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PC - Windows : The Quest For Glory Collection Reviews

Below are user reviews of The Quest For Glory Collection and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for The Quest For Glory Collection. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 30)

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Don't send the wrong message

1 Rating: 1, Useful: 1 / 5
Date: June 28, 2007
Author: Amazon User

Great series of games. Old games. For one hundred and seventy freaking dollars? Come on folks. That's just absurd. There's plenty of other good games out there. Stop shelling big bucks for nostalgia and try something new for a change.

Definitely a half and half collection.

3 Rating: 3, Useful: 5 / 12
Date: November 10, 1999
Author: Amazon User

This collection must get at least three stars despite the fact that two of the games it includes are among the worst adventure/RPG titles ever released by any company ever. The remaining games are really that good! The first two games in the series are truly spectacular, and fully display everything that is capable of the adventure gaming genre. (And, depending on the way you want to look at it, they demonstrate what all could be done with the "limited" resources of the late 1980s!) The last two games in the collection are abjectly horrid and should be avoided at any and all costs. Poorly written, implemented, and thought out, ignore them altogether, and get the collection entirely for the unequaled So You Want to Be a Hero? and Trial by Fire.

A Good Collection with Some Technical Difficulties...

4 Rating: 4, Useful: 7 / 9
Date: December 06, 1999
Author: Amazon User

If you've never played the Quest for Glories, then you're missing out on a lot. They're really great games, with a combat system that is quite addictive. My own, personal gripe with this collection is that I can't get Quest for Glory 4 to work on my computer (it's too advanced). Sure, I could start all over, but my guy's a Paladin and he's got 300 points in all statistics... Still, these games are some of the best, and if you haven't played them, or if you've wiped them off your hard drive, then this collection is really worthwhile to get.

Quest For Glory Series!

4 Rating: 4, Useful: 6 / 7
Date: December 06, 1999
Author: Amazon User

This series is wonderful save one or two exceptions. The 5th in the series was not at all fun to play. They strayed from their already fabulous interface to a newer, harder 3D style. It lost some of it's glamour this way. Other than that I would highly recommend!

It's a Fun Series But It Could've been more.

4 Rating: 4, Useful: 1 / 2
Date: March 17, 2003
Author: Amazon User

This was a great series. The first One was by far the best (It got even better when Serria remade the first game). I only wished Serria gave you the chance to customize your own character type to go with the fighter/magic-user/thief classes. I did that purely by accident and it really brought a something unique to the character. Also, I wish the theif character was able to upgrade their weapon to a short sword instead of just being able to wield only a dagger. It was a good series, I just feel that Serria could've gone further with this series.
But hey, If you can grab this series, grab it. It's good.

Four games in one grand fantasy adventure/RPG quest

5 Rating: 5, Useful: 15 / 15
Date: November 17, 1999
Author: Amazon User

I am the co-author of this series, but am writing here to tell you a little about why I think this particular collection of them is special. Incidentally, Quest for Glory 1: So You Want to Be a Hero won Computer Gaming World's "Adventure Game of the Year" title when it was first released in 1989. All of the other titles in the series have also won awards and gotten very favorable reviews. These were the first games to combine the graphic adventure and role-playing game genres. They feature puzzles, story-telling, character development, and action.

Lori and I always intended all of the games in the Quest for Glory series to be played consecutively. Your character (the "hero") progresses from a raw beginner in the first game to a famous hero -- and eventually King -- in game 5 (not included in this set). We are really happy to see them all together and for a very affordable price.

Taken as a set, the games in this collection explore the themes of good vs. law and the individual vs. society. Your character is truly important as you help right wrongs in the fantasy world of Gloriana. The first game is set in a small German town. Then the action moves to an Arabian Nights setting, to East Africa, to Transylvania, and finally to the Greek Isles in Quest for Glory 5: Dragon Fire (also available on Amazon.com).

Have fun!

The best RPGs ever

5 Rating: 5, Useful: 15 / 15
Date: August 04, 2003
Author: Amazon User

I have been playing this series for thirteen years now, and have never grown tired of playing. Even now, I am discovering new aspect of the game.

QFG1 is set in a "Germanic" setting, with all the traditional flare of medievalism. Aside from the fact that there is not much point playing a mage character (just give your thief or fighter magic instead), it is a perfect little game.

QFG2 is set in an Arabic setting, borrowing heavy from "1001 Nights" to "Casablanca". It's use of text is quaint. Once again, the mage has little to do.

QFG3 is a Kenya-like setting. Unlike most reviewers, I liked QFG3 except that it was by far the most linear of the series. Sort of buggy, especially if you play a fighter/paladin, but rather good.

QFG4 could feel repetitive, as its Balkan-like setting is not that different from QFG1. All character classes will find things especially for them to do here. However, the game is horribly buggy; the Mad Monk Tomb section especially.

Due to the age of the game, you may find problems playing it. I bought a new computer in January 2003 and on none of the 4 games will my computer play any of the music from the game; although the voices of QFG4 do work. You will need to do a Google-search for a program called Turbo, which slows down your computer's processing speed, just so you can complete certain sections of the game, in particular QFG1's maze room and QFG4's Mad Monk Tomb. Even then, using a new computer makes the Mad Monk Tomb impossible to complete.

Even with its bugs, I can not help but give this my highest recommendation, if for nothing else than for the great joy the series has given me the past 13 years.

A part of my childhood I'll never forget

5 Rating: 5, Useful: 13 / 13
Date: August 24, 2003
Author: Amazon User

This game series has a special place in my heart. I grew up with the Sierra adventure games, and its something I look back on fondly. I enjoy the first person shooters, real-time strategy and dungeon crawl RPGs of today, but there is something about the adventure game format that has been all but forgotten today. It's like reading a good book but being able to interact with the world and have it presented visually like a movie.

Quest for Glory was something different though. Far more ambitious on a technical level than the other Sierra games, the series had a certain level of immersiveness to it that made it worth playing over and over, and still sticks with me today long after I last played it.

The first obvious improvement over the other Sierra games was the adding of an RPG element. This was advertised as adding replayability to the game, but more importantly it adds a level of immersiveness that you don't see these days. When you start out in QG1, your ultimate goal is to be a hero, but first you gotta make some money so you can eat! You might take a rather humbling job cleaning out the stables every day. You'd also be looking for ways to build your skills, be it by throwing knives at a target or training with a master swordsman. Activities like these never really got repetitive and really made you feel that YOU were that character and you had earned those skills you spent so much time developing.

The dialogue system was the other major feature of the QfG series, which doesn't get talked about as much but was probably as critical to the success of the series as anything else. Dialogue is a critical part of the game, because you figure out how to overcome many obstacles by talking to various people who know something about the subject. But they don't just come out and tell you -- you have to ask the right questions, which comes from listening carefully to what people have to say and thinking about it. Particularly in the first and second games, with the text prompt, it plays a bit like a mystery where you are a detective finding the clues to solve the puzzle. The richness of the dialogue also adds to the "good book" like feel of the game and you will begin to develop a feeling of attachment to many of the characters.

The second game is probably the crowning achievement of the series. The world is huge and detailed, the combat system is excellent, the entire gameplay is much more polished, the ending is the best in the series and the story is perfect.

Which leads me to my last comment on Quest for Glory. The story of these games was truly something to behold. The plot of each game is the same, you arrive in a city and must become the local hero. The first game takes this little idea and runs with it, creating a nice game world with an authentic atmosphere. From there though, the game universe gets thicker as your character grows, relationships with other people deepens, and the game progressively gets more mature and darker.

The fourth game is particularly interesting. By far the darkest of the series, the game oozes story as you are thrown into an area with a very complex history, and are forced to confront much of your own past as well. The game is also much more "story oriented" than the others, with much of the game being dominated by your relationship to one of the characters. There is a bit of a love interest in the game, and for me it was very effective. At the time I was going through puberty and having my own experience with "the one that got away", which really fit in well with the game and cemented this series role as an unforgettable part of my childhood.

The last game of the series is fairly anti-climatic. The authors had the very difficult task of writing an acceptable set of endings for the many different characters you could have played, plus it's clear Sierra pushed the game out the door before it was finished. It's probably best looked at as an expansion pack to the series, as a chance to return your character to civilization, meet some old friends one last time, and kick some [backside] now that he/she has become the character you dreamed of becoming while you were shovelling horse [material] in the first game.

I'm not sure if others will be able to get the same experience I did from Quest for Glory. The games are difficult to run on modern machines and maybe don't speak as well to people of different ages or backgrounds. I have to say though that I think these were some of the best games ever made and they always be a part of my childhood. To me, that's the best compliment you can give a game. Congratulations to the authors and thanks for making such great games.

The Best Sierra Series

5 Rating: 5, Useful: 4 / 4
Date: July 15, 2001
Author: Amazon User

I was first introduced to Quest For Glory when it was known as Hero's Quest. I took a gamble on it and was hooked from then on in.

So Yo Want To Be A Hero is the best game in the series. A lonely wannabe hero helping to free the land of Spielburg from the evil clutches of Baba Yaga and the evil brigands. You will be introduced to some of the characters that eventually lead you on your other quests like Erasmus, the Katta's Shema and Shareen, and Baba Yaga. The isolation in the sound effects in this game are the best and the music is wonderfully...heroic. It is heaps of fun and highly recommended. *****

If you complete part one, you will be whisked away to the faraway land of Shapier where the ruler of the Shapier's sister city, Raseir, is missing in what becomes the second part of the series, Trial By Fire. As Hero of Spielburg, your job is to find and restore the Emir. The Katta people are wonderful characters and a great pleasure to interact with. However, the sense of adventure isn't as great as part one. There is very little area to explore and you can get quite lost in the desert without finding too much. I prefered the forests of Spielburg where magical creatures lie everywhere. A great game never-the-less. ****

The third installment in this series was the worst. Wages of War could have been titled Wages of Bore. You follow your friend Rakeesh from Shapeir to Fricana. My only suggestion is finish the game so your character can be imported into Shadows of Darkness. A bit of a fizzer here. **

The fourth installment, Shadows of Darkness is very much like Trial By Fire. A nice sense of adventure and lots of places to discover. I didn't like the fighting sequences much, I thought they were harder to control than in the other installments. Baba Yaga returns too which helps you give some connection to the other installments. I still don't think this was as good as the first two; it lacked the sense of adventure and wonderful oddities the original game had. ***

Over all, Quest For Glory is a wonderful series and highly recommended!

Beloved classics; these games are forever.

5 Rating: 5, Useful: 9 / 9
Date: January 17, 2003
Author: Amazon User

No game, excepting perhaps Baldur's Gate 2, is closer to my heart than the Quest for Glory games. Ancient by today's standards, they are still worth the time of anyone looking for charming story and characters, good puzzles, a big sense of humor, and even a bit of role-playing. They were made in a time when computer games were not a money-grubbing franchise, but a quirky art form that abounded with love. A bit of a lowdown: your character has statistics, like strength and charm, that determine his ability to perform feats and what paths he can take to overcome challenges. There are three hero classes--fighter, magic user, thief--and the gameplay is different for each choice. Each challenge often has two or three solutions, and the best choice depends on your class as well as your skills. You navigate your character through a world that goes through night and day cycles. You must keep food to eat and water to drink. The more you use a skill, the better you get at it--for example, climbing walls and fighting with a sword will improve your strength.

Quest for Glory 1: So you want to be a Hero, aka Hero's Quest, was one of the first adventure games I ever played. In all its EGA glory it nonetheless made a big impression on me. I replayed it again, more than once, when it was re-released with then-fancy 256-color VGA graphics. The game takes place in a traditional forest/town/cave fantasy setting. Sounds like just another medieval game world, but the designers make it their own with eclectic style and winning humor. The quests range from thwarting a witch to dealing with a camp of brigands. You meet a diverse cast of lovable characters, many of whom make repeat appearances in later QFG titles.

Quest for Glory 2: Trial by Fire takes off where the first left off, in the Desert cities of Shapier and Rasier. Throughout the labyrinthine streets of the cities, and across the deserts lie many interesting characters to meet and puzzles to solve. One of the main quests is saving the city from four elementals--Earth, Air, Fire, and Water. I can still remember the fortune teller's beautiful description of the elementals' nature. QFG 2 is the only QFG game that is still text-parser based, which is actually quite wonderful because there is so much to talk about with the NPC's--the graphical dialog trees in newer games are convenient, but they remove a lot of detail. One of the most fun things about QFG2 (and the original version of the first) is just talking to the NPC's, trying to think up topics that they will have something to say about, and often being humorously surprised when, indeed, the game designers anticipated your question. The best example of this can be found at the Dervish's Oasis, out in the desert. His dialogue is well-written, eloquent and often funny (like all QFG dialog, come to think of it.)

Quest for Glory 3: Wages of War is the most beautiful of the series. It is the first game I played that utilized 256-color graphics, and I can still remember how utterly blown away I was by the artwork. The overhead map, with your hero departing into the jungle and the MIDI music playing, is a scene I might never forget. In another part of the game, you ascend a giant tree to seek a gem from some spirits--it is truly beautiful.

Quest for Glory 4: Shadows of Darkness, is thoroughly enjoyable but not as creative as the first three. It remixes elements from its predecessors into a setting that's something like the first, only darker and more gothic. The town and forest give a definite sense of deja vu, but again the characters and story, not to mention the gameplay, make the tale worthwhile. There's something very amusing about your big hero getting kidnapped by pixies...

The Quest for Glory games are classics, golden oldies by now. Their graphics are dated, but their stories, characters, humor, and gameplay are not. I grew up with these games. They are close to my heart and I will never forget them.


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