0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


GameBoy Advance : Gradius Galaxies Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Gradius Galaxies and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Gradius Galaxies. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 78
IGN 75






User Reviews (11 - 11 of 11)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



A perfect choice for shooter fans.

4 Rating: 4, Useful: 0 / 0
Date: August 16, 2003
Author: Amazon User

This game has everything that makes Gradius games good, and a little bit more:

Visuals: 4/5
First off, the graphics are top notch, with great looking backgrounds, and some nice looking enemies. Everything has a good amount of detail to it, and the game even looks good when blown up on a big screen, when using the GC adapter. The only complaint about the graphics is that the game is really dark, but if you are using the Advance SP, or if you have a good lighting addition to your GBA (and there are hundreds out now, so you should), it's not a problem at all.

Sound: 3/5

Nothing spectacular here. Better sound effects than III or IV, but not by much. Instead of going "BOP" when a baddy gets shot, it makes a small crush sound. The lazer shots don't quite sound as annoying either, but the music score is a little annoying sometimes.

Gameplay: 4/5

Everything you'd expect from a Gradius game, except for one thing: In previous Gradius games, if you pumped the difficulty up as high as it would go, and you died in the middle of a stage and lost all your power-ups, it was extremely difficult to come back. That does not hold true for this game. You can continue from just about any part of the game and make a comeback fairly well, as the designers usually place a significant amount of powerups at each respawn portion of the game. The only time that the game is next to impossible without powerups is when you've beaten the game several times through, and are playing on a high loop setting.

Extra: 4/5

It's great that you can continue from any respawn point that you have reached on any difficulty setting! This allows for gamers to pick up, play for a few minuettes, and when they die, put it away so that they can play later at almost the spot they died. I also like the hint section, even though it doesn't do any good if you are playing on anything higher than normal difficulty.

The reason I gave 4/5 for extra, is because in previous Gradius games, the player could customize the ship more. In this one they have a bunch of presets that are fairly well balanced out.

Overall 4/5

It's a great game for gamers that are new to shooters and shooter fans alike. The lower difficulty settings, good respawn points, and hint modes, make the game pretty eassy for beginners. The ability to continue from spots after looping through the game allows for advanced shooter gamers to play at extremely difficult settings. I'd call this game a must have for GBA owners, unless you're really not interested in intense gameplay.


Review Page: 1 2 



Actions