Below are user reviews of Jumper : Griffin's Story and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Jumper : Griffin's Story.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 3 of 3)
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Awful
1
Rating: 1,
Useful: 0 / 0
Date: May 11, 2008
Author: Amazon User
This is one of the poorest games I have ever played. No story, you have no idea what in the world is going on in the game. The combat is very pointless and there is nothing new about this game at all. The only real positive is that I played this game for about 20 minutes and earned 300 gamerscore in that period.
here we go again
1
Rating: 1,
Useful: 4 / 4
Date: March 02, 2008
Author: Amazon User
Here lies another flash in the pan, extremely average video game based on a movie. Anyone who spends a bit of time playing video games knows to be extremely weary of a game based on a movie and released to cash in on the movie's advertising. Jumper is a very repetitive game that does nothing to prove there can be good games based on movies. If you bother with it at all, and I recommend that you don't, it is a rental game for sure. Even then you will be spending money on nothing so best to borrow it from someone you know foolish enough to have either purchased or rented it. This game is pretty much a pass.
A game that falls painfully short of its true potential... just like the movie
2
Rating: 2,
Useful: 6 / 6
Date: February 20, 2008
Author: Amazon User
Usually when you see a game with a movie's name on the cover of it, you know its 100% rental-only material despite how much you love the movie. This was my case for Jumper: Griffin's Story.
The movie Jumper is definitely one of those movies I really want to love. And having watched the movie, I immediately wanted to see how a game based off of your character zipping around the world in the blink of an eye would translate to gaming on my XBOX 360. Well after several hours of watching my character jump around my opponents in melee combat, I saw all there was to see.
Gameplay is criminally simple: Your A,B,X,Y buttons translate to locations around your opponent from which you can jump to and attack. Press B, and you jump in front of them with melee attack, Press X, and you attack them from their left, and so on. Your character can chain a specific combination of attacks to go from start, mid, and finisher moves. You learn more combo moves not by the experience of fighting, but by collecting... comic books... Ok. The moves themselves get repetitive quick, and the finishers while matrix-esque, are not unique enough to get you excited to seeing them performed. About the only cool part in finishing off your opponent is the occassional scripted sequence where you dispatch an enemy in some crazy jumper-ific way. While the location you kill them at is set by the game, the first time you see Griffin jump several thousand feet in mid-air with his opponent, only to jump away leaving the baddy to free-fall to his death is awesome. Unfortunately as said before, its a scripted sequence you can't control where, nor when it happens.
The game levels themselves run on rails, so despite the movie's tagline that "Anywhere is possible", that's not entirely true with the game. Sure you play in iconic settings that were from the movie, but you don't even get the ability to 'Jump' anywhere in that level. You can however teleport short distances in the level that you're able to move your 'jump cursor' to, (which are always ground-based locations) and special 'focal points' in the level that were designed to allow you to jump to areas that you can't necessarily walk to. For a game that is set in a movie with no limits, you certainly do play with them.
In the end the game is a frantic button masher, trying to press the right button to attack from and chain moves together so your opponents aren't able to counter attack. There is no save-game feature aside from the usual checkpoint system, so if you screw up and die, you may have re-mash those buttons on waves of bland Paladin fighters as well as other types of enemies the movie doesn't cover. I guess the one real surprise from renting this game was how rediculously easy it was to rack up 350 gamer points in just 20 minutes of gameplay. The developers basically took 20 simple goals and tagged 50 points to each one of them. So if you have the patience to grind through scores of Paladins with baseball bats (yes, baseball bats!) and those electric cow-prods, you should be able to pump up that GamerScore quite nicely.
But all in all, if you're looking for a gaming extension to do what you saw in the movie, don't bother being disappointed and 'jump' clear of this over-priced, railed fighting game.
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