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Xbox : Deus Ex: Invisible War Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Deus Ex: Invisible War and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Deus Ex: Invisible War. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 80
Game FAQs
GamesRadar
CVG 80
IGN 90
GameSpy 90
GameZone 84
Game Revolution 75
1UP 80






User Reviews (1 - 11 of 57)

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Deus Ex: Invisible War

5 Rating: 5, Useful: 0 / 0
Date: July 19, 2008
Author: Amazon User

I should first mention that I never played the original, and so a few things were a bit confusing at first... but I quickly learned what I needed to know.

As far as storyline goes, the storyline is intricate and really makes you think. You have many missions that you can choose to do or to ignore. As you progress, you continually get sucked into the growing storyline.

As far as game play is concerned, it is kinda similar to Knights of the Old Republic because you can choose what missions to do, you choose which side you are on (and you can't be sure which is the "good" or "evil" side). It is all first person, and so you don't really level up or anything, so you know that you could defeat anybody if they attack. There is a decent range of weapons that are rather unique. One complaint is that all your weapons use the same ammo, so it is much easier to run out. If you are careful, this will not be a problem.

Before Bioshock, there was Deus Ex: Invisible War

5 Rating: 5, Useful: 1 / 1
Date: November 28, 2007
Author: Amazon User

Before Bioshock, Deus Ex: Invisible War was created by the same game developers.

I played Deus Ex: Invisible War when it first came out for the Xbox. I feel completely head of heels deep into the way the game played. I love first person shooters, so this was new to me and much more interesting.

Over the years of trading games and upgrading, I ended up buying an Xbox again, so I could play it again. It does not play on the Xbox 360, so I bought a used Xbox, just for Deus Ex: Invisible War.

I read somewhere, if Bio Shock is a success (ha ha, what a perfect game, rated a 10 in video game magazines), there may be a new next-generation Deus Ex. How great would that be on a PS3 or 360!!!!!

Buy it, play it, love it, think about it, and play it again, like you did the first time, only differently, by the decisions you make, just like Bio Shock

Deus Ex: Invisible War

4 Rating: 4, Useful: 0 / 0
Date: August 16, 2007
Author: Amazon User

Excellent game that allows you to choose your own destiny. The game is filled with surprises and is definetly worth every penny.

Good Times!!

4 Rating: 4, Useful: 0 / 0
Date: May 19, 2007
Author: Amazon User

I had such a blast playing this game. The graphics are outstanding, even though it's a few years old. There's a lot you can do in the game with mods. You can choose to go the clean route, or go with black market mods that are outlawed. You decide who gets to rule the world and win in the end. Your allegiances can change at any given moment, and the whole world will be with you or after you! I've played it over twice now, and will probably do it again. Not a hard game if you're up for a challenge, but it's great fun!!

Fun game, nowhere near the original

3 Rating: 3, Useful: 2 / 3
Date: September 06, 2006
Author: Amazon User

Everything in this game they just kind of dumbed down. They kept the interaction with other people intact but in the original deus ex you had so many more people to talk to. Plus there is not as much of an emphasis in looking around under tables, insidofe alleys or anything like that to find extra really cool stuff. All the stuff you find you are told where it is and it is just boring. In the the first Deus Ex, I played it 10 times! I stll found somethign new the last time I played it. I will played the Invible War twice but then I am done with it.

With all that being said it was still fun. The graphics are much better and it seems like the shooting is a lot better. A flawed game no doubt, but still very fun and one of the most non linear games you will ever play.

Deus Ex: Invisible War

5 Rating: 5, Useful: 2 / 2
Date: June 22, 2006
Author: Amazon User

I don't have much to say about this game except that if you like first person shooters and RPGs, then this is the best game you will ever play. 'Nuff said.

PS. The graphics rock.

Great replay value

4 Rating: 4, Useful: 4 / 5
Date: March 13, 2005
Author: Amazon User

So Deus Ex the Conspiracy came out a while back to become one of the biggest PC titles ever. The original also made its second debut on the Sony Playstation. I never had the chance to play the original but it sounds like a great game, naturally I was curious to try the xbox version. Invisible War pulls the player back into the futuristic techno world after a collapse caused by JC Denton in the original. From the get go, players customise their character gender and portraits and jump into post collapse USA.

Invisible War offers a load of great graphics and lighting. Other departments such as particle effects are also very well done. The inclusion of rag doll physics makes taking out a room full of enemies both fun and entertaining-who doesn't love rag doll physics?

The musical score is for the most part very laid back but still very good. Sound effects and dialogue are crisp and entertaining. The voice acting is remarkably well done. The characters all sound believable and basically like normal people, not over the top or bland like most other games.

The gameplay is the meat and potatos of the Deus Ex experience as it offers countless new ways to go about completing objectives. This is truly an open ended game as the player can choose who to help, who to ignore and in some cases who lives and dies among the main characters. The biomod feature keeps gameplay fresh and fun allowing players to use biomod canisters found or baught to gain certain skills and abilities, and onward to leveling them up. Bio modification adds a level of tactics to the game as the player must carefully decide what he or she wants. The character will utilize different skills to become a "ninja" or "Rambo" or even a "hacker". Setting up one particular skill restricts the player from being able to use specific other skills. However, if a change of pace is desired, you can always change your skill sets by aquiring new biomods.

Levels of Invisible War will span from country to country and city to city. Each new area offering new people to meet as well as new objectives. The levels are well designed and offer a myriad of ways to accomplish your goals no matter how your character is customized. Although the game is extemely open ended, there are four final end scenarios. Which ending you get can be decided by key moves during the very last level of the game-basically every decision you've done until the very last level means nothing as far as which ending you see.

Deus Ex: Invisible War offers hours and hours of open ended fun as well as customization choices both character and weapon wise. Great visuals to keep you in the experience and equally good voice acting to keep you interested. Invisible War is a game based strongly in replay value and has enough production worth to keep things interesting every time.

IT'S......OK :)

2 Rating: 2, Useful: 0 / 13
Date: January 28, 2005
Author: Amazon User

all im going to say is that they should of left deus ex alone.the first was the BEST DAMN GAVE EVER in my opinion notone can ouspeak me about that but this game lacks..ammo and biomods

decent sequel

4 Rating: 4, Useful: 3 / 4
Date: December 25, 2004
Author: Amazon User

The game is a story driven adventure game that uses an fps
perspective and rpg elements. It offers you a variety of
objectives you can complete in a number of different ways,
depending on your approach and which abilities you choose to
utilize. Your choice of actions affects what happens in the
game world, and the path the story takes.

The story, like the first, is philosophically speculative
science fiction centering on political intrigue, adventure and
self-discovery.

The basic game concept is first-person stealth action set up by
character dialogue and interaction. You complete objectives and talk to people to learn a little bit more of the story and move it along.

The action is decent. You're put in situations where you have
to infiltrate places in order to talk to people or obtain
something, and this usually involves sneaking around, getting
past guards, robots, and electronic security. The tools they
give you to do this, weapons, electronics, and personal
biomodifications, are pretty cool.

In the way of guns, you can equip the neurotoxin dart gun, the
pistol, the shotgun, the sniper rifle, and the mag rail, to name a few. Each gun can have up to two weapon mods, which include enhancements such as glass destabilizer, silencer, emp
converter, range enhancement, etc. Personally, I like being
able to knock out an enemy from afar with two shots from the
dart gun in zoom mode.

The graphics are ok. However, while static screens look good,
during actual gameplay the framerate is slower than optimal and
occasionally drags. But it doesn't detract that much from the
experience, in my opinion.

Overall, this a decent game with an interesting story.

Slow load times and ending on Xbox killed it for me....

3 Rating: 3, Useful: 1 / 2
Date: November 27, 2004
Author: Amazon User

"You look modified." may be the coin word of the millenium like Robot was in the last one. Nanotechnologies and holograms dominate the future throughout. The game is a sequel that continues 20 years in the future with Alex D the "clone" trainee. You can be male or female with 3 choices of skin color. The game has great potential to be a cult classic and in some cases it is but the slow load times and scarce ammo just kills it for me. The graphics are good but are better on the PC versions compared to the Xbox. Bugs regarding freeze frames are fixed in the Xbox version however, the box still stalls if play over a 6 hour period requiring a "reboot" as it did with me. There are 4 ways to go depending on which side you choose. I seen 2 endings so far. I played the game on default normal and is in reference to that level. The AIs' are good when they are the enemy but as a source of information they can be stupid. Leo in the end was a complete idiot after taking out a faction; questioning Alex D's courage. He becomes useless. I just can't get him to attack anybody else so I kill him for his grenade. NG Resonance is funny and informative in the Air terminal. Little ammo is the main problem I have with the game. I'm totally rationing it throughout the game. Why does it take "2" head shots to kill with a sniper rifle after weapons mods? The advance rail gun is a joke on organic targets. Totally ineffective against even minimum armoured opponents. I can upgrade my Bi-Mods for hacking systems, strength increase, regeneration etc. I don't want to give much away except that the main ending won't please Star Trek fans-- unless it's the foundation for a sequel. After a week of playing, I only get a 15 second ending. I'm playing it a second time as a female and for the start I'm searching for ammo even before I had a weapon. Selecting the right weapon and bi-mod to activate for any given situation can be tedious at times. There is an easter egg regarding a flag in the UNATCO ruins. In the "Dance Room", there's chat logs from the developers about 14 data pads in all. What a bunch of characters!! Is this why there's problems with the game? There's only one way to the VIP Booth in the Easter egg without a key and you're going to have to jump from the speaker boxes to get it. There's nothing there but a good view. On the Xbox, I had to wait 15 seconds between scenes and when I die. Those seconds add up even if the screen displayed hints during the load. In game time, I spend 24 hours. That's about 4.5 days in real time. I was reduced to doing "room clearing" and info gathering like I did in the military. Your actions don't really matter much up to that "point" when you have to take a side. It doesn't matter who you kill. There are only 3 or 4 main ones that determines the outcome of the game. Still it's good game with all the limitations. I really hated where the ending was going and it wasn't what I would call a happy ending. Could have been a great game with more beta testing and a rewrite. I'm glad I got my copy in the "Red Tag" bin for a "Lincoln"!!!!


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