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PC - Windows : O.R.B. Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of O.R.B. and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for O.R.B.. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 75
Game FAQs
CVG 75
IGN 74
GameSpy 80
GameZone 75
1UP 35






User Reviews (1 - 11 of 14)

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O.R.B.; Not worth your dollars

1 Rating: 1, Useful: 6 / 13
Date: December 09, 2002
Author: Amazon User

O.R.B., as the marketing hype says, has visually stunning graphics. The problem is where is game? Both races have basically the same technologies with different labels. The ships are fixed and limited to the point that both sides are again the same. Playing the game you will very quickly research all the technologies then build maximum number of the most powerful ships then fight. Every game is the same. The campaign editor is terrible, crashes when you enter a wrong value. The editor is extremely limited; most of scenarios that can be built will play the same as those already built.

Bad game

1 Rating: 1, Useful: 3 / 15
Date: November 25, 2002
Author: Amazon User

I ran this game under Windows XP. It crashed quite often. The game controls are poor. The game moves very slowly. Screen perspective is unrealistic -- far away objects are too large, compared to near objects. Battle action is not visually appealing. I would not recommend this game for anyone who has played Homeworld.

not worth it

1 Rating: 1, Useful: 0 / 1
Date: July 08, 2007
Author: Amazon User

difficult controls, bad camera movement, and mediocre graphics are just some of the things that plagued this game. among other things were horrible AI, lack of originality, and its very...very... unintuitive. I probably wont play it again.

Give this game a chance

3 Rating: 3, Useful: 12 / 12
Date: July 27, 2004
Author: Amazon User

I liked the reviews before I bought the product, but after playing the game I think some people missed the point in their reviews. I have to say that although my overall rating of the game was 3 stars, it was a real value. You just can't go wrong with a $10 product. Still, there were some things that worked, and some things that didn't - and knowing about these things might help you decide if even $10 is too much.

What worked?

The graphics were beautiful, just as many reviews described, and they helped to suspend disbelief and allowed deeper immersion into the story and game. The story was excellent. Great attention was paid to that aspect of the game, and it shows. Game play on normal setting was challenging enough to cause a few loads from a saved game position. All in all, when a couple of tickets to a movie cost as much or more than this game, and provide 4 hours of entertainment versus 10-40 hours of game time, this game was a real value.

What didn't work?

The game is extremely linear. There is a beginning to the story, and an end to the story, and precious little freedom to rescript the story. The good news is that the story is good enough - and game play challenging enough - that the restrictions are bearable. Still, any game that has a technology tree and then tells you exactly when and where you can climb it has done gamers a disservice. If programmers are going to do that to us, the very least they can do is provide very detailed information in the manual about what we're developing. That way at least you've laid a key out there to make us feel like we can escape your shackles - even if it is an elusion. Speaking of the manual, it could use a little help, but the story portion is worth it. What can I expect for $10, right? My game never offered me covert operations either, but then that may only be available in multi-player mode. Finally, the interface wasn't bad, but it wasn't a delight either. I spent the vast majority of my games in 2-D mode, because it provided me with the clearest information. Clear information is a vital commodity in real-time games, so I had to reject the beautiful 3-D mode in favor of the more practical 2-D setting.

I stick to my assertion that there is more than enough good material in this game to make it worth the meager purchase price. Just don't expect paradise.

O.R.B. An OK HomeWorld Clone (until HW2 comes out)

3 Rating: 3, Useful: 2 / 5
Date: November 25, 2002
Author: Amazon User

Yes, we've all been waiting for Homeworld 2 to be released for over a year now. If you're like me and can't wait, O.R.B. is an ok HW substitute to keep you occupied until the spring (which, hopefully, will mean HW2!!). The graphics in O.R.B. are quite good (indeed, even better than HW in many respects), but it takes forever to load up the game (unlike HW), and you can't switch between the game and other applications easily (which is a necessity when your wife is around ;-). Also, the music is nowhere near as good as HW, and the alien races speak in gibberish, which, frankly, is very silly. Still, the game feels and operates a lot like HW, so it is rather easy to play for the "experienced," but for you newcomers, it is going to take you a LONG, LONG time to figure out how the game works. In all events, Sierra Studios has nothing to worry about with this HW knock-off (unless, of course, Sierra continues to delay HW2!).

off world resource base

3 Rating: 3, Useful: 0 / 0
Date: August 21, 2006
Author: Amazon User

ok game with limited margins for victory. hard to navigate in 3d mode 2d works better for me

Fun in the stars

4 Rating: 4, Useful: 0 / 3
Date: September 05, 2005
Author: Amazon User

This game is very entertaining, more so in multiplayer mode. Otherwise the variety of ships and intriguing technology tree should keep most RTS players satisfied.

This game is awsome!!

4 Rating: 4, Useful: 0 / 1
Date: February 16, 2007
Author: Amazon User

THiS GAME IS FREAKIN' AWsOME!!!!! WOOT!!!

This game is like homeworld x 3123. It is more realistic, for example, to get RU's (resource units) this is what happens:

Homeworld: You build a ship called "Harvester" and it shoots a beam at asteroids.

ORB: You create a resource base and a recon ship. You scan an asteroid with the recon ship for any useful metals, etc. You then send in the resource base to create a refinery on the asteroid, and you send freighters in and out to collect it.

it sounds more complicated in ORB, but its not. just a few clicks really. One problem... nobody is online :( i cant find any1 to fight online so if u buy this for ONLY the multiplayer dont get it, but what kind of NOOB does that?

BUY THIS IT IS AWSOME AS I SAID BEFORE!!!

Puts the Strategy back in RTS

5 Rating: 5, Useful: 25 / 25
Date: July 12, 2004
Author: Amazon User

We shall eat naught but rocks, and live within the dust. Such sets the stage for Strategy First's first space RTS - O.R.B. Off-world Resource Base blends the three-dimensional RTS feel inspired by Homeworld with the tactical challenge that S.F. is known for. I must admit, having played nearly all well-known RTS since Dune 2, this game was the first to challenge me on normal difficulty.

Gameplay:
I'm really a ground-pounder at heart, so I always approach space RTS' with a little trepidation. O.R.B. was able to guide me into the interface with a number of tutorial missions that explained the most basic aspects to moving in 3 dimensions, and mining in the Aldus System. The interface is quite intuitive, making viewing the entire map to looking at the hatches on your interceptors quite easy. Learning how to interface with the world is easy, it's learning how to skirmish that will take some time to perfect.
Unlike ground-based FPS where battles rely on numbers to tactics, O.R.B. relies on wing formations and dog-fighting - especially when you are facing equally capable foes. Once you get a feeling for what ships are good against what enemies, you should be off to a good start. As your ships get larger, your tactics will start to resemble naval engagements rather than aerial ones, and that adds to the fun.
The story in O.R.B. is much better than I had expected to find in an RTS. The two campaigns play off each other, so the enemies you fight in one, will not necessarily be the enemies you fight in the next. It is a much better improvement than the standard formula of play side A and kill side B; play side B and kill side A. It's safe to say that once you get into the story, you'll want to know what's going to happen next.
Finally, since the game has a fairly large tech tree and limited resources (it increases the challenge - that's a good thing!) your tech carries over from one mission to the next. There are also missions where your fleet carries over, so you will want to focus on preservation rather than high kill and death ratios. The highly limited resources also means that there will be times when you'll have to make the effort to capture enemy vessels just in order to scrap them. It really requires planning so that your enemy starves himself before you do; even then odds are you'll spend every last credit you earn on every mission.

Graphics:
Nice and sharp, just as I'd expect in a space sim. The close zoom doesn't reveal any lazy modeling, and though they lack ultra detail, it saves the system when there are a hundred units swirling around your screen. The only slowdown I ever had was when I tried to camera inside an explosion, but that was because I was trying to stress the engine. Beyond that, the only gripe I can think of is the short distance at which your ships zoom into green dots on your screen. Yet that is more of a design issue than a gaming one.

Sound:
Space is silent - I'm usually too zoomed out to hear the gunfire, so all I ever ended up hearing were the ever persistent alarms and various cues. Your ships do talk to you, but it's in some alien language, so voice acting is... un-judge-able. The music is spacey, reminds me of background music to MOO 3, but again it's exactly what you would expect from a space sim. In truth, that's not a bad thing. No points off here either.

Overall:
It's quite clear that the goal of this game was to make you think about your tactics, rather than letting you pick one unit to build a thousand of. Each ship has its function and you need to learn when and how to use them. The manpower limits and highly limited resources all add to this game in a good way that will offer a challenge on any difficulty level.
The only downside is the lack of multiplayer community available for it. The few times I loaded up gamespy to check for games I rarely ever saw more than 1 or 2 people bumming around in chat. If you are looking to play this online, it would behoove you to have a friend pick up a copy as well.
If you only buy games to play online, well then this might not be the best game to spend your money on, but if you like single play, or just don't have access to a good stable connection, then I highly recommend O.R.B as being one of the best and most challenging RTS' to hit the market in a long while.

A must have for any TRUE RTS fan.

5 Rating: 5, Useful: 12 / 14
Date: December 17, 2002
Author: Amazon User

O.R.B has too often been compared to Homeworld. Although the interface is somewhat similar, it far better. The graphics are awesome. The scale is perfect. Fighters look like flys next to capital ships, and there are huge maps for MP. Some of the ship designs are not as pretty as some would like, but they fit to the story line. Some complain that there isn't enough ship classes, I believe this also. But the developers have promised to add new ships and features. I will admit the story in SP is a little boring. But after the 5th Malus mission it gets a whole lot more interesting. Most people that rewiew the game never get that far. This game involves STRATEGY.

There are all these Homeworld and Hegemonia fanboys giving bad reviews to a superior game. Now I loved and still play Homeworld. It is truely what started its genure. If your looking for a Homeworld clone, don't buy O.R.B.

Hegemonia shouldn't even be compared to O.R.B. In my opinion it is Conquest: Frontier Wars redone. Sure it has pretty explosions. The graphics are too cartoonish for my taste. The scale is awful. I would only recommend this game if you like the C&C series. So you can use one type of unit to destroy everything.


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