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Guides


Playstation 2 : Yu-Gi-Oh GX: The Beginning of Destiny Reviews

Gas Gauge: 48
Gas Gauge 48
Below are user reviews of Yu-Gi-Oh GX: The Beginning of Destiny and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Yu-Gi-Oh GX: The Beginning of Destiny. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot
GamesRadar 40
IGN 55
GameZone 50






User Reviews (1 - 4 of 4)

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Best Yu-Gi-Oh! Title for PS2 to date!

4 Rating: 4, Useful: 7 / 7
Date: January 11, 2008
Author: Amazon User

this is an excellent game for both the novice and expert alike. it has an extensive tutorial that will teach you everything from the menus to the dueling system and even the gameflow structure chains and even combos! so this installment will be excellent for beginners in this aspect and as for veterans of the series well.
***USB CABLE REQUIRED for the psp/ps2 unlockable content such as card packs, and new cards***
there is a treat for you if you own tag force 2 for the PSP and that's Unlockable content such as new cards, new card packs, and even a few really special cards you might remember from the past.

another nice inclusion in this installment is MULTIPLAYER! finally for 2 players although, the book states tag teams of 2 on 2 but as of this writing I have not unlocked everything quite yet.

Now for a few gripes,
firstly this game is almost exactly the same game as "yugioh Tag Force 1" with a few exceptions and they are: you have to use a save point on the Main Map to save so no more PDA saving before a duel. also you will notice the random cards found lying about the island in the tag force installments is sadly missing here where getting cards is quite a bit harder without umd recognition (because it's ps2) and only a password option. trading with friends can be a hassle since you trade 1 card to 1 card with a friend out of a 5 card selection you each pick so you have to do each card singly if you want to trade all 5 for all 5. the story mode seems to follow the first seasons of Yu-Gi-Oh GX and has all the characters from jaden yuki and Zane trusedale right on up to crowler the shadowriders and quite a few other surprise guests. all in all this game plays well although a tad slower and choppier then tag force 1 or 2 but well done and the cards all work correctly sadly the rulings aren't always up to par but a blast to play and with friends playing along this will prove to be a blast to all fans of the series.
on another note: Monster animations during battle instead of more dueldisk animations would have been far better for this title.

Fun: alone it's good with a friend it's a blast! 5 Stars!

Gameplay: slower version of Tag force 1 but an excellent and fun game 5 Stars

Sound: jazzy tunes to relax to while you duel kinda sounds like they have the doors keyboardist. 4 stars.

Overall: while a few minor flaws bring my overall score of this game down it's just overall to me it's a blast to play especally with its rpg-esque style gameplay and yugioh! Card Playing it's about the best console yu-gi-oh game I have played so far. and it easily beats all the game boy advance titles as well. Fans of the series will think this a Must Buy and they would be right. 4 Stars

Buy Beginning of Destiny here!
Yu-Gi-Oh GX: The Beginning of Destiny
PS 2 Only
**Note: as you duel characters in the game they become unlockable characters for the free duel and even for New Tag Partners!**

Buy the 5 star titles Tag force 1
Yu-Gi-Oh! GX Tag Force
Or the mega spectacular Tag Force 2 for psp as well. 5 star title!
Yu-Gi-Oh! Gx Tag Force 2

THIS was delayed?!

1 Rating: 1, Useful: 0 / 9
Date: January 18, 2008
Author: Amazon User

THIS was delayed?!
Seriously, how in the world was this game delayed? It is literally a remake of Tagforce 1 from the PSP. Talk about lazy. They took out several key elements from Tagforce 1 ( the free cards on the ground for starters) and didn't fix ANY of the issues of said game ( WHERE ARE THE FREAKING VOICE OVERS?!) and WORSE, the game has LAG now. HOW can a PSP remake have LAG on a PS2?! If you played Tagforce 1 then there is really NO point in buying this game, since you already beat it on your PSP and Tagforce 2 has a better card pool ( I mean really, they could of ATLEAST fixed that since they remade it but NOOOOOooooo). I take that back. The ONLY reason anyone that has Tagforce 1 would buy this is SOLELY for the packaged cards. and they aren't that great. I would rate this game higher, but, considering that I beat it on my PSP about 6 months or so ago AND the PSP is in all forms BETTER than this, I simply can't justify giving it a higher score. If you are new to the game, pick up Tagforce 1 or 2. Not only are they better than this right off the bat, but you also have the ability of connecting to the internet to making it even better. To sum this game up in as few words as possible: It's old when it's new, therefore it sucks.

Better than I thought!

5 Rating: 5, Useful: 0 / 3
Date: February 14, 2008
Author: Amazon User

I don't play PSP games so I have no idea what the other yugioh games were like so this review don't apply to tag force. However I will compare to Duelist of the Rose and Forgotten Memories which are both played on Playstation 2. I felt that Capsule Monster Colisum were too different to be compared to other Yugioh PS2 games because of its limited monster pieces and single direction storylines. It have been a while since Duelist of the Rose came out so it was exciting to see that a new Yugioh game finally comes out for PS2. Compare to PS1: Forgotten Memories, there are very little wasted monsters when you go for a ransom amount of cards as the rules for getting points to get stars were very frustrated and you often get gluts of weak monsters while builting the numbers of stars to buy stronger monsters. Some of the cards have very different functions when you had played Duelist of the Rose for a while so it can be confusing at first while playing The Beginning of Destiny. For a examples - The Duelist of the Rose have Rigras Leever as a Immoral Card - immune to Crush Virus. Rigras Leever was important for me in the game as it cause both me and the other Duelist to discard all cards when flipped up - after I made sure there were only worthless cards in my hand. In The Beginning of Destiny Rigras Leever changed functions a big deal. Now the card can't be flipped at the first play and its type is Plant/Effects and only removes 1 card from each player with each player choosing the card to discard so the useful of Rigras Leever decline for me in this game while other monsters previously worthless for me in Duelist of the Rose became more valuable in their uses.
Compare to Duelist of The Rose which plays only one on one, you play tag force, which can be both a blessing and a curse. The fun is picking the right teammate (you have to duel that person first in story mode - win or lose it doesn't matter the person will appear in free mode) and let the teammate shore up your weakness. The curse is that the teammate may make very stupid mistakes that have you cursing at the tv like for some reason the computer teammate loves to putting a weak monster that was on defense changed to attack mode and see more lp drained away when the opposite team attack that monster.
Star ranking is far very important in The Beginning of Destiny compare to Duelist of the Rose. In Duelist of Rose you can auto play Blue Eye White Dragon from the first play since there is no restriction on summoning it. In THe Beginning of Destiny which gets more complex later on - I will just explain the simple point - If you summon a monster on the first play, the card must have up to four stars on it - Blue Eye White Dragon can't be summoned in the first play it have more than four stars - instead you have to wait for two four stsrs or less to be played out first on your side of the field - on the third play of the game, the monsters are tributed (meaning they're out of the playing and in the graveyard) to summon Blue Eye White Dragon. There are monsters that can be summoned by only one monster tributed and other must require specific conditions to be able to be summoned.

There are much more to explain but I would rather let other people add more reviews.
Otherwise the game, Yu Gi oh GX THe Beginning of Destiny is intresting and kept me busy - already in two weeks of play I have 600 different types of cards and it's not even the weekend of the first week at Duel Academy - use free games often to build up dp (or gil, money) to buy more cards.
There are a few negative points to this game - For some odd reason some cards appear in your hands much more often - I believe that the game don't deal cards at random but are biased toward certain cards. The second and the most frustrated aspect of the game for me is you can't change a decision you made like putting the monster in defense mode when you want it in attack mode - it's easy to press a button by mistake and this is way before battle mode.

Good but not great

3 Rating: 3, Useful: 0 / 0
Date: March 14, 2008
Author: Amazon User

Graphics & Sound:
Yu-Gi-Oh! GX: The Beginning of Destiny is, as hard is it may be to believe, the first Yu-Gi-Oh! game to come out for the PS2 that depicts the actual TCG. The other two games for this system, Duelists of the Rose and Capsule Monster Coliseum, while having the Yu-Gi-Oh! name, weren't in the form of a trading card game. In fact, Duelists of the Rose was a turn-based strategy game that could very well have not had this license attached and Capsule Monster Coliseum dealt with the spin-off miniseries and the game played in those episodes.
Everything about this game hearks to the recent PSP Yu-Gi-Oh! GX: Tag Force line of games. Visually, The Beginning of Destiny has the same style both in-duel and out. Characters appear as big-headed, chibi-style versions in a top-down isometric world, and during the duel, the layout of the board and visual representation of the cards are the same as the portable version. While in duels, the look of the characters become much more like their TV-series counterparts, complete with anime-styled action lines going on in the background as they activate traps or flip cards.
Audio wise, there is no voicework, but the energetic music keeps your ears busy while you try to plot out your next moves. There is also an appropriate amount of sound effects while in a battle for placing cards and activating them.

Gameplay:
The visual style isn't the only thing about Yu-Gi-Oh! GX: The Beginning of Destiny that takes from Tag Force. The premise of Story Mode is that you are a new student at the Duel Academy and you are informed that there is a tag-team battle occurring in about 90 days. Your job is to roam around the island taking part in as many duels as possible in order to get to know and befriend other students and teachers. At the end of the 90 days, you will have to choose a tag-team partner based on who you've gotten to know and then participate in the tournament. Like most of this game, there isn't a lot of fluff to it. Unlike many other Yu-Gi-Oh! titles, you pretty much have just the card game. No extras, no little twists, just play the game as if you were at a real table against a real opponent. If you aren't familiar with how the Yu-Gi-Oh! trading card game works, the intro battle does a pretty good job of explaining the basic rules to you and giving you all you will really need to know in order to play against an opponent. However, since you can challenge pretty much anyone on the island in any order, you might want to start off with the lesser characters early in the game if this is all you know. Battling the higher level players (like teachers or people from Obelisk Blue dorm), you are going to need a much better understanding of the game's tactics, rules and strategies. Free Duel Mode lets you take your deck and play against any of the characters you have met so far in Story Mode. It's pretty straightforward. The Database Menu option lets you not only look at all of these characters, but also the cards you've selected and obtain special items if you connect your PSP with Tag Force 2 loaded up. The last Menu option, Deck lets you edit your deck and design it to be exactly how you want for your next battles.

Difficulty:
Yu-Gi-Oh! GX: The Beginning of Destiny's difficulty is all based on your understanding of the game when you go in and/or your ability to learn the different strategies you will have to pull off while in a duel. After getting out of the tutorial, we decided to go up against one of the hardest players in the game right away. This would be Banner, and it was a tough battle. The opponent used cards that required life point sacrifices in order to attack and other cards that don't allow summons of more powerful creatures. Ultimately, the only way to win the match was to play very defensively and keep the game going until the other character had no more cards to draw from his deck and he was forced to concede.
Granted, had more opponents been faced before going up against this particular enemy, there would be more, or at least different, cards in the deck so the match could have played out sooner, but if you aren't familiar with many of the strategies or intricacies of this game, you might not have known you could wait your opponent out (provided you don't run out of cards first).

Game Mechanics:
Yu-Gi-Oh! GX: The Beginning of Destiny does a pretty good job of laying out the menus and controls in such a way that you will get a feel for them quickly. You can go to each of the battle phases by tapping the Circle button and navigating to the phase you want to jump to, while the (R1) button is used to move your cursor between your hand and the field, and the (X) button brings up the list of choices you have concerning the card you are hovering over. This is pretty much all you need. When you want to take a card out of your hand and put it on the field, you select the card with (X), and choose whether you want to summon/use it or set it. When you want to mess with a card that is already on the field, just select it and you will be presented with the available list of options. If it is the battle phase, you can attack with it, if it is another phase, you can flip-summon the monster, or activate the trap/magic item.
When your opponent activates a trap, the game automatically asks you if you want to activate one of your traps (provided you have some) in order to create a chain. It is aspects like this that make dueling easier because you might forget, while in an actual duel, that you can chain traps. Though, I do have a couple of beefs - one is the quality of the image of the card even when in "detail view." While this gives you a full list of the text and really everything you need to know to actually play the game, the images on the cards are a lot of the draw, and the pixilated versions just aren't all that great. The other aspect is the game's frequent asking if you want to view the details of a card. I understand this from a developmental point of view. If the enemy places a card on the field, you should definitely let the player see it in more detail, as well as if they flip or activate a card. But I found that I was asked two or three times in a turn if I wanted to view a card. This wouldn't be as big an issue if the default selection was No, but because it is Yes, I found myself tapping (X) and saying Yes, then having to go back out and continue what I wanted to do. I think the best option would be to have Yes be the default until I actually view the card, then any time it wants to know if I need to see if after that, default the option to No. But that was really a minor annoyance. In the end, I think Yu-Gi-Oh! GX: The Beginning of Destiny is a good game for both TCG fans that are new to the title and veterans who know how to play the game while standing on their heads. The tutorial battle does a great job of getting you ready for standard duels, and the ability to challenge a wide variety of opponents in any order means that long-time players won't get bored with the simpler strategy-characters.





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