Below are user reviews of Tom Clancy's Splinter Cell Essentials and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Splinter Cell Essentials.
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User Reviews (1 - 11 of 13)
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The best psp game ever
5
Rating: 5,
Useful: 6 / 16
Date: March 27, 2006
Author: Amazon User
This game is the best. The story line expands from all the splinter cell games. The graphics are the best. In this game you are revisting Sam's past to clear his name. There are all new exclsivley designed levels only on the psp. This game plays like all of the splinter games, but it will be on the psp. If you want to play splinter cell on a portable video game system you should get splinter cell essentials.
FUUUUUUUUUNNNNNNNN!!!!!!!!!
5
Rating: 5,
Useful: 1 / 4
Date: June 01, 2006
Author: Amazon User
I got this game assuming that the graphics and the language would be bad. But when I start to play the game I was proved wrong. The graphics are better than all of the PS2 splinter cells combined! The language is almost nonexistant! I just don't get why the heck ubisoft rated this game for strong language! The missions are pretty hard if you haven't ever played splinter cell before.
MY RATING
1 fun:5 stars
2 educational:5 stars
3 violence: 5 stars
4 language: 0 stars
5 strategy use: 5 stars
6 weapons: 5 stars
7 ammo use: 3 stars
I hope my review has helped you! Thank- You for reading my review!!!
MUCH BETTER THAN METAL GAER AC!D
5
Rating: 5,
Useful: 2 / 36
Date: March 28, 2006
Author: Amazon User
I don`t like AC!D or even MGA2-the Metal Gear AC!D games suck hell-although back on the home consoles i prefer MG SOLID to Splinter Cell(I still like SC though).
But i have to say SC wins the bout on the handhelds-But will the Metal Gear SOLID game for PSP beat it?
well Hideo Kojima said that the GP "only possible on PSP" so WK?
bye
One of the best games available for PSP
5
Rating: 5,
Useful: 1 / 1
Date: August 27, 2006
Author: Amazon User
Splinter Cell: Essentials is exactly what the title says. Splinter Cell veterans (such as myself) will be dissapointed if they expect this game to be Splinter Cell: Chaos Theory all over again. However, if you think of this game as Splinter Cell 1 for the PSP, you will be pleasantly suprised. And, of course, this game is 100% Splinter Cell, so rookies looking for a fun game will also be happy with this.
Gameplay- 9/10
The gameplay isn't perfect, but it isn't in any of the splinter cell games. The lack of an extra analog stick makes your reaction time in tight situations a little slower than in the Xbox or PS2 versions. Some of the 'flashback' missions are almost exact duplicates of SC1 missions, but with added CT features (like knife attack, upside down shooting, etc). SC:E definintly has the feel of Splinter Cell 1, with many of the things that were improved on in the later games (for example, there is the noise meter, which is even better than in chaos theory- the noise you make is more realistic. Also, the way you use a medkit is more realistic as well.)
Controls- 6/10
This is where SC:E dissapoints most. Although the controls are tolerable once you get used to them, they could have obviously been more cleverly designed. The analog stick on the PSP is much less precise than on the Xbox or PS2, and the game doesn't compensate for that. Shooting is much harder to do, because of the less accurate analog stick. Nevertheless, once you get used to it, the controls are definintly tolerable.
Graphics- 7/10
Although not the best I've seen in PSP games, the graphics are definintly good. The lighting is beautiful, and although night and thermal vision are less accurate than on the console versions (night vision doesn't glare in lit up areas), the graphics get the job dones.
Sound- 6/10
I'vce never cared about sound much in Splinter Cell games. The music (like when in a battle) is good, especially when you attack someone, and the music breifly plays. The guards all whistle the same tune, though, which gets annoying. And gone is the 'What was that?' and 'I think I heard something' that was so well done in Chaos theory.
Overall, Splinter Cell: Essentials, although it has some flaws, is a game definintly worth owning for PSP.
Note: After beating the game, and playing other PSP games like SF:DM, I realized that this game's flaws really do affect the overall game experience. I am changing my review from 5 stars in each catagory, to 4.
BEST GAME EVER!!!!
5
Rating: 5,
Useful: 1 / 4
Date: July 09, 2006
Author: Amazon User
Now......anyone who thought this game would be rubbish, think again. This new splinter cell game offers maximum enjoyment action and loads more! I can now tell you people who are not alowd to get thisgame because your not over the age rating, i now give you permission to get it. The violence is no worse than any of the other Splinter Cell Games! There is no strong language and my littel bro, he's 7 and my mum bought it for him because it was fine! No strong blood or vioence, no strong language and the graphics will blow you down! One more tip when your playing this game. Do not have the volume up to loud AND don't!!!!!!! I reapeat DONT!!!!!! Try any of the flips and stuff they do in this game eg. Backflips, Triple Jumps Off Houses! Because i know someone who tried to do one of Tom Clancy's " Jump Off A Bar, Then Do A Spin Kick In The Air And Then Do A Front Flip And Land Doing A Rolie Polie" And He Broke His Arm so dont try any of the gymnastics! I hope all of you gamers out there get all the maximum enjoyment out of this game just like i did!
A GREAT GAME
5
Rating: 5,
Useful: 1 / 5
Date: January 09, 2007
Author: Amazon User
A very special game, with many situations and challenges that make it a GREAT game.
From a first time PSP gamer.
4
Rating: 4,
Useful: 2 / 2
Date: June 16, 2006
Author: Amazon User
I just recently bought Splinter Cell Essentials. Bear in mind that I'm a Splinter Cell fan so my review tends to be pretty favorable of the game. I'm not too far into the game unfortunately, but the game seems to be relatively fun. I'm definitely liking the heat/night vision goggles (better than the console versions). The missions seem to be long, but with plenty of checkpoint as well as a "save anytime" feature. This helps to reduce those moments where you go "Oh crap." when you turn the game off to run to a class. So far my only complaints are the game is very dark so the NVG/Heat becomes almost mandatory for the entire game. Other than that, I love the game. Pick it up if you're a Splinter Cell fan, otherwise just wait around till it goes down in price.
Splinter Cell is still Splinter Cell
4
Rating: 4,
Useful: 5 / 5
Date: March 04, 2007
Author: Amazon User
Sam Fisher's PSP outing may not be perfect, but for a fan of the series, it's just what the doctor ordered. While it may feel unpolished in some places and ancient in others (it brings back things like the "3 alarms and you're out" rule) it's still fairly solid portable Splinter Cell action and who can complain about that!?
So basically, Sam is being interrogated by the FBI and as they bring up old missions he's done, you play 'em. It basically a BS story, but it works alright and the graphic-novel-esque quality to the cut scenes was the right choice for the PSP.
If you've read other reviews about this game, then I'm sure you're wary of the controls... DON'T BE! They are annoying for the first level or two, but once you get used to them, you'll be sneaking, knifing, and sniping just like in the console versions (albeit a bit slower).
As far as the graphics are concerned, they're up to par. The dynamic light system is here as are the vision modes and all the great animations are present as well. It's generally a good looking game, although others on the PSP have since surpassed it.
The gameplay is almost as good as the console versions as you can sneak, jump, interrogate, hide bodies, knife people, etc. At times, it gets a little tedious, as the game throws at you situations where sneaking is VERY hard to do. Yet there are still enough exciting moments to keep this game fun.
For those of you who are too lazy to really read what I've written above (or those who just want to get the facts), I've put together this handy guide.
THE GOOD
-Carries pretty much everything over from the console SCs.
-Brings in knifing and knocking out from Chaos Theory.
-Graphically impressive, for the PSP.
-It's SC, but portable!
-3 extra levels from Pandora Tomorrow including the train level and the
Television Station level.
-Sound quality is excellent, with voiceovers carried over as well.
THE BAD
-Controls are a pain for awhile, but they get better.
-Level choices is terrible (the oil rig from SC1, the NY mission from CT)
It could've been better.
-Sometimes feels too much like SC:PT, which is not a good thing.
-Story is stupid (although it works)
-Some pieces feel a bit unpolished
-Tedious at times and too action-y at times (you shouldn't have to pull
out your gun and mow people down.
THE UGLY
-They got the action for killing someone and knocking them out after
grabbing them wrong (how could they miss that?!).
-No Shadows (except in like three parts, which is teasing)
-No real OCP, despite what manual says (really teasing)
-You can only walk too speeds, the slowest of which is not faster than
enemies, so grabbing them is a pain.
-When you knife bad guys from the front, they shoot you as they go down,
harming you or possibly killing you (why, ubi, why?).
-Loading times suck, but if you don't think about them, it's not too noticeable.
Overall, it's a fun, portable, Splinter Cell experience, but it could've probably used a little more time in development to polish it up more. If you're a SC fan, it's worth the 40 bucks. If not, then I'd wait until the price drops 10-15 dollars before considering it and just going for a console version instead.
7.5/10
Not Up to Splinter Cell High Standards
4
Rating: 4,
Useful: 4 / 5
Date: July 23, 2007
Author: Amazon User
Tom Clancy's Splinter Cell Essentials brings the fun world of stealth combat to the PSP. I adore the Splinter Cell series and really was looking forward to a PSP version to carry around with me. It just didn't come up to my expectations.
Not that plot really matters in games like these, but what you get in Splinter Cell Essentials is sort of hokey. You've been captured while visiting your daughter's grave, and the people who have caught you go over various missions you've done. As they talk about them, you relive them in your head. This gives the game the ability to leap wildly from situation to situation without any connection at all between them.
I know that PSP controls are going to be more challenging than console controls, but I play a LOT of PSP games. These were just not well designed. Sure, you can get used to them - you can get used to pretty much anything. Still, they could have done a much better job setting up and implementing the PSP controls to provide smooth gameplay.
The graphics are a mixed bag. On one hand, I love the Splinter Cell environment with the various goggles and how the characters animate and react. On the other hand, there's no real shadows, much of the game is dark, and the camera was just AWFUL in several different situations. I've had it go into a super-close zoom while I was trying to navigate in a difficult situation, and I had to play by feel. You're not supposed to be the Blind Sam Fisher.
I like the voice work and the general characters in this series. I also adore this style of gameplay, sneaking along and attempting to infiltrate without being seen. That being said, it seemed like there were a few 'blast away' sections - and not enough set-up to allow you to sneak well.
I think if they'd spent more time in beta-testing, they could easily have worked out some of these control issues and the camera issues. Especially since they were in many cases re-hashing existing situations, so they didn't have to build the characters, environments or moves from scratch. It feels rushed to me. Maybe a sequel release will have more polish.
A Game of Surprises
3
Rating: 3,
Useful: 16 / 19
Date: March 23, 2006
Author: Amazon User
Picked up the game yesterday at a local Gamestop. Here are some initial impressions after the first hour of play.
Gameplay (7/10)
This is probably the most important department, and SC disappoints. It was clear from the start that developers had trouble mapping all the controls for Fisher onto the PSP due to the absence of a second analog stick, as well as the two fewer shoulder buttons (L2/R2). Movement is severely hampered by this physical limitation. You cannot rotate the camera while moving, which severely limits your ability to get a feel for your surroundings. In order to rotate the camera, you must come to a complete stop, hold the "O" button, and pan using the analog stick. On the positive side, Fisher has all of the classic moves from jumping, rolling, split jump, SWAT move, and more. I haven't tried all the moves but most seem to be there. Knife attack is also included. Another positive is that you can save anywhere; no need to wait till you reach a checkpoint. For some reason, there are no maps for you to follow, which forces you to run around quite a bit especially in dark areas.
Graphics (6/10)
The graphics were also disappointing, seeing how Syphon Filter: Dark Mirror (SC:DM) was able to leverage the PSP so effectively. In the initial levels, the environment is really, really dark, so dark that it forces you to use the night vision goggles, which is fine except this view is extremely grainy (almost PS1 quality!) and does not enhance your vision much at all. Even at the highest brightness setting (PSP setting, not game; game does not provide brightness adjustment), it is STILL very dark. I cannot imagine playing this game in a bright room. I was in a relatively dark room, and had issues seeing most elements without using NV goggles.
There is noticeable tearing of the graphical elements such as walls; if Fisher moves too close to a wall, sometimes you can see right through it. In certain positions, you can even see through the back of Fisher's head and see his eyes! This was quite a surprise. I know a 6 out of 10 is harsh, but this is a Splinter Cell title; we have come to expect more than this!
Story (?)
Story in SC series has never been all that important or logical. This one is a bit different in that it takes place in the past when Fisher was a Navy Seal. I have not completed enough of the game to see the rest of the story line just yet.
Sound (8/10)
There was little music in the levels I have played so far; I expect it will improve. The sound volume seemed to be a bit low. The enemies whistle the same tunes that were heard in SC Chaos Theory or Pandora Tomorrow, which irritated me. I know this is a pseudo port to the PSP, but some new tunes would have been a nice change.
Replayability/Online (6/10)
As far as I am aware, there are no unlockables such as SC:DM offers, which limits replayability. There are 3 "bonus missions" in the main menu, but I have not tried these yet; these may require completion of standard missions first. Multiplayer is limited to ad-hoc only, and I do not expect to find much fun in this mode due to the quirkiness of the controls.
Final Score (7/10)
To sum up, this title failed to meet its potential. The SC series had set a high bar for the gaming industry, but this title failed miserably to meet its own standards. Do not get me wrong; there is much fun to be had here, despite the fact that the game feels rushed to market, is very much unpolished, and includes so many annoyances discussed previously. When compared to other action/shooter PSP titles in the market today, such as SOCOM and Syphon Filter, it simply does not compete. The absence of a playable demo also reinforced my original suspicion that this title was not quite ready for prime time.
Buy or Rent? First time fans should definitely opt for Syphon Filter: Dark Mirror instead. Long-time fans and/or SF:DM owners may consider renting first (if you can find it), or buying/selling after beating it/reaching end of patience with the bugs.
Update from March 27
After 3 or 4 hours, this game surprises you by getting much better. Once you get past the control issue, the game sucks you in with a high production value. I shall upgrade my rating to 8/10. A nice addition to the PSP collection.
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