Below are user reviews of Mega Man X Collection and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 12)
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another home run for capcom
5
Rating: 5,
Useful: 11 / 13
Date: January 12, 2006
Author: Amazon User
This review is mainly for the GameCube version. And now we have the x collection. Contained in it are the MegaMan games released on the SuperNes and the PlayStation consoles. These are MegaMan X, X2, X3, X4, X5, and X6. There is an unlockable game as well. Most importantly, the controls CAN be modified to fit your liking. This was a huge gripe of some GameCube owners who bought the previously released MegaMan 1-8 collection which had the jumping done with the B button and the shooting with the A and no way to customize. This is all fixed with the new X collection. In fact, the default is how we old schools like it which is jump with A and shoot with B (this refers to the GameCube controller). I'm sure the PlayStation2 version is just as good. I don't need to say how good these games are. They are classics. Considering the price, this is a great package. Especially since the X2 and X3 SuperNes cartridges would be on sale used online for around $70-80 dollars!!
'Bout time Funcoland sent me my Mega Man Battle & Chase game!
5
Rating: 5,
Useful: 8 / 8
Date: March 11, 2006
Author: Amazon User
Mega Man X Collection(2006). A showcase collection to gather the first six Mega Man X games all on one disc, as well as the unreleased-in-America Mega Man Battle & Chase.
The reason for my review title stems from a grudge I had a long time ago. Most gamers from the 90s should remember a popular used game-selling company known as FuncoLand (now they are Gamestop). Well back in March of 1997, I saw listed in FuncoLand's catalog the fully priced MM:B&C. I was a very impatient kid back then who needed to have everything Mega Man, and so I quickly reserved a copy of the game before it was set to be released. I was really excited because it looked like it was going to be a pretty neat game, combining the classic Mega Man formula with racing. Unfortunately as it turned out, in a last minute action caused by Sony, Capcom was unable to release the game here in the US. So disappointed, then I demanded that FuncoLand return my money. They never did. I learned a hard lesson that day. And now, they finally decided to put the game on this Mega Man X collection, and having waited such a long time, I did not hesitate to unlock it. Unfortunately, I was majorly let down by what turned out to be a third-rate Mario Cart/Crash Team Racing clone that sucked for the most part. I can excuse the archaic graphics since I grew up with a PS1, but the game itself just seemed kinda... dull.
Ok, now that that's out of the way, onto the REAL reason to own this collection: the Mega Man X games! Yes, here Capcom decided to throw their first spin-off series to one of their top franchises, taking the first three games that originated on the SNES, and the second three that resided on the PS1, and left off X7 and X8 (due to the fact that those two games are widely available on the PS2, and so it would be pointless to include them).
Now let's look at each X game!
-Mega Man X
INFO: Here's where the series starts off, introducing players to the story of the reploids, Zero, Sigma, the new anime-influenced look, a rocking soundtrack, robot-ride vehicles, heart-tanks, and the armor collecting feature that lets X do things like dash, head butt, and supercharge special weapons.
MY THOUGHTS: Of all the X games, I find that this one and X4 have the most attention to detail in the little things. I'm talking about the features such as animations and things like taking out Chill Penguin's stage and causing another stage to freeze over. Very cool. It's an excellent place to start for beginners since the difficulty is not too terribly high. The levels are a bit sparse compared to the others (though not nearly as bad as in X4) but there are still plenty of secrets to collect, and being the first game, I can't fault it. The boss fights are fairly simple, but challenging enough for those who haven't played an X game before.
-Mega Man X2
INFO: The sequel brings forth a few new surprises such as the air dash, speeder vehicle, double charge shot, giga attack, and the ability to alter the ending based on defeating certain bosses throughout the game. It also featured a new graphics chip that enabled some interesting 3D wire frame effects to occur at various points.
MY THOUGHTS: While the first X game was great, here is where the series really started to shine, IMO. There was a lot more that you could do; the levels were just large enough to really house some secrets, and just small enough to provide plenty of nonstop action. It's considered a favorite for many fans. Plus, of the classic X games, this one just has a great feel to it. My only gripe with the original SNES game comes from the IMMENSE SLOWDOWN, which was thankfully fixed in this collection. Bonus points go to that.
-Mega Man X3
INFO: The next entry featured the ability to call in for Zero's help and play as him briefly, a more complex super armor-collecting system, and the ability to call on special robot-ride armor vehicles at certain points of the stage.
MY THOUGHTS: This one has always been my favorite, and to me was the series's definite high point. It's also the only game that I didn't have, considering how rare and expensive it was. As for the game, the difficulty is very high at this point and they give us a lot more stuff to do, such as find hidden stages and super armor pieces. No gripes here, other than the fact that they could have done more with the ability to play as Zero. But Capcom gave us a huge surprise here! They decided to take a game that was already great to begin with, and give the fans the previously "import-only" improved PS1/Saturn version that contains improved music, sound effects, and added anime cutscenes! How cool is that? If you buy this collection for JUST ONE REASON at all, get it for this nice bonus.
-Mega Man X4
INFO: The SNES was done, and Capcom decided to give the series a major cosmetic overhaul for the 32-bit generation, showing off with animation on par with the Street Fighter games. In addition, Zero could now be played completely for the first time, offering fans an alternate style of play to X's. Anime cutscenes run abundant here as well (though voice acted poorly).
MY THOUGHTS: X4 quickly became a fan-favorite due to the anime cutscenes and excellent blend of action. This new look inspired the creators to pay attention to the cool little animation details once again, and give the game a nicely polished feel. In terms of this, the game succeeds beautifully. Plus, the soundtrack is probably the best a Mega Man game's music has ever been. However, I'll be the first here to point the game's vital fault that everyone always seems to overlook: the stage layouts are a huge letdown from X3's, putting us back to X1's simplistic approach. Keeping the action tight is good, but not at the expense of completely linear and short stages. Not only that, but there aren't nearly as many secrets to find this time around. Zero's quest is fun, though nothing is really different except for the story and the melee-oriented play style. The good thing though is that being on a Gamecube disc now, the loading times are NONEXISTENT! (this is true of both X5 and X6 also). I might sound a bit picky, but X4 really is a fun game that serves as another great place to start, though it's also the quickest of the six games to be done with. In its favor, I'd say that this one, along with X2, has perhaps the best feel and atmosphere to it, which sadly did not carry on to the next two games.
-Mega Man X5
INFO: introducing a new countdown timer that alters the game's ending, multiple armor sets to collect, and the ability to upgrade different aspects of the player's abilities. X and Zero can both now be switched back and forth at any time.
MY THOUGHTS: It's typical of everyone to say that this is where the series started to go downhill and in many ways they are correct. However, X5 isn't as horrible of a game as people will get you to believe. For one, the stage layouts have improved immensely from the last game, and there are more secrets to collect once again like the 2 different armor suits. That's not to say that X5 doesn't have its faults. Quite the contrary: CAPCOM SHOULD HAVE RID OF THE MANDATORY INTERRUPTIONS THAT ALIA GIVES!! They had a chance to take off this major hindrance here and they blew it. If you're playing the games in order, this becomes especially annoying since all it does is provide "vital" hints such as "Don't run into spikes!" which do nothing but insult the player's intelligence after getting through X1-4. Also, X5 has ridiculously easy bosses, eliminating the need to "find the right weapon" when they can all be slaughtered rather easily by Zero's blade and the X-buster. And while the stages themselves are expansive enough, the designs seem a bit derived from X4's stages. These drawbacks make X5 my least favorite of the first six X games, but it's still a very worthwhile play if you can get past them.
-Mega Man X6
INFO: features a new "nightmare" system, a reploid-finding feature, the ability to wield Zero's saber with X, and a new control scheme for Zero.
MY THOUGHTS: Wow. I must be the only fan that doesn't hate this game with a passion. While I agree that it's FAR from a classic compared to the others, it does have its moments of brilliance. I'd say the perfect description for X6 would be "rough around the edges". It has some ideas that are perfectly executed, and others that fail miserably. For instance, I love the reploid finding feature as it adds more depth to the stages, and the alternate exits are a nice touch. On the other hand, the nightmare system was a horrible attempt to bring back X1's stage altering elements, which could've worked with some more time and effort, but it falls completely flat and should've been left out. Also, forget the story, as after X5 it becomes just throwaway garbage. However, I'm REALLY GLAD they got rid of X5's terrible drawback here. It's a very difficult game that should probably be played last, since the nightmare elements add so much harm to the stages that it's nearly impossible to go unscathed. However, if you can last through the randomness of the nightmare system long enough, you'll be treated to two of the best armor suits in all of the X games. How much you will like this game depends primarily on how patient of a gamer you are.
I was a bit worried at first about playing the games with the Gamecube's oddly distorted controller setup, but I quickly adjusted with no problems. Plus, you can switch the controls at anytime too, which is nice. There are some bonuses like early artwork for characters, secrets for each of the X games, and some of X3's remixed music. That's it though, so if you were expecting a cartoon like in the previous Mega Man collection, you'll be disappointed. I would've liked to seen some of the rejected ideas for bosses, that would be interesting for fans.
Overall, this collection is for all the fans that grew up on these games, and also for those who started more recently and want to get acquainted with the series' roots. If you don't like Mega Man games, then this isn't going to change your mind. So just get equipped with Bubble Lead and check it out. For $30 this is a definite steal, especially considering how rare some of these games are to find...
The 6 Greatest Mega Man games in one collection. Cool!
5
Rating: 5,
Useful: 0 / 0
Date: October 04, 2006
Author: Amazon User
Everyone has a favorite game in any genre. For me, in the action/adventure department, these 6 excellent games are my absolute favorites. No matter how many times I have beaten the games, I come back for more. I still remember playing the first X game for the SNES, I literally hogged my friend's SNES (sadly I didn't have one and my parents didn't let me have one). Then when X4 came out (not much to explain about X2 and X3 since they have similar gameplay), I beat the game so many times that I eventually got bored with it, which took a few years. X5 and X6, the last 2 great ones, were great but starting to make the future X games fall apart. The sad thing is that because 2D gameplay is pretty much extinct, some game series just aren't the same in 3D (mainly the later X games and other non-Capcom games like Castlevania, however there are some I like, Megaman Legends, Street Fighter EX plus alpha, The Mortal Kombat games (non fighting ones make me sick)) and people just want more realistic games. because of this once the 128 bit era ends, I am not getting anymore future systems. anyway, for those who love Mega Man get this collection. for those who like Mega Man but didn't like the X series look else where and for those who either don't like Mega Man or don't like 2D gameplay do the same thing, but it's just sad with the fact that some of these games' stuff have made other games us that specific option (for instance I think that when X3 came out, which had that map screen before you start the level, was later used in some non-Mega Man and Capcom games like Castlevania Symphony of the Night when it came to looking at the map of the huge castle.) Also, sometimes not all 3D gameplay isn't great. It made some game series more improved but some of them failed and the series was never seen in public again (Earthworm Jim and Bubsy 3D to be specific).
Great collection of games for a great price.
5
Rating: 5,
Useful: 0 / 0
Date: June 05, 2007
Author: Amazon User
The Mega Man X series was home to a lot of great games. Pretty much all of the best ones are in this collection, and they are emulated to perfection (I rented 3 of them and owned one of them, so I know). I'll break down each game in this review soon, but first let me describe the collection's up points, as a whole.
The collection has a universal saving system that works the same for each game. There's a total of three slots per game, per memory card (supports slot A and slot B saving). For the first three games this is especially important, since those ones had passwords. Saving in one of those saves the password, only requiring you to press start once the data is loaded.
There's only two real downsides in the collection overall. First, the game (in my experience) WILL NOT work on component video cables. It loads a few intro videos and plays the sound, but no picture is displayed. This is the only Gamecube game where I've seen this happen. Second, the Gamecube controller really isn't built for these games. Regardless, you're allowed to change the button configuration (sadly, you have to change it every time you start X1-X3).
Now, onto the individual games. Just as a general guideline for what visual and sound quality to expect, X1-X3 were originally on the Super Nintendo. X4-X6 were originally on the Playstation 1 (and still 2D).
Mega Man X1 (10 out of 10): This is pretty much the cream of the crop. For an action game, it had a pretty good story and an amazing atmosphere. The controls were pretty tight too. This game also introduced the concept of armor upgrades. For example, getting an arm upgrade will let you charge up your arm cannon to an even more powerful (and prettier looking) blast. This game is also pretty difficult, and though some parts may seem cheap I think the challenge provided is just right. And the final battles are just spectacular. (As a side note, this one has the best soundtrack of all 6, in my opinion).
Mega Man X2 (9 out of 10): Another good one. Even though it isn't as awesome as its predecessor, it's good enough that you probably won't care. Very similar to X1, except with different armor upgrades and different weapons to acquire from bosses. This game is a bit easier overall, but still enough of a challenge to provide some fun.
Mega Man X3 (8.5 out of 10): If this were a port of the SNES version I would give it a 9 out of 10. However, it's a port of a different version (Sega Saturn, I believe), and is, in my opinion, lower quality compared to the SNES version. The visuals are the same, but the sound and music quality took quite a nose-dive in my view. Regardless, for all intents and purposes it plays the same as the SNES version, and even though most people seem to not like this one (any version) I think it was actually pretty solid overall.
Mega Man X4 (8 out of 10): This game has one of the best features ever. You can play as Zero from start to finish if you want to! His weapon is a sword as opposed to X's arm cannon, which really shifts the dynamic of gameplay compared to X. The downside is that this game isn't so great in regards to level design. The levels seem shorter and lacking compared to the previous three games (not only that, they also split each level into two sections and refill your life before the second half, which is dumb). These normal levels actually feel a bit TOO easy to me, but the game makes up for it with some rather intense boss fights (save for one really easy one). The ending boss fights are brutal for me EVEN TO THIS DAY (but I still managed to finish the game).
Mega Man X5 (7 out of 10): This is where I feel the series really starts to falter. In addition to having poor production values (the text translation is awful), the game is also rather asinine in regards to difficulty balance. The game can often be unfairly difficult at times, yet also have some spots of stupor-inducing ease. Also, the level designs are very counter-intuitive here, lending to a bit of redundancy at times and a narrow-minded focus. Still, for some this one may still be worth playing, and it does have an interesting multiple ending mechanic (I won't tell you how that works).
Mega Man X6 (6 out of 10): You know, the real shame about this entry is that it had a somewhat decent story (minus the translation errors) and some rather spectacular music (I'd rank it a close second behind X1. It'd get first if it weren't for the fact that some of the tracks are a bit dumb in contrast to the good ones). The worst part about this one is that the difficulty balance is way, WAY out of whack! The game is hard to the point of masochism in some parts, and not in the well-crafted way that some games manage. Not only that, the fact that you have to follow a surprisingly ultra-specific route to even be able to access the final stages is a real pain. To add insult to injury some of the final stages seem to be impossible to finish with certain armor sets (the armor sets themselves are pretty cool), sometimes forcing you to try a whole stage ALL OVER AGAIN with a different armor set just to finish the stage. In a word, the game feels unpolished. To this day I'm surprised I had the gumption to finish it all the way.
There's an unlockable racing game in this collection, but I haven't acquired it. I haven't heard good things about it though.
Overall, for the first few entries alone this collection is easily worth the money. If you end up liking them all, all the better.
(Note: The overall score I give is NOT an average of the individual game scores. It is my score of the overall package in regards to how much I recommend it).
If you love Megaman X, you'll love this!
5
Rating: 5,
Useful: 0 / 0
Date: October 10, 2007
Author: Amazon User
Really great game. I bought it for my boyfriend who is in love with the series and he disappeared as soon as it came in the mail. XD
my overall opinion
5
Rating: 5,
Useful: 0 / 0
Date: December 03, 2007
Author: Amazon User
This was a great game that I defintely enjoyed. It lets you play through the first 6 games in the Megaman X series. The only flaw I saw was that it stopped at six, whereas the actual x series is up to about 11. In the first three games, it doesn't save, it uses a number coded system in which you get the code to that spot when you beat that level. But now in this collection it actualy saves the password so that you don't have to write it down or re enter it every time you want to play your file. This is a great improvement.
A great game overall. Now I wish they would make a later Megaman X Collection 2 #seven and up for the Gamecube!
Great Collection!
5
Rating: 5,
Useful: 0 / 0
Date: December 21, 2007
Author: Amazon User
If you love megaman, you'll love the X series. The storyline is disjointed in places, but overall the play control is great and the game is enjoyable.
An excellent collection
4
Rating: 4,
Useful: 15 / 18
Date: March 03, 2006
Author: Amazon User
Mega Man X Collection (2005.) A collection of the first six Mega Man X games, plus Mega Man Battle And Chase.
INTRODUCTION:
The Mega Man series was Capcom's pride and joy for many years. With its at-the-time revolutionary gameplay stylings, the series won fans over all around the world. In the middle of the nineties, Capcom took the series to the next level with the X series. Unfortunately, from the new millennium forward, it's become a shadow of its former self. The new X games have been half-assed, overly complex pieces of junk. The Legends and NT Warrior/EXE games aren't even really Mega Man games - they just make use of appearances and character names similar to the days of old. But one thing no one will deny is that when this series rocked, it rocked. In early 2006, Capcom put together a collection of the first six games in the X series. How does this collection fare? Read on for my review of the Mega Man X Collection!
OVERVIEW:
Mega Man X: Maverick Hunter was released in America in January of 2006 for the Playstation Two and Gamecube, by Capcom. The games featured here are one player, except for Battle And Chase which is two player. There are seven games total, plus unlockable bonus content. At its time of launch, the game retails for thirty dollars in America.
STORYLINE:
The storyline behind this game is a continuation of the original Mega Man series, taking place approximately one hundred years later. I'M STRICTLY COVERING THE STORYLINE IN THIS PARAGRAPH, SO IF YOU'RE NOT INTERESTED IN THE STORY, SKIP THIS PARAGRAPH. Prior to his death, Dr. Light created Mega Man X, a new type of robot called a Reploid. These new robots had the ability to think on their own, and make their own decisions. One hundred years after Dr. Light's lab remains were found in an excavation, X was discovered by a scientist named Dr. Cain. The Reploid concept was copied constantly, and the humans and reploids entered a golden age - or so it seemed. Many Reploids went Maverick, turning against the human race and causing harm. To combat this threat, Dr. Cain created the Maverick Hunters, led by Sigma, the most powerful Reploid ever built. Unfortunately, Sigma himself went Maverick, and declared war on the humans. Thus, X and fellow Maverick Hunter Zero, whose origins are very much a mystery, go into battle to save the human race from the Maverick threat.
SUMMARY:
If you liked these games back in the day, you're gonna want to purchase this collection and relive your childhood days of happiness. The side-scrolling adventures have more than stood the test of time, and will likely continue to do so. All of these games are preserved exactly as you remember them. The package consists of Mega Man X1, X2, X3 (all for the Playstation One), X4, X5, X6 (all for the Playstation Two) and Battle And Chase (an original series racing game for the Playstation Two that was never previously released in America.)
REVIEW:
As you probably guessed, this is an all-around excellent collection. The games are preserved as they were, and play just like they did back in the day. The Playstation Two controller is so similar to a Super Nintendo controller, that you'll probably hardly notice the difference when playing those older games. And now, let's look at each of the games present in this collection!
-MEGA MAN X: 1993, Super Nintendo
COMMENTS: This was the first game in the X series, and while it lacked some of the polish of the later X games, it was still a solid game. This game starts not long after Sigma first goes Maverick, and X and Zero join forces to battle against him, facing threats from a number of Maverick robots along the way. Unlike all later X games, in this one the Boots power-up only allowed you to dash. In all later games, you had the dash from the beginning, and it gave you an air dash. Not true here. This was Capcom's first attempt at the X series, and for being a first try, they did a pretty solid job.
-MEGA MAN X2: 1994, Super Nintendo
COMMENTS: The exploits of the Maverick Hunters continue! Sigma has returned, and has created X-Hunters to do his bidding! As if that wasn't bad enough, there is a whole legion of new robot leaders out to get you! X must not only defeat Sigma and his creations, but also must recover the parts of the fallen Zero, if there is any hope of him ever being brought back to life. This game was the second in the X series, and almost instantly there were a ton of improvements over the first game. It was the first game to feature multiple endings/plotlines, as well as the hover bikes which have long since become a series tradition. The first X game was great, and this one improves on it in many ways.
-MEGA MAN X3: 1995, Super Nintendo
COMMENTS: This is it - the greatest Mega Man X game ever. And no one else is likely to debate that. By the time this game has rolled around, a brilliant Reploid scientist called Dr. Doppler has gone Maverick, and is building new robots to do conquer the world! X and Zero must once again team up and battle an increasing threat. This was the first X game that gave the gamer the ability to play as Zero, although he could only be played in fairly limited scenarios (he couldn't fight bosses, for example.) There were also "enhancement" chips in addition to regular armor power-ups that could increase the abilities of any one piece of armor (for instance, the Leg Chip would give the user a double midair dash.) By this time there were a ton of variables that would effect how the game would go. The game was later re-released on the Playstation One (in Japan only) with anime-style cut scenes, and improved sound effects. The version of the game you get in this set is the Japanese Playstation One revamp! Don't worry, though - it's translated. It's the best X game ever, and this revamp is the best version ever!
-MEGA MAN X4: 1997, Playstation One
COMMENTS: The Mega Man X series enters the thirty-two bit realm, and the results are astonishing! For the first time ever, the gamer here had the option of playing through the entire game as X or Zero. X gets Robot Master weapons like normal when he kills the robot leaders, Zero gets techniques instead. The game stays true to its sixteen-bit brethren, but there are plenty of graphical improvements. Anime cut scenes are also here, and they are all awesome (the voice acting is weak, but isn't that a problem with every Mega Man game that uses voice acting? What's the deal with Capcom always making Mega Man (X) sound like a girl!?) Ultimately, this was an awesome, much-needed upgrade for a classic series. Sadly, it would be the last hurrah for the X series, which would take a sharp downward spiral from here on out.
-MEGA MAN X5: 2001, Playstation One
COMMENTS: After a four-year hiatus, the X series returns with what was unquestionably its weakest entry ever, to the time. In this game, the gamer is forced to rush through the game due to a counting-down clock, and this discourages exploration and experimentation - two of the things that made this series so great. And why the hell are all of the Mavericks named after guys from Guns And Roses!? Oh, and why ditch the anime-style cut scenes in favor of still-frame dialogue scenes? On the good side, there are multiple suits of armor, and you can play as either X or Zero - and you can switch freely between the two between levels! There are also a ton of items here and there. While there was a whole lot of mediocrity in this game, it was still a fun one to play through.
-MEGA MAN X6: 2001, Playstation One
COMMENTS: This was it - the game that let the world know that the Mega Man X series was dead, once and for all. By now, the series had begun to become stale, and this game epitomized all that was mediocre and wrong with it. Like its predecessor, this was a fun game with a lot of flaws, but here the bad really began to outweigh the good. Let's be realistic - who WASN'T sick of Sigma coming back for the billionth or so time? The storyline had become so full of plot holes by this time, that it wasn't worth following anymore. A bad game? Not quite, but definitely the weakest title in this collection.
-MEGA MAN BATTLE AND CHASE: 1996, Playstation One (Japan Only) [Must be unlocked]
COMMENTS: The good news? A long-lost Mega Man game finally gets released in the United States! The bad news? It's an original series game (not an X game) and does not belong in this collection (it should have been in the Mega Man Anniversary Collection.) Essentially, this is a mediocre Mario Kart clone with Mega Man elements. Not bad, but by this point in time, the game is outdated, and its age really shows. A nice bonus, though.
OTHER COMMENTS:
Although this collection is awesome, I do have a few other criticisms that need to be made. First and foremost, these game are AS THEY WERE, with no graphical or sound enhancements whatsoever. In fact, while the rest of the games seem completely intact and excellent, the sound effects quality has been greatly decreased. Some sounds seem to be missing altogether. Likewise, passwords and saves don't work any better than they did in the originals, nor do they save any of the "super secret" stuff. I was hoping this would have been fixed for this reissue! On the good side, though, the games that had passwords originally still have them, so you can play the first three games of the collection freely without a memory card! The unlockable features, sadly, aren't too special, but in the end I guess it's the games that count. However, if you already own all of these games on their old respective systems, there's really no point in getting the collection, unless you want all the games in one place.
OVERALL:
Overall, I am EXTREMELY satisfied with this game. These titles were some of my all-time favorite video games back in my younger days, and I'm glad to see them reincarnated for modern play. Granted, the collection could have made some more improvements here and there, but that doesn't change my mind. This is a sweet collection. If you're a fan of the Mega Man X series before it became one mediocre game after another, or you just like old-school platformer action, this game is for you!
EDITION NOTES:
This game is a recent release at the time I write this review. As such, it is readily available in most stores that sell video games, and will likely remain such for months to come.
HADOUKEN! Wait, they took that out? Nevermind.
4
Rating: 4,
Useful: 12 / 15
Date: February 15, 2006
Author: Amazon User
When I heard that a MegaMan X Collection was being released last year, the first thing that came to my mind was, "it's about time". I already had MegaMan X for SNES, and X4 for PSone, but getting a hold of X2 and 3 was pretty much impossible. They go for insane prices on auction sites, and there are some diehard fans out there that WILL outbid you, no matter how much you bid. With the great MegaMan Anniversary Collection, I expected the X version to hold up just as well. Well, it's not done as well as AC was, but it's still worth the bargain bin price. I want to clear something up before getting in the the review though. The GameCube and ps2 versions are practically identical. The ps2 version does have slightly better audio and visual compression, but the GC has faster loading times. If you have both systems though, I'd suggest buying the ps2 version for better controls. Yes, you can customize the controls for all the games on both versions (unlike the MegaMan Anniversary Collection), but face it- playing the X games with the GC's tiny d-pad isn't going to be fun. It took an hour or so to get used to for me, since I was used to playing X4 and the like with the PSone's controller. Even when I switched Dash to R instead of X on the GC controller, it caused me to die a few times...on games that I've memorized since the mid-90s. Control issues for the GC version aside though, the X Collection is definitely worth your money.
The MegaMan X collection contains the first 6 X adventures in the series. It wouldn't make much sense to include the ps2 X7 and X8 on here, would it? Those games are still fairly recent, and out on one of the same systems that the X Collection is on. MegaMan X started it all- familiar MegaMan gameplay but with a completely new story line with a pretty much new character as the hero: X. X can run, dash, shoot, and now wall jump, something that was much needed in the original MegaMan series. X is out to save the world against the forces of Sigma, a robot leader that controls a group of robots known as Mavericks which are causing havoc though the world. With the help of Zero, it's up to you to defeat 8 Maverick leaders, and put an end to Sigma. Well, he didn't do too well, as Sigma's back in MegaMan X2...and most of the other games in the X series. This time, X must find parts of Zero that are being held by a small group of new villains while still taking care of the usual 8 bosses, and Sigma. X2 is a much better game than X, as it has more useful armor upgrades, a longer main game, and a slightly different ending depending on if you get Zero's parts or not. X3 is the Japanese Saturn and PSone version of the game, giving us different music than the familiar SNES version, which tons of people are complaining about. Unless you lived by X3's SNES soundtrack, you won't notice a difference. It also has loads of animated cut scenes before each level. But X3 is one of my least favorites in the series- it seems rushed. You can call on Zero for help now, but if he dies once, he's gone for the rest of the game. Seriously. If you fall on spikes once as him, he's gone. If his health gets drained, gone. And the kicker is, Zero can only be used for part of each level, not all of it. Really, putting him in here was pointless. While it is cool to run around as him and use his sword, it's not worth the risk of being killed off. All the weapons you get from the bosses are practically worthless, and I doubt you'll be using them much outside of on the bosses. X3 also introduced the armor chip system, where you have to collect chips in order to use the ride armor. Stupid, yes. This game gets a lot of flack for being difficult, but part of the reason why is because a lot of the enemies have projectile attacks, so they don't just stand there and do one attack every 5 seconds like they used to. This covers the SNES games. 2 out of 3 good ones ain't bad. While I don't like X3, and just said it felt rushed, it's not as bad as say, X6, which I'll get to in a second.
X4 is probably my favorite one here. The plot's the same X fare- Sigma's back, but there are some secondary characters that would be more interesting if the voice acting didn't completely suck. Any sad moments you'll find as X or Zero are eliminated once they open their mouths. Zero even has a Darth Vader "NOOOooooOOOOOoooo" moment at one point. But in X4, you can play as either X or Zero for the entire game. X is more or less the same, but gets some pretty nifty armor upgrades later on (especially the gun one). Zero, however, is pure awesome. He attacks with his laser sword, and gets some awesome upgrades. Double jump, fire sword, ice spear, electric beam, energy attack, and more. Fighting bosses as him is a breeze, even if you don't have their weakness. There are a lot of animate cut scenes in this entry as well. They don't look as good as they did when X4 first came out (there's a lot of grain for some reason), but they're still cool to watch. X5 is where the series really started to go downhill. Now you can switch between Zero and X in between missions. X can get, again, cool armor, while Zero gets some cool upgrades and a lot of his previous attacks from X4. The story here, again, deals with Sigma, but you're given a small time limit in order to complete part of the game's mission. It sounds like it sucks, and it does, but the truth is, you can breeze though this game in an hour. I did, and was disappointed. There are no animated cut scenes, level designs are boring, and the bosses are COMPLETE JOKES. I'm serious- they now have little level numbers by their health bars (which are now huge), making you think that some are stronger than others. No. As Zero, I took everyone out in under 2 minutes. Heck, a few bosses let me hit them 5 times before even starting an attack. X6 is considered the worst of the X series, and for good reason- it's terrible. The plot doesn't matter much, the gameplay is horrid, and it barely builds on the franchise in any category. I'm tempted to say that you're better off just moving on to X7, but even that isn't much of a step up. X8 would be better. It's sad to see the great X4 followed up by two mediocre games that you'll play once, then never again.
The visual quality of all of the games is a mixed bag. The SNES games look better as they progress, yet the PSone games only look good with X4 and 5. X6 looks terrible for being a late-PSone game, and has no excuse to look worse than games 3 years older than it. X5 looks a little better than 4, but a lot of the animations were cut down, which makes it look lazy overall. The music in the games is pretty good though, and you'll be whistling the tunes out of the blue at times. X, X2 and X4 have soundtracks that are worth tracking down. The X Collection also features some extra features that can be unlocked by clearing the games, or getting the multiple endings for some of them. The extras aren't much- drawings, remixed music, "tips" on finding secret weapons/moves, and that's about it. Though MegaMan Battle & Chase is on here as well- it's a racing game that was never released in the states. It's an average Mario Kart clone. 'not as good as Crash Team Racing, but better than some of the others out there. While I liked playing it, I don't get why it wasn't released on the Anniversary Collection instead. This is the MegaMan X Collection, and Battle & Chase has no link to the X series.
If you're a MegaMan fan, of course you'll get this. If you've been interested in the ps2 games but never checked out what came first, you'd be doing yourself a favor in buying the X Collection. Gamers who grew up with the series like me will also get a kick out of it, if only to finally have all the SNES games without paying ridiculous prices. The only complaints I have are that the GC's controller isn't the best option for the game (the instruction manual even advertises a special MegaMan X controller), and for some sick reason, they took out X's voice clip in the first game where he says "HADOUKEN!" when you get the special upgrade. Seriously Capcom, what was with that. But overall, I'm glad I bought this. We need more good collections like this.
Megaman's version of "Pimp my ride"
4
Rating: 4,
Useful: 0 / 0
Date: June 18, 2006
Author: Amazon User
Lo and behold, if Megaman bored you, now you can upgrade him!
That is the single factor that separates the fans of Megaman. And it is a pretty good one too.
Everything is set as Megaman would be. Something happened and Megaman X has to go out and destroy 8 (It's always 8) bosses before going to the final stages. While collecting the weapons that the bosses give you, you also need to upgrade your body; which ranges from getting armor to up defense or getting a blaster to make your plasma shots more powerful. It's all there and this is what adds spice to the game.
Of course, the sad thing is that only Megaman X 1 through four are good. After that is the decline of the series.
MegamanX- Wonderful introduction and my favorite game of the series. The difficulty is not set so high, so Megaman vets will actually get a break. The stages are reasonably sized and the bosses not too hard. Start here.
Megaman X II- Becomes a little more difficult and bigger. MegaMan X, just harder. You may find yourself reaching for a full-armor cheat like I did.
Megaman X III- Said to be the best of the series, but I am skeptical since they said that about Megaman 3 and Mario Bros. III, I am seeing a prejudice trend in threes. Still big and more difficult, you may yet again reach for a cheat.
It is also the cheapest game of the bunch. Get the saber and you can kill everything in two shots or less. Kind of cheap eh?
Megaman X 4- Start of the decline of the series. Allows you to play fully as X or Zero, X getting weapons and Zero learning "techniques". The difficulty dissapointingly goes down a bit, and doesn't rough you up too much. You may not even need to "get the right weapon" for the bosses.
A let down really. Even the final boss is not too hard.
Megaman X 5- The mark the series is dying. It is WAY too easy. The bosses are practically idiots and let you do lots of damage to them before attacking once! This girl "Alias" annoys you at every single stop to tell you something that is not in the least importance if you are a gamer, I mean, you know not to touch the spikes by now RIGHT?!
What is worse is that the final boss is too difficult. HUGE letdown for me.
And the worst one-
Megaman X 6- You may actually need to ignore my review just because of this. This game got me so frustrated, I didn't bother trying to beat one boss.
This "nightmare" follows you around every stage and every step, just damaging you. And the only boss I encounted, ripped my arm off and beat me with it.
Overall, Megaman X is Capcom's way of appealing Megaman to the teens. It is more mature, with the occasional swear, but what I wonder is why all the bosses are animal oriented? I mean, that is a bit childish and it gets old too fast. I miss ""man......
All in all, the first four titles are good enough for me to recommend this to you. Start at X 1 and you'll be fine.
I recommend this since this, and I quote, "is the best there was, the best there is, and the best there will ever be." Sad really.
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