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Playstation 3 : Soul Calibur IV Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Soul Calibur IV and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Soul Calibur IV. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game FAQs
Game Revolution 80
1UP 90






User Reviews (1 - 11 of 49)

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Put some clothes on!

4 Rating: 4, Useful: 3 / 3
Date: August 14, 2008
Author: Amazon User

I'm not much of a video game reviewer, and I'm certainly not a "serious gamer" but I do enjoy blowing off an hour or two every once in a while playing games. Up until we rented this on gamefly I had never played a Soul Caliber game before. I enjoy fighting games provided there are some speedy characters involved. My Hubby and I enjoyed this game enough to pay the extra loot to "keep the game" so we are now the proud owners of Soul Caliber IV.

What I liked:
1) I didn't have to hit 40 sequential buttons to get the character to do something cool, in fact my inner button masher was quite happy with the moves that I was able to do right off just by smashing in patterns.

2) The graphics are good, the surrounding areas are cool to look at and you can smash up your surroundings, which is always fun. The playable characters come in a wide variety and all look fairly good (some of the women are ridiculously proportioned but whatever). They have a variety of weapons that are quite fun and all look great.

3) The characters level, meaning the more you play with one, the more options you get with them.

4) The online option is interesting, but for some reason the pairing doesn't seem up to snuff, I mean why would the computer match up a level 1 with a level 41? It seems that it should be a bit more balanced as to who it sets up against who.

5) The tower is a blast, and it's HARD! basically you have to fight different groups of baddies on each level of the tower to ascend to the next one... we're on level 20 or so now and it's no walk in the park! The good thing is that each level has a way for you to unlock another article of clothing to use in your character creation.

6) Character creation, this can be quite fun, and I'm really bad at it. My hubby can spend over an hour tweeking his dude... I just slap some clothes on them and go.

7) The other options are your standard Arcade mode and the story mode, both of which allow you to unlock different playable characters.

What I don't care for:
1) When you are either beating the tar out of someone or they are laying the smack down on you, armor can break... effectively leaving your character almost completely in the nude. Now I'm not sure who gets their jollies from video game semi-naked people, but I'm not one of them.

2) It would be great if the female characters weren't trapsing about with their boobs hanging out wearing thongs... and the closeups of the boobs and booties gets to be rather tiresome... men wonder why more women don't play video games... this is one of the reasons.

3) The commercial showed Darth Vader fighting Yoda... um... you only get Vader on the PS3 version, apparently Yoda is on the Xbox version. It would have been nice to have had both.

4) The loading times from fight to fight get a bit tiresome, especially in the tower when you just got your derrier handed to you and you have to re-fight the same guy for the 15th time and there you are; waiting for 2 minutes or more to reload the battle.

5) In the character creation I should be able to pick some better undergarments for my people just in case all of their clothes get busted off so that they aren't standing there in a bra and thong.

Still, I love the game, it's an absolute blast and well worth a purchase (especially used)

What were they thinking?

3 Rating: 3, Useful: 7 / 19
Date: August 01, 2008
Author: Amazon User

Soul Calibur fans won't find too much new here, and that's not necessarily a bad thing.

Most of the original characters are available when you start the game (instead of having to unlock them later), the moves are more or less the same, and the graphics are great. The controls are quite responsive, and as in every previous iteration, it takes longer to watch the end credits than it does to beat the game in story mode.

And... as in every previous iteration, there are unreasonably long "Now Loading" screens, though they've improved the speed in Arcade Mode.

And now... a word about Star Wars...

WHAT?

Sure, I knew that Darth Vader was going to be in the PS3 version, and Yoda in the Xbox 360 version, and blah, blah, blah. I figured they were just unlockable characters that I was free to ignore.

Not so, in Arcade Mode. Not only are you inexplicably transported to space after level 6, but the two Star Wars characters become ridiculously difficult to beat for no obvious reason. We're talking Shang Tsung or Motaro cheap from the Mortal Kombat series.

It isn't that they're unbeatable. It's just that it makes no sense at all. I don't think I've ever seen a licensed product so obviously shoehorned in to a game. It totally kills the mood of the game, and the "spend 15 minutes, then make a sandwich" gameplay.

Getting back to Story Mode, when you finish with a character, you don't really get any sort of story or closure as you did in previous versions of Soul Calibur. Instead, you get a three-second variant of "now I have it!", followed by a black screen with a sentence or two.

If you haven't played any of the previous versions, you may enjoy this. Or, if you're really big in to Star Wars, I guess you'll get a kick out of playing as Darth Vader or The Apprentice. Otherwise, I think this is a pretty huge letdown for Soul Calibur fans out there.

I really wish I had rented this, instead of pre-ordering it months ago.

An excellent fighting game.

4 Rating: 4, Useful: 2 / 2
Date: August 01, 2008
Author: Amazon User

To start I have never played any of the Soul Calibur games, Ive really only played/play the 2D Mortal Kombats & MK: Deception. After getting Tekken 5 DR for PS3 I found I was missing out on a lot of great fighting games over the years. On to the review, I found this game to have a relatively deep combat system, a decent amount of unlocks/custom characters and a short story mode. First off the graphics are crisp & detailed, they did Darth Vader justice and this game is very addicting.

Modes of play: Single Player Modes= Story: It is like the arcade but at the very end you get to see a short cut-scene of your chosen character gaining ultimate power. Tower Of Lost Souls: A series of levels ascending & descending the tower, when you ascend you fight overpowered fighters and unlock the next level & when you descend you fight lots of weaker enemies. There are treasure chests you can obtain by meeting specific conditions during each floor & if you get a treasure chest you unlock a item that can be used for the character creation mode. Arcade: just like the name implies, you fight through increasingly difficult opponents till you get to the final boss. After each match you will be graded on how well you did and after beating the final boss you get an overall grade & score. You can try to beat your time, score and grade by going through the mode again. Training: Just your usual practice mode to learn basic mechanics or learn harder combos.Versus Modes= Standard versus- Regular versus mode without equipment or effects(more on this later). Special Versus with equipment and effects.

Now on to character creation where you can customize existing characters and create your own. You can equip new/special swords, armor and completely change the look of standard characters but there is a catch each item has different attributes and changes your stats. These different stats only apply in specific modes but when they are on your character has special abilities like auto grapple break and increased health. With the amount of abilities that are already there you can make countless versions of classic characters, with a limit of 50 custom characters this adds a lot of replay value. Some characters like Darth Vader limits this to changing the light saber and a gem for special powers, so don't get your hopes up of making a custom Vader. As I said before these stats and powers to apply to certain modes so you can still have your custom clothes on during the restricted modes, just with normal stats. I didn't dip too deep into created characters but as far as I can tell you can make only human characters and all the fighting styles to choose from are standard styles. So if I chose the Yoshimitsu fighting style my character would look different but be an exact clone, with the same special moves and everything. I am kind of disappointed by the create a character mode as I would rather use the actual Yoshimitsu instead of a clone but I take it as nice bonus to this game. Also for every character there is style level and as you fight and get better you level up the style unlocking new special powers in which you can add to that specific character.

The combos in this seem like short bursts and you will have to "make" your own long combos. It is not like Tekken where everyone has a insanely devastating combo(although the final boss sure does). I didn't like the fact that almost every arena has a deathtrap that can end the round instantly or the fact that there is no mode where it is impossible for that to happen, it just feels cheap. Just about every character is balanced except for the final boss(obviously) and the apprentice who has extremely overpowered moves. There is a armor system, when you attack the same spot over and over that specific armor piece will fall off making hits to that area more devastating. Every character has a soul crush move that will instantly defeat the opponent in one move, it is nearly impossible to pull off though. Basically if the opponent blocks too much his/her health bar will start flashing red, when this happens you have two choices- do a unblockable move and land it or parry an incoming attack, when you do that the opponent will be dazed and you can press the finisher button to end the round with a slick finisher. As I said it is near impossible to pull of as you only have a couple of seconds to meet the requirements to pull it off and most characters' unblockable moves are very slow/easily avoidable. There is a Museum mode with concept art and ending but I'm not gonna get into that as its pretty self-explanatory. Overall this is a very good fighting game that is fun for beginners and truly rewards experienced players. I recommend this game to anyone who likes fighting games as it has tons of replay value and extremely fun gameplay. On a side note Banai Namco seem to love micro transactions as they already released a armor pack and music tracks today, they will probably continue to update the game for a fee as they did with Tekken 5 DR. Now I don't agree with their "charge for things that should have/probably are on the disc" business but this is a solid game to begin with so I am not faulting them for that.

08/18/08 Update- Well after playing this game non-stop for two weeks I decided to play the online matches. It is very basic: ranked & player matches, in the player matches you can play your friends and take turns fighting with up to four people. The ranked matches allow you to raise rank, unlock more items and fight random people. I must say ranked matches are pretty much broken and unfair. First ive had many people quit before the match ends taking away my victory in a very cheap fashion. People have found infinite moves that loop over until the round ends, once caught in one of these your character has no time to respond and your opponent will repeat until the match is over. Its funny because all of the people I played who used this technique were at a very very high rank, its obvious how they got that high. This game clearly favors cheap players and button mashers, nothing angers me more than getting beat by a complete noob because of lag/ring out or rock paper scissor button mashing. I have had my PS3 for a long time and not once did I feel the need to block anybody, that is until I played this game. All I can suggest, if you play someone who is cheap/quits just go into the XMB right after the match and go into Players Met and add the top person to the Block List immediately. The ranking system is very flawed: if I have 98/100 points till rank up I have to win two matches in a row to rank up because it will cap at 100/100 first match then carry over next match. So if I lose then all my extra points are lost, thus I have to win two matches in a row effectively level capping me at whatever rank I'm at. Then the characters, the only way I can describe it is that its like rock paper scissors: Kilik(rock) VS Sigfried(paper)(this is not a *true* example) Kilik is at a disposition to the point that Sigfried can press square the whole match and Kilik would have absolutely no opportunity to fight back. Lag, anyone who's ever played online knows what lag is and universally despises it. When there is lag consider the match lost period, I cannot stress this enough YOU WILL LOSE not to a skilled player no you will lose to lag. Lag is the worst in fighting games and its quite frequent in this game, you press a button a whole second later it registers. The match making system is worthless too, it often sends you to a full/empty match. You are better off hosting a match and waiting for a opponent- DO NOT play with anyone that has less than 3 signal strength, as I learned the hard way. I completely hate the fact that there is a CHUNK of unlocks you can only get playing online as it alienates people without internet connection. I also didn't like the fact that Namco locked the save so I cant use my custom characters over a buddy's house. So at this point I am only playing ranked matches to get unlocks and playing friends in player match, even though I absolutely hate ranked matches.

Give it some time

4 Rating: 4, Useful: 2 / 2
Date: August 04, 2008
Author: Amazon User

I had Soul Calibur on Dreamcast and SC2 on Gamecube (never played SC3) but now I bought this one on PS3 as I liked the first 2. I played it for an hour or so and quit it in disgust for what they had done to my beloved franchise. As others have said the story mode is ridiculously short and repetitive between characters (I miss the original SC story mode with different parameters in battle). On top of that they had modified the way my usual character (Siegfried) played with missing combos and different attacks. Even the interface was not as clean and polished as I was used to with the menu options being placed on these ugly swords and the character selection screen having super tiny portraits and "trading card" like blow ups instead of fully rendered characters when you moved over them. To top it off the game only runs in 720p (this is the case for both xbox and ps3 versions despite what some people claim).

I kept forcing myself to return to the game hoping I would find something I liked and I have to say that over time it has started to get better. Yes the menus and the single player are not as good as the first one, and I do miss the stories and detailed endings (as cheesy as they were I still liked watching them), but that was usually the stuff that got me into the first to games not what kept me playing. I later figured out that they split up siegfried's moveset into 2 with nightmare (formerly they were just clones but don't know if that changed in 3). In fact none of the characters are quite as clone-ish as they were in previous iterations even if they do have 'similar' movesets. After time I've been able to find other characters who haven't changed as much as Siegfried like Cervantes (who I was happy to see got his armor costume from SC back so you don't have to be the cheesy pirate like in SC2).

As far as the create a character goes, when you unlock and purchase a lot of the equipment it is quite versatile to make a character you like but there are restrictions as far as I can tell. The gear gives you different attributes so it seems like you can choose to make a character whose appearance you like with otherwise worthless stats, or to max out your stats with a goofy or dull looking character. Would have been nice to make the 2 independent of each other. Maybe there is a way to do this but I have not figured it out yet.

All I can say is if you were horrified like me when you first try the game, give it some time and at least the multiplayer can keep you entertained. Still sad though that it doesn't have the polish or sense of completeness I got with the first two games.

The best looking fighting game on the planet has arrived

4 Rating: 4, Useful: 2 / 2
Date: August 01, 2008
Author: Amazon User

Just looking at these character models and backgrounds in Soul Calibur IV is enough to make your mouth drop open. I'm not usually into this kind of game, but I have loved the Soul Calibur series since I got the first one on Sega Dreamcast. The story and tower modes are fun, but they really don't last as long as they should for the price of $59.99. If you play online you will get much more out of your purchase, otherwise, renting would be your best option. These kind of games do get a little boring after awhile, so don't sit around and play it all day when you first get it.

Where else can you play as Darth Vader, choking and slicing your way through your opponents? Adding the Star Wars stage (with authentic music) and Vader makes this game truly epic. I heard that the XBOX 360's Yoda might be available as a download in the future for the PS3. If that happens it doesn't take a genius to know which matchup will be the most popular online and offline.

Equal parts homage & upgrade

4 Rating: 4, Useful: 2 / 2
Date: August 08, 2008
Author: Amazon User

When the mechanics of a game franchise are fundamental to its success it is best not to tinker too much with how it controls and feels overall. The newest SC suffers from this slightly as it does feel like the same old game, but that is also its strength. There isn't anything new that takes away from the core enjoyment of this supreme fighter because other than the new SW characters everything is meshed together for a smooth experience. The new critical finish comes into play so little as to non existent. There is alot under what appears a shallow surface, however. The character creation only gets fun once you master it and unlock the cool equipment and weapons. Ideally the game wants you to take everyone through its 5 chapter story mode offering but the hardcore restart elements of mission mode (my favorite part of the old game(s) are redone in the somehow less fufilling TOWER mode(it is lacking the storyline text& map that made the original missions more fun.) Survival mode is redone as a backward crawl into the dungeon of the tower. The unlockables come easier but it feels right as this is a more challenging SC as well. Changes like these and the customizable skill and equipment set make SCIV VERY replayable. I know this my thumbs still burn especially after taking the unwieldy DARTH VADER through arcade mode which took me longer than I care to admit. Darth V. is tough to control as he should be with his mechanical legs, his forces powers and throws are tougher to use but with practice he can be worth the effort. The story text for each character is enjoyable, and the incredibly deep moves list for each fighter is accessible from the pause menu as always. SCIV is frustratingly hard at the right moments, and addictive in all the right places with an abundance of strategy and configurability, that plus its satisfying catalogue of fighters will have this disc running hot in my PS3 for awhile. BTW The install feature to hard drive doesn't shave as much off the load times as I was hoping for but I like having the option.

Quite the letdown

2 Rating: 2, Useful: 3 / 5
Date: August 07, 2008
Author: Amazon User

Overall I'm quite disspointed with this game.

Let's break it down though.

Graphics 5/5: As far my opinion goes, this is the most graphically superior fighting game there is at the moment, the scenes are beautifully rendered and the characters are rich in detail.

Controls 5/5: The controls never change and no exceptions here, the game is easy and can be jumped right into.

Character Creation 1/5: What a HUGE step back here...SC:III had so many innovative things here a "profession" made it feel unique and special. Now it's just "What character do you want to rip off?!" Which is extremely lame and lazy in my opinion. The different combos of clothings/faces are alright not as extravagant was SC:III was.

New Features 2/5: The "Tower" is quite bland and more like just a scenario mode nothing overly special about it.
The online mode I will admit I haven't tried yet but...I imagine it's no different then having someone sitting aside of you playing. I most certainly miss the strategy mode as it gave a real personal feeling to the game.

Main Guts of the Game 2/5: Let me start by saying the Star Wars characters compared to the rest of the group...are ridiculously overpowered. In Arcade mode you go from classic SC scenese to a...space ship? To fight "The Apprentice?" What the @#$@? The Apprentice is ridiculously over powered and if you're playing on medium expect hard diffuculty Hard expect Soul Edge...etc...The first time I went through I spent around 1 min. on each opponent and 9 min. on The Apprentice.

The story mode is VERY dissaspointing as it starts with about a 4-5 paragraph introduction then just like...arcade mode until the last fight. About a 1 minute clip a sentence or two pops up on the screen...that's it. Not a whole lotta point to "Story Mode" if you don't actually make the character have a FREAKIN' STORY!

Overall: I wish I would have rented this game instead of paying salty for it...It's just...not as good as any of it's previous bretheren. I'd be even willing to say a step BACK.

Ok... What happened to the game I loved?

2 Rating: 2, Useful: 5 / 12
Date: July 31, 2008
Author: Amazon User

Let me first off say, I love video games. I have since I've been 5 years old when I played my first video game for the Nintendo. I have played Soul Calibur with friends, family... Everyone. I went to the PX yesterday (Marince Corps store) and was going to pick up a game for the PS3 since it seems one of the best things to do on base (Without traveling 45 minutes) is to play video games. The clerk reminded me that Soul Calibur just came out so I nearly had a heart attack and ran to the stand and grabbed a copy. The cover art was awesome. Sweet.

So I get up to the counter and am about to ring up the game, the clerk hits the enter key on the cash register and all the power goes out for the entire store. That should of been my sign not to buy this game, and most likely was. I did get it anyway though.

I brought it home and went to a church event with one of my fellow Marines and after coming home later on that night I couldn't wait to play it. I opened up the case, took out the Bluray Disc and put it in the PS3. It booted up and then started saying "You can't play without a game save, click ok to make a game save." ... Ok, "Thats fine with me", *Click*

Starts loading up, get's to the screen ... "SOUL CALIBUR 4!!!"

Awesome.

Get to the menu, "Woah, the menu is really simplistic... Strange." I headed off to the single player mode automatically and hit Story mode and proceeded to play with Raphael. it then proceeds with a very simplistic story of why Raphael is fighting... "Strange" I said. I use to remember when Soul Calibur was REALLY in depth. "Maybe this is just a one time thing, a Quick story." So the fights come up, it's one vs three. Though I'm all buffed out with made fighting power ups. I keep fighting... One, two, three, four matches down... One cut scene of us going over the water and hearing a wierd sound. Ok. "That doesn't make any sense at all." Finally Stage 5 comes up, and ... "what's this... Is this the Boss battle already? ... It can't be, this has to be a mini boss... something, the game cant BE THIS SHORT." I fight the boss, and all of a sudden it shows a about 2 minute ending clip (Which was kind of cool, I have to admit.)

Then the screen goes black, and not to ruin the surprise for you but the game ends by leaving you 1 sentance to sum up exactly what happened after Raphael acquires the sword.

1 SENTENCE.

Credits roll, and I have beat the game using Raphael. In under 15 minutes.

To top that off, the character creation sucks. There isn't enough customization in it to satisfy hardcore gamers or in my opinion fans of the series. The best way to describe this game is its like the first version of the game that came out on the dreamcast. With Better graphics, and less fun.

You better have a friend to play you at this game, even then though its a huge let down.

Same Soul Calibur, better graphics, smoother gameplay. What's not to like?

5 Rating: 5, Useful: 2 / 3
Date: August 02, 2008
Author: Amazon User

I'm well aware that hardcore Soul Calibur fans will read my title and say, "Huh? Nothing really compares to the original Soul Calibur!" But in all honesty, I feel the gameplay is smooth and balanced, easy for both advanced players and novices alike to enjoy.

What will hit your eyes first are the excellent graphics and breathtaking detail. Character models are upgraded to add more facial expressions, a very welcome addition, considering how Soul Calibur III had almost none. There is a much higher level of detail in the characters' outfits, which are all quite good. You can actually see scars on Mitsurugi's skin. Of course, depending on your preferences, you may or may not appreciate the general increase in bust size and scanty clothing amongst the female characters.

Each character has his/her own story, and you can play as them in the Story Mode, which starts off with a few paragraphs of that character's story before pitting you against five levels of fighting foes. There's a difficulty setting for this mode, so you can choose either "Normal" or "Hard." In both cases, each progressive level is increasingly hard, and at the end, there is a short ending scene. Here, the graphics are absolutely stunning. The only thing that could have been improved was the lip movement. It looks like the makers didn't feel like fitting the English words to the mouths, which were originally designed for Japanese words. The voice acting is so-so and can be switched to Japanese if you find English too painful to listen to. Yet compared to Soul Calibur III, the ending scenes have improved by far, although their is no "interaction" or opportunity for an alternate ending. However, the mode has become shorter since the last game, maybe a little too short.

The next single-player mode is Tower of Lost Souls. You "ascend" the tower, fighting batches of levels at a time. You'll fight any number of levels in a batch (it varies), and while you're in that same "batch," you have to make sure you don't lose too much health, since it won't be replenished between levels. You get to choose a team of characters to use (the number of characters varies), or just one character, depending on the level. As you ascend the tower, the levels will get harder. You will also have the opportunity to unlock items for the Character Creation Mode. Tower of Lost Souls feels like a substitute for the traditional Survival Mode, which is no longer in the game. For some, that can be a sad thing, but I personally don't feel like it's much of a loss. Your own preferences decide whether or not it's bad, so I'll let you decide if it's a plus or minus.

Now, one of the most interesting modes in the game is the Character Creation Mode. You can use the fighting style of any main Soul Calibur character, and once again, the level of detail is extremely impressive. You can change the character's physique (muscularity and size). You can't make any characters that are very fat. They're all pretty fit, no matter what size or muscularity level you choose. There are several voice options, and you can change the pitch to whichever way you see fit. The color options are very extensive as well (a full palette with nine degrees of brightness). With this mode, you can also create new outfits for the main characters (but that is all you can do.. no physique, skin, or eye color changes). There are fifty slots total for all creations, including those custom outfits for the main characters.

There are also several extra features that give more depth to the gameplay. Different pieces of clothing on a created character or edited main character will change "attack," "defense," or "health" stats of that character. Skills can be attached to different weapons, depending on the amount of skill points a character has received (and that is done by playing more with that character's style). The Soul Gauge is also new. If you block your opponent too much and attack too little, the gauge will decrease until your health bar flashes red, giving your opponent a chance to perform a Critical Finish, which is a special, fancy attack that instantly ends the match. It doesn't happen too frequently while playing against friends or in single-player modes (besides training), so luckily, no one can abuse it.

Another fun feature: your armor breaks! If you get hit enough (Hi, Mid, or Low), then pieces of your outfit will break off, making you more vulnerable to damage. It's fun to watch it happen. The only danger is that your created characters' pieces will be destroyed entirely. So, for example, if you have a character wearing pants, instead of simply ripping, the entire pair of pants will come off, leaving that character in just underwear (I guess that's not a danger for some).

If the game falls anywhere, it's online play. There's some lag, so quick moves like guard impacts are more of a liability than an asset. And the downloadable content is just a way to squeeze more money out of your pockets. Get it if you like, but Namco Bandai could have easily spared you the trouble by leaving it on the game disk for free.

Oh yeah.. and there are bonus characters. Darth Vader and the Apprentice are entertaining additions to the game. There's even a battle stage styled after Star Wars. I found the imbalance between the two characters shocking. The Apprentice is fast, has killer combos, and is quite.. cheap. Vader is slow, but powerful and more balanced. You can't give either of their weapons to created characters or change their outfits, so they remain as unique bonuses. The other bonus characters aren't worth mentioning. They're a useless addition.

And lastly, the music is amazing. It's dramatic, well-suited to each battle stage, and gets you in the mood to fight.

Just for the sake of it, here are my stats:
Appearance: 10/10
Sound: 8/10 (This includes voice acting)
Gameplay: 10/10 (Everybody's balanced)
Fun: 10/10 (Versus mode with friends and character creation are so good)
Replay Value: 9/10

If you're a hardcore Soul Calibur fan, you absolutely must buy this. If you skeptical about it because it may not satisfy you as much as the first Soul Calibur, rent it. Either way, this game deserves a look. I can't find many bad things to say about it. Any criticism is pretty small, and there are no ridiculously bad flaws.

I have to say, in my own personal opinion, that this is the best fighting game I have ever played.

Sweet *ss kicking

4 Rating: 4, Useful: 1 / 1
Date: August 03, 2008
Author: Amazon User

Namco has given gamers an excellent fighting experience with Soul Calibur IV. It is both visually stunning and entertaining to say the least.

PROS:
The developers of this game have put alot of effort in visual effect and game play. The characters move fluidly from one move to another without appearing choppy and plastic. One move K.O.'s are no longer an annoyance (I.E. sliding attacks.. one button B attacks). Combos seem much more technical; moreover, this is really isn't bad as it really weeds out button mashers. BTW.. The finishing moves for each individual characters are very, very swt.

The character creation feature in this game is alot of fun. Lots of room for individuality.

Cons:
There is plenty of trophy's and prizes along the way that would keep gamers thoroughly engrossed in the game; however, I believe that the biggest flaw for this game and it's fans is the non existent story- line that I thought made Soul Calibur.. Soul Calibur.

Oh and don't get too exited about Darth for the PS3 console.. he's quite lame. The slow bastard. I'm pretty sure Lucasarts wanted to keep Namco from allowing any modifications in the character creations for the Star Wars characters, but I was still pretty disappointed when I couldn't make a pretty in pink lady Darth Vader LOLZ.


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