Below are user reviews of Quantum Redshift and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Quantum Redshift.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 22)
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Rent First!
3
Rating: 3,
Useful: 0 / 0
Date: September 30, 2002
Author: Amazon User
Sometimes fun, sometimes frustrating, sometimes underwhelming. I guess the first question that comes to mind when I play this game is "haven't I seen this before???". Futuristic ships zipping along on futuristic tracks, getting power-ups, shooting laser blasts and missiles, etc. Jumps and loopty loops make it slightly more interesting, but this seems stale to me. The little cutscenes that are supposed to advance the 'adversarial' story lines are pathetic, one-line nonsense that could have been done without. At least the driver ai is somewhat realistic. If you do well, you can really get out ahead, if you're bad, you truly fall behind, unlike Test Drive (don't get me started). The ship upgrades add some extra playability, but the main problem with this game is, if you've played the space/race type game before on any platform, this is NOTHING new. Rent it before you buy it.
Quantum Redshift recommendation/review
4
Rating: 4,
Useful: 0 / 0
Date: August 09, 2007
Author: Amazon User
There haven't been too many good hover/combat racing games recently, but I picked this one up for $5 in a bargain bin and wasn't disappointed in the least. It was like finding gold. In the beginning, in the lower circuit races, the game is rather slow, but as you get up to the faster, white knuckle races, it's awesome. It runs perfectly on the X360, and offers 720p support which looks great on HDTVs.
As for story, it's kind of lacking, but this game is about racing. Think of like how games like Tekken or Dead or Alive or even Street Fighter have stories (that suck), but that doesn't hurt the game; if you can imagine that (or remember), but just don't care, then you have the right idea.
Anyhow, $5 new from 3rd party sellers, even $10 with shipping, but well worth it.
boring
1
Rating: 1,
Useful: 0 / 5
Date: November 18, 2002
Author: Amazon User
at first i was interested in this game because i love futureistic racers (f-zero, extreme-g, etc.) and QR has the custom soundtrack feature. but once i played it i found myself bored in a few minutes so i decided to turn on my custom soundtrack instead of the game's music (low-quality, substandard techno) and the game kept freezing. it played fine without the soundtrack feature but with it on the game froze like crazy. has anyone else had this problem- with this game or any other?
Nothing to get excited about.
3
Rating: 3,
Useful: 0 / 2
Date: December 09, 2002
Author: Amazon User
Quantum Redshift is a futuristic racing game where you race against other opponents to unlock goodies such as new levels, vehicles, top speeds, characters, etc. The graphics and gameplay are decent, but the game doesn't add much in the way of innovation. The vehicle physics aren't convincing -- the racer pivots along its center and doesn't bank much during sharp turns. Finally, the techno-beat leaves little to be desired. This is definitely a "rent first" game.
Fun and Challenging Game
4
Rating: 4,
Useful: 0 / 2
Date: December 16, 2002
Author: Amazon User
The graphics are excellent.An extremely fun game to play.The bad part of this game is when you're racing at high speeds and wander off the track the game automatically resets your craft,very irritating.Overall I would prefer Extreme G3 on PS2.
Too confusing
2
Rating: 2,
Useful: 1 / 10
Date: April 06, 2004
Author: Amazon User
The game seemed interesting when I bought it. It was really confusing when I started playing it. That was probably why the game was only $20 used. Folks, it is not a good game.
Not good.
1
Rating: 1,
Useful: 1 / 10
Date: April 22, 2004
Author: Amazon User
There are only a few games that suck, and this game is one of them. This game is not interesting and it gets very boring after a while. If you just read this review listen to my advice.
Avoid it like a bad sci-fi movie.
1
Rating: 1,
Useful: 1 / 6
Date: October 13, 2002
Author: Amazon User
I was fairly excited for this game since it was developed by the same people who worked on Wipeout and Wipeout XL - two of my favorite futuristic racers along with Pod Racer. But after playing it for probably more than 50 hours and getting over the eye candy I must say those guys have lost their pizzazz.
What an utterly boring experience this was so far. Quantum Redshift is trying to be a cross between Wipeout and Pod Racer while poorly copying elements of both. Let's start with:
Design, Graphics, Sound and Style.
I don't know who artistically directs at Curly Monsters but it really feels like it's a programmer. This game is a smorgasbord of visual effects and detailed textures which are put together without any merit or visual sense.
The ships look like something out of Jetsons with bump-mapping that adds absolutely nothing but a tired effect seen so many times in bad 3d art. There really is nothing even remotely appealing about these bulbs with engines attached to them. Both Wipeout and Pod Racer put this to shame even though they are much older games.
All but one of the maps in this game are a terrible cacophony of colors neither of which leaves a distinct impression. I really can't remember what distinguished one from another. I was really surprised to find out once I got deeper in to the game that all the tracks are absolutely flat. Don't expect to find any head-spinning-hair-raising dives, jumps or loops you might have seen in Wipeout, Pod Racer or XG3- it's all straight-aways ending in sharp turns rarely going up or down.
Other elements which compose maps are nothing to be excited about either. You get your lifeless tracks, with no cheering crowds, and boring and unoriginal architecture which at most times makes no functional sense.
There is only one track that is really unique, moody and fun - the Yuri Galitz's track, but it too suffers from the same problems.
The visual effects here can be found aplenty. In fact it seems that the entire game is designed around the effects. You get your droplets, inversed color count downs, flashes, shaders, reflections, bump mapping, and so forth. Really makes for a great Xbox tech demo. This doesn't make the game unfortunately, just distracts long enough for you to buy it and then realize that besides a pretty coating you don't get much at all.
The now infamous droplet effect is so abused you get tired of it before you start to really appreciate it. There are more ponds, rivers and lakes for you to dip in here than weapon powerups. It also seems very odd that the ships don't make any splash effects on the water. You'd think something hitting water at 600mph would make one hell of a wave, bit it doesn't.
Powerups are also nothing but shapeless blobs with shader effects applied to them. A lot of things in QR feel like this - an afterthought.
As to the sound - there is really not much to say about it other than Curly Monsters shouldn't have wasted their time making it surround. The effects are so plain and boring it hurts. All you hear is your bumps on the walls, and the monotone sound of the engine.
Environment is also shallow - aside from the Galitz's track it really feels like some flashy futuristic nothing. There is no theme - nothing really looks `post-apocalyptic' as the game was advertised as. Really no vision to appreciate here.
Gameplay
This is an area where this game out-does its style in bad. I remember reading a lot of previews before QR was released all of which hyped the depth, fun and fast racing it has to offer.
Well, the depth of this game is its mediocre vehicle upgrades which don't even deserve to be compared to Pod Racers upgrade system plus the short stories through dialogs/monologues of curvy babes in latex you witness before each race. One can only wish that Curly Monsters would spend as much time on design and gameplay as they did on the curly features of the character models.
You also get the `cultural element' as all the characters speak in their native languages and the countdown before each race is also in the language native to the track. This is cool, but hardly worth it alone.
Like I said above all the tracks are a combination of long straight-aways ending in sharp turns. Every racer should have a couple but not like this - in QR you can never really appreciate the speed because you have to constantly brake before another 90d turn.
Handling is a little slidy too, but given the hovering nature of the game it's alright. I still don't think a ship traveling at 500-900mph could slide like this though.
Conclusion
I reserved my copy and got it the day it came out - and I am really disappointed. I don't think this is a fun game, and if you think it might be - rent it first and play it for at least 10 hours then ask yourself if you really got to have it.
Curb Appeal, but nothing else
2
Rating: 2,
Useful: 1 / 6
Date: October 29, 2002
Author: Amazon User
This game is like Budweiser - very well produced product but bland and tasteless. The racing isn't challenging and the gameplay is boring. We tried about 10 races before giving up. It's pretty, and the concept is good, it's just missing something.
Totally SWEET
4
Rating: 4,
Useful: 1 / 3
Date: January 05, 2003
Author: Amazon User
Quantum Redshift is absolutely the BEST game i have ever played. I just recently purchased an xbox and was looking for a balls out, full action racing game,well this is defintley it! You pilot hovercraft that race in excess of 300mph. Every racer has a rival that they attempt to blow up. Each racer also has their own home track and special weapons with which to inflict damage on the other racers.I would recommend this for every speed junkie teenager out there!
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