0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




PC - Windows : Elder Scrolls IV: Oblivion - Game of the Year Edition, The Reviews

Below are user reviews of Elder Scrolls IV: Oblivion - Game of the Year Edition, The and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Elder Scrolls IV: Oblivion - Game of the Year Edition, The. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



ReviewsScore
Game Spot
Game FAQs






User Reviews (1 - 11 of 21)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



The Future of CRPG (computer role-playing game)

5 Rating: 5, Useful: 30 / 31
Date: October 26, 2007
Author: Amazon User

What can I possibly say about this revolutionary computer RPG that hasn't been said?
To me this is arguably the best computer game in the history of video game, period.

'Oblivion' is a non-linear, free-form, 1st-person RPG, colored with beautiful next generation graphic that enhances the immersive gameplay set in the gigantic gameworld, where you can do anything anywhere anytime you feel like it.

There are over 20 cities and settlements, 300 quests, 300 dungeons, caves, ruins, tunnels, and whatnots available in the game (combining 'Knights of the Nine', official DLCs, and 'Shivering Isles').
Then there is TES Construction Set. Using this amazing toolset used by Bethesda to create TES IV Oblivion, there are literally over 2000 mods made by gamers like you and I, available for free and still coming out on a daily basis.

I spent close to 200 hours with over 50 mods installed and I only covered less than 70 quests. I was too busy crawling underground, fighting monsters, retrieving loots, selling them for better equipments and houses, decorating.
To hell with saving the world. I only finished half of the main quest, and I have no intention to finish it in the foreseeable future.

The production value is simply stratospheric. From character design, character model, environment, grass, tree, flower, water, animal, item, monster, building, right down to single pebble and stone, Bethesda paid so much attention to details that it is breathtakingly marvelous.

Music by Jeremy Soule and sound effects are another praise-worthy achievements.

No other RPG in the history of video game gives the gamer so much freedom in gameplay as it is so evident from the very beginning in character creation.
If you spend enough time, you can virtually create any actual person's face both living or dead in uncanny resemblance.

Whether you like it or not, I think 'Oblivion' has set the standard by which all future CRPG, and even other genres to some extent, will be measured for a long time.

To Bethesda's credit, 'Oblivion' successfully streamlined the CRPG mechanics from its beloved franchise into more accessible mainstream game that became a runaway success; or dumbing down for console kiddies as many describe, depends on how you look at it. I know many of people were turned off by the changes made from older TES series, and 'Oblivion vs Morrowind: Which is better?' is still one of the most fiercely-debated topic in the official forum. Since I have fond memories of all previous TES series, I won't get into the flaming war. I just don't see any constructive point of insisting one game over another. They all have pros and cons, and no game is perfect.

I couldn't read single review of new CRPG called 'Two Worlds' without comparing it to 'Oblivion'. What a burden and curse it is for 'Two Worlds', which has been brutally trashed by critics and users alike. I really love that game, too. Although I really enjoyed that game, it was ultimately not enough to erase the memory of 'Oblivion'. If 'Fallout 3' becomes anything close to the success of 'Oblivion', Bethesda Softwork will become the next formidable RPG Giant like 'Blizzard' / 'Black Isle' / 'Bioware' trinity once achieved back in the days. You can be sure Bethesda will come out with TES V, and its success is pretty much guaranteed no matter which direction it will take.

Now I think far too many game mechanics from the past CRPGs such as 'Ultima', 'Baldur's Gate', 'Wizardry' or 'Diablo' series stemmed from the limitation of technology at the time rather than game design choice. I still have the original copies of 'Baldur's Gate' and 'Diablo' series along with 'Ultima' series, 'Wizardry 8', 'Planescape: Torment', 'Fallout 1, 2', and of course 'Daggerfall' and 'Morrowind'.
Except for 'Morrowind', I don't see myself playing and enjoying those game as I once used to anymore.
I tried them recently and was pleasantly surprised how pathetically they are outdated now. The vidio gaming asthetics have grown exponentially since those days.

Even 'Morrowind' took some adjusting time to re-immerse myself. When I say technology, I am not just talking about graphic but the scope and possibilities that was just not feasible in the past. The improved technology doesn't always result in better game but it immensely helps to create immersive gaming world, and the technology lifted all the barriers for game developers to realize their vision into games. This will result in new convergent games that crossover the genres. Upcoming games such as 'Mass Effect' and 'Fallout 3' are the evidence of new gaming asthetics being formed right now.

What would you like to see in the future Bethesda RPGs in terms of game mechanics?

For me, one thing I really like to see is the interaction with NPCs improved. Radiant A.I. is the right direction for the NPC interaction, but I like to see more detailed implementation. In 'Gothic' series, NPCs actually perform various activities, which player character can also performs. NPCs react when weapons drawn upon or intruded by. I know these reactions in 'Gothic' are scripted events but the presentation makes them as if the NPCs were alive. NPCs in 'Oblivion', while acting on dynamic schedule, sometimes look like pantomiming. Many times I've witnessed the awesome NPCs interaction only possible with 'Radiant A.I', but many times NPCs walks around aimlessly in circle, too. The character deposition drops when weapon is drawn during conversation, but it would be nice to hear more distinctive reaction from NPCs about the fact. Daily routine could be more detailed in animation. Fishing, chopping woods, forging metals, making weapons, eating and drinking, the lists go on. I like to have more dialogue choices and right to refuse any quest. Many times you are given just one choice in 'Oblivion'.

Another thing is consequences of player character's action and its influence to the persistent world such as guilds. In 'Oblivion', your deeds, either good or evil, hardly create impact on the gaming world. Although there are more than one method to solve many individual task, and more than one result in outcome of the quest, it really doesn't change the grand scheme of the game. I heard 'Bethesda' is really working hard on this for the upcoming 'Fallout 3'. Multiple endings and various intricate political stands among different factions would be greatly appreciated.

Next thing is different combat mechanics for 3rd person perspective. 1st person perspective is outstanding in 'Oblivion' but it would be sweet to have the alternative combat mechanics in 'Vanity Mode' also. That way, gamers have choice between realistic 1st-person combat and more arcady 3rd-person combat. Accurate jumping mechanics like the one in 'Metroid Prime' would be awesome compared to the unrealistical moonwalking in the air in 'Oblivion'. More acrobatic combat moves like rolling and dodging would be fantastic additions.

Havoc engine is great, but I hope the object manipulation becomes more useful in the actual gaming world, quests, or combat in the next iteration.

And my pet peeve of the game, it's so difficult to fight the enemies while NPCs are around, especially the essential characters that you must protect.

These are merely the positive suggestions rather than pointing out the game's flaws.

New ideas to improve the immersion for too much open-endedness would be great idea to narrow the gap between linear RPG and non-linear RPG.

Making RPG and simulating more life-like world is the ultimate holy grail Bethesda has been working for since 'Arena', I am sure.
No matter which TES game you like the most, the pathetic reality is that the choice of CRPG is very scarce in the market right now, and we need more refined game like 'Oblivion' to embrace mainstream casual gamers without alienating the hardcore RPG gamers so that market will once be crowded with good CRPGs.

The newly released GOTY (Game of the year) edition of 'TES IV Oblivion' contains the original 'Oblivion' along with 'Knights of the Nine' and 'Shiverilg Isles'. Unfortunately, the rest of the official DLCs (Downloadable Contents) are not available in the package. You can either purchase them to download from the official website(www.elderscrolls.com) or you can purchase the retail version of 'Knights of the Nine' at the store, which also contains all the DLCs except the new 'The Fighter's Stronghold'. I strongly recommend you to purchase the retail version for you can freely install and uninstall anytime you need. The precedure of downloading through the website is such a pain.

This game literally never ends. You'll spends hundreds of hours and one day, you'll simply quit at your own device. 'Oblivion' is the one game truly non-linear, free-form, open-ended to the bitter end, indeed.

Fun to play, again...

5 Rating: 5, Useful: 15 / 16
Date: December 09, 2007
Author: Amazon User

I purchased this game to return to Cyrodill. I had played the Original Oblivion and Knights of The Nine expansion for MANY hours, then sold them when I got tired of it. I kept my save games just in case I decided to play again. The game and expansion packs installed as expected and I was able to pick up where I left off.

I'm playing through the last expansion pack now. The graphics are a little better that the first two, and the content is good. Buy it to play for the first time, or to play again. You'll find yourself being "drawn back" time and time again!

Outstanding, well deserved GOTY categorization

5 Rating: 5, Useful: 19 / 19
Date: January 05, 2008
Author: Amazon User

Oblivion most certainly lives up to its reputation as a Game of the Year for 2006/2007.

The interface is very easy to manipulate. The combat system is intuitive, and I found the regeneration of fatigue and magicka/mana to be quite unique to the RPG environment. I often found myself lugging around potions for regenerating mana and hitpoints in other games. This is not the case with Oblivion! My dark elf character regenerated fatique and magicka, while it was extremely easy to cast spells that restored health.

The game crashed to desktop only a handful of times out of the dozen or so days I spent playing, so I'd say it was above average in terms of reliability. The game runs smoothly at 800x600 with a P4 3.0 GHz CPU and an ATI Radeon X1950 GT 256MB AGP video card.

The most noteworthy aspect of this game is the sheer number of quests and the "sandbox" aspect of exploration and character development. I did not have to stick with the main quest, but I often found myself sidetracked with various quests that lead to additional quests! It is not uncommon to have a dozen or more active quests in your log!

The second most intriguing component of this game is the ability to manufacture potions, spells, and enchantments for your items. This is quite a unique feature! No longer is the player restricted to cookie cutter items and equipment. You can enchant armor to provide chameleon (invisibility), while you can enchant weapons to suck the life out of your opponents with each strike.

One "mini-quest" even allows you to play as a vampire, whom must feed on sleeping victims or else you begin to lose hitpoints under the sun (complete with smoke rising off your skin).

I must say that Oblivion is one of THE most innovative games I have played in the recent years. This special GOTY edition includes Knights of the Nine and the Shivering Isles expansion, providing months upon months of playability. I have spent over 50 hours and have not even started the main quest.

Pros: Intuitive interface for exploration, enchanting items, and making spells. The combat interface is exceptional for a RPG. I recall the days of text-based RPGs and RPGs like Final Fantasy II for the SNES where you were always forced to take damage during turns. Oblivion is a mix of a first-person shooter and RPG. Godfather fans will probably see quite a resemblance, with the exception that Oblivion is far more fleshed out and involved than Godfather.

The GOTY edition includes the latest patch and I have not run into any problems with the quests that were previously found in earlier versions.

Cons: The voice acting gets repetitious since they keep recycling voice actors for the minor NPC's. This is also a pro because this allows for a bigger budget in developing the game itself. I find myself reading the text more than listening to the NPC's whining that someone stole their ring, or they need some special wine.

I found that not being able to fast travel to marked locations was annoying. Fast travel is useful because you can go from one location to another without being forced to ride a horse or run on foot. Unfortunately, fast travel only works if you have explored the region and found the location. In addition, fast travel only works if there aren't enemies attacking and if you are outside in an open area. You can't fast travel from the inside of a cave or inside of a building. This can be get rather boring at times.

While you can develop your character by improving his or her skills, there isn't much development in character interaction. For example, when you join the Dark Brotherhood, almost everyone is open and receptive. It felt like this was the friendliest faction. Antoinetta Marie seemed to have more than a friendly disposition towards your character, but it never developed any further than typical banter with NPCs. I feel this is a major flaw in many of the games today, but it is most likely a technical limitation more than anything.

Bottom line:
Oblivion Game of the Year Edition gets a 10/10 rating from me based on being an overall excellent game. Very rarely does a game get almost everything right, and still be able to run smoothly on budget PC hardware. There is simply so much to accomplish in this game.

Best RPG to date

5 Rating: 5, Useful: 1 / 8
Date: November 14, 2007
Author: Amazon User

This is the best RPG to date and is bundled with all the expansions and add ons, it's a great buy.

GOTY

5 Rating: 5, Useful: 3 / 3
Date: February 15, 2008
Author: Amazon User

I've played Morrowind, and now Oblivion for 4 years and enjoy it every time. Probably since I'm an over-50 gamer, I don't rush through it, but take my time and savor the awesome graphics.

One of the best!

5 Rating: 5, Useful: 0 / 0
Date: December 24, 2007
Author: Amazon User

Probably THE all time best RPG game to come out. Flexible, interesting, non-linear feel. Love how your class isn't pre-determined and you begin the game with no skills and they develop based on your choices for weaponry, strategy, etc. I would actually prefer if you never chose your class and it continued to be set by your actions. I am only in the beginning and recently had to choose a class after it gave a recommendation as to what it thought I was given the courses of action I'd taken. Perhaps it will keep changing along the way if I alter my focus? For now - love it. Truly one of the best games period!

Simply stunning and vast

5 Rating: 5, Useful: 1 / 1
Date: February 21, 2008
Author: Amazon User

What makes this game so great is the incredible level of flexibility it (and its predecessor "Morrowind") allows. First you can choose your race (10 choices) and configure your appearance to match yourself or your favorite star. Then you can choose your character's class from over a dozen standard classes (sorcerer, barbarian, bard, etc) or design your own. After that, while there is a Main Quest providing the narrative backbone to the game, you are free to go off and explore ruins, join guilds, and pick up minor quests from characters you meet.

The world of the Elder Scrolls is vast, complex, and incredibly rich (even more so if you played "Morrowind").

When this game came out, it required top-of-the-line hardware because of its beautiful (and CPU-intensive) graphics. Today, you should be fine with any relatively recent computer with a good graphics card.

For $45, Oblivion GOTY is an incredible value - you will get months (years?) of playtime out of this. Perfect for those of us without a life!

Oh, and did I mention that the game includes a kit for developing extensions to Oblivion (new quests, dungeons, monsters, treasures, cities...)? There is an active community creating new content all the time, so you may never be free of this game...

Great expectations

5 Rating: 5, Useful: 0 / 0
Date: April 21, 2008
Author: Amazon User

When I fist heard about Oblivion, I was totally hyped. Its little brother Morrowind was a game that had a lot of potential and good ideas, but it didn't quite pull them off. Right off the bat Oblivion impressed me, the graphics were excellent, and the combat had a nice feel, to top it off, the spellcasting is much, much better than it was in Morrowind. Bethesda has made an excellent successor that took advantage of Morrowind's potential, and the game has far exceeded my expectations.
For the more technical user, take a look at Gamespot's "make it pretty modpack". It makes the ui a lot better, and the graphics packs look great too at very little cost to your cpu+gpu resources

enjoy your game!

-S

Oblivian Rules

5 Rating: 5, Useful: 1 / 1
Date: April 25, 2008
Author: Amazon User

I have really enjoyed playing this game. It has a feel of the MMOs and yet you can solo everything. Great graphics.

amazing experience

5 Rating: 5, Useful: 0 / 0
Date: July 14, 2008
Author: Amazon User

If you haven't played this game, please do yourself a favor and buy it, it is def. in my list of greatest games of all time. I really can't say enough good things about this game, I could play it 10 times through again and again and still not be sick of it, my only complaint is that it doesn't last forever. I own it on p.c. and the playstation 3, and both are perfect.


Review Page: 1 2 3 Next 



Actions