Below are user reviews of Dark Messiah of Might & Magic: Elements and on the right are links to professionally written reviews.
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User Reviews (1 - 11 of 13)
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Great game
5
Rating: 5,
Useful: 1 / 8
Date: February 21, 2008
Author: Amazon User
This is a really fun game, not too easy or hard just right for me.
Worth the wait for 360
5
Rating: 5,
Useful: 0 / 0
Date: February 22, 2008
Author: Amazon User
I almost got the PC version of this months ago but decided to check forums first. I read that there would be more levels in the 360 version, so I decided to wait. After anticipating this game for a long time, I can happily report that it really hits the ball out of the park. Great action and a fun diversion from the style of the other Heroes games.
Awesome game!
5
Rating: 5,
Useful: 0 / 0
Date: May 16, 2008
Author: Amazon User
I love medieval fantasy games and this is the finest one to come along in a long long time. I played this on PC a little while back and I was happy to see it on Xbox 360. The controls are great, the gameplay is awesome and the realism, quests, storyline, and kills are the best. Breath taking graphics, awesome swashbuckling fights and cool monsters. This game has it all! The Xbox live multiplayer is great too!
Killing is fun again
4
Rating: 4,
Useful: 5 / 6
Date: February 26, 2008
Author: Amazon User
I decided to purchase Dark Messiah not just after seeing the video preview on Amazon, but after watching a PC walkthrough of the game posted on youtube. The game footage looked awesome, and challenging. The person who was playing switched from a sword, to daggers, to a bow. It looked like so much fun. So imagine my disappointment when I got the game home for 360 and was rudely awakened to having to choose only ONE weapon of choice. I chose the archer - bow skill major, minor dagger skill. It took me a while to get over it, however there were certain points in the game where I wished I could wield a sword - particularly the end where I'm fighting Arentir and he summons those damn ghouls that just wouldn't die. This was my major con for this game, that I was locked into mainly one type of weapon. Another con I had was because of faulty design. There is a part in the game where you have to chase the ghoul that has taken a crystal you need. If the ghoul gets too far ahead, you fail and have to redo it. However, as you reach different checkpoints the game auto-saves. Well I had just reached a checkpoint and the ghoul had gotten a bit ahead and I was told that I lost and I selected retry. The problem here being that I had JUST reached the checkpoint, so everytime the game loaded, right away the sreen would then say that I lost. I had to reload from my last major save, which was at the beginning of the chapter. I was not happy.
With the cons out of the way, on to the greatness. This game really excels in the way it allows you the freedom of determining how to dispatch of your enemies. You can choose to pick them off using melee or magic, or you can be creative and pick up a crate or barrel and toss it, knock down a ledge full of barrels, kick the enemy into fire, into a bed of spikes, off a cliff, off the ledge into water...the choices are endless and it just never gets old hearing those stupid orcs saying "stranger must die" before getting kicked off a cliff into the void. Tisk tisk, will they never learn?
The AI in the game is fairly strong. The enemy will block blows with a blade or shield or even try to kick you off a cliff into the void. There is a sneak mode in the game but it only really works well for someone who chooses the "assassin" class. Once the enemy hears you coming, they run toward you trash talking a bit and attempt to thrash you. If you take their life down far enough, they will run off to get backup.
The storyline is straight forward. It is a very linear game, where you have main objectives, and a few "choice" objectives (i.e. rescue Leanna or purge Xana). If you are looking for a game with an in-depth story, this is not the game for you, and you might consider renting in lieu of purchasing. However, if you are looking to spend a few hours kicking orcs off cliffs, stabbing necromancers in the neck, or impaling a zombie with your sword, this is the game for you.
If you are unsure of what the gameplay will be like, check out the walkthrough on youtube.
Underrated "Elements"
4
Rating: 4,
Useful: 9 / 9
Date: March 27, 2008
Author: Amazon User
Way back in 2002, developer Arkane Studios unleashed a little game called "Arx Fatalis," inspired by classic titles such as "Ultima Underworld," upon an unsuspecting public. The end result - pure greatness. A true, bona fide, and highly overlooked classic in the roleplaying genre.
In 2006, Arkane released its second game, "Dark Messiah of Might & Magic," for the PC. It was a spinoff of the once popular roleplaying and turn-based strategy series that was nonetheless a departure due to its first-person, action-adventure gameplay. It wasn't met with cheers by the gaming press as was "Arx," but it wasn't lambasted either.
2008. Enter the Xbox 360 port and/or adaptation, now with the added subtitle "Elements." Gaming critics everywhere can't be bothered with that old adage, "If you don't have something nice to say..." If they are to be believed, this game sucks @$$. That's right, GameSpot reviewer Brett Todd was so unimpressed he dismissed it with a 3.5 score out of 10. If you can believe everything you read, that should tell you to stay clear of this one.
And if you were to do so, that would be a real shame.
"Elements" casts you as Sareth, a mysterious and unenthusiastically voiced wizard's apprentice who is about to unveil his destiny and save the world from sinister forces. But as this is a fantasy game, that goes without saying, doesn't it? At any rate, the story is predictable but not entirely uninteresting despite so many abundant clichés, and, worst case scenario, it should keep you interested until the credits roll.
As Sareth, you may specialize in one of four classes as opposed to the PC version's free-form adaptations. You begin the game by choosing his career path. In other words, you select whether or not you want him to be an in-your-face Warrior, an Archer who kills at a distance, a Mage who specializes in casting magic spells, or a sneaky Assassin who takes his enemies by surprise via stealth. The selection of these highly specialized classes vastly affects the way the game is played, and should add ample incentive for hardcore types to revisit the material again and again. That, alongside the option of good and evil decisions, multiple endings, and a single player campaign clocking in at over 9 hours on the first play-through, is reason enough to warrant a purchase if you're a fantasy enthusiast.
The game is linear, however. Very linear. There are sometimes multiples ways to attack a problem, but this is the exception rather than the rule. Still, the game's structure provides a tight, action-focused gaming experience with just a smattering of lite (and I do mean LITE) roleplaying elements. In fact, the game's biggest flaw may well be its identity crisis. It's not an RPG, and it's not an FPS. To compare "Elements" to Raven's "Hexen" would be apt. The emphasis here is on killing things, not leveling up. Even though you do level up and gain experience, it's really, essentially an artificial system.
The combat is good. Using the game's physics to kick unsuspecting foes into massive chasms or into raging fires is undeniably fun. In fact, using your environment to aid you in slaying your enemies is where the game really shines. Of course, a pretty diverse set of magic spells and archery options do their part in diversifying the experience, but melees have a good solid feel to them as you parry your opponents' attacks and line up your own. Using adrenaline can even net you slo-mo fatalities like impaling your enemies and then kicking them brutally off the point of your sword.
The game is powered by Valve's Source engine, still doing its thing. It nails atmosphere, which isn't surprising given that "Arx" was one of the most atmospheric fantasy games ever made. Be it dark, brooding crypts or cliffside Orc cities, it all looks pretty good. That said, character models are basic and not the most impressive. I mean come on, despite the artistry on display here, the Source engine is beginning to show its age. The audio is pretty solid, though, apart from some uninspired voice acting and an incessant tune that always plays during the game's loading screens (and trust me, it will drive you mad the deeper you delve into the game and the more loading screens you must be subjected to!).
If anything really stunts this game, it's the lack of polish - which shouldn't be an issue given that this is a port of a game that's over a year old already. Glitches are commonplace, some of them absolutely infuriating and unforgivable. For example, on several occasions I got stuck on pieces of the environment and had to reload a past save to continue. At another time, the game's audio went completely mute for no apparent reason. At first I thought it was an issue with my TV, but strangely when I exited to the title screen, the music was back again. This problem persisted until I shut down my 360 console and rebooted the entire thing.
Other issues include the occasional vague objective or two, some dopey developer decisions, and the inability to really guage the choices that will make your character lean toward the evil side of the spectrum until it's already too late. Still, these niggles aside, which are certainly worth mentioning, this is NOT a bad game - and believe me, I've played my share. As time passes and more and more solid games are dismissed outright by reviewers like Brett Todd, I'm convinced that these people don't really LIKE video games at all. Maybe they should go out and get a different job.
Your ability to enjoy "Dark Messiah of Might & Magic: Elements" ultimately depends on your ability to accept it for what it is. It's not quite an FPS, and it's not quite an RPG. Both its strengths and its weaknesses lie somewhere in the middle. Sure there are a few flaws and glitches, but none of it breaks what is an otherwise satisfying adventure game. It's got nothing on Arkane's previous effort and bears little resemblance, for better or worse, to other "Might & Magic" titles, but if you're a fantasy fan who loves first-person hack and slash... your game has arrived - at least until Bethesda summons up the next chapter in the Elder Scrolls series.
Fun Game, Give it a Try
4
Rating: 4,
Useful: 0 / 0
Date: May 10, 2008
Author: Amazon User
This game got fairly poor reviews but I decided to give it a shot. I was looking for something to occupy my time after Bioshock. The game has some really nice graphics and fun gameplay. It's no Bioshock but I didn't think it was nearly as "poor" as the reviews. It's not a great RPG but I am having fun with it and think it's worth playing. Is some of the voice acting cheesy? Yes, but it's not bothersome and seems to fit the genre well. I am not good player and this game generally lets you poke around slowly with a few spots where the actions gets intense. I like it and give 4 of 5 for fun factor
Not Bad, but its no Oblivion
3
Rating: 3,
Useful: 11 / 12
Date: February 20, 2008
Author: Amazon User
Well I guess I'm the one to go ahead and "Bite the Bullet." I Bought this game and after a few hours of playing it, its not what I was expecting, but not entirely without merrit. First let me say, this game is unflinchingly linear compared to Oblivion and other games of the like, Its more akin to playing "Thief Deadly Shadows."
The skill selction is extremely limited as well (You pick a class and your stuck with that Class' Skills/Spells/Weapons) with no ability to mix and match the diferint skill sets. If your a Mage, you can't use anything aside from your spells and a staff. If your a Warrior, get ready for a big sword and not much else. If your an Assassin, sure you can backstab and hide in the shadows, but you can't equip a bow. If your an archer then this has become ye olde FPS, just don't run out of ammo.
Don't take this as a reason to give up on this game. Its like Playing 1st Ed. D&D just by your self (Haven't tried Multiplayer yet, after some more people buy the game and get online with it, I'll try it out and edit this review). The combat is acutally pretty good, with different Classes having a unique feel for combat and environmental objects adding spice to the mix. You can sneak up behind a gaurd taking a break by the fire and either backstab him, or boot him firmly face first into the fire and watch him scream. You could be being chased by a group of monsters leading them along and round a corner close to some wall spikes or other trap, just go Sub-zero on them by freezing the floor with an ice spell and watch the fun as they lose their balance and fall face first into the trap. You could take out the supports of a scafold and drop it along with whatever its holding onto your foes. Found a vase of Oil? Toss it at an enemy, shoot him with a flaming arrow and grab some marshmallows.
The gameplay is fun, and the game only holds your hand for about five minutes in the training stage before cutting you loose. Not very challenging at times, I only died once when I couldn't find a way out of the courtyard of the first stage (not the training stage), but the game gives you a number of options in combat and it is easy to pick up if you have played Oblivion or other FP games. On a technical note the game does a good job with full body emmersion, your not just a floating pair of arms in this game.
Its not the best game, but its fun to play (The mage has a "Gravity Gun" spell) and offers a good story. It looks fairly good, not as good as it could have looked; and the voice acting is decent, but not spectacular. Its worth a couple of play throughs, and the multiplayer may further the replay value. Check it out if you like Fantasy games. Its not as good as Oblivion, but its a dang sight better that Two Worlds.
If it cost $40 I would give it a higher rating.
adventure
3
Rating: 3,
Useful: 0 / 6
Date: April 20, 2008
Author: Amazon User
game is not innovative and the controls are simple off a bit not way of maximize the item found on the game but for collection only whick suck's and the bug's on the game.for example you can not continuo your quest until the level can not be complete for xanple destroy all enemies on the boat on chapter 4 whick I did .but for some reason a enemy floting on the water deaht crying for help .whick stoping me for continuo and the worse part the game is been save .by automatic features on the game .vere frustrade it.
Not the best and not the worst
3
Rating: 3,
Useful: 0 / 0
Date: July 03, 2008
Author: Amazon User
I just got finished with this game today with all the endings (which all are mediocre by the way). This isn't the worst RPG game out there but it certainly isn't the best either. The dialogue most of the time is cheesy and there's no real character development. After I best the game I felt pretty disapointed because it should've been more to it. This game is worth playing if you want to kill a little time and if you find it cheap ($20 or less).
Not a bad game, but Oblivion set the bar pretty high...
3
Rating: 3,
Useful: 0 / 0
Date: July 26, 2008
Author: Amazon User
When it comes to console RPGs, Oblivion was in a league of it's own. And while Dark Messiah is not a bad game, I found myself comparing certain aspects to the infamous Elder Scrolls game again and again. It may just be personal preference, but I enjoy customization and a free-roaming world. The extremely straightforward nature of Dark Messiah and lack of options was not what lessened the experience for me.
Several factors lowered my rating of the game:
1. The game's biggest problem in my opinion was a lot of technical problems. Environmental, audio and control issues.
a. Environmental: More times than i care to remember i found myself inside of walls. Usually it was when i hopped on a rope or chain to climb or descend and it was hanging too close to a wall. Basically i would be stuck in the wall until it "swung" free ... it sometimes took a while. (i guess this would be a environmental and control issue)
Also a couple of *traps* that were set up in the game were bugged and would kill you even if you avoided them using the means provided to you. Example >>> You enter a hallway and the gates seal on both ends. The walls on either side start to close on you (typical right?) above you are wooden beams that you can use your *rope bow* on to hoist yourself above the trap. The first time i did this i was hanging on at the top of the rope and as the trap closed below me i died. I assumed my *feet* had still been in range of the trap and that had killed me (even though i was as high up as i could go). So i did it again with the same result. At this point i realized i needed to figure out an alternative method. So as i was hanging there the 3rd time i hopped off of the rope onto the upper part of the wall that was closing in since it looked wide enough to stand on. Sure enough it worked and i survived the trap and progressed onward. (i know what you're thinking [oh that must have been the right way to do it]) .... well that's what i thought too ... until i played through it again with a different character .... THIS time the *jump on top of the trap* trick failed 3 times in a row. So i reverted to the *hang onto the rope for dear life* trick ... and it worked first try -_-. This is just one example but by far it was the most annoying of the glitches i came across.
I also fell through the level once (i made sure to save OFTEN in this game and i recommend you do the same :P)
And finally there were several times i found myself *stuck* ... yes just *stuck* the ground was flat ... there was nothing on the ground ... no enemies or objects near me ... and yet i couldn't move ... (no it was not a cutscene or a cinematic -_-). Didn't happen too often but it did happen.
b. Audio: Many times i found myself hearing a sound that applied to something in the area (i.e. bugs buzzing over a dead carcass) and that sound would follow me .... into the next room .... and the next ... basically until i zoned into a different area i would still be hearing the same bugs buzzing over and over again even though there were no dead things anywhere near me :P. Again this is just an example but the times this did happen that sound would *overpower* the other sounds you SHOULD be hearing (i.e. weapons swinging, footsteps, attacks landing etc). So not only was the constant replaying of the sound annoying it was taking away from the other aspects of the audio experience.
c. Control: In general they were very *choppy*. The time this is made most evident is in the >>chase through the city<< chapter. While you're running after the creature that took your crystal, you are forced to execute constant jumping, running, and climbing maneuvers. The jumping and running weren't so bad it was the climbing that would kill you. Supposedly if you jumped and held the button you would climb over whatever was in your path if it was doable (i.e. ledges, rocks, crates, etc) At one point the creature knocks over a bookshelf in your path. It's now laying flat on the ground, easy obstacle right? Wrong. Took me 5 different jumps before it finally registered and let my character run over the shelves. I don't know if it has something to do with the object not registering in the environment as a horizontal, scaleable object quick enough or if the jump/climb function was just being sketchy but it took way too long each time i did it to pass that point. The jump/climb thing was pretty much the biggest issue i had with controlling the character.
So that's it for the techincal evaluation. The game itself as i said was not *bad* per se. You have 4 classes to choose from: Warrior (sword and board), mage (staffs and spells), archer (bows, daggers, and spells), and assassin (daggers). I'm a big fan of customization ... from characater design to skill sets. The lack of either was a let down but the game was still fun for a play through on each class. With only 15 levels and preset skills there would be no point to play each class more than once really. The storyline is very linear. You follow the same path no matter what choices you make. Sure there optional quests (very few) and choices to make (even fewer) that will give you a slightly different outcome. There are 2 different endings ... no i won't spoil it :P. The voice acting wasn't bad but it lacked a little flavor .. at least for the part of the main character. I will say that i found myself with my jaw dropped open and laughing at some of the things your *guardian demon* sometimes said ... O.K. i'll admit it the whole *hot demon chick that acts completely subservient to you but is really out to get what she wants* bit was amusing each time i played through.
Overall the game was O.K. ... hence the 3 star rating and 4 star fun rating (one star for each class :P) I understand that i SHOULD not compare it to Oblivion and i tried not to. So other than the technical problems, the lack of optional and side-quests, and the total lack of any customization, the game was enjoyable .... and will probably collect dust from this point on :P.
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