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Guides


Xbox : King of Fighters Neowave Reviews

Gas Gauge: 56
Gas Gauge 56
Below are user reviews of King of Fighters Neowave and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for King of Fighters Neowave. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
GamesRadar 40
IGN 68
GameSpy 60






User Reviews (1 - 5 of 5)

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A brief review with some tidbits.

4 Rating: 4, Useful: 0 / 0
Date: January 26, 2007
Author: Amazon User

Basically, this is a KOF 2002 clone with a bunch of tweeks to it. What I mean by "tweeks" is that a good deal of the existing characters that were in 2002 had their stats modified a little bit as well as a few combo changes. Not to mention that the new groove system for Neowave also disturbs some of the balance in the character rooster. I won't go in depth about character tiers in this game. Go visit some fighting game boards if you want that. But basically, this is just a diffrent flavor of KOF 2002. No more and no less.

Now for a few facts and tidbits about this particular version of the game. The US XBOX version of the game is missing Angel and May Lee. They are only in the Japanese PS2 version. Furthermore, the Japanese PS2 version does support online play from what I see on the box. Not to mention that the standard PS2 controller is much better suited for fighting games then the standard XBOX controller and it's fairly obvious which version is supierior.

The only problem with the PS2 import is that you either need a flip-top, slider card, or MOD Chip to play it and that the cheapest [...].

However, after saying this, if you already have a modded PS2 and are looking to pick up this game, get it imported. It's not really because of the two extra hidden characters as it is about the PS2 being more fighter-game friendly. It's the standard for them. And while $35 is quite a jump compared to the price of $15, well...that's just my personal preference. And I know for a fact that I'm not the only one that has problems with XBOX ports to 2D fighters. And, at least, you are not paying $70-$80 for the PS2 import for King of Fighters XI, $65-$75 for the PS2 import of Samurai Shodown 0, and $60-$70 for the PS2 import of NeoGeo Battle Collosium.

Still the King

4 Rating: 4, Useful: 0 / 0
Date: April 07, 2008
Author: Amazon User

Being an old school gamer, I have a soft spot in my heart for the 2d brawlers. The current 3d fighters on the market look incredible, but I've always found them lacking. Perhaps I'm just a sucker for the half-circle/quarter-circle moves.

As you would expect from any KoF game, there's a huge roster here, with many of the SNK favorites to chose from. It seems to me that some of the fighters got a bit of a boost over previous incarnations, and some may have been toned down. Terry's power geyser doesn't look as impressive as it did in other games, and it may just be me, but it seems he has a harder time with some of the cast than he would have in other games. Andy, and Joe on the other hand seem to have gotten a nice boost.

Visually the game doesn't look all that great, when compared to other 2d fighters...namely those from Capcom. The backgrounds do look good. They have a 3d look. But the actual fighters are heavily pixilated. Still despite the appearance, the game is loads of fun, and offers up quite a few different modes to play in.

Thanks to a patch from Microsoft, this game plays on the xbox 360. If you have a 360 or for some reason are still playing on the original xbox, and you're a 2d fighting fan, do yourself a favor and pick this one up.

This game will supply me with my 2d fighting fix, until Street Fighter 4 is released later this year.

WOW reminds me of Street Fighter.

4 Rating: 4, Useful: 1 / 9
Date: May 08, 2006
Author: Amazon User

I am amazed when SNK made this game because it's 2D like Street Fighter. I like the way the fighters are designed, and It suppose to be a great new game. Anyway I also wanted to ask anyone this? can this be played on the XBOX 360?

Glorified Street Fighter

3 Rating: 3, Useful: 2 / 14
Date: May 29, 2006
Author: Amazon User

For an Xbox game in this day and age, this game leaves a lot to be desired. It reminds me of the old "Street Fighter" games from a few generations ago. 2D graphis is the main reason why. This game does have a lot of characters to choose from which is cool, but also means you have over 43 different combos to learn unless you play with the same characters over and over. I'd look elsewhere first before I'd buy this game.

This Amazingly Balanced Fighter Still Falls Short

4 Rating: 4, Useful: 2 / 2
Date: June 15, 2006
Author: Amazon User

When I first got this game I was a tad dissapointed. It Had NO Story. NONE! It had a smaller rooster then KoF2002(46 After every1 is unlocked in Endless mode)& many of the characters I was good with were tweaked to the point that I was thrown completely off my game(I'm looking @ you Mature & Geese).
The graphics were kinda off also, High res semi-3-D Backdrops & lower rez sprites(which look even worse when compared to KoF 2003 or even KoF evolution for Dreamcast). However the graphics can be adjusted to your liking, with the ability to soften the characters & 6 dif(very subtle)levels of sprite detail as well as 2 dif options for background detail, you can make it look presentable.
The audio is spotty @ best. While the voices come out crisp & clear, the music sounds like it was composed on an 8th graders keyboard. It's repeatitive & annoying in most stages & forgetable in the others.
Now for the good part, while @ first I was vastly irritated with the character balancing after I played for a while I got used to it. For once in an SNK game EVERY1 is prettymuch an equil(exceptions may go to Ralph & Jun Hoon)! Even the bosses, the usually overpowered, cheep, make you want to pull your hair out bosses are balanced to mid teir players! Omega Rugal is the most balanced I have ever seen him & Young Geese is the easiest SNK boss I've ever fought!Trust me when I say thats a GOOD thing. This is a tournament quality game in terms of playability. Also due to the balancing novice players who have never played a KoF game will be able to pull of combos & special attacks without trouble(The supercombos are extremely hard to do @ some points, but thay really aren't needed anyway)
Next for any1 who has ever played Capcom vs.SNK 2:EO or Street Fighter Alpha 3, they will love the variety of gameplay options simular to the groove system in place with the above games.
There are 3 systems to choose from:
Super Cancel: which allows variety in escape manuvers & wicked combos by means of special/Super canceling(Balanced mode simular to KoF 2002 Engine)
Guard Cancel: (My Personal Fav:)) Allows for Just Defence (which is simular to the parrying manuvers in StreetFighter III Series)the ability to break your opponents block,& a few escapes (Defencive mode)
MAX2: Here you have one super combo bar that fills constantly between supers, allows guard cancel & lets you unleash a Super Powerful super combo when your health gets low(Extremely agressive mode, Good for beginers).
These modes add ALOT of replay-ability to a game that lacks a story of any kind. Also new is a heat mode that drains your health in exchange for double attack power but it seems poinltss b/c it takes more health from you then you opponent.
Also there are a few game play modes to keep you occupied, Endless mode, which is a survival mode that lets you unlock portraits & characters(Kasungi, Seth, Omega-Rugal), Single battle/Vs., Team Battle/Vs., & a color Edit mode where I killed ALOT of time.
All in all if a little bit more time was put into adding some win quotes & music this would be my fav KoF yet. It has the most balanced gameplay & options seem since Fan Fav KoF 98. If your one for gameplay over graphics this is the game for you, if not then sorry you missed out.


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