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Xbox 360 : Condemned 2 : Bloodshot Reviews

Gas Gauge: 80
Gas Gauge 80
Below are user reviews of Condemned 2 : Bloodshot and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Condemned 2 : Bloodshot. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
GamesRadar 80
IGN 84
GameSpy 70
GameZone 86
Game Revolution 70
1UP 85






User Reviews (1 - 11 of 16)

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Still wailing on my fun-sense with a piece of bent rebar!

5 Rating: 5, Useful: 0 / 0
Date: September 02, 2008
Author: Amazon User

This is the last title I got to play before my 360 broke down and died at the ripe old age of 9 months. (I know, pathetic, isn't it? Heck, I still have my Sega Master System from 1984 and it works GREAT! ...yeah, so I still play it sometimes.) Luckily, it was a really, really title to end on. At least for the time being. Until I fix it.

Anyway, let's get down to brass tacks. Bloodshot.

Creepy, creepy, creepy--that's the name of the game here, Bubba.

Different in subtle ways from the original Condemned. How so? A bit more depth. I loved the added element of receiving rewards based on how well you perform in each level. You can accumulate all sorts of (permanent!) goodies, such as brass knuckles to increase your punching power, a kevlar vest to halve the damage you take from gunshots, and--my absolute favorite--the holster.

In the original Condemned, you could carry one (1) weapon with you. It added tension and not a few frustrating moments when you found yourself with a single bullet and had to decide whether to toss the pistol for a 2x4 with rusty nails in it, or keep the firearm, knowing that--placed correctly--that one bullet could dispatch an enemy at range with no risk to yourself.

This time around--providing you perform well enough--you can be granted a holster. This'll let you tuck away a pistol for later, and pick up a second weapon to wield in the meantime. There's at least one level where I know I made it through because I had that backup saved.

The story, alas, alack, has become akin to Lost: rather convoluted and confusing. (For example, some people in the world have a very special ability: they can explode your body by yelling at you. Yeah, I know. I was thinking, "Huh?" too) Still, the atmosphere hasn't changed at all. I focused on that and had no problems.

There are changes to the crime scene investigations, too. Now you actually have to look at the evidence and infer what happened based what you, the gamer, see on the screen. You have to be good at this to get those rewards I was talking about. I suppose you could get by on trial and error--the inferences are multiple-choice--but where's the satisfaction in that? I enjoyed studying those vicious, creepy crime scenes. Take your time. Soak it in.

I have to admit I also enjoyed the personification of your character's inner demons. Twisted versions of yourself, they show up from time to time and represent different fears and vices--read the scenes for cues as to which demon is there at any given moment. Most screen time is devoted to Alcohol, the demon that seems to be the strongest.

And speaking of alcohol, I'd watch your young, impressionable kids around this game. Just like the questionable morality of showing plumbers eating random mushrooms in order to grow big and strong, this game causes you to sate your character's addiction by chugging bottles of liquor from time to time. Without it, your hands shake badly, and you can't aim a weapon to save your life.

Was there anything I didn't like? I'm not sure I liked the survival of an important evildoer from the original (not spoiling anything with names). I would have been much more satisfied with him having died. It just doesn't seem likely that he wouldn't have.

And there also seems to be an overabundance of firearms in this title as opposed to the original, which gave it less tension and worries over your character's health.

Still, those are very minor things, and should not in any way dissuade you from giving this title a shot. I thoroughly enjoyed it.

Tremendous improvements over the original Condemned

5 Rating: 5, Useful: 0 / 0
Date: August 12, 2008
Author: Amazon User

Every complaint I had about the first Condemned has been addressed on the second release. Great controls and game play. Graphics are good and the sound is incredible, very creepy and sets a mood for the game that keeps you on edge of your seat. Definetly check this game out.

Bloodshot,a lot of time shot. =

5 Rating: 5, Useful: 0 / 0
Date: July 23, 2008
Author: Amazon User

This game was just awesome, getting all of the achievements took a lot of time, but that is what I look for in a good game. This game builds on all the good things its predecessor had. Not everyone will love this game, but if Survival Horror [ie. Gears/Fear] and intriguing stories are what you crave, Bloodshot is right down your alley. ;-)

More action and cutscenes, less atmosphere

4 Rating: 4, Useful: 2 / 2
Date: June 17, 2008
Author: Amazon User

THE GOOD:

Great graphics, the gameplay has been HUGELY improved from the original, and the story is interesting. It definitely feels more supernatural than the first one, because they hit you with the mental stuff right off the bat. So right away, this game feels like the awesome, hallucinaton-filled second half of the first game. That's a very good sign. It goes back to "reality" a few chapters in, and the hallucinations/supernatural elements become less common, but it's still fun.

The combat is fun - some people say it's become too easy to beat down on the thugs, and so it takes away from the suspense...but it's fine with me, because 1.) It's not THAT easy to beat up the thugs, you're still on your toes, plus they often attack in packs, and 2.) Story-wise, it makes sense. Ethan's been through so much, he *should* have learned to fight better since the original. So instead of feeling cheap when you're doing a Chain attack on someone, you feel awesome and powerful.

The investigation segments...gah, they're so much better it's ridiculous. Instead of just finding the victim's wound and taking a picture, you have to decide whether they were stabbed or shot; whether it's an entry wound or exit wound, etc. It's awesome.

Now, for...

THE BAD:

The environments you explore are reminiscent of the first game - run-down, deserted buildings. You spend more time outside in the city, which I don't particularly like...at least in the first game, you could pretend that the outside world is "normal", that you're really exploring a deserted department store in a real city. In this game, you're often outside, and the city is ridiculously deserted and the sky is green. Stupid.

It has more cutscenes...more cutscenes that either try to show how "cool" Ethan is, or cutscenes that make you think "What the hell just happened?" For example....*MINOR SPOILERS*....I found a body, took some pictures, thinking how fun that was. I had been with two cops, and we got separated, so I had to tell them the number of the room I was in. And then suddenly a cutscene started which showed those two cops running with the body on a bridge, with Ethan running after them at the head of a gang of thugs. One of the cops turned and shot some electrical box that made a line of fire block the bridge, so Ethan and the thugs had to stop. It wasn't until the "good" cop cried "Ethan's still back there!" that I realized Ethan was NOT suddenly aligned with the thugs. It was just a stupid-looking cutscene, and something you'd never find in the first game.

Anyways, the constant moves from gameplay to action-packed cutscene are jarring and pretty much kills any of the lonely, mysterious atmosphere the first game had.

Another thing I just don't like is the "upgrade" system. If you find things throughout the level (like the dead birds from the first game), you get Mission Points. Do good enough on a Mission (chapter), and you get an Upgrade. Stuff like bullet-proof vests, silver knuckles, etc. It sounds cool...but I kind of like the idea of surviving with whatever you can find in the environment, and getting upgrades that, well, make sense with the game world. It's ridiculous to jump off a roof in Chapter 2, and land in the factory in Chapter 3 with a brand-new bulletproof vest. It feels like it came straight out of a videogame from 1995.

So...overall I think it's still a good game, and I think it's worth $30, but not $60. It seems to have the "Prince of Persia 2" syndrome. It's like the marketing people didn't like the sales of the first game, so they made Monolith put in "more action" and stuff like that. Although at $30, it's kind of tough to go wrong when you know what you're getting into.

Better than the first game in every way.

4 Rating: 4, Useful: 0 / 1
Date: June 04, 2008
Author: Amazon User

Well first of all this game is everything you loved about the first one but there is so much more this time around. The creepiness is by far more compelling than the first game and the little things that they added in this game make it feel new and original in a lot of ways. It really will suprise you how much different it actually is from the first game. I would recommend this for anyone who enjoyed the first game. Even if you only liked the first one a little. Because this game has far surpassed the slight boredome you experience in the first.

What u do

4 Rating: 4, Useful: 0 / 2
Date: May 09, 2008
Author: Amazon User

Running around as a drunk; shootin and beating the hell out of everything in sight.

Even better than the first one

5 Rating: 5, Useful: 0 / 0
Date: April 18, 2008
Author: Amazon User

If you like Condemned: Criminal Origins, then you will like this one too. Bloodshot has the same errie and unsettling environments, and spooky special effects to compliment the mood.

The story in Bloodshot is directly related to where Criminal Origins left off. Bloodshot develeops Ethan Thomas even more so, and we learn about his past, and his relationship with Malcom.

The fighting mechanics are vastly improved. now there are stage fatalities, combos, and slow motion fist fights that let you see every bone being broken. Another improvement in the mechanics is that you control each fist seperatly, and you can carry multiple items. but the last one is one of the many upgrades you can now earn, depending on how well you do in each stage.

i highly recomand this series to anyone who enjoys the horror genre games.

you will all die

5 Rating: 5, Useful: 0 / 1
Date: April 17, 2008
Author: Amazon User

this game is hot better than the first but the first was great to but this one was better more serious envestigations more terror its like the suffering ties that bind combined with resident evil4 this game was not scary though it was great playing this game after beating part1 i new part 2 was going to come out and this is better more great effeacts great weapon use and you can use your fist you could'nt do that in part one but this game is great

Awesome game

4 Rating: 4, Useful: 0 / 0
Date: April 11, 2008
Author: Amazon User

This game achieved creepy and exciting at the same time. The graphics were great, the plot line directly linked to the last game. More thugs to bash and more demons to kill. New weapons to go with the old ones and some main bosses that give you a challenge throughout the game. The only downside to the game is that it is constantly dark. It gives you the option to change the lighting in the options menu, I suggest you do so, I strained to see most of the time and some of the demons are pure black and will kick the stuffing out of you if you don't see them right away. All in all this game was great, I reccomend this to anyone.

Three & A Half For Some Great Levels

3 Rating: 3, Useful: 6 / 7
Date: March 28, 2008
Author: Amazon User

I loved the first game very much. The reality factor played a huge part in keeping the tension up; This time around we have some of those elements, along with an odd mix of semi-sci-fi elements, as well as other genres that don't always quite mesh. One minute it is like Silent Hill, the next has textures and sites similar to Gears of War. Not that there's anything wrong w/that I guess. And this is a beautiful looking game; Some levels really stand out. I especially enjoyed the Bowling Alley and the hallucinations in the Hospital. But the lodge level had such great potential for creepy things, and all you did was defuse bombs and shoot swat guys like some Tom Clancy game. There was one surprise on that level that was cool, but otherwise..Also, the same went with the magician's lair...so much cool potential, but just a so-so boss fight similar to Bioshock. Gone, for the most part, is the feeling of dread in a sort of Manuhunt kind of way... Not to say there aren't some heart-pounding moments, however. And while the forensics are more evolved and enjoyable this time, I didn't find turning cranks to destroy orbs for 10 minutes really all that fun. Or in line with what I thought the Condemned series was about. I appreciate games trying new things, but I think some of the plot threads and locations were misfires. I would also have to say when it was over, I was happy to move on to something hopefully more...um...fun. I guess I was just hoping for more of the same, only better.


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