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Xbox : Brothers in Arms: Road to Hill 30 Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Brothers in Arms: Road to Hill 30 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Brothers in Arms: Road to Hill 30. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 92
Game FAQs
GamesRadar 90
CVG 80
IGN 93
GameSpy 100
GameZone 95
Game Revolution 85






User Reviews (1 - 11 of 48)

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A fresh look at a tired genre

4 Rating: 4, Useful: 1 / 1
Date: November 05, 2007
Author: Amazon User

Ubisoft made a smart choice in taking "Brothers in Arms" in a slightly different direction from the "Call of Duty" and "Medal of Honor" series. Rather than trying to one-up those games, which had nearly perfected the WWII FPS and exhausted the storylines, BiA drops the player into the role of a paratrooper in charge of various platoons of allies. Rather than focusing on unlikely individual heroics, BiA places prime importance on field vision and management of people and resources.

It is not however a slow paced isometric strategy game. Protagonist Matt Baker engages the enemy in first-person perspective, while issuing basic commands to his company. The control scheme is surprisingly simple, yet allows for a nifty combination of commands. So a player can go Rambo for a time if he desires, or drop into the background and play field general. Both options are surprisingly satisfying. There are occasional pathing and AI failures, where apparently logical commands lead your men into MG gunfire. But more often the game's intelligence pleasantly surprised rather than disappointed me.

The major strategic concept used (ad nauseum) is the simple "flank" maneuver. Baker is usually given two platoons, one of which is ideal for supressing fire, the other for end-arounds. Although due to some constrictive level designs, this tactic sometimes fails. AT times the squad is forced through narrow corridors, resulting in inevitable heavy casualties regardless of strategy. The environments lean more towards Call of Duty than Medal of Honor in terms of openness, but I still often wished for more creative avenues to accomplish my mission. I thoroughly enjoyed the missions where I was given charge of Sherman or Grant tanks. There are some occasional pathing problems with the tanks, and a few inexplicable stuck points, but it was great fun watching my armor come in from the side and blow an MG42 nest sky high.

I was impressed with the game's visuals. Capable of 480p widescreen, BiA renders an amazing amount of lush vegetation which, when combined with earth berms, offers usable cover. I was pretty amazed at the fairly steady framerates rendered on the old Xbox, considering all the greenery and intense action. Player, weapon, and tank models are rendered realistically. Even the occasional water effects, which players can tread chest high, look sharp. Building details are a bit dull, but the game rarely vetures into interiors anyway.

The one area the game fails in is sound quality. Oddly for a game by a big-name publisher, BiA clearly didn't put the resources into good sound recording. Player voices are OK: the typical WWII grunt stereotypes are all well represented (grizzled CO, nervous smart guy, overconfident jerk guy, etc.). Every other bang, pop, or boom is weak and tinny though. Every firearm sounds like a capgun, explosions sound like the TNT is wrapped in pillows, and the tank engines barely gurgle. It sounds like a piddling complaint, but I couldn't get over the unrealistic combat sounds in a game that otherwise built a nearly tangible world of war.

As a word of warning, BiA is more graphic, both visually and audibly, than the MoH or CoD series. So don't be surprised by the f-word and gore. To me, it was well worth the few idiosyncracies to enjoy a new, strategic perspective on WWII shooter gameplay.

Road to Hill 30, just like real war

5 Rating: 5, Useful: 0 / 0
Date: July 02, 2007
Author: Amazon User

This game is not an FPS like Call of Duty, where you take that MG-42 all by yourself so the 50 other soldiers can pass. This game requires planning and strategy, and you must be smart. About 2-4 hits from an MG-42 and your reloading the checkpoint, what you have to do though, is find cover, set up your firing squad, and flank the enemy, taking out a few Nazi's on your way. This is not a short 8 hour game, this game could take up a several entire days to finish, where you play as "Sergeant Matt Baker" a soldier in the 101st Airborne first jumping from a plane and having to meet up with your squad, taking out AA guns on while your at it. I won't tell you how it ends, but it's got a lot of battles in it and very accurate to the real battles of Normandy. It's got a lot of cursing and graphic violence, displayed in quality sound and detailed graphics. The soldiers act like the men in the TV miniseries "Band of Brothers." So, yes your friends do get blown up sometimes. You do NOT get to ride vehicles of any sort, however you do occasionally get on machine guns, which are very effective, powerful and fast. You also get to sit on tanks and use their planted machine guns. You get to use tons of weapons and each have are detailed and realistic. I think that most of the characters are made up, however it does show Colonel Cole, (a real paratrooper on D-Day who led a famous charge called "Cole's Charge, and yes you get to play in it). You also lead your own squad, usually consisting of a firing squad, and an assault squad for most of the game, a few times you do get to command a tank. I liked how for each level on the loading bar it kind of has a little picture timeline of what happens during that level, or in the one before it, and after it loads, it has a little narrative showing the level and has Sergeant Baker saying some things he has on his mind. After completely each level you unlock a little bit of info, which maybe about D-Day, the makers of the game, etc. Once you beat the game for the first time on a selected difficulty, you unlock a cheat code, and when you complete the game on another difficulty, you get another one. So once you have completely all the modes, you would have completely unlocked the game.
The multiplayer however, is pretty boring, you just control a couple of guys who look the same, and you have to bring a piece of paper back to base, and ha, you win. This game is definatly worth picking up for about [...]-[...]$, used or new at your local game store.
Graphics - 8
Sound - 7
Gameplay - 8, not the "fun" type, the strategy type
Realism - 10
History - 9, however it uses mostly fictional characters

Tired of all the hype and BS.

2 Rating: 2, Useful: 1 / 3
Date: March 04, 2007
Author: Amazon User

You know, I am sick of all the hype about this game by a bunch of weenies that don't seem to know real combat, real weapons or realism of any sort beyond what they see on their TV screens.

This game is not the authentic real life war on-the-battlefield war game that all the geeks are hyping and signing the party line the company puts out.

I bought two of these games after reading the reviews and I have to say that you people don't know what you are talking about.

There is pseudo-realism and that is about it. Sure the maps are close, the look and sounds of the weapons are close and even the dialog is about right, but that is about as far as it goes.

These games fall down severely on the accuracy/authenticity in several key areas.

1.Ludicrous restriction on the tactical options available to the soldiers and the squad leaders. Some of this is bad level design, some of it is probably trying to make up for the limitations of their AI, and some of it is just plain dumb.

2. Ridiculous limitations on interaction with the environments. You cannot open doors or windows. You cannot climb fences. You cannot use the wire cutters that every paratroop carried. You cannot go under a normal barbed wire fence, which thousands of hunters do several times a day in america.

Barrels and crates don't blow up or even move when hit by a tank. You can't even climb over a low wall that some other men just went over.

Perhaps most unforgivable of all, you cannot go into a prone position or crawl. You know, the stuff they teach everyone in BASIC TRAINING!

3. The gunsights are ludicrous. The amount of creep even in a crouching position is ridiculous. If I was that shakey I'd head for the retirement home.

4. Terrible path blocking and object collision detection. Quite a few times when I had a perfect view of a target and as perfect a sight picture as you would ever want I could not hit the target no matter how many rounds I fired. In real life I would have put a round through both ears of my target.

5. Absurd size of the weapons relative to your field of vision when zoomed in. Come on folks this is ridiculously UN-authentic. There is a reason for the open sights on fast action weapons like the Thompson and other SMG weapons.

6. Really stupid scenario designs. There are several instances where you are put face to face with tanks and no tactical options except to run for enemy panzerfausts. Making this worse of course are the level designs that force you to follow a relatively linear and restricted path to said anti-tank weapons. This is completely ridiculous.

7. Poor level designs. Too many places you cannot go or step when you should be able to. Places you cannot jump over or crawl under where you should. Only in EIB do you get to even blow holes in the hedges with the TNT that all paratroops carried as part of their standard pack during that theater of operations, and then only in key places and one whole scenario.

8. Situational awareness mode. Give me a break. This is supposed to substitute for the advance study done by the troops? It's not even as good as a raw topo map dump. You are chained to camera angles around key points and there are no indications of any significant type for changes in elevation and quite often the terrain features are faded out due to the choices made for the camera angle.

9. Another limiting factor is that you cannot issue movement commands to a location you know is there but are not lined up on directly yourself and you had better be on the side away from the enemy when you issue the order. This could have been easily fixed by using some option to issue commands while in situational mode, especially if that were better done.

10. Lastly the much hyped authentic tactics. Authentic, sure, in a very introductory and watered down way, severely limited in permutations, applications and variations due to all the other limitations of the game.

By the way, I am both a veteran and an experienced programmer and I am highly disappointed with this game on both counts.

If this is the latest in realism then it shows what a sorry state the gaming industry really is in. Of course I still haven't seen AI in a commercial game yet that matched up to what I saw undergrad programmers doing in college during the 80s. We deserve better and it's not that hard to do. It's time we stopped allowing these companies to hype this stuff up like it is so great when it's all fluff like pretty pictures and sound.

Oh, one PS. The AI cheats. You can observe how the enemy becomes magically aware of things completely out of the blue, such as someone being behind them, not moving or firing, and behind cover. This is inexcusable.

Realistic, occasionally frustrating rendition of squad-based WWII combat.

4 Rating: 4, Useful: 3 / 4
Date: July 12, 2006
Author: Amazon User

With Brothers in Arms: Road to Hill 30, developer Gearbox has created a strategy-oriented first-person shooter that tests more than your hand-eye coordination. To succeed at the game, you will have to become proficient with some basic squad commands and learn to "suppress and flank" in the midst of a firefight.

Add to this decreased, more realistic shot accuracy from your weapons (the targeting reticle is turned off by default, and doesn't help much anyway - to be accurate, you'll have to switch to the zoom view down the barrel of your rifle, which limits your movement and peripheral vision) and you have something significantly different from other WWII shooters like Call of Duty where you're a one-man army. The emphasis is on group tactics - holding the enemy down with suppressive fire, then hitting them from their exposed sides with flanking. Running and gunning will get you only so far in the game (although it is sometimes necessary).

This can be loads of fun, but will sometimes cause you to scratch your head when you're faced with more than one group of enemies in complex terrain. To help with this, there is an in-game feature that allows you to take a bird's eye view of the battlefield, and highlights yours and your enemy's positions. It's not bad, although I wished you could freely move around the map while in this mode; they only let you switch from the positions you and your enemies have taken on the map, and rotate the camera around those positions. In addition, your men will behave pretty intelligently most of the time, taking cover if they're fired upon, or telling you that they can't carry out the command you've given them.

Besides the gameplay, there is the story and immersion in the game world. Gearbox succeeds here, showing through in-game character dialogue and narrative by the main character in between missions, the life of a soldier during this time. I felt attachment to the characters I fought alongside with during the game, and also the camaraderie the real soldiers they're based on must have felt.

In addition to the core game, there is quite a bit of extra content you can unlock just by completing the levels on a given difficulty setting. Plus figuring out how to really dominate the battlefield is another incentive to replay the game.

It was with a sense of accomplishment and satisfaction that I finished the last mission for this game.

This game keeps you drawn in

4 Rating: 4, Useful: 2 / 3
Date: June 16, 2006
Author: Amazon User

Great game. The research gone into this game to get as authentic as possible was extensive. It starts to feel like you're really on a WWII battlefield when you're hunched behind a barricade ducking shots from the Germans. I played the first Medal of Honor when it first came out, and I remember that was really the first WWII-based first person shooter and it got a lot of respect. I thought it was OKAY, but Brothers In Arms is much more authentic and just a better game. This is a WWII first person shooter, but unlike Medal of Honor, this has some squad-based influences from games like Ghost Recon, SOCOM: Navy Seals, and Counter Strike. What I liked most about this game is how you can issue commands to your squads, to use suppressing fire, to charge, to go behind cover or to move to certain positions. And the game puts a lot of emphasis on flanking enemies -- simply suppress them with one squad, and flank with the other and hit the enemy from the sides or from behind. This is just a great game. I gave it 4 stars because the graphics are good, but not spectacular. The dialogue amongst the troops and the main character's narration between levels are also great. If you're a fan of WWII first person shooters, then this is a must-have.

Graphics - 8/10
Controls - 9/10
Sound - 9/10
Overall - 9/10

The king of WWII has finally arrived

5 Rating: 5, Useful: 1 / 2
Date: April 29, 2006
Author: Amazon User

BIA is a game like no other. Its graphics, sound, music, gameplay and multiplayer crush all other Xbox WWII games'. Medal of Honor stands no chance against this winner. Only Call of Duty 2 on the 360 is a better World War II game. Brothers in Arms follows a path of realism, like any masterpiece. It uses a system of two squads to make your life a whole lot easier. The story, landing at Normandy and heading south to capture the strategic point of Carentan, is awesome. You must get this game if you're a fan of the genre or of shooters. Be sure to check out the squad multiplayer too.

Great World War II Game

5 Rating: 5, Useful: 3 / 5
Date: December 30, 2005
Author: Amazon User

Fantastic, exciting, thrilling, captivating, addicting, wonderful, fun, historic, and over one of the very best games I have played.

Best WW2 shooter, hands down!

5 Rating: 5, Useful: 4 / 5
Date: December 21, 2005
Author: Amazon User

I'm a huge fan of WWII shooters, and never thought Medal of Honor: Frontline could be topped -- until I started playing this game. The gameplay is superb, the levels are deep and varied, the weapons are fun (love that bazooka!), and I love the strategy involved in controlling two squads. The historical accuracy is unparalleled as well. Kudos to Gearbox, the game's makers, for getting it right. The historical extra content is interesting, too -- better than most games.

Only complaint: the difficult level increases exponentially from "Difficult" to "Authentic," and your "brothers in arms" become a little dumb, too, like the tank not moving when ordered repeatedly, or a squad mate standing next to an enemy, casually watching him mow you down as you are trying to put the red bullseye on him. It's a minor thing, though.

Amazing game. Get it. You won't be sorry.

Brothers in Arms: Road to Hill 30

4 Rating: 4, Useful: 6 / 6
Date: December 06, 2005
Author: Amazon User

This is my review to the game Brothers in Arms: Road to Hill 30.
Graphics- The graphics on this game are very good, not the best ever but a good and solid. The enviroments aren't as good as they should be, but the charecter models are awe insipiring.

Sound- The sound is suprisingly good. Gun shots are loud and tanks roar. It also features an great collection of classical music. Thats about it.

Gameplay- The game is a hybrid of real time strategy and first person shooter. Other games that try a hybrid like this are horriable, but this pulls it off great. You can control several teams of 3 each (including some tanks). It is also the ture amount of soldiers in a squad (8 people). You have to follow 4 Fs. Find him, fix him, flank him, and finish him. The game will explain it all.

Multiplayer- The games mulitiplayer is great, each person gets a 3 man team (including self). The Germans defend, Allies attack. The gameplay is the same.

What is wrong with this game- The M1 garand has 8 shots, and you can't reload it mid clip, in this game you can relod it.
Also I found it hard to aim, but that was probably intentional so you use your teammates.
This game is overal great. It isn't as fun or as authentic as Call of Duty, but sure beats Medal of Honor, and its only $20.00. I give this game a 4 1/2 out of 5.

BEST WWII GAME EVER!!!!

5 Rating: 5, Useful: 2 / 5
Date: November 08, 2005
Author: Amazon User

ONCE I STARTED THIS GAME I COULDN'T STOP.IT IS VERY FUN, EXITING, AND CHALLENGING. BEING THE LEADER OF A SQUAD PUTS A NEW TWIST ON WWII GAMES. REALLY ADDICTIVE AND IT IS A MUST BUY!!


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