Below are user reviews of X2: Wolverine's Revenge and on the right are links to professionally written reviews.
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User Reviews (1 - 2 of 2)
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An Avid Mac Gamer
3
Rating: 3,
Useful: 2 / 2
Date: June 29, 2004
Author: Amazon User
I bought X2: Wolverine's Revenge a couple months ago with high hopes of it becomming a new fixation of mine, like Warcraft 3 The Frozen Throne (as dissimilar as they may be). Though it wasn't a bad game it simply didn't deliver as much as I had hopped.
A few years back I downloaded a demo of Oni from a MacAddict CD and absolutely loved it, the whole hand-to-hand combat thing really did it for me. When I read a little about X2 I immediatly though of Oni. Let me tell you this, regardless of whether you liked Oni or not X2 isn't too much like it, that may be a good or a bad thing it's up to you.
Probably the main reason I gave this game a 3 was due to it's difficulty, I had to cheat through the last four levels just to complete the game it was so hard for me. I don't concider myself to be a fantastic gamer but I'm not new to games either, definently concider this difficulty issue before purchasing. It wasn't just the last four levels that I found tough, from about level six or so things got pretty tricky, even when I had only progressed half way through the game I encountered levels that literally required me to replay them over thirty times or more, that probably seems like a staggering number but I was working completely by trial and error, mostly error. I imagine most people would figure out a level way faster than this but it will no doubt frustrate you, if you hate frustration don't order this game unless you find it REALLY cheap.
On a different note the game has a few good sides, the graphics are nice, not blow your mind nice but still good. The sound is also quite decent, particularly the soundtrack (most of the time anyway) which features a fair number of tracks. Gameplay is alright, it's pretty linear and you can only proform a handful of moves but special moves called strike moves are very cool to watch anyway (as you don't actually control Wolverine as he executes these). The stike moves will become more powerful and cooler to watch as you complete more levels, I found the whole stike move idea both fun and origional.
You should have no problem running the game on you Mac, I used a dual 1 GHz tower with a GeForce 4MX video card and although that's easily above the system requirements I never even came close to expirencing any low frame-rates while fighting off a room full of dumb enemies (so lesser systems should do OK most of the time anyway).
To sum it up I enjoyed some of Wolverines Revenge but it was just to frustrating to recommend full heartedly.
(You may also want to note that the default control settings were terrible as many reviews said, I remapped them like Oni's (all around the wasd area) and it worked great).
Frustrating Controls Ruin Game
2
Rating: 2,
Useful: 1 / 2
Date: December 24, 2005
Author: Amazon User
This is a third-person fighter game similar to Oni and Lord of the Rings: Return of the King. In third-person games an additional element is added to the game play, and that's the camera. I played Oni a while ago and if I remember correctly Oni deals with the camera by giving the player complete control of the angle; when you push the move forward button, Oni moves in whichever direction the camera is facing. So if you stop Oni, then rotate the camera 180 degress until you are in front of Oni, then push the move-forward button, Oni will turn around first and then move. I remember the action being smooth and very fun.
Lord of the Rings gives the player NO control over the camera. Generally, if I remember this game correctly, the move-left button would make your character move to the left side of the screen, move-right button to the right, move-forward away from the camera, move-backward towards the camera. But the camera is very fluid, for example if you move backward it would often rise into the air and look down on you; if you moved forward it would track after you, then might catch up to you, turning slightly so that you see some bad guys in front of you. It is actually very cinematic-like, which fits the game well. Though there were some instances where the camera angle was frustrating, for example preventing you from seeing the enemy, the game play here was still smooth and very fun.
Wolverine's Revenge, in how it handles the camera, does a little of both. There are camera control buttons so that you can rotate around your character 360 degrees. But then there are times when control of the camera is taken away from you, like when you get near a wall or when you are in fight mode. THIS is what made the game too frustrating for me to complete. To navigate a doorway or a corner was a chore! I kept trying to rotate the camera until I faced the desired direction then to push the move-forward button; but if I was near a wall, as soon as I began to move forward, the game would follow some automatic algorithm for changing camera angle, and I would veer off in the wrong direction. There were times when I would literally push the move forward button and go in the complete opposite direction than I wanted; and sometimes, to move Wolverine away from a wall, I would have to push the move-backward button, even though Wolverine was facing me.
I was fighting the controls more than the enemies, and I finally lost the battle.
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