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PSP : Me and My Katamari Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Me and My Katamari and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Me and My Katamari. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 80
IGN 76
GameSpy 70
GameZone 81






User Reviews (1 - 11 of 16)

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Great PSP Game

5 Rating: 5, Useful: 0 / 0
Date: March 31, 2008
Author: Amazon User

I have played the other katamari games and enjoy this one just as much. The gameplay is addicting. The controls are simple, though they take a while to get used to. I enjoyed the game and the bonus for beating it. I highly recommend this game to all psp owners

Katamari does it again!

4 Rating: 4, Useful: 0 / 0
Date: July 15, 2008
Author: Amazon User

This is a great game, it's pointless, fun, and will have you playing it for hours. If you've played the others you'll love this one and if you've never played a katamari game just buy this one and start. The game is simple roll and collect things, I know it sounds a little boring but it really isn't. the game itself is sort of long and the eternal levels are good but the controls take some getting used to if you've played the others but if you're a newcomer it;ll be easy. Highly recommended for anyone with a psp.

I hate this game...

1 Rating: 1, Useful: 1 / 27
Date: March 08, 2007
Author: Amazon User

I really hate this game, it's just a waste of money

fun fun fun!

5 Rating: 5, Useful: 4 / 21
Date: March 28, 2006
Author: Amazon User

fun fun fun! the control on PSP is a bit awkard at first...but it still works well!

grrrr I failed 4 times in the 2nd stage! it's fun, addicting and HARD!

Best PSP Title So Far!

5 Rating: 5, Useful: 2 / 4
Date: August 29, 2006
Author: Amazon User

I'm a huge fan of the two Katamari titles for PS2, and I have to say that this game really delivers on the promise of those two earlier games. This isn't a port - it's a brand new story with new characters and settings, and unlike the two other games, you can reach "eternal" on almost all of the levels with just a bit of extra effort. The soundtrack is catchy and contains new songs not found on the other two titles. I haven't tried networked gaming yet, but I'm sure that's just icing on the cake. Overall, this game is a great diversion, and highly recommended for all ages!

Load up the stuff!

4 Rating: 4, Useful: 2 / 3
Date: October 30, 2006
Author: Amazon User

This is tremendous fun, and especially nice now that the price has dropped to under $20! I paid $35.

Anyway, the control is a little harder than on PS2, but it really isn't bad, just different. All the charm, presents, music and cousins are here!

No real plot, but seriously entertaining nevertheless

5 Rating: 5, Useful: 2 / 2
Date: September 28, 2006
Author: Amazon User

I've never played this game's PS2 predecessors. I recently got a PSP and was looking for some fun games and a friend enthusiastically recommended "Me and My Katamari".

I've only played it for a day, and I have to say, I'm enthralled. The description my friend had given me wasn't all that clear (but this game is admittedly not easy to describe), and the manual wasn't much more helpful, but the game becomes instantly clear after a short tutorial: just push the ball around, make it roll over objects and end up with an appropriately sized and textured ball before time runs out.

The concept seems deceptively simple. To be honest, after the tutorial, I wasn't sure I would like this game. But it quickly grew on me. It's addictive as hell, really. The levels apparently repeat themselves after a while, but this isn't a game you play with an ending in mind, it's just pure, temporary fun. It's exactly the kind of game you grab when you have a few minutes to kill before having to leave the house, the kind you stick in your purse (or briefcase, or pocket) when you know you've got a long bus-ride ahead of you. It's like Tetris, it doesn't get old.

And also, it's just plain quirky. The basic concept is just ball-rolling, but it's put into this bizarre context in which you play as a pint-sized Prince (whose head is shaped like a rolling pin), who needs to make katamaris (i.e. balls) of the right size and texture in order for his giant father, the King (a flamboyant character if there ever was one), to turn them into islands for animals whose homes were recently destroyed. Apparently, the King does not hesitate to beat the Prince with gigantic boxing gloves, should the latter fail his task. The katamaris the Prince rolls vary in size, from 15 cm to 70 m and above.

I struggled a bit with the controls the first few times around, but quickly got the hang of it instinctively. There really isn't anything very difficult about this game. Like I said, you don't play this game for the quests or the challenges, you just play it for fun.

Highly recommended!

Fun and bizarre, but repetitive

4 Rating: 4, Useful: 3 / 4
Date: June 09, 2006
Author: Amazon User

I don't have a Playstation or any other game console; I just bought a PSP to kill time on coast-to-coast flights. I had heard about Katamari from others who said it was great so I decided to give it a shot.

Well, the good news is that it is a very original idea. Take a sticky ball and roll it over successfully bigger things and reach the desired size before time runs out. Pretty simple concept, but it works. The game world is beyond bizarre. The King of All Cosmos alone seems like pretty solid evidence that the guys who designed this game were on heavy drugs (special power: "the royal puff", anyone?) but you're of course the much smaller prince who has to gather all these balls of stuff for the various animals that want sweet, hot, cold, beautiful etc. items in their respective balls.

As I said, it is very original and quite captivating. The experience fizzles a little when you realize there's only a handful of different levels being recycled. The controls are enough to drive anyone batty, especially when you get stuck behind some too-big item and you can't see because the stoopid camera decides its time to move in behind some OTHER object. Finally, I did find a bit disturbing that the prince's dad, King of All Cosmos, routinely beats the snot out of the prince whenever you fail to reach the right size. I dunno, it just feels quite misplaced in an otherwise lighthearted game aimed partially at kids.

Stick to PS2 version

3 Rating: 3, Useful: 3 / 4
Date: November 09, 2006
Author: Amazon User

I love this game on the PS2 however the psp version is much more difficult to control and perhaps the levels are also more difficult. I found myself stuck attempting the same challenge over and over on the psp whereas on the ps2 version there were (at least early on) more areas to explore and more diversity in the environments.
If you have to play Katamari on the road you will get a quick fix with this release however I doubt it will be played for as long or enjoyed nearly as much as the PS2 version.

Poor Camera, Poor Controls

3 Rating: 3, Useful: 3 / 4
Date: July 23, 2007
Author: Amazon User

Me and My Katamari PSP brings the fun world of Katamari ball rolling to the PSP. You would think this would be the ultimate, non-violent fun game to play on your handheld for hours. The developers just didn't do their job properly, though.

The basics, if you've never played a Katamari game, is that you're a young prince rolling a "sticky ball" around. You are surrounded by objects of various sizes and types. So let's say you play a level that's a kid's room. There will be little lego shapes, big pencils, and all sorts of other items. When your sticky ball is small, it can only grab onto the little things. As you roll it up and it gets bigger, it can now grab onto larger things.

It's a simple concept, but in practice it's great fun. One creature might only want "hard" objects so you have to avoid sticking the non-hard things and only go after hard things. Your aims usually involve a combination of what to get, how big to get your ball, and how much time you have.

There are different characters to get to, and different costumes, but really, it's all about ball rolling and fun, catchy music. This game is a huge hit on other platforms. Just how could they have not made this a fantastically fun game to play while riding on the bus?

The answer is in the camera and controls. First, the camera. Really, the game only involves ball rolling. There aren't fast paced action battles or complex graphics. You would think if the only task developers had was to show you rolling a ball, that they could do this properly. Unfortunately, the camera is just awful. There were numerous times that the camera swung around into a position that had a wall blocking my vision, and I had to try to figure out how to move my character to get unstuck. With a timer clicking, this could easily mean the difference between success and failure.

So, you'd think, if all you do is push a ball that the controls would be simple, right? Wrong! I had SO much trouble with both the controls and with the placement of key commands. I kept hoping that practice would get me used to them. After all, I play a ton of PSP games and never really have this issue on other games. When it became obvious that the longer I played, the more sore my fingers got, it really became clear that the control layout was just poorly done. If it was a PSP inherent thing, I'd have this problem all the time. I don't - it's just this game.

There really was so much potential here for fantastic fun, and I feel very disappointed. Maybe Katamari is simply not a game meant to be on the PSP and I'll have to stick with my other PSP games. I'll give it a 3 for great concept - but very poor implementation.


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