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Game Cube : Geist Reviews

Gas Gauge: 68
Gas Gauge 68
Below are user reviews of Geist and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Geist. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 78
Game FAQs
GamesRadar 60
IGN 78
GameSpy 60
GameZone 80
Game Revolution 55






User Reviews (1 - 11 of 17)

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Geist is a great game

5 Rating: 5, Useful: 3 / 3
Date: August 18, 2005
Author: Amazon User

Geist is a great game when it comes down to story and concept, but has some flaws on the gameplay side. Though the puzzles are fun and challenging, the gunplay is a little off because of the controls. They don't feel quite right for a shooter and aiming is a little slow. That really isn't that big of a problem since the most of the game is more along the lines of puzzle solving, but it's still worth mentioning. Still I'd highly recommend Geist to anyone with a gamecube.

penny arcade.

5 Rating: 5, Useful: 2 / 20
Date: August 18, 2005
Author: Amazon User

I had to possess a bowl of dog food, so I could scare a dog.

Was it fun?

I had to POSSESS a bowl of DOG FOOD, so I could SCARE a DOG.

So, no.

DOG FOOD!

Hauntingly Good

5 Rating: 5, Useful: 2 / 4
Date: August 27, 2005
Author: Amazon User

This is a great game because of many reasons. First, this is a gamecube exclusive. PS2 and Xbox don't get it. Gamecube rarely gets exclusive mature games. Second, the idea is great. Play as a ghost, that sounds cool! You float, possese, and squeeze through small holes in walls. Third, the type is a good one. First person shooter and stealth. The controls are a little slow but that wasn't a big thing. I got past it quickly. This is seriously a great first person shooter, one of the best. I highly recommend this game.

pointless possessions

3 Rating: 3, Useful: 0 / 3
Date: August 31, 2005
Author: Amazon User

It's almost imposssible to play this game with any sense of continuity because of the constant need to possess objects, animals, etc. The boss battles (especially the second and major one with the creature) are ridiculously difficult. In short, too many pointless possessions, too many tough boss battles, and not enough first aid kits.
We need more games like Resident Evil, not Geist!!

Best Puzzle/ Most interesting game ever played

4 Rating: 4, Useful: 3 / 4
Date: September 06, 2005
Author: Amazon User

Very fun game. Travel through the volks laboratory as you seek bodies to posses so you can escape what seems like a never ending stucture. Although game controls are horrible for the fighting missions, it is the most creative game I've seen on the market. Definetly recommend this game to people who have time and the effort in there lives to finish the puzzles.

FIVE STAR *****

Nintendo...

1 Rating: 1, Useful: 1 / 9
Date: September 11, 2005
Author: Amazon User

How could they do this? I went to E3 the year this was shwon and it looked really original and it was fun! Well, that great game is gone, and this version is crap.
GRAPHICS: I lokk at Metroid Prime 2 and think "how did Nintendo make these graphics?"
MUTIPLAYER: Useless. Not fun at all.
STORY: The worst dumb story ever
GAMEPLAY: What did they do to it? The demo had you go inside people ALL OF THE TIME! Now, you can only do it by scaring them in a certain order of events. Also, sometimes you can see the games flaws like "How come I can posses that bowl of dogfood, but not that one?" Also, the boss battles are lame.
OVERALL: Nintendo is really losing their touch. This is by far there worst game yet (besides Pokemon Dash and Yoshis touch and go) DONT BUY THIS!!!!

Geist is the bloody-exterior-with-a-sensitive-heart kinda game

4 Rating: 4, Useful: 6 / 21
Date: September 15, 2005
Author: Amazon User

This game is awesome!!!! where else can u shoot dogs that aren't even a danger? Where else can you become a rat and crawl up into some chick's cooch? Only in Geist, and only in America!!! God bless this game, and may God strike thee down, John Travolta!!!!

Buen juego

4 Rating: 4, Useful: 1 / 16
Date: September 21, 2005
Author: Amazon User

Esta bien el juego. Lo Ășnico es que tardas en acostumbrarte a la respuesta del control.

An Interesting Concept

4 Rating: 4, Useful: 13 / 14
Date: October 07, 2005
Author: Amazon User

Geist is not your average game. In fact, it is much more of a first person adventure in the genre of Metroid Prime than a first person shooter. And beyond that, it's more of an extended puzzle than it is an exploration-based game like Metroid.

In it, you play a disembodied spirit. Yes, a ghost, just like the title would make you believe. You're trapped in a government facility, looking for your body and a way out, but to do that, you have to possess various items and people to gain access to further areas of the complex.

It sounds fairly simple. And it is. But the execution is what makes this game unique. In your travels, you'll possess the obvious soldiers and technitions, but you'll also possess strange things such as control panels, rats, or even a bowl of dog food.

You'll jump from host to host, existing in a dream-like, slowed-down world while in your ghost form. Being inside of a host is important, as you lose health the more time you're outside of a body.

The game itself doesn't perhaps look that great, but it reminds me a lot of Eternal Darkness, which while not the best was still a fairly good looking game. What the game does have, however, is good atmosphere and layout, which are much more important things.

It's a strange game, and it's slower than normal first-person games, and I know it won't be very popular, but it's different and innovative and pretty fun. It's worth at least checking out, if not buying outright. It's got a very old-school feel, and I do recommend it.

Controller Layout 101

1 Rating: 1, Useful: 2 / 9
Date: October 14, 2005
Author: Amazon User

Ok, my first thought for this review was to write an essay on the history of controller layout. I decided that I spent way too much time on this game already and thought I should just do a quick sum up instead.

I've been a gamer for over 19 years now, and as far back as I can remember, you've always controlled directional movement from the left side of the controller (or at least your left hand), not counting left/right handed joy-sticks. After 19 years of "always" using the left side of the controller to move up, down, left, right, forward, back (whatever the case may be) I was left hopeless with Geist.

I spent a good hour trying to get used to the controlls... which you move forward with the C-Stick. I tried both of the controll layouts provided for 30 minute periods and just couldn't click with either of them. Sure, I love the idea of putting in the option for having movement on the right side of the controller, but at least make it an option, not mandatory. I would have loved to gone further in this game, but was sadly turning off my GCUBE to put in another game instead.

I would have loved to play the game futher, but it was giving me a headache(literally) from how horrid the movement was. Moving forward while trying to look up. Looking up while trying to move forward.

I'm sorry to say that this possible master piece was laid to shame by bad control setup. Another game to fall victim to this.


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