Below are user reviews of Jump Super Stars (Japanese Version) and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Jump Super Stars (Japanese Version).
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User Reviews (1 - 2 of 2)
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An animated manga fighting game with loads of surprises!
5
Rating: 5,
Useful: 0 / 0
Date: February 25, 2007
Author: Amazon User
If you get this game I strongly urge you to also get Jump Ultimate Stars. It even better and it has more characters and komas to unlock, but the main highlight about Jump Ultimate Stars is.... ITS WI-FI!!!!!!
Top 5 DS game for me.
5
Rating: 5,
Useful: 1 / 1
Date: July 11, 2007
Author: Amazon User
OK the game is in JAPANESE! Do not buy this product if you aren't willing to play from a FAQ or you don't know at least basic katakana. This game will NEVER come out in the United States or in English because it is a licensing nightmare here stateside. Atari, Bandai, Natsume, and Ubisoft (just to name a few) all have rights to various series' in the game so in order to see this come stateside all of these companies would have to work together. So don't hold your breath, buy the import because it's all you'll ever get.
The way you play this game is pretty unique, you use the top screen for all of your fighting and such and the bottom screen is kind of like a comic book page. As you progress through the game you collect tons of tiles to fill the comic book page with. They come in 3 different varieties (Support, Battle/Character, Assist), but of these 3 standard varieties there are also multiple tiles of one type but of varying power. For example, all of the character tiles, or koma as they are known in the game, are at least 4 individual squares in size but can be up to 7 in size. So you can choose to use 4, 5, 6, or 7 square Naruto as a character and the moves are for the most part different for each different koma. So not only are there a ton of different characters present but there is also several variations of most of them which adds a large amount of strategy to assembling your comic book page.
To assemble your comic book page, the only stipulation is that you have at least one of every type of koma. So you must have at least one of an assist tile (1 square), support tile (2-3 squares), and a character to use (the 4-7 square koma). I generally like to have a good mix, but once you meet the requirements there isn't much stopping you from having upwards of 5 battle characters on your team. This can be advantageous in multi player battles simply because you have a team size advantage. The depth doesn't end here though, depending on how you position certain koma they may boost the powers of another koma. For example, plopping a Sakura support koma, next to a Naruto character koma will increase the attack power of Naruto.
You're given enough space to use several of each type of koma which can be activated by touching them during battle, or in the case of character switching out. Support koma will launch a single attack at the expense of certain level of a "Super Bar" which you build up from taking and dealing damage a la Marvel vs. Capcom 2 when activated. Assist koma will either give you some stat boost or an enemy a penalty, these statuses can be anything from blanking out their screen, flipping their comic page, boosting your speed, slowing the enemy... There's a ton of them. This brings me to the items, the items aren't like weapons like you would see in Super Smash Bros they simply act as a bonus to your stats or a negative status effect both of which you can inflict on yourself so watching where you are jumping around is critical.
The battles take place in sort of a comic book page as well. Initially you are boxed in to the environment but if you hit somebody hard enough in to a wall they will burst through it and break the page. There's quite a few levels to compliment the many characters. The game itself is played by traveling an overworld map with various points on it kind of like Super Mario Bros. 3. Each level will have a certain objective to pass it which can range from not taking damage for a given amount of time to simply beating the crap out of everybody. I would say there's about 50 different objectives throughout the game and this is where knowing katakana comes in handy. I know Japanese, but I was still forced to consult a game FAQ at Gamefaqs because some of the objectives are simply too hard to figure out. The game is totally doable though with zero Japanese, you'll just have to follow a guide to the letter.
Overall this game is dang awesome. The shear number of tiles to collect keeps you playing it and the depth of assembling your team will have you making comic pages over and over until you find something you really like. I highly recommend this game to anybody who likes a simple intuitive boot party on the go.
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