Below are user reviews of The World Ends With You and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for The World Ends With You.
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Higher scores (columns further towards the right) are better.
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User Reviews (21 - 31 of 40)
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Trust me, it's more than 7 days
4
Rating: 4,
Useful: 3 / 4
Date: July 11, 2008
Author: Amazon User
I actually have been seeing this game around lately and found it Square Enix. Now, when have you EVER heard that Square Enix makes crap? So, I bought the game with my last remaining money and have been playing it lately after my surgery.
I was actually getting scared at first since it said 7 days and how fast I was going through the missions thinking that this game wasn't worth my $40 but then come to realize that you go through more than just 7 days making the game more enjoyable(and worth my money I might add). This game is very enjoyable but can get a bit complicated and a bit confusing but as long as you practice your fights and techniques you'll get the hang of it and love it! The characters are very interesting to hear from and have style to their personalities. I am also glad they have close moments between each character that makes it even more fun to play and read. I recommend this game for at least teenagers, like I said before, it might get confusing to some younger kids and get them frustrated but don't lose hope. Just KEEP PRACTICING and you'll get it, I promise. You may not do so good in your first few battles but you'll improve the more you use the same pins you collected. I wish you good luck and hope you enjoy it! I sure have!
Worth the Wait!!
5
Rating: 5,
Useful: 4 / 7
Date: April 25, 2008
Author: Amazon User
Totally amazing game. After anticipating the game to hit the shelves, I raced to the nearest best buy and bought myself a copy, and I must say this game was well worth the wait and money. One of the best games for DS on the market, so this is a must have ^____^.
Absolutely amazing
5
Rating: 5,
Useful: 3 / 5
Date: April 27, 2008
Author: Amazon User
I Love this game so much! It's so original and just takes full advantage of everything that the DS can do. The game is a little tricky to get used to but it really eases new players into it. You get to choose your level of difficulty at any given point in the game. You decide how easy or hard the game is going to be. You also choose when and who you want to fight. There are NO random battles to drag you down in this game. I would recommend this game to anyone who is looking for a new and great RPG.
Buy this game!
5
Rating: 5,
Useful: 3 / 5
Date: June 01, 2008
Author: Amazon User
It is really good and lasts longer than you'd think. Definitely a great twist on RPG's. A lot to do and explore, music is nice. Buy it, you won't be sorry!
Amazing! Never would have thought...
5
Rating: 5,
Useful: 2 / 3
Date: June 12, 2008
Author: Amazon User
I agree with the other reviews on this site. This game is truly one of a kind! I had never heard of this game before. After reading several reviews, however, I thought I would give it a shot. Wonderful story and gameplay. Definately keeps you engaged all the way through! I am much more of a casual game-player (being a young professional and all), but definately worth it!
Wow! Amazing game!
5
Rating: 5,
Useful: 1 / 1
Date: May 10, 2008
Author: Amazon User
I have to say... this game is one of a kind. It can be extremely easy or pretty difficult, and it all depends on you.
the combat system is pretty awesome. Using pins, though, kind of reminds me of using cards (like in kingdom hearts: chain of memories.) Still, the game is a fresh take on a classic genre.
Though the plot is a little linear, you find yourself growing attached to the characters. And who could beat that music? I find myself humming it when I'm not playing!
This is great for a casual gamer, as well as serious. It's a lot of fun!
incredible new game
5
Rating: 5,
Useful: 1 / 1
Date: July 05, 2008
Author: Amazon User
i cannot add much to the other well written opinions. if you haven't played this through past the credits, you have missed the best part of the game. i cannot recommend this game enough. (not for young players) i love the back story, and the extra day you get past the credits. this has to be the best all round game made for any platform, and i would not be surprised to see it be turned into a movie.
TWEWY
5
Rating: 5,
Useful: 1 / 1
Date: July 27, 2008
Author: Amazon User
TWEWY is a exciting new type of RPG. It has many new features never before seen in an RPG, and a must own. A few of the features are as follows.
Pin System - Your main character, Neku, battles with "Pins". They range from being able to fire beams of energy, to being able to pick up and throw objects, to "Street Fighter" type close combat moves.
Duel Screen Battles - You partner up with different characters throughout the game. You fight on the bottom screen, they fight on the top screen. You fight agains the same enemies, but you control both of your characters at once. Neku, your main character is controled by the stylus, and your ally is controled by the D-pad, (Or the XYBA for lefties)
Food System - You consume food and raise your stats. It takes a certain number of battles to digest food, but when you do, you get a stat bonus for the rest of the game. You can consume up to 24 bites of food at the start of each day, the first 18 of which replenish each day, but you can always eat food with 6 bites or less.
Clothing System - You wear clothing as equipment, and it gives you stat bonuses, but it also affects your pins based on the trends. Each area has different trends. Wearing the trend increases the power of your Pins in battle. You can also start your own trends by battling with clothing or pins that may not be trendy.
Choose your level/Battle Chains - You gain XP and increase your "max level" throughout the game. Any time out of combat, you have a slider bar where you can choose any level below your max you want to fight at. In doing so, you increase the challange of battles, but increase the reward. You can also chain combats together to Multiply your reward. For example, your Max level is 10, you choose to fight at lv 8. That rewards you x3 the chance of loot (10=x1, 9=x2, 8=x3). Choosing then to chain 3 battles together (no break in between, and difficulty increases in each battle) would result in x9 chance of reward on every battle (3x3). Also, outside of battle, you can choose the difficulty of the battles, from "Easy, Normal, Hard, and Ultimate"
That being said, TWEWY is a definate must own for any RPG fans. It is the most refreshing RPG I have played in years. It has a great story that unfolds as you progress through the game, so many inovative features, and has many options so you can set it to your own difficulty. There should never be a time when you get bored with the game being to easy, or frustrated with the game being to hard.
Excellent RPG!
5
Rating: 5,
Useful: 1 / 1
Date: August 08, 2008
Author: Amazon User
I've never much been into RPGs, I usually get stuck or bored by the time I'm barely beyond the exposition. I read the reviews for this game and decided to give it a try based on all of the positive feedback. I have to agree that this is an incredible game for the Nintendo DS and in general.
The storyline sucks you in, the graphics and music are top notch, and the game play is challenging (but not impossible!) at whichever level you set it. The battle/drop system also requires a bit of strategy, which keeps it interesting. I appreciate how the game fully utilizes the purpose of the DS by granting the ability to utilize both screens during battles and/or do battle with the stylus.
What I most love about this game is that once you 'beat' it, it gives you more options to continue playing and opens up new part of each chapter to allow you to uncover more of the story.
Overall, a very impressive game for the DS. I found it hard to put down the first time through, and now that I've beat it I'm very much looking forward to going back and uncovering the rest of the story and the final promised 'surprise'.
half fun, half grind
3
Rating: 3,
Useful: 1 / 1
Date: August 25, 2008
Author: Amazon User
I'm a big fan of dungeon crawlers and RPGs in general. Some of my recent favorites are Rune Factory, Shiren the Wanderer, and the Zelda series. I review from this perspective.
TWEWY is quite different than the usual fantasy RPG dungeon crawl I enjoy. Despite that fact, I've played for about 30 hours now and there are several things about the game that I like. My favorite aspect is the intriguing plot. It reminds me of The Matrix: completely arbitrary, inconsistent, and absurd, and yet somehow the story works so well that you ignore how ridiculous it is. The combat system is innovative, making excellent use of the DS hardware (touch screen, wireless features, etc.). Left-handers will appreciate that fact that TWEWY controls are (nearly) perfectly symmetrical. You are rarely forced into battle without warning -- combat is avoidable, optional, and you can see it coming in most cases. Finally, the game has a wide variety of "pins" (weapons) and monsters, both of which make it more interesting. Some players will enjoy the "street punk anime" design ethic; I'm neutral on this particular aspect.
But on the downside, the game is highly, highly repetitive. In many checklist-type games where you "have to have them all", I enjoy finding all the secrets and mastering all the possibilities. Not so in TWEWY. In order to get all the secrets, you would need to grind and grind and grind the same basic combat 10,000+ times. Yes, the weapons and enemies do change over time, but I'm well past sick of the combat system after 1,000 battles and have given up any notion of "getting them all" and am just focusing on finishing the plot. Moreover, there is simply no conceivable way that most players will be able to find most secrets on their own. For example, "pin evolution" (e.g. creating rare and hidden weapons by evolving them from lower forms) is so convoluted you'd have to be insanely dedicated to explore the evolutionary possibilities on your own, or, do the only sane thing and "cheat" with a hint book or online guide. I looked at an online guide and was glad I did, because it completely disabused me of the notion that I'd enjoy mastering all pins. In addition, many of the secrets cannot be obtained unless you play via the DS wireless system, and many more secrets cannot be obtained except by *not* playing the game for days or weeks on end. (Dozens of secrets only unlock if you leave the game shut down in specific states for 12-24 hours at a time.) In short, 99.99% of all gamers simply aren't hard-core enough to enjoy getting all the secrets, and I say this as someone who enjoyed spending 300+ hours unlocking all the arcane secrets from the very difficult Shiren the Wanderer.
My biggest complaint is harder to quantify, which is that I just don't enjoy TWEWY as much as other RPGs. In another RPG, I might enjoy teasing open a long chain of puzzles to unlock a final mystery; but in TWEWY, the inter-twined pins/brands/items system feels very flat and arbitrary. I imagine this is what a good RPG must seem like to someone who doesn't like RPGs. Maybe it's the weird setting, or massive grind, but for whatever the reason, I intend to stick with this game to finish the plot but don't intend to recommend it to any of my friends.
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