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Guides


Dreamcast : MagForce Racing Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of MagForce Racing and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for MagForce Racing. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
IGN 77






User Reviews (1 - 4 of 4)

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Magforce racing

4 Rating: 4, Useful: 1 / 1
Date: June 06, 2001
Author: Amazon User

Magforce racing has a wide variety of ships(about 30)!In 5 classes,primetime,class1,class2,class3,and class4. if you like hardcore fast action racing,you'll love this!

Not exactly Wipeout, but not exactly terrible either.

3 Rating: 3, Useful: 4 / 4
Date: August 20, 2000
Author: Amazon User

The first thing you will notice in this game are the graphics. Not because they are good, but because they are some of the ugliest on the Sega Dreamcast. Not a promising start, but after the initial shock, if you can REALLY persevere and play MagForce Racing for a while, you will start to realise it is actually half decent.

Although it starts off very slow, after you unlock a few things it really does speed up. There are also lots of excellent tracks to race on, some of them brilliantly designed. You do have to stick with the game for a while to unlock these, but they are worth the effort.

If you can forgive the fact that it seems hideous at first with its poor graphics, fairly average sound and not great to begin with gameplay, you will find some enjoyment from Mag Force. If more time and effort had been spent on it, it could have been great and perhaps even comparable to the Wipeout series of games.

MagForce (Killer Loop?)

3 Rating: 3, Useful: 1 / 2
Date: August 28, 2000
Author: Amazon User

For those of you who liked Killer Loop for the Playstation, you should love this. That's because it IS Killer Loop under another title. Imagine a swift, smooth, floating pod-racer without the roar. Not much noise or action, but plenty of speed. A bit untraditional in gameplay. One can't simply gun-it to win. One must use the offensive and defensive power-ups to gain ground. This makes it a bit more challenging. Excellent lighting effects. Music is typical techno style.

The Low End of Mediocrity

2 Rating: 2, Useful: 0 / 0
Date: April 11, 2001
Author: Amazon User

This is a Wipeout-style racer featuring blazing-fast frame-rates, vibrant colors and violent loop-de-loops on many different futuristic tracks. But each of these good points is lost when combined into the resulting whole.

First, the presentation/interface is inspired by minimalist 2-color graphic design. It doesn't work. There is also no real "championship" or surrounding career modes. Just pick a mag-car and track, then pick another mag-car for that track to start clearing it. Finish the available tracks with available cars and the next "level" appears. That's it.

The racing itself is terribly simplistic, with easy to defeat AI, an OPTIONAL magnetic levitation move, and weak (WEAK) weaponry. I never thought a high-speed, high-framerate racing game could put me to sleep, but here it is!

Add in atrocious "car" models (made of maybe 3 polygons each?!) and lacking music. I actually played through most of Tier 2 just to see what new "3-polygon" models might come up. It wasn't worth the time.


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