Below are user reviews of Otogi: Myth of Demons and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 20)
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Hard but good times!
5
Rating: 5,
Useful: 0 / 0
Date: February 18, 2007
Author: Amazon User
The game starts off as this. You are Raikoh and undead Japanese warrior resurrected by a mysterious princess to rid the world of demons once possessed by man.
Its a really good game, reminds me of Ninja Gaiden with a lot of twists and turns. Each stage is short with a small task you have to accomplish. The problem is not the objectives but what you have to do too complete these objectives. As you progress through the levels monsters become bigger and harder and will get in your way. There are also traps that are annoying but as you keep practicing with it you'll be able to beat it. Another thing is are the weapons that you possess in the process. There are so many weapons you can get and some hidden in the levels (others you have to do a specific job such as finish it at a certain time). There are three types of magic that can be used as well: Phoenix, Dragon, and Chimera. these too will build up as you go further into the game. So go ahead and buy it. This game rocks!
Japanese Highlander
3
Rating: 3,
Useful: 1 / 1
Date: October 07, 2005
Author: Amazon User
You should be able to find this game quite cheap now, and it would definitely be worth it.
Just like the latest Shinobi game in the way it plays, with the combo system and everything.
A lot of really immersive qualities with the music and the dreamy graphics.
The story does nothing. It makes no sense and adds nothing to the game.
The camera is awful, and the controls are awkward, but you can see past all this.
The world of Otogi awaits
4
Rating: 4,
Useful: 2 / 2
Date: October 06, 2005
Author: Amazon User
Otogi: Myth of Demons - Circa 2003
GOOD:
- Good/tight controls
- Uniquely stylized world and environments
- Lot's of weapons/magic to buy and find
- Every stage can be utterly demolished
- Really great use of surround sound
BAD:
- Simplistic game play
- Liner level design, or small arena type levels
- Sparse and cryptic story
- Weapon-sharpening option in the shop, is an annoying effect where you have to spend gold to re-sharpen your weapons after so many uses
IF IT FITS YOUR TASTE:
- Game is broken down into small stages each with a slightly different look and feel
- Exceptionally stylized world feels like and ancient Japanese paintings come to life
- Game music and sound has old-time Japanese Shinto shrine feel to it
- Game play is easy to master
- Environments can (and often will) be completely destroyed, entire buildings will be torn down and hitting enemies into structures obliterates both the enemy and the structure
GAME ITS MOST ASSOCATED TOO:
- Otogi 2
- Shinobi (PS2)
ADDITIONAL NOTES:
- This game is based on ancient Japanese mythology; actually this game is loosely based on the legendary samurai Raikoh
- The creators of this franchise are known for the Armored Core series (on Playstation and Playstation 2), note that the final sword (a secret one) called the Moonlight which works similar and has the same name of a popular energy sword in the Armored Core franchise
Straight up action plus a little bit of chaos.
4
Rating: 4,
Useful: 8 / 8
Date: August 01, 2005
Author: Amazon User
Do you want to smash stuff? Look no further. Otogi definately delivers in that category. And as a plus- you don't quite need to pay attention to the story in order to get the most fun out of it. I don't say this to sound like I don't pay attention to the story in the games I play, but I've been sick of winding storylines for the past few months. I needed some action. After remembering the fun I had with the Otogi 2 demo disc, I set out to find that. Well, it was sold out at the store, and I settled on the first game. At first, I wasn't exactly blown away. Things started out slow with the first two levels, and the controls bugged the hell out of me. But once I got past that, I found a lot of fun in each level, and ended up playing for hours at a time. 'pretty surprising with how I felt at first.
Otogi is the story of Raikoh, a being who has been summoned by a princess to destroy demons and free souls in the living world. He's basically a samurai with some cool abilities like the traditional double jump, floating, magic, and the ability to weild some of the biggest swords I've seen this side of Berserk. All Raikoh has to do is defeat the demons specified in each level (though sometimes the objective changes). That's all. In fact, you don't even have to free souls- you can just move on. But freeing souls is where a lot of the replay comes from. Freeing every soul from each level nets you a very powerful weapon. Souls can be found in certain parts of each level, usually in rocks or buildings. And just how do you get these? Smash the crap out of everything. Yes, you can destroy nearly anything you see in Otogi. Rocks, trees, tombstones, bridges, houses, wells, you name it. Heck, you can even knock enemies into parts of the stage, destroying both. All of these will soon be reduced to nothing if you're like me. In fact, the game even rates how well you destroy the objects in each level. A nice touch if you ask me. It's about time we get something like this. At the end of some stages, you get to take on a massive boss. Some more difficult than others. A great example of this includes a water demon in a volcano stage. You can dispatch this sucker with one charged up shot of Phoenix magic. But then, bosses like the giant insect on the floating graveyard often take you out before you know what hit you. The challenge is a little uneven for some players. I'm always reading posts about how people gave up on the game because of a boss that took them out because of a 'bad camera angle'. It's a lame excuse, but that's one of the cons in Otogi.
That blasted camera. Even after I beat the game on 2nd play (think Chrono Trigger's New Game +), I didn't like the camera. It's the worst part of the game. It's slow, reversed, and caused me to get my ass kicked more times than [insert Courtney Love joke here]. I'm serious. In some stages, tons of enemies will gang up on you, sometimes knocking you against a wall. This causes the camera to go directly above you, which would normally be a good thing- see yourself and everything surrounding you. Not in this case. More often than not, the camera zooms in on you, preventing you seeing any enemies. Stupid. And when you use the right thumbstick to move it around, prepare to move it the other way, as the directions are in reverse. Another problem with the game is the magic meter. For Raikoh to stay in the living world, it requires magic. Your magic meter drains as you run around each level, and you need to defeat enemies in order for it to not go down. Well, that's not a problem until you take out every enemy with a charged up magic attack, and then you have to run through the last 2/3 of the level freaking out over if you're going to make it or not because of the stupid magic. The magic meter is more of a timer. Once it's drained, you hear Raikoh's heartbeat, and his life orbs start to drain as well. Once those are gone, you're done. The only other main con for me is how short the game is. There are under 30 levels, and once you go through the game (and see a very lame ending), you have the option of 2nd play. This lets you go through the game again, but this time with the weapons, magic and accessories you had when you beat it the first time around. Sorry, but isn't that what you can do even without the 2nd play? During your first run, you can go back to earlier levels (do this often- level up whenever you think you're too weak) with the option of having the stage as it originally was, or all destroyed. 2nd play isn't exactly much, but it's nice they at least gave us something. If you complete this mode, you get a better ending.
The graphics are something that people are constantly praising in this game. But they didn't look that great to me. Then again, once Ninja Gaiden came along, I had a new standard for what looks good in a game. But that's being harsh, as the two were released at different times. Otogi does look pretty good. Not jaw-dropping good, but its style is unique. Though it looks about mid-ps2 quality, there's a lot going on at once. The forests, mountains and rivers Raikoh encounters all look great. It's just a shame the same can't be said for some of the character designs. Raikoh in particular. There's hardly any detail on his face. At times, he reminded me of a character model from Ico. But you rarely see his face, I'm just nitpicking. As I mentioned before, nearly everything you see on the screen can be destroyed, which happens a lot in the midst of takin' down some demons. While there is slowdown, it isn't that bad actually. The frame rate's usually pretty solid, colors set the tone for each level, and particle effects are amazing. The music's good too. Most of it is traditional Japanese. Some stages just have ambient sounds, which adds a lot to the atmosphere. Sound effects though, don't fare as well. Instead of painful slashes, we get squishes. I didn't think cutting up a skeleton knight with dual axes would result in a squishing sound.
Dispite the cons, Otogi is a good game. I don't know about it being "just for the hardcore", but I'm sure some more mainstream gamers out there can appreciate it. Levels are easy to understand, it's fun to destroy things, and just watching some of the special attacks are worth playing. But if you're turned off by some of the bad things I've stated here, by all means, pick up Otogi 2. It takes care of most of these things. The magic meter's still there, but it's not as much of a problem if you ask me.
Reminds me of the days when games used to be challenging
4
Rating: 4,
Useful: 3 / 5
Date: November 10, 2004
Author: Amazon User
This game reminds me of the Shinobi games for Sega Genesis back when you slam you contollers down and yanked the cartriges out of the system. It's that good. I haven't been much of a game player in the 32 bit era because of the poor 3D graphics and slow gameplay, but Otogi shows that we are moving back to the days of both good graphics and gameplay. The story is vague, but it definately works. It ads to the atmosphere and feel of the gameplay experience. It is not a standalone movie like the Final Fantasy series since 7, the story is to enhance the game, you are not playing to unravel the story. Don't get that confused. The actual game is what you are playing. No, this arguement does not make Halo 2 a better game, Halo and its sequel are still mediocre. Forget Halo and Halo 2, buy Otogi and then cop number 2. I haven't needed to use a guide for a game since the first Final Fantasy the way I have with Otogi.
Okay....but
4
Rating: 4,
Useful: 1 / 1
Date: October 29, 2004
Author: Amazon User
This game is decent, but definitely a throw your controller down in frustration at different points type of game. Camera angles are somewhat choppy, and stage bosses can be uber difficult. This game definitely wins high marks for it's style, but it is also very linear. The hardcore gamer may love it, but the adult who likes checkpoints and playing in bit's and pieces will quickly get annoyed with it.
Great Game.
5
Rating: 5,
Useful: 4 / 7
Date: June 15, 2004
Author: Amazon User
Otogi: Myth of Demons is an exellent action game. Sega once again has made a great game that will probably go unreconized. But not your you because your reading this, which means you have no reason not to by this game. The graphics are excellent, the levels are superb, and the gameplay is great. Believe me if you purchise this game you won't be dissapointed.
controls suck
2
Rating: 2,
Useful: 2 / 9
Date: June 15, 2004
Author: Amazon User
Otogi seemed great when first put the disk in. The first thing I noticed was the controls are horrible. Look around and movement are reversed when using the thumbsticks. Which means it is really hard to get used to the game play. Its like trying to write with your left hand if your a righty. This makes the game impossible and no fun. There's no way to reconfigure the thumbsticks. If someone found a way, please write it in a review. If your ambidextrous, go for it.
A whole lot of nothing....
1
Rating: 1,
Useful: 0 / 5
Date: January 26, 2004
Author: Amazon User
The format seems nice, but the game is SO very boring. It is very hard, but not rewarding when you pass a level.
It just keeps getting better and better.......
5
Rating: 5,
Useful: 8 / 8
Date: December 25, 2003
Author: Amazon User
WHen i first picked up this game i thought to myself that i wasn't going to really like it. Actually, that was when i rented it. I thought to myself that it was probobly going to be really cheesy and not great at all. My friends, i was wrong!
THe game features a ninja/samauri, kind of like Ninja Gaiden, (FLowers make him appear). After beating levels, not to hard, not to easy, you get money depending on how many enemies you defeated and objects you defeated. Also, how quickly you managed to beat it. You also, of course unlock the next mission. You may then buy weapons, magic, or accessories, that can raise your speed, health, endurance, strength, or magic power. After beating each mission, your level also raises. WHat i like about this game is that you may go back to the previous missions that you already had beaten and beat them again which gives you more money, stats, (etc.) The levels can get frustrating, but you just have to keep on going and not throw your controler on the ground and scream, "I CANT BEAT THIS STUPID GAME, HOW HARD CAN IT GET." Don't get my wrong, some of you might to this, and this is certainly the kind of game that can do this to do, but if you have patience, you can beat the game.
PROS
1. Great graphics
2. Great gameplay.
3. Great levels.
4. Great weapons.
5. Great controls.
6. Not to hard.
7. Not to easy.
8. Everything else.
Cons
1. You heard me, nothing falls in this category.
PICK THIS GAME UP TODAY, IT IS WORTH $50, MAYBE EVEN MORE!!!!!!!!!
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