Below are user reviews of Blade Dancer: Lineage of Light and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Blade Dancer: Lineage of Light.
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User Reviews (1 - 6 of 6)
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tedium
2
Rating: 2,
Useful: 0 / 0
Date: September 01, 2007
Author: Amazon User
I ADORE RPGs but i absolutely HATE this one!! the battle system has you waiting 20sec or more for the moon to make a full rotation before you attack. Once you destroy and enemy on the 'map' it comes right back, so you must clear out of the area. While you are accessing your menu, you can be attacked. Your weapons break after a couple of battles, so you have to constantly by more materials to make them. You need materials to make everything, or you buy them at super high prices from the store. So if the enemy isn't dropping enough items, then you can't make weapons/potions you need b/c you won't have all the components. While crafting, the character can fail, then you lose materials. Worst of all you spend most of the time running back and forth to the same places. From sepnia Forest back to Jade city, thats like 3~4 min running on the map to get back and waiting for screens to load. The maps are TERRIBLE. While the map is popped up, it covers most of your screen and you can't see where you're going.
But wait, the MOST AWFUL THING ABOUT THIS GAME is lack of save points!!!! there are hardly any, so if you are in a dungeon *in this game, places like the lunar tower* you'd have to go back quite a few screens to get to a save point then battle your way back to where you were b4 if you get tired of playing or want to save before boss fight.
finally to nitpick, the japanese language part of the game, the main character's name is Shane, but the english text is calling him lance.
the lack of save points, the shoddy and extremely slow battle system, constantly breaking weapons....This game pisses me off on so many levels.
i REALLY wish i never bought this game. Unless you are extremely bored with a whole lot of time on your hands and you don't mind running back and forth to the same towns over and over and over, DON'T waste you time/money of this load of crap game.
A little melodramatic ending...
4
Rating: 4,
Useful: 2 / 4
Date: November 10, 2006
Author: Amazon User
The game itself was pretty good. Its like Final Fantasy in that you select your commands from a menu and still requires some reflexes because you need to be able to switch between players in order to use them. A drawback to this approach is that if you're a little trigger happy you can pass right over the person you want to do something and then have to go through it all over again. I did enjoy the game but the ending wasn't that good. I didn't even know the game would end there - very frustrating for $30.
Wonderful Game
5
Rating: 5,
Useful: 3 / 5
Date: November 05, 2006
Author: Amazon User
I just beat this game and I have to say the ending is disappointing. I hope that they come out with a second one which you can use your end of game save on. If not then o'well. The game in itself was very addictive but the running from one place to another got dull. Near the end of the game you can portal back and forth to certain area's of the game which is nice. I hope you enjoy this game as much as I did. The crafting is tedious but hold in there and you will get some awesome weapons and items for gear and other stuff. Hope that you enjoy it.
Worthwhile, but prepare to lose your temper.
3
Rating: 3,
Useful: 3 / 3
Date: January 22, 2007
Author: Amazon User
I finished this game about a week ago. I haven't played through too many games on the psp as yet, so I don't have too much of a basis for comparison.
That said, this game was a good way to spend 40+ hours for my money. I enjoyed the scenery, the combat system doesn't take you long to get ahold of, and the slow addition of characters lets you work up to managing all four of their attacks and special abilities at once.
The storyline seemed a little contrived, not surpising for a handheld rpg. The "blade dancer" himself arrives on the island to "test his skills". Right. The arguments he has with various villains throughout the game are sometimes childish and cliched all to hell, but very occasionally some dry humor comes through. It's very welcome when it's there.
My biggest (and for the most part only) complaint is how much running back and forth you must do in this game, often painstakingly trying to figure out what mysterious hoop you have to jump through to move on.
At one point it was extremely clear where I had to go to advance the story, but the creature I was to slay didn't show up. After about four hours (that's a conservative estimate) of trial and error I figured out that a seemingly unrelated side quest had to be done before the monster would appear. The appearance of helpful portals to jet you around the various areas happens way too late in the game, in my opinion. By that time you either have only a tenuous grip on your sanity or you put the game down for good.
If you own a psp already, I'd say this game is worth buying if it's cheap or used.
A good classic RPG
5
Rating: 5,
Useful: 5 / 6
Date: August 24, 2006
Author: Amazon User
OVERALL:
This game was a delight to play, I couldn't put it down! It was a good trip back to good, old-school rpgs. The music was lively and pretty, and I'm pretty sure the music for Rem Village was inspired by Legend of Legaia composers. That said, I do have some thoughts...
PROS:
1. Graphics. The scenery is detailed and colorful. The sounds (such as the river) are such as you wouldn't expect from a portable system--it's neat! The moon even changes color every time is goes through a full cycle.
2. The enemies. Although some are very difficult, I liked the way the ones weaker than you run from you. And usually you can avoid the ones you want to or run. Once you are at a certain level the enemies merge together and form new ones. And those larger enemies usually have good stuff.
3. Characters. You feel very in touch with each of the characters (except maybe the Melfyn girl).
CONS:
1. Travelling. There is no easy way to get anywhere until almost the end of the game. You have to walk through three stages of field, eight stages of forest, etc. to get anywhere.
2. Weapons and items. You have to manufacture your own weapons and items from constituents that are dificult or expensive to come by (unless you'd rather pay more for the items themselves). So, the weapons break, and you must make more (usually by purchasing a less powerful weapon and another crafting ingredient).
3. MP. While you're storing MP for use, the enemies can steal it and use it. I never found it to be much of an issue, but some people might think it one when you're running on real time.
Possibly the best RPG for PSP
4
Rating: 4,
Useful: 9 / 10
Date: August 10, 2006
Author: Amazon User
This is a game that has some outstanding strengths and some unfortunate weaknesses. First, the 3-D anime style graphics are excellent. There is really an immersive 3-D world to play in. The whole game is obviously inspired by the Final Fantasy series. Time passes, and day becomes night and day again. Instead of random encounters, there are monster icons (decorated floating skulls) that are wandering around the environment. You can avoid them. If they are weaker than you, they may run away. If they are stronger, they will chase you, but you can outrun them most of the time if you want to. You get money, XP, and Items from battle. The characters gain levels relatively quickly.
The weaknesses of the game make it somewhat slow and tedious and hard to adapt to portability. First, there is no way to save the game except save points which are not all that common. There is no way to pause the game. The battles run on in real time, and you have to watch a little "Timer" for each character fighting. The only way to take a break from the game is to use the "Sleep" function of the PSP (thank you Sony). Without that, I would consider it unplayable. The weapons are breakable, but they do not break at random, they have a life gauge and they break when their life runs out. You need a supply of them. The crafting system is tedious, especially since any crafting has a very significant chance of "failing", and then you lose a possibly very rare or expensive item. I recommend crafting at save points. The magic system is truly unique. The MP are free in each battle, but must accumulate before they can be used. The twist is that your magical enemies can also use the same MP to cast spells against you. So you have to use `em or lose `em. Not all enemies can cast magic.
All in all it's a very pretty game, and a lot of fun, if you can get by it's negative points. If you liked the real-time battle system in some of the Final Fantasy titles, then you'll probably like this game.
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