Below are user reviews of WANTED: A Wild Western Adventure and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for WANTED: A Wild Western Adventure.
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User Reviews (1 - 3 of 3)
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Fenimore Fillmore is back...to stay!
5
Rating: 5,
Useful: 22 / 27
Date: October 14, 2004
Author: Amazon User
It's the year 1996: The cute cowboy Fenimore Fillmore makes his debut in the classic comic adventure "3 Skulls of the Toltecs". The game inspired me at that time with numerous puzzles, a nice story, a pleasant hero and beautiful cutscenes. The Spanish developers Revistronic succeeded in creating a perfectly beautiful adventure game, which is still worthwhile to play today. 3 Skulls rightfully received high ratings and the sales figures in Europe were o.k. too.
So I wondered, why they waited whole eight years to announce the successor "Wanted" unexpectedly. It's new that our hero has changed into 3D-perspective - but to eliminate all fears at once: "Wanted" stays as classic comic adventure game. And what a comic adventure!
The predecessor was already colorful at that time and this remained preserved. The characters are well woven into the wonderful backgrounds, which are completely created in real time, following the moves of the player when running or looking to the right or left. Here real Comic Western atmosphere is so perfectly imparted, as not succeeded so far yet. The whole game comes across so real, as if you would play an animated cartoon. And thus "Wanted" sets new standards at least in the 3D-adventure-area!
The whole spectacle is rounded off by a simple operated, almost optimal mouse control. So this sympathetic supergame, which will not only enthuse adventure fans, permits no other conclusion than a befitting rating within the highest range. Finally I hope we won't have to wait another eight years, until the third part of "Wanted" or at least another new game by Revistronic.
Tips: (Because some reviewers drink to much rum or are too old for this things)
To skip the repetitive animation sequences: press END.
Shooting gallery: faster your mouse speed or lower configuration options and you'll pass it easily...just adjust the settings...
To win the Winchester: The robot loves oil, remember.
More carrots: Use the second bucket ...it will make your live a lot easier.
Ambush: Fenimore has two hands and two revolvers, you have 2 buttons in your mouse...
Don't drink BACARDI when you are playing... is a bad, bad rum.
Enjoy...!!
All credits to Andre (Adventure-archiv.com)Tips'r'mine.
Pretty Sad
2
Rating: 2,
Useful: 3 / 6
Date: August 15, 2006
Author: Amazon User
I admit I've only played through the first few scenes of this game, but so far everything about it is pretty bad. I have no urge to keep playing to see if it gets better, so I probably won't even bother. The controls are VERY clunky, with ever-changing camera angles and restricted cursor motion that make it difficult to navigate. And so far, the story is lame. I bought it because the box references Monkey Island and the old Sierra games, but I have yet to see any of the humor or intrigue of those games. Oh, and there's nothing special about the graphics or voice acting either.
I'm starting to think the adventure game really is dead. I kind of feel bad for The Adventure Company. They're single-handedly trying to keep adventure gaming alive, but they keep churning out really bad games.
I give this game two stars instead of one because I've barely played it, and maybe it gets better as it goes. But when I'm bored AND frustrated with a game after the first half hour, that's a pretty bad sign.
Tedium ad Nauseam
2
Rating: 2,
Useful: 0 / 0
Date: January 09, 2008
Author: Amazon User
I understand why the developers had to insert arcade-style mini games in the middle of this adventure game, because it was tedious otherwise. I'm only ashamed that I actually bothered to play it through to the bitter end.
For those who don't like games that require mouse accuracy, speed, and timing, I recommend that you avoid this one. There were several, mandatory shooting tasks that had my carpal tunnel flaring up nicely. However, much as I generally dislike arcade sequences, these were the some of the few times I didn't find the game boring.
The story was supposed to be a funny, whimsical take on the wild west, and to some degree, it succeeded. The animation was clever, and everything was beautifully rendered. I'd call the game cute and quirky, rather than outright funny, but the lighthearted style was definitely one of the game's few positives. It wasn't enough, however, to overcome the game's fatal flaw: tedious repetition.
I had to wonder if the developers weren't just searching for ways to make the game longer, so people would feel like they'd got their money's worth. Why else would I have to go through the motions of watering and harvesting carrots to feed the horse every other time I visited a location? Was this supposed to add some kind of realism? If so, it was a complete misstep. Let's face it, in a game where a guy could stuff a wheelbarrow down his shirt, and where mobile phones and credit cards were used long before they were invented, realism didn't exactly rule the day. The horse-feeding task added nothing to the game -- nothing interesting, nothing funny, nothing challenging. All it added was a lot of wasted time.
Another repetitive, time-wasting feature of the game involved "rhyming duels" with other characters. I'm guessing that these lengthy duels were intended to be humorous. Unfortunately, the novelty had completely worn off by the middle of the first duel, because the same "humorous" phrases were used over and over and ZZZzzzz.... The worst part? I couldn't win until the game had decided I'd spent enough time losing first. Truly, by the time the final duel was over, I was so bored that I was making up rhymes in my head using language that would make a stevedore blush.
Had these been the only monotonous aspects of the game, it might not have been so bad. But I found the gameplay, in general, to be just plain wearisome. A game should leave you feeling invigorated after you've figured something out or completed a difficult challenge. It should leave you eager to tackle whatever's coming up next. But this game merely had me heaving exhausted sighs and wondering how long I'd have to endure until the next cutscene payoff.
Of course, the monotony wasn't helped by the soundtrack. Whose brilliant idea was it, I wonder, to accompany the gameplay with repetitive, cowpoke whistling? I can't think of anything that could possibly underscore the slowness of a game more than that.
As far as the type and difficulty of the puzzles, they were strictly inventory-based. Figuring out how to use the inventory was tricky in spots, but it was (mostly) logical. I found one of the biggest challenges to be deciding which items to purchase with my limited supply of cash. Since I couldn't purchase everything at once, my inventory was limited to things I picked up for free and a few items that I could anticipate an immediate need for. The good thing about this was that I couldn't rely on simply clicking every item in my inventory against a particular hotspot. Logic, not luck, was the key.
Overall, I regret the money I spent on this game and the time I spent playing it. I hear there's a sequel coming out called Fenimore Filmore's Revenge. I won't be buying it.
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