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Macintosh : Beach Head 2000 Reviews
Below are user reviews of Beach Head 2000 and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Beach Head 2000.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column.
Higher scores (columns further towards the right) are better.
User Reviews (1 - 4 of 4)
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Simple, powerful, tense shore defense
4
Rating: 4,
Useful: 1 / 1
Date: November 09, 2001
Author: Amazon User
Based on a simple design and premise, it takes seconds to start. From your pillbox on the beach you fend off wave after wave of increasingly powerful attacks. First, the landing boats. Tanks and landing craft. Helicopters and jets. Bombers. They keep coming.
Efffective retrieving of first aid and ammunition (bullets only, no missles) in the middle of the wave will extend your life. The reward for successful ammunition and battlefield management is to clear out the current wave, fully reload, breathe for a second, and take on the next wave. Bunched up landing troops are easy targets. A well-placed anti-tank shell destroys an entire landing craft, some of which include tanks and personnel carriers. Missles work well against jets, but need to be aimed with some accuracy. In a pinch, helicopters and jets can be machine-gunned into a flaming crash. With a little trial-and-error, I was up to level 14 pretty quickly. And you can save your work at each level and not have to start from scratch each time you return. Admittedly, it then became a bit mind-numbing and I have since set the game aside.
The graphics are quite clear. The carnage is evident (blood splatters, bodies fly through the air) but not especially graphic and not at all stomach churning. The game works best as a way to let off steam and to test your focus on the very demanding task at hand.
Good quick action fix
4
Rating: 4,
Useful: 0 / 0
Date: July 17, 2001
Author: Amazon User
Many have panned this game. Probably from the perspective of the more complex and expensive games like Quake and Unreal. But I find that I can start up Beachhead and be blowing up stuff in just a few seconds, play for as long or short as I want and pop right out. Other, 'better' games such as Descent seem to require a big commitment of time to get set up and running (and keeping them running). I like it and have friends who have really gotten into beachhead 2000, even getting up to level 50-something, So it does work for some people and for some moods.
Good graphics, but not too challenging.
3
Rating: 3,
Useful: 1 / 1
Date: December 12, 2001
Author: Amazon User
I find once you get above level 60 or so the game is virtually unplayable. But getting there was a fun, albeit short, few days. I found a few bugs in the product but nothing earthshattering and they have patches on the website already to fix the issues.
I got it on sale, so I felt I did get my money's worth.
la-ame
1
Rating: 1,
Useful: 2 / 6
Date: January 10, 2001
Author: Amazon User
macaddict sez it really stinks gotta agree with em'.
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