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GameBoy : Street Fighter Alpha: Warriors' Dreams ( ) Reviews

Below are user reviews of Street Fighter Alpha: Warriors' Dreams ( ) and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Street Fighter Alpha: Warriors' Dreams ( ). Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 12)

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A game that had some potential

3 Rating: 3, Useful: 11 / 12
Date: April 15, 2000
Author: Amazon User

I remember the good old days of Street Fighter 2. Im fifteen now, and I was in the second/third grade when Street Figher 2 CE first hit the local 7-11. I still remember tales of Blue Blanka. I tried to avoid this and the good ol days of Street Fighter 2 and beyond when playing this game so I have to say this simply:

Pluses

*Good Control for the most part, but you could sometimes screw up a jab with a fierce and vice-versa

*Great Translation in characters! All of the super-combos are here, and all of the special moves and most of the original moves. All the minute details are in tact, such as Ryu's fierce knockdown fireball, to Kens flaming dragon punch.

Negatives

*You should ONLY BUY THIS GAME IF YOU ARE A SF VET! Newbies should play one of the playstation versions before he tries out the portable version

*Street Fighter was clearly made for two player, and the absence of it dropped the score by a point. MAJOR DISSAPOINTMENT.

*Awful sound!

*Set story lines, in the fact you will ALWAYS PLAY THE SAME PEOPLE WITH CERTAIN CHARACTERS. This leads to less depth, less challange, and worst of all boredome

Bottom line:

If you are a street fighter lover and veteran, you might somewhat appreciate this game, and find that there will DEFINITELY BE A SF ALPHA 2 comming out so wait for it and save your cash. I gave it an average score only on the fact that everything is still in tact except for two player, which is a HUGE ABSENCE. Wait for Alpha 2.

A noble effort....

3 Rating: 3, Useful: 2 / 3
Date: June 16, 2000
Author: Amazon User

Street Fighter 2 Alpha: Warriors' Dream is a solid, but far from perfect, translation of the premier fighting game. Although I give Capcom full credit for making any version of SF2 work on the GBC, this is fun, but not with a few major flaws.

Pros: - Mostly solid controls, packing a lot of moves into the GB's 2 buttons. Alpha attacks are a nice touch and visually impressive. - 8 characters, with 3 hidden characters. - Nice backgrounds. - Fluid animation. - Decent background music. - Training mode is a nice touch.

Cons: - Characters, while large, are not as detailed as they could be. - Horrible sound effects, nothing but scratchy noises. - Weak, poorly written endings with cheesy dialogue. - No two player link option. - High scores don't save. - Only for Game Boy Color. - Street Fighter II: Alpha is not my favorite in the SFII series, I would have liked SF2: Champion Edition or SF3 better, but that's a personal preferences.

Bottom Line: The best fighting game for the GB, but there is still a lot of room for improvement.

GAME TIP!

3 Rating: 3, Useful: 0 / 0
Date: July 12, 2002
Author: Amazon User

to fight against akuma choose your character and hold the A and B button until the match starts your opponent will be akuma. to fight against bison choose your character then hold A,B and the select button until the match starts your opponent will be bison. it's a great game the only complaint is like what a gamer said it's a fix story line that your character gets to fight certain characters all the time for example if you play as ken the only characters you fight are guy, sodom, birdie, rose, charlie, chunli and ryu. everytime you play as ken you fight only those characters. it's just the same as the other players that you choose you will only get to fight certain opponents all the time which leads to boredome. and the endings are just writings that you will see your character talking to someone else in words. it's good but you will get bored pretty fast.

The better fighting game for the GBC to date!!!

4 Rating: 4, Useful: 1 / 1
Date: March 03, 2001
Author: Amazon User

It was time that a solid portable fighting game made it's way in America. But Street Fighter Alpha don't have much competition, and the only wanabee competitor is X-Men M.A. (that game really sucks). All in all, Street' is a good looking fighter with great gameplay. It is very much like the original version,but the only complaint I have is that the sounds effects could have been so much better...oh yeah it don't have the link cable feature either...

Great Fun

4 Rating: 4, Useful: 0 / 0
Date: June 21, 2000
Author: Amazon User

No, you can't play your friends, but even with that drawback this is one of the best Gameboy Color games that I have played yet. The game play is fluid and easy to adjust to. The colors and graphics are great. Well worth the money. There is even a training phase where you can practise your special moves. The great thing is that you can pop the game in and play for ten minutes and then put it down and then get back to work. There is a lot of freedom to it. You're not tied to playing it for hours on end (but you will).

Undoubtadly the best fighter on the GBC

4 Rating: 4, Useful: 0 / 0
Date: December 23, 2002
Author: Amazon User

Forget all those horrible fighting game translations that hit the original GameBoy and GameBoy Color (most of them started with Mortal Kombat) and take a good long look and Capcom's 8-bit version of Street Fighter Alpha for the GBC. Ryu, Ken, Chun-Li, Charlie, Rose, Guy, Sodom, and Birdie; all of which look surprisingly faithful to their more powerful console bretheren, albeit some lacking animation and detail. Controls are surprisingly solid and the special moves will take time to pull off but once you do they're easy. The sound is mostly terrible and you'll want to turn down your GBC's volume, and the endings for each character are ridicuously cheesy, but the meat and bones of Street Fighter Alpha is the fighting itself, and that is where this comes out a winner. All in all, Street Fighter Alpha for the GBC may not be the best fighter to come along, but in the case of the GBC it reigns supreme.

Not bad for a gbc game

4 Rating: 4, Useful: 0 / 0
Date: September 23, 2003
Author: Amazon User

Capcom may have cancelled one highly anticipated game for the Game Boy Color, but Street Fighter Alpha is still alive and kicking ? and it's finally available stateside. Those lucky ducks in the UK have been enjoying this darn-close arcade-to-portable rendition for three months now, and Capcom USA has finally dropped this cartridge onto retail shelves across the country. It was worth the wait, but there are a few omissions to the conversion that drop it from becoming the definitive portable fighter. You have to hand it to Crawfish for converting such an ambitious 32-bit arcade game to the Game Boy Color. Street Fighter Alpha may have been released in arcades almost three years ago, but it definitely wasn't an easy feat bringing the game to pocket form. And for a system with only two action buttons, the translation of the action has been ported really, really well.
The game features the line-up of 10 characters (so far Akuma has gone undiscovered), and features the same one-on-one fighting engine that was enjoyed in arcades just a few years back. Each character has his or her own feel, but pulling off their moves are similar to one another. The A and B buttons do their job as the Kick and Punch actions ? the longer you hold the buttons, the more powerful the activated move. As you battle, you fill up the gauge at the bottom of the screen, up to three levels ? performing a pad/button combination will activate the Super Combo, a devestating flurry of powerful moves that'll sap the power right out of your rival. The game even keeps track of how you out your opponent, with an icon that displays the many ways: normal move, special move, cheesy move, throw, super combo, and a perfect victory. The graphics are excellent for the Game Boy Color ? characters are rendered based on the Street Fighter Alpha style instead of the NeoGeo Pocket "big head" mode. The backgrounds are equally nice, with just a bit of animation thrown back there to be more interesting. The imagery is some of the best I've seen on the Nintendo portable to date. Don't expect much sound other than a few FM music pieces and white noise "thud" sounds when every punch connects ? it would be silly to expect the Game Boy Color to accurately push constant "Hadoken!" digitized sounds during the action. It would've been nice, sure, but hey, this is the Game Boy Color we're talking about. The big difference between the Game Boy Color and arcade versions is in the cosmetics ? most of the Alpha-style elements are in the game, minus one key factor: the Game Boy Color does not count combo hits. It's been a while since I've played the first Alpha game in the arcade or the Saturn, but I clearly remember a counter of some sort as you plaster your opponent with continuous hits. And even if it didn't, it's a feature that should have been included. The game also doesn't have the necessary "oomph" in the hits ? granted, the speaker on the system isn't the greatest sound tool out there, but there needs to be something that portrays the brutal punches and kicks when they connect. It's good enough, but the game just needs a little bit more. But the absolute kicker that reduces the game a notch or two ? no link cable option. In a fighter, it's an absolute must to include some sort of two player option. I know that a link cable mode was planned, but here we are, final cartridges in hand, link cable at the ready, and no two player option. One player modes can only go so far in fighting games ? we all know that fighters shine when battling a human over the computer AI, and Street Fighter Alpha loses its lastability simply because there's no way to play your buddy. And including a training mode just isn't enough to keep your interest for longer than a few minutes per play. But that doesn't mean the single player game isn't good. It is ? but only for brief moments of challenge. Without the random, unpredictable skills of your friend on the other controls, the game just loses its variety. SNK has nothing to worry about ? the NeoGeo Pocket Color and its huge library of fighters is the reigning champ in the portable fighting genre. You'll just have to imagine how annoyed and disappointed I was when I popped in two copies of Street Fighter Alpha into two systems, connected the link cable between them, and waited for the Vs. option to appear. Darn near had a fit right in my cubicle. The single player game is good, and really shows off Crawfish's Game Boy Color expertise, but the link cable omission makes me actually rethink how good a programming team Crawfish actually is. If you're going to tackle Street Fighter Alpha on the Game Boy Color, the first thing on people's minds is going to be "How's the two player?" Sadly, it's non-existent. I salute Crawfish and Capcom for excellently shoehorning an ambitious game into the Nintendo portable, but I just can't look the other way when the link cable is left out. You'll just have to imagine how annoyed and disappointed I was when I popped in two copies of Street Fighter Alpha into two systems, connected the link cable between them, and waited for the Vs. option to appear. Darn near had a fit right in my cubicle. The single player game is good, and really shows off Crawfish's Game Boy Color expertise, but the link cable omission makes me actually rethink how good a programming team Crawfish actually is. If you're going to tackle Street Fighter Alpha on the Game Boy Color, the first thing on people's minds is going to be "How's the two player?" Sadly, it's non-existent. I salute Crawfish and Capcom for excellently shoehorning an ambitious game into the Nintendo portable, but I just can't look the other way when the link cable is left out.

IT HELPS CHILDREN LEARN HOW TO FIGHT

5 Rating: 5, Useful: 1 / 6
Date: July 31, 2000
Author: Amazon User

It's really one of the best games, besides that is like the one of super nintendo, it has almost the same things.

Good translation

5 Rating: 5, Useful: 1 / 1
Date: March 03, 2001
Author: Amazon User

This is one of the best game I owned so afr. it has excellent graphics and the moves are not difficult to excute at all, especially Akuma's utlimate super combo. the only flaw it has it that the hiddent characters such as akuma, m.bison, and dan are chosen randomly, there is a sort of pattern, but there are no codes for choosing them.

A great fighter

5 Rating: 5, Useful: 0 / 0
Date: February 23, 2001
Author: Amazon User

Addictive. Very. Plays well, moves aren't really hard to pull off. A great game for anytime. Don't worry about the 'T' rating, it's not that violent. Every serious gamer should have one from each genre, this is THE fighting game for gbc.


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