0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides
Reviews


Playstation 2 : ESPN Track & Field : Showdown in Sydney Cheats

Below are the cheats, hints, and tips that Game Gas knows about for ESPN Track & Field : Showdown in Sydney. On the right are websites that may have additional cheat codes, hints, or tips for ESPN Track & Field : Showdown in Sydney.

Other Sites Cheats
Cheat Patch
Game Score
Cheat Mad
Jumbo Cheats


Pole Vault :
Enter L.a. as a case-sensitive name in championship mode to unlock the pole vault. Note: This also unlocks a chrome metallic player in trial mode.

Extra Events :
Enter Montreal as a case-sensitive name in championship mode to unlock secret events such as the pole vault and weight lifting. A sound will confirm correct code entry.

Gold Mode :
Enter Helsinki as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Orange Metallic player :
Enter Moscow as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Silver Metallic player :
Enter Munich as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Bronze Metallic player :
Enter Roma as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Silver Metallic player :
Enter Sydney as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Green Metallic player :
Enter Mexico as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Red Metallic player :
Enter Tokyo as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Gray Metallic player :
Enter Athens as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Yellow/Orange metallic player :
Enter Atlanta as a case-sensitive name in trial mode. A sound will confirm correct code entry.

Silver with purple and blue metallic player :
Enter Seoul as a case-sensitive name in trial mode. A sound will confirm correct code entry.

High jump and triple jump :
Finish in the top 3 in the first eight events in trial mode to unlock the high jump and triple jump events.

Trap Shooting :
Place gold in all eight regular events and the three bonus events to unlock the trap shooting event.

Hint: Hammer throw :
The hammer throw is one of the more inconsistent events in the game. Use your favorite technique to do fast, clockwise circles. Note: Your power here does not necessarily have to be glowing red; orange-red will do. Stop the power meter at the farthest left side of the throwing area as possible. The red ball can be hanging about one third over the line to still constitute a legal throw. Set your angle at either 43 or 45 degrees for the best possible throw. The game will only let you stop on 43, 45 or 48 degrees usually, and 48 is too high. This technique should land 101+ meter throws and set some great records.

Hint: 100 meter dash and 100 meter freestyle swimming:
While button pushing, all you need is consistency. In both events, you need to develop a system that will help you jump "out of the blocks" before the rest of the field. Try counting down 3...2...1...after the word "Set" disappears on the 100 meter dash. In the 100 meter freestyle, use that same system once your swimmer's hands have come to a complete rest on the stand. In each event you should then button press as fast as possible to build a lead, then maintain a very even and moderately fast button pressing system. This allow you to break records consistently. Note: It appears that 9.45 seconds is the fastest possible time in the 100 meter dash. The game obviously locks you in at certain times and distances throughout the events.

Hint: Pole vault:
In the pole vault event, it is impossible to vault 7.00 meters. However you can vault 6.99 meters quite easily. Vault 5.50 on your first attempt, then when successfully cleared, attempt 6.00 meters, which is still an easy vault and puts you in first place. Finally, after you have successfully completed that, attempt 6.99 meters. You should be able to clear it rather easily if you are good. However, at 7.00 meters once you advance, the game will always stop your recovery bar at the same two spots around the stop arrow - a fraction of an inch before or slightly farther after the stop arrow.