor Sighted  1045 
Fire Ordinance  1046 
Saint performs miracle; +1 stability, -3 revolt risk  1047 
Medical  1048 
Noble Feud 1049 
Nobles ally with foreign power; -2 stability, casus belli (nation)  1050 
(www.gamesupport.dk)
Assassination of noble 1051 
Cessation of Church Functions to Nobility  1052 
Sale of Offices  1053 
Monopoly company formed  1054 
Nobles demand increased pensions  1055 
Grant export licenses  1056 
New land claimed  1057 
Establish cantonments  1058 
Nobles demand old rights  1059 
Cities demand old rights  1060 
Non-enforcemnts of Ordinances  1061 
Bourgeoisie request privileges  1062 
Italian Engineer available  1063 
Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points  1064 
Build a Great Palace  1065 
Indulgence Peddler  1066 
Uncooperative Philosopher  1067 
Regional Heresy  1068 
Boundary Dispute  1069 
Merchants Harassed  1070 
Regional population boom; +2 colonists / +2000 population  1071 
Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province)  1072 
Noble family requests aid 1073 
Support for dissidents abroad  1074 
Foreign trade competition rises; +1 mercantilism / -1 merc  1075 
Exceptional Court Painter available  1076 
Catholic influence in Africa 1077 
Christian influence in South Africa 1078 
Mali returns to paganism 1079 
Moslem influence in Africa 1080 
Moslem influence in Nubia 1081 
Catholic influence in America; +1 stab / convert to catholic and 4 colonies  1082 
Protestant influence in America 1083 
Moslem influence in south-east Asia 1084 
Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech.  1500 
Newton Pulishes Optica; +250 to land amd naval tech.  1501 
Hungarian vampire; -1 stability, -1 innovativeness  1503 
Gerard Mercator de Kremer; +500 to naval tech  1506 
All Life Is Holy; -2 stability 1508 
The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries  3001 
War of the Roses; +1 artist, serf, -1 central, land, -3 stab  3002 
Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist  3003 
End of the 100 Yrs War; +1 stab, +150 relations with France  3004 
Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g  3005 
Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g  3006 
Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov  3007 
The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab  3008