Below are user reviews of Tom Clancy's Rainbow Six: Vegas and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Rainbow Six: Vegas.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 51)
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Competes with COD4, but not quite!!!
4
Rating: 4,
Useful: 0 / 0
Date: April 20, 2008
Author: Amazon User
This is a good game. It's almost as good as COD4, but not quite. It's a totally different game. COD4 is like a run and gun type of game. There is not a lot of sneaking around. There is a lot of explosions and open area shoot outs. Now, RB6V is more tactical. You are going around from door to door and figuring out ways to get through a door and engage an enemy successfully. It kind of puts you in the mind of Metal Gear, except with a team. You order your team around and they help, tremendously. Most games I've seen that uses a team, their AI sucks. Socom comes to mind. Some of the firefights are intense. The enemy will flank you the best way they can. Plus, you can hear them talk, cuss, and command each other of how to engage you. Very realistic. This game is very good all the way around. If I could grade this game, it would be a B and COD4 an A+.
Great Game
4
Rating: 4,
Useful: 0 / 0
Date: April 02, 2008
Author: Amazon User
I just got it a week a go and i'm already loving it. it is awesome a must buy.
Keeping it short with Vegas
4
Rating: 4,
Useful: 0 / 0
Date: March 22, 2008
Author: Amazon User
I'm going to keep it short. I own this game for the PS3, the reason I got it was for the online. Well the online is BROKE! The servers are awful and it just is a waste of money for online. However Ubisoft is aware of the problem and they're working on fixing it. Then the online will own, it was fun the few games I have been able to play.
Single player is awesome! Without single player I would have took the game back, if you have a 360 then by all means by it because online works for that system.
PS3 online Vegas 2 sucks........they are fixing it so they say. One week it should be cleared up.
Bad scripting cannot replace good A.I.
2
Rating: 2,
Useful: 0 / 1
Date: March 15, 2008
Author: Amazon User
The game has many good aspects, particularly gameplay dynamics. The controls are effective and intuitive (good cover system) and the graphics are OK. For some reason, though, the game insists on preferring 1080i over 720P even though this creates a hazy pixellated mess out of otherwise first-rate graphics; be sure to disable 1080i/P on your PS3 before playing this title.
The storyline is OK but the gameplay is plagued with horrendous scripting and ridiculous spawning (i.e., a terrorist "appears" behind you in a sealed room and pops one in the back of your head). This makes for an increasingly frustrating experience as the levels become more difficult. It seems as though the only difference between difficulty levels lies in the number of goons that rope down to your vicinity when you walk half way through the rooms.
Overall, too many flaws to save from bargain bin status
Such a bad game
1
Rating: 1,
Useful: 0 / 3
Date: March 06, 2008
Author: Amazon User
I will never understand what makes some games a hit and other games not. Frankly I find nothing redeeming whatsoever about this completely vanilla shooter.
The game opens with absolutely no fanfare. There's a brief movie and then you are dumped unceremoniously into your first mission. Where does this mission occur? Well, the game is called 'Rainbow Six: Vegas'. All the screenshots and promotional materials show you running around in Vegas shooting terrorists among slot machines and poker tables. So, naturally, the game opens ... in a helicopter over Mexico. The entire first campaign occurs in Mexico.
Unlike Ghost Recon, this game's version of Mexico is absolutely horrendous. Both have no civilian population and seem incredibly empty. But R6:V suffers from many other problems. The texturing looks like a game from 2000. There is no detail in the environment, everything looks blocky and over-wide. Framerate issues abound (both on 360 and PS3). Basically everything just looks muddy and fake and cheap.
And the gameplay is simply atrocious. There is literally no explanation as to what you are doing, where you are going, or how you're to get there. You are sometimes given a destination (which appears as a white, low-res indicator on your minimalist HUD). But then the indicator will vanish, seemingly at random.
The levels are cloyingly linear with the designers resorting to the most tired and lame tricks to keep you on a path - including stairways that are blocked with knee-high obstructions that you can for some reason not climb over - making it difficult to get lost for long. But the muddiness and lack of detail make it confusing as to where you're going versus where you have been. Getting to where you need to be invariably results from stumbling around a bunch of same-looking corridors until an event triggers.
The shooting is bland and uninspired. Aiming with the controller is a chore. The AI is quite possibly the stupidest I have ever seen in a video game - at one point in the first, incredibly long level set in Mexico you are stripped of your assault rifle (but mysteriously not your handgun) and forced to go after a target, fighting bad guys with shotguns. All you have to do is pop out, wait for the enemy to shoot at you point-blank and miss, then kill them and take their shotgun. Over and over and over.
The bad aiming controls are 'enhanced' with the classic trick of having the reticle turn red over a target, but this makes the game even easier. Just move the pointer around while behind cover until it turns red, pop up, and bang.
Like every other shooter in the world this game forces you to use cover. But the cover mechanism is buggy and difficult, with the character snapping on and off walls at just the wrong time, a buggy and spotty corner peek system, and camera issues that result in you staring point-blank at a wall while an enemy plugs you.
I imagine you eventually get to Vegas but I've never managed to stick it out through the entire Mexico campaign. It's just excruciating. If the demo is any indication, though, the Vegas levels aren't any better.
This game is just a muddle of bits pulled from other, better games. GRAW isn't amazing (it quickly got repetitive and the static enemy placements lame) but it blows this below-mediocre title out of the water. The designers try to shore up the game's weaknesses by ripping off elements from other titles, like the 'snake cam' from SWAT/Splinter Cell, door stacking/breaching from SWAT, firing from cover like pretty much every other shooter, etc. But it just ends up a mess of half-baked ideas half-implemented.
Vegas, baby. VEGAS!!
4
Rating: 4,
Useful: 2 / 3
Date: February 23, 2008
Author: Amazon User
What can be said about Tom Clancy's Rainbow Six: Vegas for PS3? Well, I've only been playing it for a day, so my first impression would be "this game is pretty freakin' sweet."
I was somewhat confused when a game entitled "Vegas" didn't actually start in Vegas, but that is beside the point. Recently, I spoke to a fellow PS3 owner who lamented his fear of the demise of the multiplayer split-screen game citing that more and more new games can only give you the multiplayer experience through the Playstation Network's online play.
Not to fret, Rainbow Six: Vegas has several play options for you to choose from. Firstly, and most obviously, the game had a single player mode with two levels of difficulty; Normal and Realistic. Two player split screen is also on offer here, which should please fans of this feature that also fear that the option is going the way of the dodo. In addition to Single player and Two player split, you also have the option for two player LAN and two player online via Playstation Network.
How let's get down to the game play. I have never in my life played a Rainbow Six game, so I must be some sort of crack head with a fetish for punishment and frustration, as I started my first ever soiree into the franchise on the difficulty level of, "Realistic". I'm not sure what I assumed "Realistic" was going into it. The following logic never factored into it for me.
If bullet (X) is fired from N (where N is a multitude of NPCs that would like nothing more than to see me dead if only to dance on my digitized remains), and said bullet (N) is successful in traveling from point A (the big bad) to point B (my skull), I will invariably C (see) a big red screen reading "You've been killed." and have to start all over from my nearest check point. Unless of course I can find cover with the speed and precision that is only afforded me once I have memorized all the spawn points and develop a tactic around it (I'll get you Casino Vault level!)
The TAC map helps in avoiding/hunting enemies, but for all the good it does, it is often completely useless if the camera isn't rotated at a very precise angle.
The difficulty I can't fault, I picked it at the outset and it does make the game a challenge, what I will gripe about is the check points. These are either very few and far between or only seem that way as every time I get through a tough bit into an even tougher bit, I have to do everything all over again when I am ultimately killed.
For all my gripes about a self imposed difficulty level being just a bit out of my league: but ultimately rewarding when I eventually accomplish my objective, the game really does ROCK! I am not a big fan of the First Person Shooter genre on the best of days. In fact, I would go as far as saying I HATE the FPS, but the tactical elements (sending your moving targets, erm, I mean "team" around to draw fire allowing for a greater deal of stealth while sneaking around, picking people off one by one. If really does make the game for me.
The team commands are also quite straight forward, though possibly a bit limited for the die hards. The total list of team commands that I have thus been privy to are pretty much: Hang out with me, go over there, come back to me, stand by those doors, kill that one first and that one second, shoot anything, shoot anything that is shooting at you, enter the room with or without throwing in a grenade and shoot everyone with guns.
That is pretty much it, which was a relief as the last tactical shooter I attempted to play and thus failed miserably at, was S.W.A.T., so that is reaching back!
The graphics are pretty good, they didn't blow me away, but they didn't put me off it either. I've seen a bit of stutter on the frame rates during single player, though Online play seemed to run quite well despite taking quite a while to load and log in and such.
All in all a very satisfying and challenging game play experience. It may not make me a lover of the FPS, but it will keep me coming back to it until I've either completed it or thrown it out the window because I was unable to complete it.
The BEST realistic gameplay on the PS3
5
Rating: 5,
Useful: 0 / 0
Date: February 22, 2008
Author: Amazon User
This game is not the most hyped, nor is it the best graphics, but the game play is second to none. It is not chaotic like COD4 is. I loved COD4 but its not strategic, not as realistic as R6 is. I just love how you can sneak up on people, duck, put your back to the wall and quickly peak in the door. Its just unbelievable in that aspect.
It is lacking in graphics as far as games for ps3, but Im so enthralled in the game that I dont even think of that. This is a must own for Shooter lovers, especially those who like to use a little strategy to make your kills. And dont think that this game is slow, its not. Its no COD4 but you can make it as fast as you want. And theres not much of a story, but so what!! If I wanted that I'd read a book. Get this game!
Best shooter I've played
5
Rating: 5,
Useful: 0 / 0
Date: February 20, 2008
Author: Amazon User
This is possibly the most under-played and under-rated shooter of all time. It is better and more customizable than any I've played, and still retains lots of reality and re-playability. This is also extremely rare for me to give something a 5 star, but this is perfection.
A nice game.....but.....
3
Rating: 3,
Useful: 1 / 2
Date: February 06, 2008
Author: Amazon User
OK, my title may be misleading, I DO like this game, and it has some really cool features, easy to use controls, decent graphics (not the best, which kinda annoys me) BUT, the graphics are still good. Enemy intelligence is really good, teamwork is good (which I really like), I like that you can cover behind almost anything (that's cool too)
Just seems like all Tom Clancy games I play or own, could always be better. There's always some attention to detail left out, graphics are not always what they could be, game play...etc etc etc
My gripes with the game are small, but still annoy me.
Here we go:
1) I don't like the fact that there is no health meter, you really have no clue as to your health status. You're hit 2-3 times, and BAM, you're dead. Now, I DO understand that's a bit more realistic, but, it's still nice to know how your health status is.
2) No save points...If you die in action, sometimes you have to start pretty far back, depending on where you were killed in each level.
3) The graphics COULD have been much better (as with ALL Tom Clancy games)...Now, I am a HUGE SOCOM fan....And I can say with 100% certainty that ALL SOCOM series games have graphics that are at least 10 TIMES BETTER than this game, and they are PS2 game system games! I would have assumed that this game, being on the PS3 format, would be much better....I was wrong.
4) This really annoys me: No health packs! What gets me is that you can save your teammates in this game but you can't save yourself??????? That's bogus! This makes absolutely NO SENSE to me!
Other than that, it's a fun game, fun to play, but, if the designers had taken a bit more time to just think things through, this game could have been a true 5-STAR game!
Am I glad I bought the game?
Yeah, I like it enough....It's worth the purchase, but, it could have been a bit better.
Am I very picky about my games?
YES! Because when I spend $50-$60 bucks per game, I would like them to be of the same caliber (OR BETTER) then a SOCOM game, or even "Splinter Cell" games (they're great, too). Overall I think the SOCOM games are the epitome of any military game on any game system. Period!
WHY?
Because SOCOM games pay attention to every detail. Graphics, status meters, overall game play, weapons, looks/feel/realism, you can hide in bushes, adjust a rifle scope, crawl in tall grass, use stealth as an ally (Now THAT'S REALISM!)...It's things like that, that really get my attention. And, should get YOUR ATTENTION (The consumer) as well!
Chris
Not very good.
2
Rating: 2,
Useful: 0 / 0
Date: January 29, 2008
Author: Amazon User
Nothing is very stand-outish in this game, looks quickly put together to mass produce. It's okay on co-op but that's about it.
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