Below are user reviews of Eternal Darkness: Sanity's Requiem and on the right are links to professionally written reviews.
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User Reviews (11 - 21 of 202)
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Eternal Darkness has the makings of Game of the Year...
5
Rating: 5,
Useful: 10 / 11
Date: June 25, 2002
Author: Amazon User
Nintendo bought Silicon Knights (SK), the company responsible for the hit game "Blood Omen: Legacy of Kain", as a 2nd party developer for a good reason. This company is extremely talented, and extremely innovative, which is what Nintendo is in itself. SK's first Gamecube offering is Eternal Darkness, which is no Resident Evil. You don't become surprised in the game from zombies jumping through windows and breaking through doors. You become surprised from a realization that this game is playing with your mind. It is beyond Resident Evil, with the exception of graphics, in all respects.
The story should certainly be stressed in these reviews, and I feel it hasn't been enough. You know how Final Fantasy's stories are deep and moving? This game's story proves to be much deeper, and more cleverly designed. Every intricate detail in the game is there for a reason and is a part of the plot. The story may seem diluted and not together at first, but after several hours, it will sow together beautifully, leaving you in awe. Take this from someone who's played it. It is the most beautiful story I've ever read and experienced. ... It will make you think and make you question your decisions in the game.
Yes there are 13 playable characters; but you may find that there are only 12 in the game. What gives? YOU are the thirteenth character, and this game will involve you to this respect. Its graphics are very nice, giving this game much detail. However some things are noticibly missed, only because you'd expect this game's graphics to be completely perfect. For instance, torch lights are still, not flickering, or making your shadow dance. Not needed to have this way, but does detract from the game's realness momentarily sometimes.
The sanity system is grand addition to this game. Sometimes you'll know when you are going insane, because you recognize a sanity effect, but sometimes it will really catch you off guard.
The magick system is also incredible. You can combine spells in this game in certain ways for an amazing amount of strategic diversity of magick. The game has three paths, all of which take around 20 hrs. each, and are quite diverse on their own. But there is a satisfying ultimate ending which you need to complete all three paths to attain. There are roughly 5 hrs. of realtime movies in it also. There are also no load times of opening doors like in Resident Evil.
This game sheds all games of its class and reeks of quality, which most Nintendo 1st and 2nd party games tend to do. This game helps tremendously to shed the "kiddy" image of Nintendo, and Nintendo was smart to buy SK because of their incredible efforts, this being the most recent. Eternal Darkness has been in fact delayed for more than a year because Nintendo realized it had to be polished to perfection. This game certainly has the makings of Game of the Year, even possibly the greatest video game of all Time. If you don't believe me, try it yourself...
Excellent job SK!
A True Masterpiece & Testament to the Quality of Nintendo
5
Rating: 5,
Useful: 8 / 8
Date: June 26, 2002
Author: Amazon User
Let me start off by saying that this game totally rocked my world. In my opinion it blows Resident Evil out of the water, offering so much more to the gamer and ultimately a more rewarding experience. Resident Evil is great, don't get me wrong, I own it and love it. It's just that Eternal Darkness is so much better, in my opinion at least. So let me break it down:
Gameplay: The gameplay is top-notch. The controls are great, your character is very responsive, not slow and stiff like Res Evil. The targeting system and combo attack systems work so well that i find myself having alot of fun just going around killing bad guys. You can cut a monsters head off or maybe just both their arms instead, then when they're lying on the ground you can finish them off with a final blow (which recovers some of your sanity). This brings me to the sanity meter, which is so awesome. Every time you encounter monsters you lose some sanity, if it goes down all the way expect strange things to happen (no spoilers here). Let's just say that experiencing the insanity effects is one of the coolest things in the game. There is also a deep magick system (yes- that's magic with a k) which enables you to combine rune stones to create your own magic spells. Very cool indeed, offering even more depth to the gameplay.
Graphics: The graphics can range from great to spectacular. The lighting and ambience to each level is superb (especially indoor levels). The collision detection is nearly spot-on (with a few minor issues). When you swing a sword against a wall it will scrap against it and create sparks. It's details like this which put the graphics into the spectacular category. The graphics may not impress you more than Res Evil, but when taking into consideration that Eternal Darkness offers a completely 3D world to explore (no 2D prerendered backgrounds here) Eternal Darkness is more impressive.
Sound: The sound is also another area that this game excells in. The voice-acting in particular is some of the best i've ever heard in any game (blows the voice acting in Res Evil out of the water). And the musical score and sound effects are both outstanding as well. Everything draws you into the experience, making the story really come alive.
Overall: It may actually be the story that is Eternal Darkness's strongest point. Without giving anything away it is very dark and cool. You will switch between 12 different characters over the course of the game, spanning the course of 20 centuries. There's a solid 25-50 hours of gameplay (depending on the gamer), with alternate gameplay paths. There's even supposed to be an "uber-ending" if you beat the game 3 times, which is something I could easily see myself doing (the game is too much fun to put down). Eternal Darkness is just so much fun and has some very unique elements that elevate it to the level of masterpiece. It even supports progressive scan, 16x9 widecreen, and Dolby Pro Logic II modes! A must-have game, which no self-respecting GameCube owner would be without. Don't hesitate, purchase this game NOW!
An intelligent, sophisticated twist on survival horror
4
Rating: 4,
Useful: 8 / 8
Date: July 20, 2002
Author: Amazon User
Lucky Nintendo fans - first the remake of Resident Evil, and now Eternal Darkness, yet another horror game in which you are killing zombies in a mansion with limited ammo. The similarities stop there, though, as ED manages to blow the doors off of everything Resident Evil established.
The plot is ED's shinest feature - you literally watch a supernatural cult develop through 2000 years of history. Large, Lovecraftian creatures who think nothing of swallowing small planets like Earth are battling each other across the universe and we just happen to be at the wrong place. You'll explore a few special temples at various points in history, as a Roman legionare, or Gulf-war firefighter, or Franciscan monk, or Indiana Jones-type archeologist, etc. It's fascinating to visit the same places 200 years later and watch how they change, or how different people in history react to supernatural oddities.
Gamewise, ED is pretty standard for survival horror - exploration, puzzles, and combat. The exploration is fun because of the above mentioned time-traveling element, and the puzzles are rather easy, with hardly a stumper in the enter game. Combat is perhaps the best, with the right combination of stratgey and action. Monsters are pretty easy to pick off by themselves, but it takes time, and they often come at you in waves, forcing you to think fast and direct your attacks effectively. Magic is very fun, in that you can explore and experiment, learning new spells before the game is ready to give them to you.
The much touted "insanty effects" are very interesting, and certainly add to the spine-crawling horror of the game, but I felt it was too easy to avoid them. I don't want to give everything away, but as you encounter strange monsters your sanity level drops, and eventually the walls start bleeding, statues and paints turn their heads to look at you, and even weirder things happen, including effects that jump out at you the player, and not just the character.
Graphically, I can't say ED is "perfect". It can be pretty ugly at times, especially the character models, and the animation is kinda weird.
All signs say this game doesn't play well a second time through - you know the story, and the magic system completely. There is only 1 real secret in the game, and 1 alternate ending. Maybe it might be interesting to re-experience the very complicated plot a second time, but certainly not a third. Still, I consider ED a worthy purchase, my first for the Gamecube, in fact. Buy it.
Brace Yourself
5
Rating: 5,
Useful: 15 / 23
Date: October 15, 2001
Author: Amazon User
Eternal Darkness is the begining to a new Nintendo, a Nintendo that makes Mature rated games. In this horror game, you travel with different characters through 2000 years of time, fighting zombies and other monsters. Everything you do has an effect on the game, even how quickly/slowly you finish a monster. If you beat a monster fast, your sanity meter goes up. Killing the slowler will make you start to freak out, and lower your sanity. When your sanity becomes too low, you might have hallucinations. Your inventory might disappear, or you might be walking and watch your head fall off, or something strange. The game is extremly plot driven, innovative, and its supposed to be scary in a new way, which makes it a great game.
I LOVE THIS GAME!
5
Rating: 5,
Useful: 9 / 11
Date: April 19, 2003
Author: Amazon User
Its not very often you see any breakout games in the horror/survival genre. This game brought that to the table. More than gimmicks, the original aspects of this game put it in a class by itself, hands down.
What is so different about Eternal Darkness? Well, for starters lets list the similarities to other games such as Resident Evil and various others. You have a health meter. If it is depleted, you die. You have projectile weapons, with limited ammo and require frequent reloading. That's where the similarities end.
In this game, you have three meters to keep track of: Health, Magic, and Sanity. Magic is replenished as your character moves around. Running replenishes your energy faster than walking. Health and Sanity can only be replenished by recovery spells, or by recovery items that are only given to certain characters in the storyline.
Sanity is the most unique aspect of this game. If you enter a room and a creature catches a glimpse of you, it steals a little bit of your sanity. From that moment on, you have a short window of opportunity, in which to kill the monster, perform a finishing move, and reclaim some of your sanity. At certain times, having your sanity depleted can be detrimental, and at other non-crucial times, its a whole lot of fun. As your sanity dwindles, you begin to hallucinate. The less sanity you possess, the more intense your hallucinations become. I don't want to go into detail about the hallucinations and spoil it for anyone who may read this. Sometimes, its fun to let your character go insane and see what happens. Sometimes, if your sanity runs out, your health starts to decline, but not always.
The magic system is pretty cool. You have a spell list consisting of 12 spells. In order to use these spells, you must gain the alignment runes of one of the four "gods" in the game, and two other spell runes. Combine that with a cirle of power (either 3, 5, or 7 slots) and you can cast a spell. A codex is used to translate the runes, but you can still cast spells without them. A parchment listing the spell is also lying around. It tells you which runes to use, but if you don't have a codex, you will have to experiment to figure out which rune it is referring to. You must stand perfectly still in order to cast spells. If you move or if you are attacked before you finish the incantation, the spell is interrupted and abruptly ends. This provides a challenge when you are in a room full of enemies. Each spell is unique. One heals, one casts a shield, one possesses monsters, one summons monsters, one repairs broken objects and powers up weapons, so forth and so on. You don't have to use them all but you will have to use most of them at one time or another during gameplay. Runes, spell parchments, and codex are placed strategically throughout the game. You just have to make sure you look carefully in every corner of every room. Leave no stone unturned. Most items are hard to miss. Everything you're supposed to pick up glows faintly, so there is no guessing. Without a strategy guide, I only missed one codex the first time through.
On top of a cool magic system and a fascinating sanity system, there is a cool targeting system. Hold down the R button to lock on to an enemy and use the control stick to lock onto either, the head, an arm, or the torso. Certain enemies go down quicker if you hit them in certain areas. This is useful if you're surrounded by a swarm of enemies that are dependent upon sight to attack. Hack off one head, switch to another creature, remove its head, so forth and so on. This can be executed quickly and you'll have a room full of blind zombies who are now easy pickings.
Each of the 10+ characters in the game receive a projectile weapon of sorts and a blunt force slice'n'dice weapon like a sword. Some characters can even equip two weapons. Each character has their own set of unique weapons in this game.
You hold down the L button to run in this game, and if you run for too long your character will have to stop and catch their breath. You can't run forever like Resident Evil. Each character has their own attributes. The firefighter has a longer health bar and can run for longer distances, but he has a smaller sanity and magic meter. The architect has a smaller health and sanity meter, but he has a sizeable magic meter, and he can only run for short distances. The main character has a nice balance of all of four attributes, not to mention she's pretty tough.
The plot is excellently done, the voice acting is very convincing and the graphics are sweet. There are several instances where you will return to the same area, at different points in time, with three different characters. The desert stage is accessed by four different characters and each time you can witness the fact that the site has been excavated and then allowed to fall into ruin again as time progresses. The designers paid very close attention to detail and made sure that the "space-time" continuum was preserved.
On top of all of these wonderful facts about the game, throw in the fact that this game has incredible replay value, since you have to play it through three times, in order to defeat all three "gods". It will not be a chore or prove dull to replay. In fact, I found myself trying to recall everything and then trying to finish a stage quicker than I did on a previous pass.
Simply put, if you don't like this game, then there is something wrong with you. If you love Resident Evil, you will go bananas over this game, since RE has nothing on Eternal Darkness. This game is a must play, let alone a must have.
This game is GREAT! Takes some time to get learn though.
5
Rating: 5,
Useful: 6 / 6
Date: July 29, 2002
Author: Amazon User
I decided to write another review after playing this game for a few more hours. I didn't like this game very much at first but it takes some getting used to and it helps for you to choose the red essence god(called Chattur'gha) for Pious Agustus to serve early in the game as this essence allows you to create a recover spell that recovers health which you need the most! If you choose one of the other two gods for Pious to serve you will find this limits you to only regaining sanity or magic on another early level that is hard to beat without the ability to regain health.
Well I'm halfway through this game and it rocks! The story is awesome and am enjoying this game as much as Resident Evil if not better.
The world you're going to explore is much larger than Resident Evil. While Resident Evil wins on the graphics quality and scariness factor, Eternal Darkness wins on the storyfront and neatness of gameplay. There is a lot more to do than simply shoot at zombies and other monsters. While there are still puzzles to solve like Resident Evil, the use of finding items to make spells is awesome. The spells are varied and using different runes along with different essences of 4 different gods you can dramatically change the effects of spells.
I was having a some trouble surviving the first few dungeons until I found a spell to recover health and sanity.
Oh Sanity! What a great concept to add to the game! Going insane is fun. I like to let my sanity meter run low just to hear the crazy sound effects and see the changes in the game. Now I can just cast a spell to increase my sanity whenever I really need to. There are parts in the game when you can't afford to be going insane, like when you're trying to get through a hallway in temples with blades swinging down or darts shooting at you Indiana Jones style.
It took me a long while to master the combat as selecting the right enemy and the right body part takes some getting used to. I found that targeting the head first is ALWAYS the best option and then attack the arms or torso. Moving around is easier than Resident Evil but learning to fight and win your battles took me about as long as Resident Evil. It was confusing to learn the new controls after playing Resident Evil because the games feel so much like each other that your brain wants to use the Resident Evil ways of moving or attacking at first.
Overall I am enjoying this game MORE than Resident Evil. Why? I don't have to hunt all over for herbs to regain health and ink ribbons to save my game. You can save in almost any part of the game as many times as you like so long as that room your in is cleared of enemies. Oh my goodness it's such a relief being able to save anytime I want. Just walking around regenerates spell power so that I can recover health or sanity.
Plus the puzzles are easier in this game and I find myself referring to the hint book a lot less than Resident Evil.
Lastly there is ammo you have to find if you want to use guns on levels that have guns(or darts for blowdarts for that matter!) However there is also swords on every level I've seen so far and they work just as well in most cases to the long range weapons and they require no ammo. Unlike Resident Evil in which it is nearly suicide to walk around with only your dagger, the melee weapons of Eternal Darkness work great.
For those of you who cringed at Resident Evil being so short on ammo you will be pleased that Eternal Darkness allows you to fight as much as you want with swords.
Eternal Darkness and Resident Evil are both great games. If I had to have only one of them though I would prefer Eternal Darkness. I love using different characters though the different time periods. There is really a lot more to do in Eternal Darkness than Resident Evil and there is a more gripping story in Eternal Darkness. However Eternal Darkness doesn't have the scariness and fear factor that Resident Evil does. I don't feel afraid when I'm about to open a door or walk down a dark hallway but that's ok but because I'm excited about the gameplay anyways!
The darkness comes...
5
Rating: 5,
Useful: 6 / 6
Date: October 06, 2002
Author: Amazon User
I was reluctant to pick this title up at first, since I've never been a big fan of the survival/horror genre. Screaming and jumping out of my seat when zombies pop out of windows is definitely not a favorite pasttime of mine.
However, I was pleasantly surprised with Eternal Darkness, for it's not a game that depends on "shock factor" to scare the player. Instead, it's a game that slowly unravels your psyche when you play to the point where you really don't know if what's happening is on the game or in real life. This will probably cause you to cast a glance over your shoulder every few minutes; can't ever be too sure about what's there...
Graphics - 9/10
The graphics are, to put it simply, gorgeous. The backgrounds aren't pre-rendered, so the sense of detatchment with your environment that occurs with so many other games just doesn't exist. There's never a question about what that is there over on that shelf, because the detailed graphics let you know what it is on sight. The lighting effects are absolutely amazing, but I really can't describe that in detail here. My only complaint is that the graphics looked grainy in a few of the 3D cutscenes, but 3D cutscenes didn't occur enough to make this an actual problem.
Sound - 10/10
This, in my opinion, is where the game truly shines. Without sound, ambience would be nonexistent, and thus, this game would lose a major impact on the gamer. But Silicon Knights did a wonderful job. Screams and cries will echo off the walls, the music sets the mood just beautifully, and everything is just in its place to make playing the game a truly frightening experience. When you swing your sword and hit a table, it'll sound like you're hitting wood. Hit a stone pillar, you'll hear the clang of your weapon ricocheting off. If there's glass on the floor and your character steps over it, it'll sound like your character is walking on glass. This doesn't seem like a big deal just reading about it, but just the presence of realistic sound effects keeps the player immersed in the game. The voice acting, by the way, is incredible. You might notice a few familiar names, like Greg Eagles, Jennifer Hale, and David Hayter (all of whom are of Metal Gear Solid fame). The person who cast the voices is the exact same person who cast the voices for Metal Gear Solid 2. And if you've played either MGS game, you know exactly what you're in store for in Eternal Darkness.
Gameplay - 10/10
Another aspect of Eternal Darkness that was done incredibly. At your disposal is a diverse cast of characters, an impressive array of weapons, and an innovative magick system. Combat is done easily, though the targeting system can get to be quite a pain at times. Perhaps the most interesting aspect of this game, and what truly makes Eternal Darkness, is the Sanity meter. I'm not going to delve into details about it, but let it be known that some of the effects will make you scream in anguish and leap out of your seat towards your Gamecube. And if you play this game late at night, others will leave you wondering exactly what's real and what is illusion.
Overall - 10/10
I was completely blown away by this game - not just the first time through, but the second and third times as well. This game never ceases to amaze me. I discover new insanity effects every time I play through, and I never tire of watching sequences and whatnot. The storyline, by the way, is based on several H.P. Lovecraft stories, though most noticeable is 'The Call of Cthulu'. If you appreciate Lovecraft's work, then I recommend picking this game up.
Actually, I recommend picking this game up anyway...
Nintendo CAN make scary games!!!!
5
Rating: 5,
Useful: 6 / 6
Date: September 01, 2003
Author: Amazon User
I am have been a Nintendo fan for a long, long time. But one thing I always had to give other systems credit for was the fact: Nintendo doesn't make Horror games. They just didn't. Until now. The Darkness comes... Eternal Darkness, that is, and it's made by Nintendo. I know Resident Evil is for Gamecube, but that was made by Capcom. This is a Nintendo-made scarefest. And man oh man, is it a good one. This game is great. You get to play as over 10 different characters throughout the game, which is very cool, cos each character has different weapons, skills, and personalities. I also like how you can target different body parts of each enemy; adding more strategy to your gameplay. (Targeting their heads make them blind, or targeting their arms makes them unable to attack...) But the real gem to this game is its very original, and very cool Sanity Meter. I must say that I have never seen anything like the Sanity Meter before. It's crazy! Any monster you run into takes away a small bit of your sanity, and the only way to regain it is to "Finish" monsters, or killing them for good. If you don't, and you continue to lose all your sanity, crazy stuff starts to happen, like it telling you that your controller is unplugged (when it's not), or it pretending your TV turned off! (Yes that 2nd one really happened to me once...) It's really awesome and really adds to the creepy effect... You MUST buy this game. Nintendo made a classic horror game that you will play non-stop over and over again to defeat the Darkness... seriously, this game rocks!!!
A highly original concept executed brilliantly
5
Rating: 5,
Useful: 7 / 8
Date: November 14, 2004
Author: Amazon User
Nintendo likes to stick to the tried and true methods for their games. There have been at least 30 games that involve Mario or Luigi, 10 that involve Link, 10 that involve Donkey Kong, and 7 or 8 that involve Samus. And, don't get me wrong, that's not necessarily a bad thing, each successive game has brought new innovations to those games' respective genres, but the characters themselves are starting to show their age. Eternal Darkness is a fresh look for Nintendo that they really needed. Before I start, I'd just like to say that Eternal Darkness is NOTHING like Resident Evil and is not technically of the survival-horror genre (Melee weapons are your best bet until you get real far in the game, so you don't need to worry about ammo).
Eternal Darkness starts in modern times in Rhode Island, but you'll spend most of your time as different characters during different time periods, everything from a Roman centurion over 2000 years ago to a Canadian fireman during the Gulf War. Although each character you play as live during different time periods, all the levels are set in one of 4 locations: A temple in the Middle East, a temple in Cambodia, a cathedral in France, or the Roivas mansion in Rhode Island. As you play through as each character, you'll be able to explore new areas that previous characters didn't have access to. Every character has the Tomb of Eternal Darkness, which enables him or her to cast spells. You'll find new items that allow you to cast new spells as you progress through the game. Your characters have physical properties to a certain extent. For example, if you swing a sword or run around for an extended period of time, your character will be panting for breath. They can't attack or run as fast until they can recover. Depending on your character, your speed and stamina will be affected. Max, a heavyset character, is quite slow and loses stamina easily. Ellia, a young girl, is very fast. Michael, a firefighter, is in great shape and can run and attack without losing much stamina.
Also I should warn some people that Eternal Darkness has lots of gore. So, if you don't like your kids playing violent games, you probably won't be too eager to let them play this one. Anyway, you'll get different weapons depending on the time period you're in, but for the most part melee weapons are the most effective thanks to Eternal Darkness's combat system. You can specify if you want to attack your enemies (namely hordes of zombies and the like) in the head, arms, or torso. If you use a melee weapon and cut off their limbs, they're basically harmless (unless they are the "singing" zombies who have a nasty habit of exploding all over you). Eternal Darkness does have some puzzles in it, but nothing too difficult; it mostly focuses on combat.
But, the most interesting gameplay element is the sanity meter. This is an awesome concept that as your character fights the baddies, they slowly go insane. The only way to recover lost sanity is to kill more enemies, use spells, or enter the trapper dimension. As your sanity drops, some crazy stuff will start to happen. I won't spoil any of the good effects, but they include: the walls bleeding, entering a room on the ceiling, and a statue head that turns to follow your movement. There are times that you might accidentally (or in some cases, purposefully) throw your controller because of the sanity effects. I know I did >_>.
Eternal Darkness looks great. The character models are nice, animation is smooth, and there are no slowdowns whatsoever. There are a few things in the background that don't look too good, but you'll be focussed on everything else around you. Eternal Darkness takes place in the dark, so there are plenty of lighting and shadows throughout the game. They all look great, but you'll have to play this game in the dark to reduce glare, otherwise you can't see a thing. If you were too scared to play Resident Evil or other games like it in the dark at night, get a friend over for when you play it.
Eternal Darkness doesn't have much music, but it doesn't need it. There are good sound effects for everything and great voice acting, but it's when you lose sanity that the sound really kicks into high gear. The ambiance is great when you start to go insane. Again, if you were too scared to play Resident Evil or other games like it with the sound up in the dark, get a friend over for when you play it.
Overall, Eternal Darkness is a highly original game that Gamecube owners can be proud of. Unfortunately, Nintendo didn't market the game well, so most people I know hadn't even heard of it until recently. Eternal Darkness is creepy, innovative, and, most importantly, fun. You'll have fond memories of some of the sanity effects for years. I believe that if you own a Gamecube you should own this game. Definitely in my top 5 Gamecube games.
The Best Game for Nintendo Gamecube (for now) . . .
5
Rating: 5,
Useful: 7 / 9
Date: October 24, 2002
Author: Amazon User
This game is a masterpiece. A flat-out masterpiece. I could rave about the masterful control, but I won't. I could discuss the innovative magic and sanity gameplay elements. I could bring in my thoughts on its wonderful source material. I could even talk about the graphics, which eventually reveal themselves as some of the most beautiful I've ever seen.
Graphics: 4.5/5
The character models are magnificent; these people aren't quite as realistic as the ones in the also-fantastic Resident Evil, but they still come off beautifully. The game's level graphics improve as the game progresses. The only problems are a few dull textures here and there.
Sound: 5/5
This is the best part of the game. From the quiet whisperings of children to the wails of the anguished, the game sounds remarkable. The voice-acting is more than tolerable, it's superb, especially the voice of Maximillian Roivas.
Innovation: 5/5
The zombies aren't all that new, but the intuitive magicK system is a blast; at times you have to challenge yourself to discover spells before you find them by the game (see, you can take runes and combine them and . . . well, wait). And the sanity system is a marvelous display of ingenuity: as you see more enemies, you lose your grip on reality. There are ways to recover it (one character has a bottle of liquor he calls his "Liquid Sanity"), but you won't want to, because the dozens of effects freak you out wonderfully.
Control: 4/5
Tight. Unlike RE, you're not using a rudder. Point, and your character turns in that direction. The ability to choose which body parts you hack off zombies brings a sense of perverse fun to the game (don't know how many times I've let a armless zombie just stand there as I cackle).
Replay: 5/5
There are different endings, and, while they don't differ much, they add more strength to the game. A uber-final ending is also for the invested gamer who can beat it with the three different alignments. The game itself can take anywhere from 15-20 hours the first time. Replaying it, the time takes less, but if you play it three times, that's somewhere around 40 hours of gameplay, a noteworth feat. One of the longest GC games.
Final word:
Eternal Darkness is a terrifying, beautiful game that proves the GC to an older crowd. If you're willing to seek it out (it's already on its way to becoming a cult title), you'll be thrilled and awed.
5/5
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