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Xbox : Star Wars Jedi Starfighter Reviews

Gas Gauge: 71
Gas Gauge 71
Below are user reviews of Star Wars Jedi Starfighter and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Wars Jedi Starfighter. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 70
Game FAQs
CVG 60
IGN 80
Game Revolution 75






User Reviews (1 - 11 of 18)

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Hard on System Resources

1 Rating: 1, Useful: 0 / 15
Date: July 19, 2002
Author: Amazon User

I was expecing a more sophisticated Rogue Squadron, but was disappointed in this game. Graphics are fine, but all-in-all RS was much a much better game.

Technically the game is tough on resources. It's not on the box, but once you buy it, you're instructed in the manual to press CNTRL-ALT-DEL and end all running programs except those required for the system. (Disabling them won't do the website says.) My game won't work on my XP partition at all. It gets into a weird loop at the options menu and just goes wild.

On my 98 partition, it runs, but freezes and stutters, requiring a reboot. Since no one's going to give your money back, buy this at your own risk. And don't say you weren't warned!

This game definately isn't ready for prime time. And even if it were, it would only get three stars.

don't buy

1 Rating: 1, Useful: 1 / 27
Date: May 29, 2002
Author: Amazon User

i do not recomend buying this game. it's graphics are bad and about every other 3 minutes it freezes for no reason at all. me myself... i am a star wars fan but this embarast me. i would much rather play halo or madden 2002 or something like that

final statement

!!DON'T BUY!!

Poor Simulation and Gameplay

2 Rating: 2, Useful: 0 / 4
Date: July 03, 2002
Author: Amazon User

This game should have been called "Jedi Gun Turret" because that's what it simulates. There is no sensation of flying at all and the inaccurate physics of the game become really annoying. Also, the graphics may be good for a PS2 game but they're only passable on the X-Box.

I found this game a huge disapointment. I would strongly recommend that anyone thinking of buying it, rent it first. (In fact, I even wanted my [money] back after renting it)

Boring.

2 Rating: 2, Useful: 3 / 13
Date: November 13, 2002
Author: Amazon User

Average graphics, slow gameplay, insanely shallow dialogue, and cheesy music. Need I say more?

Not my idea of a spacebattle game

2 Rating: 2, Useful: 2 / 12
Date: January 11, 2003
Author: Amazon User

Being an avid fan of Star Fox from Nintendo 64, I was hoping to find something similar on xbox. The only similarity Jedi Starfighter offers is the incessant whining and stupid chatter you get on the radio from your annoying allies. They make you want to desert and join the enemy.
Besides that, this game is nothing but aim and shoot. That's it. In Star Fox you had to learn trick flying so you could fly between buildings and under bridges, maneuver around obstacles and outfox your attackers. You were looping and dodging the whole time while you shot at bogies, like an old-fashioned fighter plane dogfight.
In Jedi Starfighter you don't even get the feeling your ship is in motion. It's like you're almost stationary, turning around in circles looking for stuff to shoot at, which to me gets really boring in a short amount of time. Reminds me of 1980's technology.
Lame, lame, lame.

Innovative and Fun At First, Tiresome After a Couple Hours

3 Rating: 3, Useful: 6 / 6
Date: October 27, 2003
Author: Amazon User

It's always been extremely "hit-or-miss" with LucasArts Entertainment's long running series of games based off of the Star Wars universe. On one hand, they've brought to life several extremely successful arcade-style flight simulators, but on the other they've stumbled and bumbled their way through countless platformers and shoot-em-ups. In more recent years, even their greatest strength, the flight sims, have taken a nosedive with poor showings on the PSX, N64, PS2, GameCube and Xbox. So when I finally sat down to have a go at this one, it was with a fleeting hope to see more of what once was and less of what's most recently been. I remember when things were good, and it's very hard to forget when they were bad.

The basic premise of this one is quite simple; you alternate playing the roles of Adi Gallia, a young Jedi Master and Nym, a typical gung-ho, brightly colored alien pirate, as they battle to save the republic from the looming threat of the Trade Federation. Both fly easily recognizable ships, and each come fully equipped with their own set of unique special weapons and secondary firepower. While Adi can use the force to aid her in the battle by slowing down time, reinforcing shields or striking enemy ships with force lightning, Nym's vehicle carries a heavy load of blunt firepower. Adi's ship is faster and more maneuverable, but Nym's packs a much stronger punch.

The entirety of the controls themselves are very easy to learn and deceptively simple to master. It's nowhere near as complex and customizable as the keyboard-based system introduced by X-Wing and Tie Fighter, but it still accomplishes many of the same tasks without the necessity of another sixty buttons. The left analog stick controls the direction of your ship, and the right analog handles the roll, which is more of a luxury feature than anything else. In space you won't need to put this to use at all, except perhaps to dodge enemy fire, but when you're battling near the surface of a planet it's easy to get disoriented by your surroundings if everything isn't level. The left and right triggers handle the speed of your craft, with the left your brake and the right your speed boost. I miss the ability to set my thrust to 40% or 60%, or to match the speed of my target and ride his tail until he's dead, but the lack of so many confusing buttons here is a trade-off I can live with.

The story, unfortunately, isn't nearly as inventive nor as easy to follow as the weapons or control systems. What story there is shoots by at such a blazing pace, it's nearly impossible to comprehend what's just happened before you're right in the thick of another fight. At one point, I didn't understand that I was dogfighting with Jango Fett himself until the second or third time he killed me. Efforts were made to tie this title in with the events going on during Episode II, but you could blink and miss the connections. Samuel L. Jackson's character, Mace Windu, is directly involved with everything you do, but it's hard to tell when that's his voice you're hearing over the comm-link, because the voice actor they cast for his role sounds NOTHING like his movie counterpart.

Another thing that bothered me about the way this game played was its straightforward series of goals. While one of the coolest things about Tie Fighter was its variety, Jedi Starfighter puts you in a new location, shakes up your odds a little bit, and tells you to do one of two things; protect something or kill something. Gone are the reconnaissance missions that made the pace of the PC flight sims so strong. You'll never be asked to retreat from a battle after holding off enemy fighters long enough for backup to arrive. It's kill or be killed, every single time.

While the gameplay itself is quite realistic in appearance, with tightly-rendered ships, daunting scale and believable obstacles such as asteroids and hidden enemy bases on small moons, the characters in the important scenes are flamboyantly cartoony and unrealistic. The regal, pompous air exuded by the tall, green members of the Trade Federation in Episode I is rendered null and void when they flail their arms around, swivel their hips or throw their heads around in strange ways during casual dialog. It seems like the animators grew bored with what they were being asked to render and overcompensated on the body language.

The audio, to its credit, is very well done from start to finish. Though the voice acting is pretty much universally terrible, the sound effects and music more than make up for it and then some. Laser fire is easy to trace, each different ship sounds crisp and distinct, and the original John Williams score works every bit as well here as it does on screen.

This is a title that had all the elements of a great game, in the same vein as its vaunted predecessors. It was overflowing with ingenuity, featuring unique new elements that made even the harshest battles exciting and entertaining, an enormous stage upon which to play, a steadily rising level of difficulty and several well-developed unlockable features. The gameplay is most certainly spot-on but the story, mood and motivations have got it all wrong. It's hard to get into a game like this, no matter how original the weaponry, if the story feels like an afterthought and each stage is just a new skin wrapped around the same old set of goals. Extra features help add a little spice to it, but on the large it's a perfect example of what could have been. I wish they'd taken another couple months on this, finished it properly and concentrated more on adding some peaks and valleys to the missions themselves.

Jedi fighter is it worthy

3 Rating: 3, Useful: 3 / 5
Date: May 21, 2002
Author: Amazon User

The game is short and the fx could be better.I mean you get good weapons and ships and can unlock bonus ships but the game is short the grafics could be better but it is a fun game to play.It also has a co op feature wich is fun.You only get to fly 2 types of ships untill you unluck certain things to fly others in the game.If you are a serious starwars gamer be my guest and get it but if your looking for a longer game or one with supeb grafics you should keep looking.

Good as a gift

3 Rating: 3, Useful: 0 / 6
Date: May 29, 2002
Author: Amazon User

The game is ok. The main knock I have is that the controls are extremely confusing. The controls change from battle to battle and you have no idea even what "mode" you are in when you start.

The graphics are decent and the ship is fun and easy to fly. The force powers add a nice dimension - but again - too difficult to control.

Also - the game is pretty linear. The replay value isn't very high.

I'll just go back to Halo...

Great game, very fun, awsome sound, NOT ENOUGH LEVELS!

4 Rating: 4, Useful: 5 / 5
Date: June 11, 2002
Author: Amazon User

This game is truly great, and the audio is amazing. It's true that the graphics and controls take some getting used to, but there are 5 training missions.

Though the unlockable extras are really cool, and keep you motivated to unlock everything, there really needs to be about 3 times as many missions and levels. If your an average gamer, you may love this game for a week, and then grow tired of it.

Still I would recommend this game for what it does have, this game is NOT a waste of money, but leaves you wanting more.

worth bying

4 Rating: 4, Useful: 0 / 0
Date: November 07, 2003
Author: Amazon User

Its a great game. It really is. And the nice thing if you beat the game and get tired of the missions you can play them again with bonus craft or with a friend. You could also play bonus missions or chalenge somebody in a game or duel. If you like this game you should also try "starwars starfighter."

P.S. When you play two player the person playing with you will side with you and also have a different craft. On some levels you can even get crafts that you couldn't get even as a bonus craft. So here's my suggestoin to you. Get your little sister or cousin to play with you and take the cool car.


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