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Nintendo DS : Pokemon Mystery Dungeon: Explorers of Darkness Reviews

Gas Gauge: 72
Gas Gauge 72
Below are user reviews of Pokemon Mystery Dungeon: Explorers of Darkness and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Pokemon Mystery Dungeon: Explorers of Darkness. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 65
IGN 65
GameSpy 80
GameZone 78






User Reviews (1 - 11 of 17)

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Even better than the mystery dungeon blue rescue team

5 Rating: 5, Useful: 14 / 17
Date: April 24, 2008
Author: Amazon User

In this game, you play as a Pokemon and have another Pokemon as a companion. You enter dungeons with randomly-generated floor plans, collecting items and fighting Pokemon as you complete tasks. The fighting is turn-based, as with most other Pokemon games. One advantage is that you regenerate HP as you walk. However, you need to keep a supply of apples with you because you also get hungry as you walk and if you get too hungry, you faint. However, this is better than not regenerating HP until getting to a town, in regular Pokemon games.
So far, I have only played this game about 10 hours, (in comparison with over 100 hours on mystery dungeon blue team), but I prefer this newer one. Obviously, since I have played it so much, I really like the first one, so this is saying quite a lot (I am a fan of Pokemon games, in general). Here's why I like this one better:
1. you can hold more items in dungeons (and this number increases as you progress)
2. you can recruit new Pokemon even if you have 4 in your party already (and they are automatically sent out of the dungeon)
This may not seem like a lot, but these two facts alone make the game much more enjoyable. Here's the one thing I have discovered that I like less than the blue team version:
1. You see your team members' HP as a ratio without also seeing a meter-bar to give a quick visual gauge of your team members' HP (although you do get the meter for your team leader).
This is a rather small thing, but without the meters, sometimes I don't notice how low the HP of some of my team members become and so I faint from carelessness, rather than 'real' danger. Perhaps there is a setting to remedy this and I just haven't found it yet.
I will update this review after I finish story mode.

They got it right this time

5 Rating: 5, Useful: 9 / 9
Date: April 29, 2008
Author: Amazon User

This game is a GIANT step forward from the GB Advance version! This is the game that that one should have been. I am really not too knowledgable about the Advance game, since I put it aside as borderline unplayable and a major disappointment. The new version is vastly improved. The following areas are its strong points:

First and foremost, a good combat interface. In this version, your head Pokemon can select one of four moves, just as in the regular Pokemon games. And there is no burdensome double-button punch to use a move. You can also choose an ordinary attack, which is not a move, to save moves: a welcome Pokemon innovation.

Attractively drawn dungeons

Good and varied music

A good story line

Lots of interesting tasks and situations

The real comparison is with the recent Shiren Mystery Dungeon, also a Chun product. This one is less brutal and much larger-scale, though both are excellent games.

Highly recommended for roguelike fans.

I assume that this rating and description can also apply to the "Explorers of Time" version of the game, since the strategy guide says there are only minor differences.

Underappreciated, great story and fun!

5 Rating: 5, Useful: 5 / 5
Date: June 29, 2008
Author: Amazon User

Pokémon Mystery Dungeon: Explorers of Darkness, capitalizes on the failures of the first entry in the Pokémon Mystery Dungeon series. Offering a much more adorable and emotionally intense story, with addictive gameplay, I have found that this one is more of the pick-up and stay playing variety.

Pokémon Mystery Dungeon: Explorers of Darkness launches by asking you, the player, a series of questions that gauge how well your personality traits match against the set of several Pokémon. The answers that the player gives determine which Pokémon they will play as for the entire game. The questions are quite interesting in that they sometimes match, even in its simplest state, the player. For a true Pokémon fan or just someone who knows exactly what Pokémon they want to be there are several faqs are available online that guide you in the way to answers questions to get who you want. After the player has chosen their Pokémon, they proceed to choose their partner. The partners range from the starters from all Pokémon generation games to including a few other choices. I went along and chose the adorably and always cute Pikachu. After choosing the Pokémon, the player proceeds into the Pokémon world.

The main story of the game is to discover why time has been stopping all over the region. One of the earliest opening cinematic sequences indicates that a Grovyle is stealing the games time gears. The mission is to stop Grovyle. I will admit that the story proceeds at a quick pace from the start. However, it is broken into pieces by the ability to go into a series of quests, if one wanted to build up the teams rank. The higher the rank the more items the player can carry or keep in storage. It is difficult to discuss the story any further as it will reveal pivotal events that are vital to the intrigue of the game.

The story soon takes off from their in which you will meet your partner and help them conquer their fear of several things in the world. Generally, the player serves as a way for the Pokémon partner to develop confidence with the benefit of creating a long lasting friendship. The player will soon be inducted into the Wigglytuff Guild (a team of explorations teams) as apprentices, and soon go on explorations quests.

The quests range from a variety of options. The quests can generally range from escort missions, search and rescues, or capture the bandit. There is a ranking system for these missions with different awards being award in respective denominations based on the difficulty. Some missions will reward you by allowing you to explore new areas that do not relate to the main story.

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What makes this game appeal to people who aren't just Pokémon fans, is probably the idea of dungeon crawling, or for those that aren't in the arena of video game terminologists (and yes terminologist is a word), traveling through an infinite number of dungeons with layouts that change randomly. In the past Pokémon was a game in which the only idea is to catch Pokémon, travel through an over world map, and defeat a prestigious class of elite Pokémon trainers or go through a smattering of Pokémon recreational facilities in an effort to gather enough certifications to show that one has mastered the training of their Pokémon. Pokémon mystery dungeon strays away from that tradition and allows the player to play as a Pokémon, gather other Pokémon friends, and explore dungeons in an effort to see all Pokémon and gather treasure.
Explorers of Darkness raises the bar over the previous version by offering the extensive story, more hilarious characters, more items, more Pokémon, and perhaps a feeling that what you are doing isn't just something random. I could not get into the previous offering for the middle of the game seemed like a chore.

Explorers of Darkness never feels like a chore for it attempts to make sure that you never get bored, whether from the witty and silly way that Team Skull (skulltank, zubat, and koffing) acts and responds, from the way that your partner attempts to bond with you, or the hilarious members of the Wigglytuff Guild. Most of the dungeons are kept short, offer save points (sometimes with access to the players storage), and provide healing for the player before they face a boss. Although that last part may make the game sound easy, some of the bosses are in themselves very difficult even with full health, if your team is not up to par.

Players are able to extend their team by attempting to recruit other Pokémon. Recruiting is generally random. Once you recruit a Pokémon, you can add it to your active team roster and take it with you (only in the most story intense battles will you not be able to use them).

In terms of sound, the game offers an interesting mix of tunes. I only have one favorite and that can be found in the first area of the game, the beach with the Krabby. The other music is a hit or miss for some people, I generally kept it on low while listening to other music but for boss battles or monster houses, I turned it up. The sound effects in the scenes are perfect and sound fitting, if not powerful.

On the graphics side of the spectrum, I would pin this as perhaps a beautiful game to behold. Somehow, the style of pencil artwork seems to expand this greatly and keep it looking fresh. The cinematic sequences are always interesting to see, and really do look beautiful.

After completion of the main story, players are given the ability to continue to play through and accomplish a few more chapters to get to know the guild, open up the ability to evolve, and recruit all 490+ Pokémon, or even rescue others via the Wi-Fi service.

Pros
+Ability to recruit all 490+ Pokémon on one game
+Emotional yet fast paced story line (about 20-25 hours to beat main story)
+Hilarious Characters
+Varying Dungeon Locations
+Level Grinding is not required

Cons
-Music could have been a bit more robust in dungeons
-Some Attacks are a bit too unfair (such as Fury Swipes, can one hit KO, if all 5 hits hit)
-Dungeons become a bit difficult
-Monster Houses will kill low-level players or those inexperienced with using the items
-Unless one really desires to keep his or her items, just save before a dungeon instead of waiting for someone on Wifi service to rescue the team

Mystery dungeon greatness

5 Rating: 5, Useful: 4 / 4
Date: May 06, 2008
Author: Amazon User

I honestly feel that Pokemon Mystery Dungeon is MUCH better than I expected! I mean, I thought that it would be the same as Pokemon Mystery Dungeon Blue Rescue Team, but it was better and then some! I must say that one of the best new features would be sentry duty, as it is like a minigame and is like a break from the dungeons. I wish I would have known how easy it was though. I mean, I got it a week after it came out, and four days later, I was working on the final mission before the post-ending. I feel that that isn't that a big of a deal though, and I still think that it is the best pokemon game that doesn't involve catching and training Pokemon like usually.

A New and Improved Pokemon Mystery Dungeon

4 Rating: 4, Useful: 4 / 4
Date: June 26, 2008
Author: Amazon User

I'm a middle-aged lady who adores Pokemon, and I've also become addicted to Mystery Dungeon games. I loved the first two Pokemon Mystery Dungeon games (Red and Blue Rescue Teams). I wondered if it was worthwhile to purchase this game, since it would probably be a reworking of those earlier games. (Nintendo seems to prefer updating their Pokemon franchise games, rather than discovering new approaches. We're still playing the equivalent of the original Pokemon Red and Blue, but with two screens and better music!)

Anyways, I was delighted to discover that the story mode in this game is about three times as long as in the previous games. And that there's a second story mode which begins sometime after the first story ends. Lots of new dungeons, and all of those rare Pokemon from Diamond and Pearl.

I've read that this game is excessively talky, and I agree with that. Too much time is spent on clicking through cutscenes and conversations. And yet, when I reached the end of the first story mode, I was so deeply moved that I cried.

Even though I finished both story modes about a month ago (and something like 100 hours of non-story playing time), I am truly enjoying the challenge of beating Zero Isle (the equivalent of the previous games' Purity Forest, etc.)

If I could ask for only one thing... I wish that there were X-Ray Specs in this game! I miss the thrill of sniping those random Kecleon Shops!

This game is more challenging in several ways. For instance, gummies and Reviver Seeds are much more rare. After feeding my Pikachu every Yellow Gummi that I can find, she is still a three-star IQ.

I love the smoother graphics, the wide variety of previously-unseen Pokemon, and the warmth and kindness of the characters' relationships.

My only complaint is that they should have found something better to do with the second screen, instead of just leaving a set of basic instructions there. The dual-screen format is meaningless in this game, because it plays exactly like the GameBoy Advance version of Rescue Team. All of the action is displayed on the bottom screen, and there is no touch-screen activity at all.

I do recommend this game for Pokemon fans, and for people who'd like to try a fairly simple but addictive Mystery Dungeon game. I've truly enjoyed it, and I will pass it along to my niece who is getting her first Nintendo DS later this summer.

There's just one big hitch...

4 Rating: 4, Useful: 3 / 4
Date: May 10, 2008
Author: Amazon User

When you (or your partners) faint in a dungeon, you lose all your money (not such a big deal) and "some of" your items. If you have a particularly difficult dungeon to get through and you faint repeatedly, your chances of making it through the dungeon get lower and lower each time, because you finally get to a point where the only items you've got are the ones you find IN THAT DUNGEON. So, you're going through this horrible dungeon, and you find TMs that you can't use, Bands to hold to boost attack (or whatever), Cheri berries and stuff, but no Oran berries, which are the only things I know of that restore HP. Walk into one Monster House room and you're doomed. I've been in the same dungeon for three days now and it doesn't look like I'll get through it anytime soon. Otherwise, a very enjoyable game for people who like closure (like me), because you can totally sweep the floor of a dungeon and make sure you've gotten every item and explored every corridor.

Great game!!!

4 Rating: 4, Useful: 2 / 2
Date: July 13, 2008
Author: Amazon User

This game is really fun according to my 8 year old son. Some of the dungeons are a little hard, such as Concealed Ruins, but the tasks are interesting and the music/storylines are great. The game is not too long or too short and it isn't too hard either. The scenery is very good. Overall, we recommend this game.

For my little sister

4 Rating: 4, Useful: 2 / 3
Date: May 15, 2008
Author: Amazon User

I ordered this game for my younger sister. She really seems to enjoy playing and has managed to balance playing with schoolwork. She plays by herself or invites her friends to play. She says that the graphics are pretty good and the missions can be interesting, but can sometimes be frustrating.

Pokemon Mystery Dungeon Explorers of Darkness

5 Rating: 5, Useful: 2 / 3
Date: May 21, 2008
Author: Amazon User

The game is a lot of fun. The thing I like about this version compared to the first Mystery Dungeon game that came out is the fact that your partner shares your room with you, instead of going off to his own area. This game keeps you wondering what's coming next up to the end. And once you finish, you still have challenges to solve.

I love this game!

5 Rating: 5, Useful: 1 / 1
Date: May 27, 2008
Author: Amazon User

This game is not too long and not too short but very fun. You get to unlock dungeons like secret waterfall and many more. Once you unlock dungeons you can battle in them and unlock stores in treasure town.
I think this is better than pokemon pearl because you get to go to more places and there is more action. This game is great for any pokemon fan.


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