Below are user reviews of Demi-Kids: Darkness of the Day and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Demi-Kids: Darkness of the Day.
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User Reviews (1 - 9 of 9)
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Mixed
4
Rating: 4,
Useful: 7 / 14
Date: October 14, 2003
Author: Amazon User
This game is a mix between some of the best RPGs of the GBA. It is mixed with pokemon because of method of travel. Dragon Warrior because of the battle sequences. And Mega Man Battle Network because of the cut-scenes. I hope you like this game.
Best game ever
5
Rating: 5,
Useful: 4 / 9
Date: May 31, 2004
Author: Amazon User
This is the best game ever No matter what anyone else says this game is worth it. this happens to be the most graphicly advanced rpg of it's time and you should get it, the fact that it is so absorbed in it's plot gives it a good touch and the level system is great So get this game it is awesome!!!!!!!
A Hybrid that surpasses its parents
5
Rating: 5,
Useful: 4 / 4
Date: December 28, 2004
Author: Amazon User
At first glance I knew I had to pick up this game. That was probably because it was one of the few early released localized import titles. This game combinds some of the best elements from our favorite games. It has the addictive collection drive of the early Pokemon titles(you know those ones where they were all unique and not just palette and move swapped copies) with a collection list of well over 300 different demons. Plus, the game allows you to utilize your collection by allowing you to enter 3 demons into the fray, your 'avatar' and 2 of your collected demons. This brings back the strategy of team design that Dragon Warrior capitalized on. The storyline is rather compelling. Its full of disapperances, old legends, kidnappings, power struggles and much more. I found the story at times more interesting than the Megaman or Fire Emblem. The character management takes place through the innovative 'fusion' process, where you can merge two demons together to make a stronger one or create an entirely new one. If you like having almost complete control over your characters development, then the fusion system will 'rev your engine'. The only drawback to this game is that the maps that you collect can only be viewed in the area you are in, at times you would be stuck walking to the next area to look at the map. This gets a whole lot easier once you recieve a teleport item/demon. With so many things to collect and monsters to fuse the replay value is quite high. If you are looking for a solid game to add to your GBA collection that will provide many hours of fun and great gameplay, pick up Demi-Kids:Day of Darkness. If you are really daring, then also pick up the light version so you can see the parallel side of the story!
All the charm of Pokemon without copying it
4
Rating: 4,
Useful: 5 / 5
Date: March 27, 2005
Author: Amazon User
(Immediate note: The creatures are demons, but there is nothing even slightly demonic about the game.)
I had a lot of fun with this game. It has the addictive, monster-collecting quality of the pokemon games, plus plenty of exciting originality to keep a player interested. I enjoyed that the demons you collect are as intelligent as human beings (They speak English and have personalities) and must be convinced to join your party, not beaten up and captured. Some demons can only be acquired through fusions (An incredibly fun facet of this game! or trades. Also, you can have more than one demon in play, sometimes allowing a player to use exciting combination attacks that only certain demons can perform together. This game provided me with hours of gameplay, and unlike many games, does not simply end or repeat itself after beating the final boss. Collecters, fighters, explorers, come and enjoy!
*****
4
Rating: 4,
Useful: 4 / 7
Date: August 12, 2005
Author: Amazon User
My son who is nine says this is one of his favorite games. We gave this game a 4 because he beat the game in just a couple days.
Shin Megami Tensei on the GO!
3
Rating: 3,
Useful: 1 / 1
Date: August 12, 2005
Author: Amazon User
I'll be honest here. This game is far from perfect and far from being one of the best games on the GBA. What makes this game fun and great ultimately depends on how much you like Japanese style rpgs and the Shin Megami Tensei series. If your a huge fan like me then youll love the idea of fusing demons on the go and being able to play with gods and demons on the go. The story and graphics get the job done. The gameplay should be familiar to fans and holds up well if your not expecting a masterpiece. I honestly had a lot of fun with it, I take it for what it is and remember that i only paid 10 bucks for it. If you take that all into account then you cant really go wrong if you need to satisfy your need for SMT on the go.
Poorly designed...
1
Rating: 1,
Useful: 3 / 6
Date: November 20, 2005
Author: Amazon User
I picked up this game because I've always loved Pokemon, Dragon Warrior Monsters, and the like. I was hoping for all the fun of those games, but with a fresh plot, world, and set of monsters.
At first, the game looks promising. The graphics are bright and crisp. The anime-style dialogue interludes are cool, and the plot starts off interestingly enough. It's once you start to get down to the meat and potatoes gameplay, though, that the problems start appearing.
Recruiting new monsters is a mystery. The "diplomacy" system of recruitment is a unique idea, but I hadn't a clue how to use it. I was forced to rely on arbitrary selections and luck.
Battling itself is standard turn-based fighting a la DWM. No complaints here, although it is a bit boring.
All this might not have been so bad, except for one "brilliant" *cough* decision on the designers' part: your creatures cannot level up. It was vaguely mentioned that there was a "lab" somewhere where I could fuse them to make them stronger, but as far as I could tell, I wouldn't be reaching it for a while. And in the meantime, I was left with no incentive to battle, or even keep playing. Games like DWM and Pokemon rely on the addictive quality of leveling up and gaining new power and skills; without this, DemiKids falls apart.
And with no new abilities or levels to look forward to, you begin to notice something: the utter lack of plot or direction. Your character, Akira, is told that he possesses demon powers, is spirited away to an alternate dimension, and meets the demon king's right-hand man; yet he asks no questions, thus getting the player no answers, and can manage no better response than "Whatever, let's get this over with." Am I missing something here?
In short, DemiKids is a mess of aimless wandering, annoying dialogue, and pointless battles. Just talking about this heap makes me want to go play DWM 2 again. I think that I will go do just that, and I reccomend that you do, too.
Another low-class Pokemon clone
3
Rating: 3,
Useful: 1 / 2
Date: November 27, 2005
Author: Amazon User
Demi-kids can seem like a great game, and it's fun the first time through. However, like pokemon, it's a monster collection game. There are assorted methods of collecting demons, and the entire thing can get frustrating if you try to capture everything (if such a thing is possible).
Unlike traditional RPGs, the monsters in your party (which are called demons, even the ones that look like angels and are classified as "holy") level up by fusing with each other in order to either enhance their stats or morph into a single, stronger monster.
The game has no re-play value, but it is sorta fun. However, don't buy both versions unless you REALLY like the one you try first.
Demi-Kids: Darkness of the Day.......
5
Rating: 5,
Useful: 3 / 3
Date: January 19, 2006
Author: Amazon User
Ever since playing Revelations: The Demon Slayer for the Gameboy Color years ago, I've been a big fan of the Shin Megami Tensei series. Having played nearly every game(handheld or otherwise) that's came out stateside, I decided to give Demi-Kids a try. The first game, out of the two that was released, that I purchased was Darkness of the Day. Much to my surprise, it's the harder game out of the two but is the one I'm most happy playing. In this version, you play as Akira and accompany him on his journey through Dem(whereas in the light version, you play as Jin and accompany Jin as he wanders through Valhalla). Without going into detail about the storyline, it's quite different than Pokemon but shares the same qualities. You take control of a trainer, or "DemiKid" if you will, and set out into the world to recruit monsters to be used in battle. Each demon has its own set of attacks, magic, and skills. Just like Pokemon, each demon also has elemental characteristics(such as fire, water and ice). You can have up to three demons in battle at one time. Additional demons you recruit are stored in a portable computer called a Vinecom(much like the Pokedex). Demikids is also different in the manner in which you capture and evolve the creatures you collect. In order to create a stronger demon, you have to fuse two weaker demons together. Whereas, in Pokemon, your character levels up like you would in a traditional RPG to evolve into it's final form. In the game; you have a handful of sidequests to perform and, if you choose to take them, the reward is often a rare demon that you can't find in the wild or create at a fusion center. Overall; the story is more occult-themed in it's nature and is much more mature than Pokemon, although it's aimed more towards kids who 'gotta catch em all'.
Because of that, I feel that's the reason why it hadn't caught on quite as good as Pokemon or other games of this sort.
I'll admit, it might not be the prettiest game you've ever seen in your Gameboy Advance nor the most addictive one either but Demi-Kids is an awesome game that holds true to the Shin Megami Tensei series.
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