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Xbox : Dai Senryaku Reviews

Below are user reviews of Dai Senryaku and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dai Senryaku. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 3 of 3)

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Modern Military Tactics not for the weak

5 Rating: 5, Useful: 1 / 2
Date: November 11, 2006
Author: Amazon User

This is an in-depth war gaming experience with a very steep learning curve. I actually had to do research onlne to ensure the right weapon PACs during game play. This is one of the best high level attempts at a "Squad Leader" level of game play I've enjoyed since "Advanced Wars 2". (AW2 is 1/8 the effort compared to Dia Senryaku). If you no longer have your group of "Squad Leader" buddies, this can and will fulfill your need for detailed war gaming. This game takes time to learn, is extremely addictive, but requires a significant head-space/user/time commitment. Low purchace price is a bonus - not for the casual gamer.

Nice Strategy - but Could be Better

3 Rating: 3, Useful: 1 / 2
Date: October 01, 2006
Author: Amazon User

Dai Senryaku 7 is an old school strategy game, complete with a hexagonal grid map and units to move around the board.

Despite the fully 3D intro sequence, once you get into the gameplay it's all flat. You have a seutp screen with very simple graphics, to choose sides and options. Once you're in actual gameplay, you can "zoom" above the map, but you're just getting a sideways view on the gameboard.

This is similar to Advance Wars. There are different levels of units - tanks, recon vehicles, artillery, boats, aircraft and more. Each unit has a move rate, cost to buy, attack capability, ability to see a certain distance, and so on. With 400+ units, a lot of gameplay comes down to really knowing what your options are and choosing the exact units which will be best for your plans. Maybe you want a lot of fast, long-seeing but low damage units ... or maybe you want a few battlehorses of great strength to march towards victory.

The sounds are about as feeble as the graphics. There are a few clicking noises, clacking noises, and a repetitive background song. Still, again it's not about the view or the sound. You could pretty much turn off the sound and play your favorite songs on the stereo while you played. The terrain types are only vaguely hinted at on the hexes ... but that does the job. You know if it's going to be something your tank can cruise across easily or something that will block the way.

While I definitely appreciate the hexes from a battle strategy point of view, they are a royal pain with a joystick that moves in 4, not 6, directions. Also, if you're a fan of plots, you'll be disappointed. You get a RED ARMY!! going up against a BLUE ARMY!! and someone has to win.

There is a map editor - but it's on the difficult side to use and you can only have a top-down view of what you are doing. It would have been nice if they made this more full featured. Also, you are given 8 "sides" (i.e. countries) to play with, but it would have been great if you could create additional sides, i.e. name your own country and mix up your own batch of units to fight with.

Still, if you can get over the various hurdles and just hunker down to treat this like a type of chess, focussing on the pure strategy in one-on-one combat, you'll find a lot to enjoy here. I just would have thought that a "version 7" of a game that they would have really polished up some of these aspects of the game.

Turn Based Strategy in Modern Combat Attire

5 Rating: 5, Useful: 28 / 29
Date: February 24, 2005
Author: Amazon User

Here is a quick review of this game to let you know what to expect. It's a Turn Based Strategy game (TBS) meaning that each participant in the battle will take turns moving their army around the battle field. Think Chess with MANY more units and MUCH larger maps. Unlike Advance Wars (for the GBA) Dai Senryaku VII is played on a grid of hexagons. This obviously allows you to move your units with more freedom than Advance Wars.

There are over 400 units divided between over 32 classes and 8 countries. The unit types found in the game range from Aircraft like Interceptors, Fighters, and Supply planes (and more) to Main Battle Tanks, Recon Vehicles, SAM units, all kinds of boats including Destroyers, Cruisers, Carriers, and Submarines. The countries included are United States, Japan, Germany, Russia, France, Israel, China, and Russia.

There are 25 Mission Mode (Story) battles to fight and over 100 Free Play Mode maps to choose from. In addition there is a Map Editor that lets you build your own maps up to 64x64 hexes. Each country can have up to 50 units on the map at once (for a total of 200 units in a 4 player game).

The multiplayer options are plentiful in this game. Each country can the allied with other countries. Up to 4 players/computer opponents can play on a map. Any combination of players and computer controlled players using any controllers (1 controller can be shared or multiple controllers can be used). The computer AI can be one of 3 levels: Easy, Medium, and Hard. Everything from Alliances, Fuel, and starting Funds can be changed for a Free Play map.

The game can be very challenging for strategy game beginners. Mission Mode will be pretty easy for those who are very familiar with Strategy Games but Free Mode will keep them happy. The graphics won't impress those who are looking for eye candy but they get the job done in a simple and fast-thinking way.

Hopefully this review was helpful to you. Thanks for reading.


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