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Xbox : Syberia Reviews

Gas Gauge: 73
Gas Gauge 73
Below are user reviews of Syberia and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Syberia. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 81
Game FAQs
IGN 61
GameSpy 80
GameZone 70






User Reviews (11 - 15 of 15)

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GREAT ADVENTURE IS BACK

5 Rating: 5, Useful: 1 / 2
Date: November 25, 2003
Author: Amazon User

The game is great! It is nice to see new high quality adventure games back... there will be SYBERIA II next year.. so you should play this gamebefore it comes out, because the second game will begin where the first one just ended... (like Lord of The Rings.. hehe).

Awful!

1 Rating: 1, Useful: 2 / 18
Date: December 11, 2004
Author: Amazon User

This game is boring. You just walk around with no action and do corny puzzles like finding a key just to make a bell ring and in real life you could just ring it normally or yell.

Visually Stunning but Lacking Adventure

2 Rating: 2, Useful: 0 / 0
Date: June 04, 2007
Author: Amazon User

Let me just start off with a positive by saying, the graphics in this game are quite a sight to see. The scenes and environment are beautifully constructed.

The most important quality of this game, however, is missing: Adventure. The story is actually quite dull and the main character is neither heroic nor compelling in any manner. The few puzzles that exist are not challenging, interesting or exciting but they take a long time to complete (and it seems like it takes longer than it actually does because they are so boring). I did play this game the whole way through but only because I have always had to start what I finish. The ending was a dissapointment and really wasn't an ending at all; it was a middle and a prompt for you to buy the second game. No thank you; I will not put myself through the dissapointment again.

I would suggest borrowing or renting this game if you have a lot of free time and have no other adventures to go on. Although I did not enjoy this game in the least bit, it is always good to find out for yourself what you do or do not like.

Awful console port of a decent adventure game

3 Rating: 3, Useful: 0 / 0
Date: October 28, 2007
Author: Amazon User

There aren't too many developers who can botch the very basics of walking down a wide cobblestone street. Somehow the dolts at Microids managed. Buried somewhere in all the invisible path blockages, incongruent camera angles, and asinine random button press "puzzles" may be a good game. And you may be better off playing it on the PC.

I really wanted to like Syberia on the Xbox. For one thing, it looks fantastic on a large HDTV that can accept 720p. While they made a weird decision to letterbox the picture AFTER cropping it 4x3, it still looks great in high-res on a big tube. The environments, which are mostly non-interactive static backgrounds, look beautiful. And the sound effects and character voices sparkle. You can draw every conversation out to a short story if desired, or cut it off and get on with the mission. The story path in relation to conversation is nearly flawless; I don't remember a single bad lead from another character.

Physical interaction with the environment, though, is torture. Pathways are blocked off independantly of visible objects. A footpath may die at a brick wall, or ten feet short of it. The only indication of an environmental limit is the sudden unresponsiveness of main character Kate. On more than one occasion this resulted in the inexcusable "stuck" phenomenon. Throw in the tendency of Kate to twirl in an opposite direction during camera seams, or the M C Escher-ish tendency of adjacent environments to not synch up spatially, and it often seems as if tiny goblins have hijacked your controller.

The puzzles range from logical spatial reasoning or process-of-elimination types, to utterly senseless tasks of random object placement. The more difficult puzzles illustrate not the developer's cleverness but rather their total lack of understanding of mechanical principles. For example, the solution to one problem of a darkened hallway is to place a spark plug, yes an automotive SPARK PLUG, in a spinning contraption that somehow creates electrical power to a supply line. Seeing it is still not believing it. This is particularly glaring in a game that features ornate mechanical workings (the "automatons" of the Voralberg family) as a primary theme. And don't get me started on the musical drink mixer. It infuriates me to think that the designer of that little jewel probably considered himself very ingenious due to all the gamers he would stump. Jackass.

Based on this review, it may seem that Syberia is unplayable on the Xbox. No, it's actually still very amusing with a healthy dose of patience and an online FAQ nearby to help navigate the inevitable stuck points. It's just preferably played on the PC.

Excellent!!!!

5 Rating: 5, Useful: 0 / 0
Date: June 25, 2008
Author: Amazon User

i enjoyed Syberia II as much as i did Syberia!!!! This game is action packed!!!!


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