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Xbox : Justice League Heroes Reviews

Gas Gauge: 63
Gas Gauge 63
Below are user reviews of Justice League Heroes and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Justice League Heroes. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 76
Game FAQs
GamesRadar 60
IGN 64
GameSpy 70
GameZone 77
Game Revolution 35
1UP 65






User Reviews (1 - 11 of 18)

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Camera angle is terrible!

1 Rating: 1, Useful: 2 / 5
Date: January 09, 2007
Author: Amazon User

I started this game and haven't even wanted to finish the first level because of the terrible camera angle. You are looking down from above, you cannot zoom in or really rotate around to get a good view of the characters.
The logic of the characters' abilities doesn't make much sense; you start out with Superman and Batman having the same strength. Even in the origional justice league stories, Superman was an alien with superhuman powers while Batman was just a human with outstanding, but normal human abilities who utilized his wit and devices to defeat vilians, they couldn't equally take down an enemy with their bare hands. But in this game that's not the case. They both can punch a robot and equal number of times to destroy it.

Restrictive and repetitive

1 Rating: 1, Useful: 0 / 1
Date: September 07, 2007
Author: Amazon User

This is a horrible game for these simple reasons:

1. Action slows down, when there is more than 3 people on the screen
2. Characters are slow (Superman flies excruciatingly slow)
3. Moves are slow
4. Not enough variety of moves
5. Boring music
6. No co-op attack (like in the Marvel Legends series)

Zzzzzzzz

1 Rating: 1, Useful: 0 / 0
Date: March 16, 2008
Author: Amazon User

Walk walk, punch punch, walk walk, punch punch, ad nauseum. I don't understand how anyone could enjoy this type of game. Couldn't even finish it, it was so boring and monotonous.

Slow to start but grows on you. Critics too harsh.

3 Rating: 3, Useful: 17 / 18
Date: October 22, 2006
Author: Amazon User

This game feels liked a simplified X Men Legends game. That's not always a bad thing.

Unlike XMen you don't get to pick your team right away. You follow the storyline which picks your team of 2 people each time (at least initially). E.g. Supe and Batman; Flash and Green Lantern. You can choose who to control while playing and you can tell the computer-controlled AI to be either normal, passive or aggressive.

Attribute improvements are easier to manage than in X men which confronted you with so many different addons that you end up selling most of them anyway. In Justice League you gather orbs for luck, duration, efficiency, damage, etc that you can then apply to your powers or combine to form in groups of 3 to form more powerful power ups. The interface is intuitive and I managed to get through it without reading the manual. You can choose to use the powerups right away or just keep combining them till you have a super duper powerup.

You can unlock more powers using experience points gained by destroying the bad guys. Saving civilians gives you Justice league credits that you can then use to buy stuff like additional characters and costumes. You will have the option to choose the costumes and characters later in the game.

Overall the game gets repetitive pretty fast. It's not a particular fault of this game per-se, X-Men also got repetitive after a while.

But I have to admit, as you play this game longer and start powering up your heroes, the game does begin to grow on you. I think the fact that you have a core group of heroes that you level up helps make this game more intimate than X-Men because there are so many to choose from. This seemed to keep the game more connected with the story, whereas the 4 characters you play in X-Men may or may not appear in the cutscenes.

So while the game feels like a 3/5 initially, I edged towards 4/5 at the end. I think compared to X-Men this game had more creative execution of powers. Here for e.g. are a few that make this game unique as compared to X-Men:

- Batman's batarang looks like any other projectile weapon initially, it does have the ability to disarm an enemy which is useful when everyone's carrying a gun.

- Batman also has the batswarm attack which lets you launch a swarm of bats against an enemy that will attack it for a significant duration. You literally fire and run away to let the bats take care of it. I have used this effectively against the first boss.

- Flash's pinball power lets you bounce between enemies and attack them very quickly.

- Green Lantern has this giant grinder power that you literally mow your enemy down with.

- Zatana turns enemies into bunny rabbits.

When the game is over you can restart the game from the beginning using all the accumulated stats so that you can continue to become more powerful. You will reach appoint that superman can become so powerful that he can just stand there and get beaten by the enemy without affecting his health bar at all- which is what superman's supposed to be like anyway!

I represent the Justice League, the Justice League, the Justice League...

3 Rating: 3, Useful: 5 / 6
Date: November 26, 2006
Author: Amazon User

I remember when I was younger I used to love playing the classic arcade version of Teenage Mutant Ninja Turtles. In it, you could be any turtle that you wanted, typically you had the panoramic screen, and you and a group of friends would punch buttons till they bled waiting to finally challenge the ultimate Shredder. It was a game that memories were made of, and it definitely drained your Sunday of all the quarters that you had been saving. What made this TMNT game a memorable one for me was that you could really immerse yourself in the game and refine your strengths on a certain turtle. Did you like the bow of Donatello, or did you prefer the dual swords of Leonardo? The options were yours, and so when I saw "Justice League Heroes" released with the opportunity to play all the great characters from the series, I saw my youth days at the arcade spring back into action. This game developed by Snowblind, did not disappoint (at least not in most areas).

The world is in chaos, and you, the chosen elite that compose the Justice League, have been summoned to stop the evil forces of those like The Key, Brainiac, Queen Bee, and Gorilla Grodd (and even a special appearance by an ultimate favorite near the end!) to name a few. You fight as Wonder Woman, Batman, Superman, Flash, several Green Lanterns, and so forth to bring down hordes of mindless drones that want nothing but to fight you in a pre-destined way. This game is a no brainer, by that I mean you can mash the keypad as much as you want and as long as you keep an eye on your health you will be victorious. There is no deep thought involved with this game because if in the uneventful case of your death, you can still go back and do it all over again without any amazing AI to change it up. With unlimited continues you can finish this game with several RedBulls and a night off. I remember the Justice League always having huge challenges with the villains that they fought, but with this game, the challenge was not there. It was monotonous, it was simple - yet somehow, I was enthralled by it. This was a simpleton's game. It was a game that one could come home, not devote so much time to, but thoroughly enjoy a classic "wham-bam" arcade style of youth to demolish the haphazardness of your corporate day. This was a game where you could be a superhero and "hover" (not fly) over cities and see villains do what they do best - corrupt the world.

"Justice League Heroes" completed the task at hand - allow for several hours of game play by a user without needing to step outside the box. Give them a twist here or there, make the fanboys happy, but don't over extend. They were not trying to recreate the wheel with this game, just provide for several hours of enjoyable gaming. The graphics were decent, but nothing to write home about. The voices could appeal to some, but I couldn't get past Ron Pearlman - Hellboy himself - doing the voice of Batman. That was a fit that didn't seem to match. The rest seemed to allow for decent moments. The controls of the game were ... again - without sounding repetitive - decent. There was not much discussion or lead-into the reasoning for the speed power-ups and honestly, for me, they were unneeded. They may have added benefit to my characters, but as I continued to play I found that I just randomly attached them to a character, without any rhyme or reason. The super features were fun, but grew old over time and I found myself attached to Superman, Wonder Woman, and Green Lantern more than the other characters because they had lengthy special abilities which came in handy for a boss or two. The cut-scenes were enjoyable, which provided for the storyline cliché enough to fall into a comic, but convincing enough for this game. I thought the story kept me going - I wanted to see who was behind all of this, and what techniques would be used to stop him. I must say that my biggest gripe is that you could go through the game and not unlock all the hidden characters, and you can't really go back and try. I didn't get to half of the new characters or costumes because I was too busy trying to finish the game. I didn't see the need for me to buy three extra Green Lantern costumes before I could unlock a character. That befuddled me. I also seem to agree with the others making comments about this game with the construct that I could not pick my own heroes for each sequence. That was a fun element that only seemed to coincide with randomness. Characters were thrown together with no reasoning and I was forced to helm the stronger of the two. The AI is decent, but if you just a one player, beware - your other character will just stand on a puddle of flames and die unless you continue to move. ARG. Think about it Martian Mindhunter!

Overall, I enjoyed playing this game, but would not find myself behind the helm of it again. I didn't go to deeply into the other games that could be explored in the game itself, mainly because I only have one controller and a very short time to play these games. I thought it kept with a classic arcade style of playing, but didn't redefine itself. I have not played the "X-Men Legends" game, but hear that it is modeled very closely. I also am going to try "Marvel Alliance" to see the similarities. I would suggest this game to friends because of the excitement of helming a mission as Batman or Zatanna, but after three hours of game play your thumbs will be tired and you will see the repetitive nature of the game. Give it a try, but do not prepare yourself to be blown away.

Grade: *** out of *****

Lackluster action RPG...

3 Rating: 3, Useful: 0 / 1
Date: May 07, 2007
Author: Amazon User

I basically knew what I was getting into with this. If you've ever played the X-Men Legends games, Marvel Ultimate Alliance, the Baldur's Gate title for consoles, heck, even Diablo, this is basically a similar take, only in the DC universe. The only problem with this is that the execution seems a bit off. It seems to run at about half the speed of any of the other games, and compared to the most recent, Ultimate Alliance, it truly pales in comparison. That's not to say that it's bad, just a bit dulled. The story is a bit hokey, it only allows for 2 players to play at the same time, and some of the roster choices are rather dubious (sorry, never been a fan of Zatanna). With so many things to draw on from the DC Universe, the amount of unlockables also seems second rate, again, especially when you compare it to Marvel Ultimate Universe, with its plethora of characters, alternate versions, items, missions, etc.

JLHeroes isn't a bad game, just an underwhelming one. If you can get it for a good price, get it by all means, but don't expect a DC version of MUA (or even X-Men Legends for that matter).

Fun, but could be better

3 Rating: 3, Useful: 0 / 0
Date: March 18, 2008
Author: Amazon User

It's a game that while somewhat interesting and entertaining, there are other games that go farther in making an engaging game.. I'd give it 2 1/2 stars if Amazon would let me. One thing that bothered me about the game was all the female characters in the game look like they were designed by a 13 year old boy. Exaggerated and unrealistic body parts are the norm, but besides being inappropriate, are just plain gaudy and silly looking. It's a trend allot of comics and games have taken. I know it is a super hero game, but there should be some since of reason in the design of all the characters.

Gnizama! as Zatanna would say

4 Rating: 4, Useful: 12 / 12
Date: October 22, 2006
Author: Amazon User

I've enjoyed a few D.C. comics in my past. JLA and JLI being a few of them. My brother and I spent three days playing this from start to finish and we had a ball.

The music was outstanding! Both of us commented on it several times. Very 'Command & Conquer' sounding.

The powers they had seem just like in the comics. I though Huntress would be my fave but Zatanna ruled the day for me, with 'tloberif' and 'leah' at her command and my brother as Green Lantern we stormed through a lot of stuff. As you level up your powers they change with it. Zatanna went from one slow firebolt to two swirling ones that pounded the toughest enemies into the ground.

Another cool part is that they switch you around. Superman and Batman start it out and you find the characters you like as the story progresses. You may be Flash and Martian Manhunter fighting something on the ground then switch at the next scene and play Superman and Wonder Woman taking on a convoy of spaceships. Half of the time you get to pick your hero you play as.

Batman and Huntress were weaker than the superhumans... which I know they are. But it got frustrating trying to keep up if the other player is using a superhuman.

The ones who could fly got to stay up and it didn't drain their power meter, that was a great joy.

The story was wonderful, like you were living out a comic book and you were in control.

I gave JLH five stars for fun, because it was. I wouldn't mind playing it again. I gave it four for overall because they forced a few pairings on us that we hadn't built up to a high enough level and we spent an hour passing what should have been an easy board for us.

arcade style fun for everyone

4 Rating: 4, Useful: 7 / 8
Date: October 19, 2006
Author: Amazon User

i know they call this an action rpg...but lets face it...this is a classic arcade style beat 'em up in the tradition of (instert any classic aracade beat 'em up here...though smash-tv comes to mind). it should be noted that this has "rpg" elements. that is to say that the player can customize which power and or ability they improved want baced on gained experience ect...
its a fun game for sure...and even more fun if you are a dc comics geek like me. naturaly this game is getting alot of comparisons to marvel ultimate alliance. many say that this is inferior due to its lack of playable characters as well as the fact that one isnt able to chose there own team. This all may be true...to a non dc fan. but if you are like me...then the chance to play a rockin' game w/all the core characters from the dc verse is something i just cant turn down.

Fantastic Game, great fun

4 Rating: 4, Useful: 6 / 6
Date: November 01, 2006
Author: Amazon User

It is about time that DC comics got smart and released a game like this to compete with X-Men and Marvel: Ultimate Alliance. This is a fantastic game and I hope that they follow up on it with a few refinements. Some people have said that there isn't quite as much fighting as there are in the x-men games--this is simply untrue.

Graphics are solid and I favor them over Xmen. I love the characters and each of them was very well done. They didn't overdo it with the powers like Xmen. The system is simpler and more to my liking. Gameplay is great, lots of fighting and plenty of action.

There are only a couple of complaints about this game. FIrst, I was not impressed with the voice over choices for some of the heroes. Ron Perlman--although I like the guy a lot--is just not Batman. Everytime I saw Batman speak and heard Ron's voice--it just didn't fit.

Also, I loved that there were some unlockable characters, but I didn't like that you couldn't chose your heroes on most levels, they were chosen for you. I hope that in the future they will improve this. I also thought it was silly to have three different Green Lanterns in the game--with the exact same powers. They could have mixed it up a bit more with them, but that is a relatively minor complaint. If you liked xmen legends, you'll seriously enjoy this game.


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