Below are user reviews of F.E.A.R. First Encounter Assault Recon and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for F.E.A.R. First Encounter Assault Recon.
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User Reviews (21 - 31 of 57)
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FEAR is right
4
Rating: 4,
Useful: 2 / 5
Date: November 11, 2006
Author: Amazon User
I can see why it's called F.E.A.R.- you will be scared!
It's strange how the music doesn't seem to be there, anywhere. I guess I can hear quiet notes in the background. Trying to control the character is pretty easy, except when it comes to aiming at certain things. This is when a problem will be presented.
I love all the gunfire that takes place. The action looks really good and the way the guns fire constantly really makes a believer out of me that this game is the REAL deal. I want you to buy this game. This game was just a magnificent experience.
Awesome Game
5
Rating: 5,
Useful: 2 / 5
Date: January 09, 2007
Author: Amazon User
Incredible AI great single person shooter with a good story. Warning Horror storyline / gory.
F.E.A.R THIS
5
Rating: 5,
Useful: 1 / 1
Date: February 12, 2007
Author: Amazon User
F.E.A.R is an extremely, exciting, and intense game. The first person shooter story is developed well and is delivered in an teaser format, with a little bits of the over all story told throughout game play in either visions/voices or over answering machines. There are not any long and boring videos during game play. Some of the visions and hallucinations can be intense and horrifying.
The best way to describe this game would be a cross between Max Payne (bullet Time)and Half Life(story/game play). The bullet time sequences are incredible, especially the shock waves that are a result of the muzzle blasts. There is a lot of flashlight walking which may turn off a lot of people, but the battles and AI are great!
The game is fun and exciting, but may not have much replay value!
Spooky
4
Rating: 4,
Useful: 1 / 1
Date: March 12, 2007
Author: Amazon User
This is a great game that I highly recommend to any fan of the shooter genre. FEAR sets up like a military shooter with a twist. You're a member of a special team of Delta Force operatives that handle paranomal activity. What does this mean as far as gameplay is concerned? Basically, you go through most of the game in a Ghost Recon/Half Life kind of tactical assault and at certain points in the game crazy stuff starts happening.
The gameplay is tight. The graphics are good. The story is actually quite orginial and entertaining. The "crazy stuff" I mentioned allows the game to differentiate itself just enough to great game instead of just a good game. The only downside is that the "slow motion" ability in the game makes it a little too easy at times. Other than that, no complaints. Definately get this game.
not a bad game once you get the hang of it.
3
Rating: 3,
Useful: 1 / 1
Date: April 07, 2007
Author: Amazon User
I almost gave up on it the first day. But once I got the slowmo ability worked out I actually enjoyed it.
It has its flaws. Repeatition for instance. Also the story/ending left a lot to be desired. The environments almost never changed, which is really hard on a Halo nut like me, who loves all the different scenerie changes.
I liked the guns. Online-play was cool.
Not so F.E.A.R.ful
4
Rating: 4,
Useful: 1 / 1
Date: June 26, 2007
Author: Amazon User
Just a short blurb...this game was ok but not as tense as Gears of War...the AI is pretty darned good but after a few hrs and the same scenery...it gets pretty old pretty fast and plus you really don't feel a sense of why u are chasing the criminal...game also would have been better off with a variety of enemies and creatures.
Great shooter. Very atmospheric and stylistic
5
Rating: 5,
Useful: 1 / 1
Date: September 24, 2007
Author: Amazon User
I picked this game up for the Xbox 360 as soon as it went into the Platinum Hits category, dropping the price to $29.99 instead of $59.99. At this price point, the game is a must buy. The single player game is fun with all the bells and whistles of modern day shooters, including dynamic lighting and shadows, physics for objects in the environment including ragdolls. Although this game was made years ago for the PC, its engine's advanced lighting and shadows are still believable. Along with awesome sound effects and a great music score, the game draws you into the world and is very atmospheric. I definitely encourage gamers to play this game at night with the lights turned off, and the sound up. If you are the type that gets into games, this one will definitely scare you and keep you on the edge of your seat. The game has good presentation and storytelling characteristics. It keeps you in the first person perspective throughout the entire game yet the presentation stays very cinematic. I thought that for a shooter, the story was pretty intriguing. The dark atmosphere and paranormal activity really draws you in and wants you to see what happens next. In terms of attention to detail, the developers put a lot of time into the environments. There are hundreds of objects lying around on office desks that can be interacted with, including computers and phones with unanswered calls. I also like the texture effects in place for bullet holes. Instead of a simple texture being placed on the walls where bullets land, this game goes as far as putting a normal mapped missing chunk, which looks pretty sweet. I give my biggest props to the AI team for this game. For the time that this game came for the PC, they did a great job in making the NPC's smart. They move like soldiers, work together, and hide when outmatched. AI is one of my biggest complaints about most game as it seriously cheeses out games and makes them seem static and scripted, less believable, and just no fun. Great job on F.E.A.R.'s AI. However, the game's age does show with its lack of model geometry. Everything in the world is a little blockier than what you would expect in a modern Xbox 360 game. This doesn't take away from the experience that much, and I think that you will enjoy this game a lot. My only other real complaint is that level design could be a little more intuitive. The way that things are laid out are tailored for player exploration, but one could definitely find himself or herself searching around for the next door for a while in some areas. Finally, I'd say that F.E.A.R. would be most enjoyed by the hardcore gamer, but on the easier settings, a casual gamer could pick it up and play it too. Overall, this game is definitely worth the buy, especially now that it is at the Platinum Hits price.
no, no, no
1
Rating: 1,
Useful: 4 / 21
Date: March 26, 2007
Author: Amazon User
First things first. For a game called F.E.A.R this managed to fail in scaring me. I actually jumped once but only when I though I was being shot at--not when the little girl ripped-off from Dark Water and Don't Look Now showed up looking surplus to requirement. Her and the laughably smouldering `gory' corpses bothered me not one jot and may as well have remained at home.
Secondly the story is rubbish. It's truly predictable. Dark secrets hidden-away in weapons development? Please...spare me the details. I forgot to get my frontal lobotomy since I last I played through something with the same premise.
Thirdly the environments are dull. Unlike Rainbow Six Vegas - which has the better AI and a more developed all-round combat system sans the silly bullet-time - you'll never feel close to any of the fiery zones you've played through. Likewise the first person graphics are often poor and your weenie-sized hands clutching their tiny-sized guns are amusingly silly. Perhaps the real horror of the game is that anything you pick-up turns Lilliputian or that your eyes don't work properly. I mean, how will you ever fight the hoards of darkness when your fists are the size of a 6 yr old child?!?!
Lastly the rag-doll effects are a joke. They genuinely suck. Aside from people flying in half when you blast them with a combat round from a shotgun (which isn't true to life - trust me as I spent a year editing at Jayne's and know this for a fact) the whole space is a noisy menace. You may lightly clunk against a hammer and think the end of the world has begun due to the crashes and bangs, just as you may shoot someone and watch them turn into a helium balloon flying around the place. Weirdly the bullets seem to obey a degree of saner physics while running alongside the main feature. The reason for this fits my broader theory, which is something to do with the idiocy of gaming companies and the retarded level of most gaming consumers.
Basically computer games manufacturers truly don't care what they make as long as it serves five straightforward purposes. To begin with the product has to be simplistic so as to hit the widest audience possible...secondly it has to be either violent or rebellious so as to feed the destructive monkey on the consumer's evolutionary back...thirdly it has to make that person feel heroically special as if they're become either god, satan, vastly benign or powerful or whatever...and fourthly it has to make them feel as they've easily escaped your own life and become something amazing for a few quid. Of course fifthly, it has to make a profit from points 1 through 4, which is also the death knell for challenging their intellect. That's why the bullets can do their unavoidable thing in F.E.A.R while the rest of the game remains Hanna-Barbera on speed.
The final review for F.E.A.R is one of disgusted resignation. Like me you may stand in awe while drawing the AI towards a doorway spattered with 9 other NPC corpses (bang, bang and...oh...tediously bang yet again), you can fool the computer design by not behaving like a cretin and really taking cover while utilising the bullet-thingy (I've just killed the only competition while everyone else was talking through a flat battery) or sit and spot lots of other unaccredited horror movies that could have improved the experience (such as smatterings of The Number 23...in which you have to shoot various displays of Jim Cary's hammy performance while screaming "Burroughs and Wilson did this in the 70's you boring loser" and so-on until the credits).
In conclusion I would seriously warn anyone away form this game as it possibly drains your IQ. Who knows, it might even make you impotent. The final summation is that it isn't worth the cash and the manufacturers should be paying you to take it off their hands. Simply you don't need to spend money to watch someone test their next-gen platform as F.E.A.R is honestly a tedious game lacking style, content and purpose. Plus it retails for the kind of money which might otherwise buy you a few stimulating novels or some really enjoyable wine instead.
Awesome Shooter
5
Rating: 5,
Useful: 1 / 2
Date: November 06, 2006
Author: Amazon User
I finished this game in about two days but that was many hours of playing! I wish I would have spaced the hours out more but once you start playing it you cant stop! The enemies are tough they flank you and come at you in waves! Sometimes you find yourself wondering through areas and its quiet for awhile then all of a sudden bam they hit you again! I love the ninjas that came at you from the shadows the first time I saw one I was like what the f@#% was that! Easy way to kill them is use slow motion and a shotgun! I love the whole scary atmosphere too it felt like the ring movies with that Alma character! I really loved the cut scenes too I dont want to spoil those you have to play the game to see them. I bought Splinter Cell Double Agent before this came out and I would recommend that one too another awesome game! Now Im looking forward to Gears Or War and Rainbow Six Vegas! I would buy Fear it is one of those games you have to experience especially with a home theatre system and the lights low!
Gets old quick
2
Rating: 2,
Useful: 1 / 2
Date: November 17, 2007
Author: Amazon User
Not a bad single player game at first, but not great either. The level design is horrible and the main reason why I didn't finish this game. You find yourself going through boring repetitive levels like offices that you feel compelled to explore even though you don't really find anything that interesting. If you are not paying attention it is very easy to find yourself lost and trying to find the way to go. Then when you finally find it (after wasting time backtracking) you think to yourself, "Are you kidding me?! Who designed these levels?!" Also at the end of most levels, you have to backtrack through the same annoying levels just to get to your extraction point. Very annoying!
Apart from the horrible level design, the gameplay is nothing spectacular. There are a few creepy moments with in-game cut scenes, but not good enough to make the game worth it overall.
If you like FPS's... do not waste your time with this game because there are plenty of other games that are vastly superior to this one.
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