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Guides


PC - Windows : Baseball Mogul 2008 Reviews

Gas Gauge: 73
Gas Gauge 73
Below are user reviews of Baseball Mogul 2008 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Baseball Mogul 2008. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 80
Game FAQs
GameZone 75
Game Revolution 75
1UP 65






User Reviews (1 - 11 of 13)

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baseball mogul 2008

1 Rating: 1, Useful: 0 / 0
Date: August 20, 2008
Author: Amazon User

Do not waste your money. This game is not like mlb for playstation or other consoles. you have really no control of nothing. All you do is click the mouse. No actual game play as catching or running or even batting controls and not even pitching. It simulates and shows no simulation at all. If you could rate an item with no stars then this is the game. No fun at all.

Best Game ever (if u are a baseball fan)

5 Rating: 5, Useful: 0 / 0
Date: August 16, 2008
Author: Amazon User

This is one of the most fun games i have ever played it allows u to control a team from 1901 to present with the actual rosters from that year. and after 2007 u can play 100 years into the future. This game is very statistical. u can choose from over 70 sortable stats. If u dont have it buy it. the only flaw in this game is the glich were u can here the sound of the ball going into the glove before it acctually happens. other than that this is one of the top 3 games i have ever played

FANTASIC!!!!!!!

5 Rating: 5, Useful: 0 / 1
Date: May 29, 2008
Author: Amazon User

I found this game very addictive. It is just like a real baseball game. I'm having a great time playing different teams & years!!! I highly recommened this game!!

Baseball Mogul 2008

4 Rating: 4, Useful: 0 / 1
Date: April 25, 2008
Author: Amazon User

Good game, lots of fun for people who enjoy the somewhat intense sim games like this one.

It Makes Me Sleepy

3 Rating: 3, Useful: 7 / 8
Date: March 24, 2008
Author: Amazon User

I've gotten to where I only play this game late at night because I usually get sleepy while playing it. It's not that I don't like the game, it's just not very exciting.

My first experience with Baseball Mogul was either 2000 or 2001, and not a whole lot has changed since then. I was really surprised at some of the minor errors I saw:
Instead of batting skill against Left and Right, it has Left and Left
Player photos do not always match position (Pitcher in Catchers gear)

I don't like it that a player pretty much has to get old, get bad, and then get sent to the minors before he will retire. Most veterans retire before they totally fall apart.

I have never been able to draft a good hitter. Pitchers are always the best players in the draft.

Pitcher ERA's are generally too high. Most teams end the season with an ERA of 4.50 or so. Not every team plays in Colorado.

The date for roster expansion is shown on my team page, but I am never able to actually expand.

I know baseball players are greedy, but there must be 30 players in my league that are making more then $20 million a year.

I would like to be able to assign my players workouts or drills to try and improve their skills.

Overall, I enjoy Baseball Mogul, but I will not buy it at full price, and I will not buy it every year; maybe every 6-8 years if it changes this little.

Baseball Mogul

5 Rating: 5, Useful: 1 / 2
Date: February 25, 2008
Author: Amazon User

Great Game if you get into stats and want to run a team without all the graphic interface and baseball game details, yet you still can take control of the day to day couching if you like.

Baseball Mogul 2008

5 Rating: 5, Useful: 1 / 4
Date: October 28, 2007
Author: Amazon User

This is a great strategic game. If you like sports and enjoy strategic planning, this is a great game.

Good, not Great

3 Rating: 3, Useful: 3 / 3
Date: October 10, 2007
Author: Amazon User

Being a life long Strat-O_Matic player, this game intrigued me. The opportunity to play any player, any season was appealing. The GM aspect and pre-game managing of your lineup is great. The game suffers in game play. Animations are cheesey, and the ball parks don't change. I understand that there is a way to change the stadiums, I just haven't figured it out yet. Stolen bases are 50-50 at best, and pitchers always seem to fall apart in the later innings. Also, a dominant closer means nothing as of yet, as every closer I've used so far has managed to blow quite a few saves. The encyclopedia function is also interesting, and saving season stats is cool once you figure it out. Overall, not a bad game for $20, but I'll stick to Strat for realism.

They really haven't improved it enough.

4 Rating: 4, Useful: 13 / 13
Date: July 22, 2007
Author: Amazon User

I'll assume most of you know the Baseball Mogul series, so I'll talk about the strengths and weaknesses of the 2008 release, rather than going over the basics of how the game works.

Overall, the game is still fun, but there's too much that they haven't fixed or improved. These are all problems that have been with the game since previous releases, and that the game-makers, for whatever reason, keep failing to deal with:

1. The box scores are still presented in a very strange format, not the AB-R-H-RBI format that all baseball fans know and love. Same goes with pitchers' stats in box scores: It's not IP-H-R-ER-BB-K, as it should be. Why can't the game designers fix this? Re-organizing the columns should be a matter of minutes.

2. Way too many baserunners are caught stealing. This has been a problem with the game since the very first release. It's absurd.

3. There's still no way to buy a stadium with a mortgage. You have to accumulate hundreds of millions of dollars in cash in order to afford it, because you have to pay for everything in a lump sum. That's silly, and it's not how stadiums are purchased in the real world.

4. There are all kinds of bugs in "commissioner mode." Sometimes you need to use "commissioner mode," and too many things go wrong. The amateur draft, for example, goes haywire.

5. The play-by-play mode is pretty unrealistic. Bunt a guy from second base to third and he'll almost always get thrown out. Don't even try to steal a base! I don't bother with play-by-play mode anymore.

6. Although the crazy offensive stats have been toned down somewhat from previous years, ERA's are still a touch too high overall. Sometimes no starter in either league will finish with an ERA below 3.00.

One thing they've improved slightly: the trading AI is not quite as dimwitted as it used to be. Go ask a team for its pre-arbitration pitching stud, and you'll usually find that it's impossible to pry the guy loose. So far, so good. But it's still much too easy to ship out aging stars instead of having to eat their contracts, and that's really the key to winning this game consistently. Another thing: cash deals are absurdly lucrative for a shrewd player. The computer overvalues your players and undervalues its own. If you pile up a nice mountain of cash, you'll find that you can buy some stars from teams for eye-poppingly low cash payments. With the "trading block" function, you can see just how much cash you'd get for any player you want to get rid of. Sometimes it's in the millions just for an ordinary player! They've tried to improve all this by instituting a no-trade clause for some of the best players, and you'll find that it's just about impossible to sign some of them without a no-trade clause, but it's still not hard to trade most players, because they'll usually allow a trade to at least one or two other teams (and you can easily discover using "trading block" which teams those are). I've only been caught once, in years and years of game-play, with a bad and expensive player who refused to be traded anywhere at all.

You can easily determine your ideal average ticket price by looking at the payroll budget in the Finances spreadsheet; just keep clicking around till the budget reaches its highest number. In the playoffs, when you'll really bring in cash, you'll need to use some trial and error to find the best price, but a decent rule of thumb is to raise ticket prices $10 each time you advance to another round. But if it's all just raw mathematics, why make players select their average ticket price at all? Just let the computer calculate the ideal price. It seems like a waste of time to me.

All in all: like the previous releases of Baseball Mogul, this is a good game with the several defects that you'd think the designers could easily address.

A Steinbrenner I'll Never Be OR Coming From An Old Earl Weaver Baseball Player ...

3 Rating: 3, Useful: 3 / 10
Date: June 27, 2007
Author: Amazon User

If I had lived a different life as a baseball owner, I think i'd most likely be more of an absentee owner becoz I lost interest in this game in about a week - the lil bugs here and there sometimes don't make sense but i didn't see a whole ton of fun in this game. About the only really interesting thing I noticed is during the amateur draft, when you let the game choose your picks for you - the game will usually draft players that the teams actually did draft or before the advent of the draft, players that they historically signed. The most obvious bug I noticed was a no name pitcher in said amateur draft occasionally, a player that the game wouldn't let me draft - I think a good option would've been to allow the game player set the ratings themselves - maybe I thought this game would be different.


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