Below are user reviews of Dynasty Warriors 6 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Dynasty Warriors 6.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
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User Reviews (1 - 11 of 12)
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Finally! A Dynasty Warriors worth buying and playing through!!
5
Rating: 5,
Useful: 4 / 4
Date: February 26, 2008
Author: Amazon User
Finally, KOEI has done it! They've made a DW deserving a new number! (6)
Keeping with the original Romance of Three Kingdoms (hai shi DW Three Kingdoms' new book The Greatest of Heroes) novel, they've made a game that brings incredible feelings of joy in playing through its characters in a totally new world to which say only Dynasty Warriors 3 can compare.
The new fighting systems, graphical environments AND their details eg shape of the land and interactivity, and enemy AI, all make the game something we've been waiting half a decade for.
It is truly beautiful - with 3rd gen console quality cutscenes (and real voice actors now!) the story is vividly retold, threading together the historical battles of ROTK (half the reason for the games' popularity and KOEI's success!). With this formula reinvigorated, KOEI should now win over millions more to its series with the Chinese story, which have complemented each others fame in recent years.
The combo "Renbu" system is a nice change, allowing more powerful attacks as you show your skill rather than button mashing ability, and the game allows enough foes on screen for it to become worthwhile.
Having a new skill system, although copied from other games, is one of the wisest ideas KOEI has had. The warhorse and weapon development are some of the ways that makes the games' time consumption feel more worthwhile, but the only critisiscm is still just that - time consumption. It's a long game (but based on a very long story! - ROTK is 3x as long as Lord of the Rings!) and with dozens of characters to play through and level up, its one that can accomodate the casual player but even better the DW/ROTK addict.
So overall, an incredible game - the kind we've been waiting for.
I'd give it 9/10 - the best since DW3.
The chinese online version is still the kind we are waiting for however - where the mechanics and joy of Dynasty Warriors can be applied against HUMAN opponents - but until then this will suffice.
In the meantime however, DW Three Kingdoms has also released their new book, based on the same story as Dynasty Warriors, and is a great compliment one of the best games of 2008.
great game for Dynasty Warriors' fans
5
Rating: 5,
Useful: 0 / 0
Date: April 07, 2008
Author: Amazon User
I've been collecting all Dynasty Warrios for PS2 from series 1 up to 5, and now Dynasty Warriors 6 in xbox. I totally love it.
The only thing I dislike is the apprerance of Lu Bu is ugly (supposed to be very handsome guy), and the map is too small.
Koei Hits The Mark With This One!
5
Rating: 5,
Useful: 0 / 0
Date: April 13, 2008
Author: Amazon User
I've generally liked Koei games from way back when they made games for the SNES. I'm pretty much a long time fan. I was pleasantly surprised with the recent installment of the Dynasty Warrior series. In the beginning I noticed the change in how many of the characters look and their weapons. Liu Bei looks radically different as well as the leader of Wu, Sun Jian. Wei warload Cao Cao looks pretty much the same. It's still the same basic hack and slash, but the enemy NPC's are a lot smarter than they were on previous incarnations. The game is a little more difficult to play through than it was before. There are newly designed levels and a new design system for leveling up that was utilized by Final Fantasy X. A definite buy for Koei fans.
Lay waste to 1000's on your way to victory
4
Rating: 4,
Useful: 6 / 8
Date: February 23, 2008
Author: Amazon User
Dynasty Warriors returns with it's 6th installment and for fans of the series, it doesn't disappoint. There have been many versions of 3,4 and 5 but 6 is the first actually built for next gen systems and it shows.
Dynasty Warriors has been a very successful franchise (especially in Japan) that uses actual historical battles and figures from chinese history. The game has you re-enact these battles and largely pits you in a 1 vs 1000 role to decide which clan will dominate the land. You choose a soldier that's part of a clan, each with their own story lines, and even though there are other officers and soldiers at your side, you are the one to decide victory or defeat. Success of the clan depends on your skills, which improve with every battle. Life, strength, weapons, horses, combos and special attacks will all see dramatic change as you power up by defeating officers and claiming treasure left behind. These are huge scale battles that can take up to 45min to 1 hr. to complete, depending on how you go about victory. The accessable thing about DW is that it doesn't take itself too seriously. There's no blood or any of the other horrors of war to make us believe we're simulating reality. It's really the best way to go for a game like this.
Many criticize this series for it's AI which, in reality, doesn't really seem that intelligent. Most enemies and allies seem to stand around the battlefield while you do all the work. DW6 hasn't changed that much. There's a seems to be some more activity and chaos but not much over past iterations. Your fellow soldiers charge in and out and set themselves up for battle, but upon watching them, you see that they do very little to increase your chance of success. While foot soldiers are largely inactive, the officers are much more aggressive on both sides. Some are quite challenging. Lu Bu is a beast and more dangerous than ever.
There are some new additions here that are noteworthy. There are some new characters, new move sets for older ones, and new abilities like swimming and climbing ladders. I also like that you can start out with a selection of horses so you don't have to run everywhere like in previous versions. Not only that, but at anytime, you can hit the D-Pad and your horse will find you so you can ride to or away from any situation that calls for it. Most noticably are the improved graphics. While not mind blowing as some of the newer games, they are much better than before. The character models look very good as do the menus and cut scenes. There's still some pop up from characters but the framerate seems smooth and didn't slow down when many were on the same screen. The landscapes are still a little bland but in the heat of battle, you don't notice them much anyway. I also still like the hard rock tunes that jam out on the menus and during battles. Why ancient chinese armies and metal go together, I don't know, but it's always worked for me. The character voice acting seems a little better this time too.
I do wish we had been given more control over the armies. There are some tough battles where your officers are being killed and you have many squads sitting about on other places on the map. It would be great to be able to send them where they're needed the most. It's been a frustration in the series for years and I'd like to see it fixed. I'd also like to be able to charge my special attack while running. It was a great feature when implemented in DW4 but instead of having to stop and charge, I found many instances when it would've been alot more helpful to run while charging. I'm missing some of the variety from past titles too. Where are the native forces whith the elephant troops? Or the windmills that cause you to fight against the wind till you could destroy them? I'm not saying we need the same thing but I was hoping DW6 would give us more enemy and tactic types. Also, even though I know it'll probably never be done because it would take a ton of memory, I can't help thinking how cool it would be if all the bodies of the fallen from both sides stayed where they fell instead of disappearing. That would be very cool to see.
Nevertheless, I've been a big Dynasty Warriors fan since it began this formula with DW2 and I'm not disappointed here as I kind of knew what to expect. Fans know that each year is a slight impovement from before but that there's never anything drastic. I think this is a bigger leap beyond others though and don't see any reason for current fans to be disappointed. They should feel right at home considering the formula is largely unchanged. There's alot of playing time here with Musou mode. Solo or co-op Free mode and challenge mode extend the games life and give it legs. For those new to the series, I'd suggest a rent, or aquiring an earlier installment on XBOX or PS2. This series may not be for everyone, but it's for me.
6th game holds up to its name.
4
Rating: 4,
Useful: 1 / 4
Date: February 25, 2008
Author: Amazon User
Be prepared to spend hours upon hours with this game. If you have ever played a previous iteration of this series you will know what to expect. As an added bonus if you pay attention to the storyline you will learn alot about Chinese history.
Dynasty Warriors 6
4
Rating: 4,
Useful: 0 / 0
Date: March 07, 2008
Author: Amazon User
I don't have too much previous experience in the Dynasty Warriors series, but I can tell you that this game is pretty similar to the other DW games I have played. You start out with 3 choices of characters to play their story. More unlock as you progress. I've been playing the game on normal so far and you actually have to pay more attention to the whole battlefield more than I have in the past games. You have to watch out for other generals a lot. My coworker farted near me and I have to evacuate.
Overall fun experience
4
Rating: 4,
Useful: 0 / 0
Date: March 10, 2008
Author: Amazon User
Having played a few Dynasty Warriors and similar titles before, I knew what to expect from this game, and it met my expectations completely. Dynasty Warriors is just good, fun hack-and-slash game play with just enough character leveling to keep it interesting for a long time.
As with previous games, the story is broken down into separate characters, each with their own storyline. Until you level up a fair amount, some of the later battles in each story can be very difficult, but leveling up with free play is just as fun as playing through each story.
One thing I miss from the earlier title (either 4 or 5, can't remember which one) is the selection of personal guards, which level up along with your main character. Leveling up a warhorse in DW6 is fun, but not quite as fun as leveling several other secondary characters. Leveling a warhorse also requires you to use the horse a lot in each level, and I never liked the combat while on a horse as much.
The Good:
* Graphics - DW6 looks great, and the environments are more interesting than in previous games.
* Ladders - the addition of climbing offers another fun option when getting around.
* No lag - Previous games (PS2) had a LOT of lag. After 20+ hours with this game, I have not encountered any lag, and I love it.
* Replay value - with so many characters, each with a separate story line, and the variety of challenge modes, there is a lot of fun gameplay here.
The Bad:
* No Japanese audio - the English voice acting isn't horrible, but I would prefer the option of Japanese dialog w/ subtitles
* Two-player split-screen cannot be adjusted - This is my one big problem with the game. The screen is split horizontally, and on a wide screen tv this leaves each player with a very wide but very short field of view. This might work for some people, but I find it hard to see what I need to see at times, and I feel the game should have the option to split the screen vertically as well.
These are two minor bad points that do not detract much from the overall experience. I rate the game 5 stars for fun, and 4 stars overall because of these missing options. If you enjoy hack-and-slash game play, or even button-pressing madness, you will find a lot of fun in Dynasty Warriors.
An expert's review on Dynasty Warriors series
4
Rating: 4,
Useful: 0 / 0
Date: March 14, 2008
Author: Amazon User
I have played Dynasty Warriors (Shin Sangoku musou) since Shin Sangokumuso 2 which is DW3 I believe since the English vers uses a slightly different numbering system. Now since I don't go back to Asia as often and own a Xbox360 instead of PS3, I bought the American version (and i hate the english voice actors and scripts).
The game is what you would expect if you are a follower of the series: a lot of button smashing, one-man-team ownage, and a fantasy dream for people who follow the Romance of Three Kingdom (RoTK) story. The key differences in this version and previous ones are:
1. Renbu system which allows you to perform "unlimited" chain combos. However, I find this addition pretty boring because you really just press one button and you can do as many hits as you want if you do it correctly. In the past, you only increase your max hit combos when you upgrade to a better weapon, but now you rely on your Renbu rank to perform different styles of attacks. This is kind of frustrating because in the beginning stages, you will only have Renbu Rank 2 and your attacks will look the same over and over again.
2. Character leveling system which lets you pick which skills you want to ugprade. This is actually a very nice addition because it lets you customize your warrior with different skills. You can pick skills that are more suitable to your fighting style.
Aside from those two major changes, there are many minor changes & additions such as climbing wall, weapon selection, horse selection, and etc. In general, the maps and characters are almost the same as DW5 ...BUT the difficulty of DW6 is a lot harder than DW5 in my opinion. I have been struggling with even normal mode for some characters. It is a lot easier now to absorb major damage from enemy officers and if you are not careful, you can get KOed rather easily. For regular players, you would probably utiltize the basic 2 button combos and the Musou attacks the most, but in this version, you really need to use guard and dodge(roll on ground) more often.
The game's replay value is high as usual and I haven't tried the 2p coop mode yet which is probably why I died so many times in mid-battle. 2p gameplay should be a lot easier because you can gang up on bosses and perform stronger linked musou attks.
Overall, you will not be disappointed with this game if you liked previous DW games. Expect the usual contents from a DW game and adjust to the changes... remember to save often!
Dynasty Warriors 6
4
Rating: 4,
Useful: 0 / 0
Date: March 27, 2008
Author: Amazon User
Graphics are awesome! It is a combination of some of the earlier versions with the ability to win even better weapons that do greater damage! Definitely worth getting!
My annual fix has arrived!
4
Rating: 4,
Useful: 0 / 0
Date: March 31, 2008
Author: Amazon User
Before I get to the game, I'll first let you know where I'm coming from.
I am a Dynasty Warriors junky.
With the out of the way, on to the game!
First, let's get the bad out of the way.
There are only 17 Musou. That means that there is a large likelihood that your favorite character has no story mode to speak of, and that the only way to play them, is to go to free mode, pick a board, and have at it. To make it sting a bit more, as far as I've seen, the spare characters don't even have unique events, as in earlier DW's. And, because having one wound isn't enough, I'll add another. Most of the characters are copies. In other words, Diao Chan and Zhen Ji have the same weapon and moveset. And they aren't alone in this respect. Since you are now holding both of your arm wounds, I'll go ahead and punch you straight in the face with this, some characters were taken out. Yes, even though the makers had no problem just copying weapons and movesets, they still removed characters. The ones I missed the most were the Nanman. I always liked their stages, because they were so different from the rest, what with the jungle setting, elephants, and enemies that actually dressed different, as opposed to just wearing distinguishing colors.
I'm not really a fan of the Renbu system. Not that I'm against them trying something new, it's just that I don't really like what they tried. Essentially, you have a bar that builds up the more you attack. When it fills, you go to the next level, and your character gets a few more moves added to his/her chain. There's also a third level, and then an infinite level (or as I call it, level 4). If you don't attack, then the bar slowly depletes. Also, there are certain attacks that immediately lower the bar, such as rocks thrown at your head.
The point of it, I suppose, was to keep you fighting. However, it comes off as an artificial way of doing it. After all, there is nothing else to do in a DW game, so why did they feel the need to force me to perform the only task there is to perform in the first place? Also, if you get a horse with the ability "Renbu Gait", then it's all irrelevant. As long as you're on the horse, your bar wont deplete. That sort of forced me to stay on the horse for all travel purposes. I guess I just don't like time limits (why there still is one for every level, I don't know), but there you have it.
Now let's get to the good.
Slow down is a thing of the past, and that's good, because I have never seen this many characters on screen at once. There are many times where I simply had no idea where I was in the crowd. Which is a good time to swing your weapon.
Most of the characters have gotten major make-overs. Of course, whether you like them or not will simply be too subjective for any reviewer, but I personally liked a lot of them.
One thing I don't see mentioned is that the game claims to have motion captured actual martial artists for many of the moves. I think this is a major cool point. It may take some (but not all) of the more fantastic moves out of the game, but it's a fair trade. Characters like Lu Xun make it feel like your in control of a kung-fu movie.
Even though there are only 17 Musou, the ones that are there are much improved, with scenes before every fight, and sometimes after, as well. If/when they finally flesh out the rest of the cast (DW:7?) then going through the separate musous will be quite the experience.
A couple more points I want to make before rapping up. In DW Orochi, you were given the ability to whistle for your horse, which was a HUGE quality-of-life improvement. That has been carried over to DW:6. So, if you hop off, and fight your way through half of the level, you can just press down on the d-pad, and your horse will run up in short order.
And then there's the terrain. The landscape is much improved, and feels more alive. Now, if you go up a hill, you don't have to travel back down, you can just jump off the side. And if you ever wanted to jump from on high while riding your horse, and fall on the group of people unfortunate enough to be called "enemies", then now you can. They will also cower and scream about being ambushed if done right. Nice.
In the end, the differences in this game are enough to check out if you're a fan of the series. However, if you are patient, I would actually suggest waiting for the next chapter, or to see if they add any downloadable content, as this game does feel like a trial run, before the fully fleshed out version, what with the lack of musou, copy-cat characters, and flat removal of characters. As for me, I enjoy it greatly, and will continue to do so.
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