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Nintendo Wii : Tomb Raider Anniversary (Wii Edition) Reviews

Below are user reviews of Tomb Raider Anniversary (Wii Edition) and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tomb Raider Anniversary (Wii Edition). Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 20)

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Doesn't work well with the wii remote

2 Rating: 2, Useful: 7 / 18
Date: December 13, 2007
Author: Amazon User

This game is not easy to use with the Wii remote. I'm finding it almost impossible to leap backwards off the painting and get the controls to react fast enough to shoot the target behind the painting in Croft Manor. Have not been able to do it yet.

Chris

Explore Whole New Worlds of Tedium!!

2 Rating: 2, Useful: 0 / 1
Date: May 21, 2008
Author: Amazon User

This game is hard to control and very hard to look around, to top that off it is the very same as all the others. So if you like dying, arduous repetition, hard to use controls, and going over the same areas again and again this is the game for you. There are far better titles out on the Wii, there is also a reason this game costs $29.99 New.

Shakin' It With Lara Croft

3 Rating: 3, Useful: 10 / 14
Date: December 30, 2007
Author: Amazon User

An "interactive" Tomb Raider? Well, sounds great! Sign me up!

The end results of Eidos and Crystal Dynamics first foray with their revived Tomb Raider series certainly showe promise, but falls too short to be a classic. Re-inventing Lara's first video game adventure as "Lara Croft: Tomb Raider-Anniversary: Will Edition" created a lot of industry buzz. The game originally released last summer for the PS2 was well received by gamers the world over. It seemed that the re-imagined tale still had legs--the next step was porting the complete game to other consoles.

The "Wii Edition" (with it's promise of exclusive, extended games features) is graphically on par the PS2 version. It does hoever present quicker load times and crisper, cleaned up visuals. Added to the mix are a few extra rooms and added puzzles that take use of the Nintendo's unusual Wii-mote. This is where the game runs into trouble. Tomb Raider games are notorious for the controls--while it has been cleaned up tremendously over the past few years. The Wii-mote adds to the already steep learning curve.

Managing Lara is used via the nunchuck; you move forward by the D-pad and additional action is given from shaking the device about. The Wii-mote functions as a control center for the game. Unfortunately the camera controlled via the nunchuck *and* the Wii-Mote. This is the biggest flaw of the game, as the player really has to stop all action, hold down the "C" button and move the Wii-Mote about. The second biggest flaw is Lara's aim--you must acutally target on the screen in order to shoot. And given the game's pace, acrobatics, and faulty camera...simple tasks can be daunting.

Fans of the series will be familiar enough the games mechanics but it might be harder for new-comers to the series to fully grasp the true greatness of Tomb Raiding. It's definately worth a peek, but certainly head for the tried and true version of the PS2.

What Happened?

3 Rating: 3, Useful: 5 / 6
Date: December 23, 2007
Author: Amazon User

Plain and simply...it's difficult. No one wants a game that's tooooo easy but no one want's a game that's frustrating.
-First the camera angles are not that good. The camera is beyond dynamic. They continuously move, so that when you're trying to climb or jump back or up she jumps the wrong way. When you leap toward a ledge she tends to be off sometimes due to the dynamic camera motion.
-Second there's no auto-lock feature for aiming. When you press the Z button it activates some sort of lock feature that allows you to jump around aimlessly. For creatures like bats it's very difficult to aim and shoot them when the camera's are off.
-First time ever I got stuck this long at a game. I bought the Eprima guide and uh it helped...a little. Got me out of that spot but if you want this game you MUST buy the guide and learn how to interpret it.
-Laura looks a little different also but who cares she's still hot.

If you're not planning on getting the guide I've got two words for ya...GOOD LUCK

New journey for the same thing

4 Rating: 4, Useful: 1 / 1
Date: February 11, 2008
Author: Amazon User

I don't even remember playing any of the old Tomb Raider games. Either I was busy playing others or the series never appealed to me so what made me want to pick up Tomb Raider Anniversary I'm not sure. Either it was a special/interview that I saw on TV, whether there was just nothing else at the store or just genuine curiousity, I picked it up and while I wouldn't say I became a fan of the series as a whole, I kind of liked the game even though there's certain aspects to it I'm not as enthused about.

Story: Artifact seeker Lara Croft is called upon by Natla Technologies to get an ancient artifact in the mountains of Peru. From there she visits ancient cities and uncovers a mystery surrounding the places, the artifacts as well as an ancient legend that gets more real by the minute. Like a lot of games, Tomb Raider's strength/weakness is the straightforwardness of the story. Plot twists can be seen a mile away but its the presentation and the feel of the game that bring you in.

Graphics: The Wii Edition of Tomb Raider looks more sharper when progressive scan is on but it doesn't really look next-gen, but rather a really pretty last gen. Lara is nicely animated and the cinematics have gotten a good touch-up but the levels themselves look fine and lighting works quite well but you're not going "holy crap, this game looks amazing!" the whole time.

Sound/Music: Whenever the music is actually on, it's quite nice and well-suited for the game but for the most part, it's just Lara and the elements and aside from small flourishes like entering a new area, solving a puzzle or battle time, most of the gameplay is somewhat quiet. The voice acting is quite good since it's usable and doesn't detract though it's not Metal Gear quality.

Gameplay: A strange thing happened: even though Lara's 3D outing, came out before it, I kept getting reminded that she seems like a female Prince of Persia. From ledge jumping to twirling on poles, balancing on columns, people who've played the Prince's stuff will familiar this quite familiar but there's just one problem: Lara doesn't seem as intuitive. On rare occasions I miss a jump but with Lara I kept getting the feeling I wasn't getting the hang of her moves. But Lara has more abilities such as guns, grappling hooks, column balancing and leaping from slanted ledges, there's more variety to what she does.

Your enjoyment of the game is how much you love platforming and puzzles. A good chunk of the gameplay is devoted in figuring out how to get from A to B while leaping to C so you can get what's at D and it's here that the game shines since solutions are not vague or difficult to pull off (which God of War was victim of, personally) though it's easy to miss stuff and exploration everywhere is recommended. But it's combat that just never really takes off since it's kind of boring and it's actually distracting since the platforming is kind of fun then it's like "ugh, dogs" then you have to fight them off. Doesn't help Lara feels sluggish and camera control takes awhile to figure out so while Lara's always been a "girl with guns" genre, the puzzles kind of overshadow it.

One of the things I quite like about the Wii is that a game with little hype or mass appeal (any Wii owners NOT thinking of Brawl?), it's nice to all of a sudden discover a game and Tomb Raider Anniversary may not be stellar the entire way through, it's still a worthy playthrough.

Hours of Tomb Raider-ness

4 Rating: 4, Useful: 0 / 0
Date: December 30, 2007
Author: Amazon User

I originally got this game for the PC when it came out and I enjoyed it so much, I wanted to try it out for my Wii. It is different than the originals but a touch or two and the puzzles are all new. The graphics are decent to for a Wii game. This is for anyone who likes puzzles and action.

Tomb Raider Anniversary

4 Rating: 4, Useful: 0 / 0
Date: January 07, 2008
Author: Amazon User

I got this game for my husband for christmas and he has really enjoyed it. I have had to look up some cheats.... but for the most part he enjoys the challenge.

Had to update review: BEAT THE GAME!!!

4 Rating: 4, Useful: 1 / 1
Date: January 07, 2008
Author: Amazon User

I remember playing this a bit back on the first PS. I like the puzzles in this one. So far I've gotten around, no problem, controls are fairly good. They're very similar to Prince of Persia (which I own, so I already had practice leaping and jumping and swinging on poles, etc w/ the Wiimote). Graphics are so so (but then again it IS a Wii)!!! To be honest, I haven't gotten too far (a little more than 11% of the game) so I'm sure I'll get stuck somewhere (usually happens, I'm currently stuck in Prince of Persia... can't beat the Boss). The camera angles are definitely not as intuitive and as easy to control as PoP... but it's doable.
The biggest thing I don't like about the game thus far is the shooting part... it is really hard to be running and jumping AND pointing the wii remote at the target and holding down Z and pressing B to shoot all at the same time. I end up shooting air most of the time because it's just too much to focus on. I think they should have done an auto-target where if you're faced the right way, the bullets will go to the target no problem. But oh well. Overall, I like it and suggest you getting this if you're old enough and if you like chill adventure games that are filled w/ puzzles.
UPDATE: Didn't get stuck, beat the entire game today! AMAZING!!! I always get frustrated and give up on most games, but this one kept me going. I will admit that on about a handful of places I did look at the walkthrough online, BUT the game is really not that bad. I find it much easier than Prince of Persia. This game is all based on puzzles and minimal battling, which I really like. You totally get used to the controls, they're not bad at all. It almost becomes second nature to you. And the game is filled with checkpoints so falling and trying again is not a problem. This is by far my far my most favorite game on the wii or period. Whenever I get more time I plan on redoing the levels to collect all the artifacts and relics in order to unlock more things.

Pretty good game

4 Rating: 4, Useful: 0 / 0
Date: January 18, 2008
Author: Amazon User

I purchased this for my younger brother who is a serious gamer (at only 11). He said this game was a little complicated to get the hang of and learn but overall he would recommend this game. It's great if it got this review from him, believe me.

Fun, Immersive, and Takes Practice

4 Rating: 4, Useful: 0 / 0
Date: March 04, 2008
Author: Amazon User

I got this game a month ago. At first, I could not get the hang of the controls for the finer moves. After doing the Croft Manor sections - which is by far the hardest "practice" section of any TR I've played - I got the wiimote to work okay. I love the scenes and interactiveness - the puzzles and bonus items are always a great time investing challenge.
I just wish the camera angle would not be so weird - I constantly need to reset it the whe "c" button. Practice. Once you practice it a lot, it's as easy as the PS2 versions and more fun. I'm pretty sure I can actually finish this game for once!


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