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Guides


Nintendo Wii : Star Trek: Conquest Reviews

Gas Gauge: 43
Gas Gauge 43
Below are user reviews of Star Trek: Conquest and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek: Conquest. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot
Game FAQs
GamesRadar 30
IGN 68
GameSpy 20
1UP 55






User Reviews (1 - 9 of 9)

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Fun and addictive

5 Rating: 5, Useful: 0 / 0
Date: May 05, 2008
Author: Amazon User

This game is a lot of fun. Controls take a little practice, but once you got it, it's really easy. It's fun to play as different races, shoot up other ships, and build facilities and fleets. If you lose some ground on turns, it doesn't really make you mad, instead, it enables you to learn from your mistakes and do things better the next time.

Do Not Buy this Game

1 Rating: 1, Useful: 1 / 1
Date: February 29, 2008
Author: Amazon User

This game had potential, but it seems the makers really didn't care about the product. I beat the game on the difficult setting in the first day I had it. Do yourself a favor and rent it.

May be a little addictive but it's not fun

2 Rating: 2, Useful: 6 / 14
Date: December 05, 2007
Author: Amazon User

Lets start with when you load the game. After going though endless splash screens that you can't skip over, the game starts. It's very frustrating; by the time the game is ready for me, I don't want to play anymore.

After that you get the feel that this was designed for a computer screen (where you are a few feet away from the monitor), not a Wii. The text size is horrible (unreadable) so unless you have a giant TV you'd have to get closer. But then the Wii remote won't point correctly because you're too close.

The "acrade" battle scene is horrible. It's too zoomed in so ships can easily get out of the screen. But again some ships a are tiny so by the time you know if it's friend or enemy it's too late.

The strategy is too simple. You have systems that are arbitrarily connected to each other. You can only have 3 fleets. All very board game like. So one gets addicted trying to beat it but it's really not an enjoyable experience.

I realize at some point it was probably based on a board game but you have to take advantage of the system.

I can see why it's cheaper than "normal" games but I still feel like I overpayed.

Fun but minimal

3 Rating: 3, Useful: 3 / 3
Date: January 01, 2008
Author: Amazon User

Don't be fooled by the three stars. Although this title is budget, poorly themed, and very simple as turn based strategy goes, there's a lot of fun of to be had here. This review is designed to tell you how the game mechanics work. Other reviews cover everything else pretty well.

There are 3 different battle options, the Arcade mode which lets you control your ships in battle in a very simple 2D battlefield, where you target enemies with your IR pointer (that I like) and A or B for phasers or photons, and steer your ship with the analog. Alternatively you can do Simulation mode, where the computer calculates the results but still allows you to make some choices as the battle wages on (you can choose offensive or defensive posturing--which presumably strengthens weapons or shields respectively via the D-pad), but interaction is limited, or you can choose the Instant battle mode, where the computer does the calculations and instantly shows you the results with zero interaction from you. You don't have to use the same battle mode throughout a game, you can pick and choose which you want to use at the beginning of every battle.

You can only build 3 fleets of up to 7 ships, with 3 types of ships (each of 6 races has 3 race specific ships assigned to categories "scout", "Cruiser" and "dreadnought") varying in handling, shield, weapons and hull strengths, 2 types of starbase (which vary in hull/shield/weapon strength and their regen bonus for your ships in that sector), and either a mining or research station. Each sector has a different resource contribution, and the mine or research station either adds a resource multiplier for more cash, or adds some multiple of that sectors resource to your research goals. Research goals can increase mining efficiency, increase research efficiency, increase speed, turning or handling of ships, or decrease fleet-building costs. Both starbases and resource stations can be reinforced with a weapons platform for an extra defensive bonus.

Finally, your research also contributes to a "superweapon" which charges over the course of several turns. The genesis weapon does damage to any sector you target, there's a healing device that regenerates your fleet's health so you don't have to let them sit or retreat to regen, and then there's some sort of travel weapon (Klingons can jump one fleet to any sector in one turn, federation can cut off one sector from it's surrounding sectors for one turn, the others I don't know).

Each fleet you build needs an admiral. You can build one that gets and offensive bonus, one that gets a defensive bonus, and one that gets a movement bonus (more than one sector per move). Admirals gain experience RPG-style and their bonuses increase until their fleets are destroyed. You can only build one of each admiral (you cannot build all 3 fleets with offensive bonuses), and when one is destroyed, you can rebuild that admiral's fleet only in your home sector. You can add ships to existing fleets anywhere you have a starbase, and you can build starbases in any sector.

That should give you a basic idea of the level of strategy involved here. Even playing out of the box on easy I managed to have a good time with it, but I also bought my copy on sale. I'd probably hesitate to shell out the what Bethesda wants for the Wii version when their PS2 version sells for half that.

A fun little game, though probably not worth the $30

3 Rating: 3, Useful: 4 / 5
Date: January 06, 2008
Author: Amazon User

Star Trek: Conquest is a good little game if you're looking for a bit of strategy and like beating the crap out of all the different alien races in the Star Trek universe. It's essentially Star Trek Risk as one builds fleets and conquers planets until you control the entire board.

Obviously if you are someone looking for an intellectual Trek game, Conquest isn't for you, but if you like seeing Jem'Hadar battleships blowing up or want to fly around some Breen cruisers and take over Romulus, then you'll probably like this game.

The game as a good initial replay value as playing as each of the 6 different races each has their own challenges (I found playing as the Breen especially difficult). However, after a while the thinness of the gameplay becomes apparent as every turn turns into taking a system, building a starbase and a mining facility there, replacing any ships you might have lost, making sure that none of the computer-run races are about to run in and invade your space, and doing it over.

And that is why I say that it may not be worth the $[...]. If I hadn't received this as a gift, I probably would be a little upset that I didn't wait until I saw this in the bargin bin before picking it up because of it's thinness. However, it still turns out to be a reasonably fun blow-em-up game nevertheless.

lots of re-playability and fun

4 Rating: 4, Useful: 5 / 5
Date: November 27, 2007
Author: Amazon User

this is just simply fun to play. it is a game that you can go back to and it will be fresh. not very predictable and anything can happen. keeps you coming back for more. i was pleasantly surprised! better than i thought it was going to be

Great game at a great price

4 Rating: 4, Useful: 10 / 11
Date: November 29, 2007
Author: Amazon User

I just got this game yesterday and I love it! It's very simple and easy to learn. There are a couple non-intuitive things but they're easily overcome.

It's a great space galactic strategy but really simplified so you can do the fun stuff. There's resource management but you don't waste a lot of time doing it. You either have a Starbase, Spacedock, or you don't. You have a mining station or a research thing or you don't. And you have turrets or you don't.

The battle mode is a lot of fun too. And even with the limited features, it actually requires strategy and planning to do well at this game. I got whopped in campaign mode the first couple times until I got the hang of what you need to do on the galactic level.

Great game. The only drawback that lead me to take off a star is the lack of a multiplayer mode. It wouldn't have been hard. Especially with the wii. Star Trek Encounters did it fine. This would have been really fun with multiplayer. I hope there's a downloadable patch to allow that or to play online at some point.

Addictive, simple, and very addictive

4 Rating: 4, Useful: 10 / 10
Date: November 26, 2007
Author: Amazon User

It looks like serious amends were made in response to Legacy: Conquest has been drastically dunned down into a lovable arcade/respectably strategic console title. The simplification of this recent Star Trek franchise might be both its greatest strength and weakness. The learning curve of this game is low. Spending ten minutes with the controls is more than enough time to learn the basics and experience some real enjoyment, and given another hour one can master the physics and clash with the best of them. Conversely, this might rush some players into boredom too quickly, but with real differences among the races' attributes every campaign can bring some entertaining challenge. The arcade mode is restricted to a single plane of movement, and ship movement is quite intuitive with the Wii nunchuck. Aiming is a breeze with the remote and makes up for some depth in gameplay lost by the one plane restriction. The tactical aspect is nicely balanced, not overly complex, but having enough options to make it seem of some consequence. Resources, research, and fortification, thats about it. As mentioned, the differences among the species are noticeable and more depth is recovered in adapting to enemy advantages/disadvantages and battle behavior. My only complaint with Conquest is the complete lack of camera control. The screenshots out there are real and pretty, but you won't be getting that close to the action with exception to the opening cuts before each battle. Granted the given angle is ideal for gameplay, trekkies do love to indulge in the grandeur of their starships. Still, the game remains highly entertaining and supremely addictive (especially if you're a fan). At thirty bucks you can't go wrong, its a blast.

Simple, fast, and fun... emphasis on SIMPLE

3 Rating: 3, Useful: 22 / 22
Date: November 30, 2007
Author: Amazon User

Conquest is a very simple strategy game based in the Star Trek universe. Combat uses a rough "paper-rock-scissors" method for ship battles (Dreadnaughts beat cruisers, cruisers beat scouts, and scouts do a disproportionate amounts of damage to Dreadnaughts). Players can only control up to three "fleets" at any given time, each fleet being a focus for attack and defense on the galactic map gameboard. There are only two resources to worry about: credits (gained from mines) and research points (provided by research stations). If you've played any modern strategy game (such as Warcraft III or Tiberium War), you'll be able to understand ST: Conquest in no time... and probably get bored with the strategy elements just as quickly.

Where Star Trek: Conquest hooks players is in the "Arcade" mode of combat. While battles can be resolved instantly by the computer, those willing to test their reflexes will be rewarded with a fast-paced 3rd-Person view ship combat game that many will find addicting. Using the Wii nunchaku to steer and the Wii remote to shoot, players can take control of one of the ships in their fleet during battles. Commanding a starship takes some skill, because different shields cover the four sides of your ship (forward, aft, port, starboard) - if you always circle opponents in a clockwise direction, you will quickly find your starboard shields depleted while the others are at full strength. Enemy ships face similar problems, so you have to carefully choose when and where you fire your weapons.

Star Trek: Conquest would have been a "can't miss" title for the Wii if it had included some form of multiplayer. It is still exciting as a single player game, but its simplicity results in it becoming an "occasion play" game rather quickly. Star Trek fans looking for the definitive ship combat game will be extremely disappointed with Conquest, but those looking for a fun experience in the Star Trek universe will be pleasantly surprised.


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