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Guides


Nintendo DS : Summon Night: Twin Age Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Summon Night: Twin Age and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Summon Night: Twin Age. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 70
GamesRadar 70
IGN 82
GameZone 83
1UP 55






User Reviews (1 - 3 of 3)

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Lots of talking

2 Rating: 2, Useful: 1 / 27
Date: June 27, 2008
Author: Amazon User

This game has a lot of talking. To me this game is more complicated than the normal rpg game. I don't think it was worth the money I paid for it.

More Summon Night fun!

4 Rating: 4, Useful: 6 / 6
Date: June 18, 2008
Author: Amazon User

I loved this game. It may not reach the heights of Summon Night Swordcraft Story 2 on GBA, but it is still really fun. The stylus control works amazingly well. The story is delightful. The weapons crafting and skill trees add depth. Combat has been changed to overhead Diablo-style battles, a lot like Children of Mana.

The only thing I found a bit annoying was the fact that many of the dungeons and dead ends. Going through them for added leveling means backtracking all the way back to the beginning through empty corridors.

All in all, it is a very fun game that you won't regret playing.

Nothing special, but not a bad RPG either

3 Rating: 3, Useful: 10 / 12
Date: June 06, 2008
Author: Amazon User

Coming over from the GBA, Atlus' Summon Night series comes to the DS with Summon Night: Twin Age. At it's core, Summon Night: Twin Age is a tried and true RPG/dungeon crawler that will feel instantly familiar to those who have played their share of old school RPG's, even so to those who haven't played the past Summon Night games for the GBA. Nearly everything about the game. from the storyline, characters, and environments are far from being anything new, but what helps make the game work is it's charming look and art style, along with the use of skill trees which add a bit of depth to the overall gameplay. Where Summon Night: Twin Age fails however is that the graphics haven't changed much (if at all) in the transition from GBA to DS. Despite the charming look, the game just looks dated. Not to mention that the constant exploration and backtracking can get really, really annoying. Still, the game ends up being fun for a while, even though it isn't all that hard to get through. All in all, Summon Night: Twin Age isn't a bad RPG at all, and while you'll certainly play better ones on the DS, it is still worth a look for fans of the series or RPG fans in general.


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